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Post by thecrazy on Nov 10, 2011 13:57:06 GMT -5
From what i have seen is it true that the tanks have a weak spot on the back panel. As when firing a rocket at this panel the tanks seem to disable quicker. Is this true or just pure luck with the tank being on lower health??
You are my bro,bro
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Lexapro
True Bro
PSN: Lexa_pro
Posts: 1,066
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Post by Lexapro on Nov 10, 2011 14:00:34 GMT -5
Stolen from enterBF3 forums. Kudos to project:
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Post by thecrazy on Nov 10, 2011 14:12:15 GMT -5
nice one bro cheers for the quick reply
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Post by SheWolf on Nov 10, 2011 14:39:20 GMT -5
so, did i understand that right: if the tank is facing me, but the turret is facing away, and i hit the turret. do i deal the damage as if i would have hit the rear of the hull?
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Post by thecrazy on Nov 10, 2011 15:17:19 GMT -5
from what i take it as like you have stated im guessing that it would count as the damage to the back of the turret
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Post by didjeridu on Nov 10, 2011 16:24:36 GMT -5
So driving backwards is a death sentence. A real pity, since I hate turning tanks around in tight spaces.
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Post by thecrazy on Nov 10, 2011 16:26:58 GMT -5
Yeah too right. No wonder you always see people with there backs parked up against the edge of the map haha
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Post by kirbyderby on Nov 10, 2011 16:38:27 GMT -5
What if I use the Javelin? I'm about to unlock it, but if it doesn't do significantly more damage to armor, i might stick with the utility of the RPG.
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Post by thecrazy on Nov 10, 2011 16:42:35 GMT -5
from what has happened with me is that still seems to be a 2 rocket disable with the javelin the only differences is that your more guaranteed to hit the tank than you are with the RPG
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Post by didjeridu on Nov 10, 2011 19:05:22 GMT -5
If the Javelin doesn't have a damage advantage, I'll never use it again. The rare times it actually hits a vehicle at long range (the only time I'd ever not use RPG/SMAW) aren't worth the pitiful ammo it gets. In fact, the ammo is so bad that extra explosives is a waste of a perk, since it gives 1 rocket I believe. I'd much, much rather have 9 unguided rockets. And if you get stuck fighting a tank at close range that knows your general location, you'll never get a missile off in time. And as the final nail in the coffin, the Javelin is worthless against infantry. Don't try to deny it; everyone shoots rockets at infantry from time to time. Oh how I miss the AT4.
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yhzh
True Bro
Posts: 117
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Post by yhzh on Nov 10, 2011 19:11:03 GMT -5
Javelin does a flat 35 damage without a laser designated target no matter where it hits. I think it becomes 50 when the target is lazed and it goes into top attack mode. It is probably in need of some kind of buff, but the ammo count alone kind of makes it worthless.
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Post by saddaminsane on Nov 10, 2011 19:54:02 GMT -5
soflam + javelin would be useful for taking out those tanks tactical loitering far back, im sure it was intended to be used for long range tank elimination, where the unguided rockets are for close range use
problem with that is the engineer could quickly get out of his tank and heal it back up before the recon + engineer team could finish him off, so it would be better if they made it do near 90% damage to a tank, after all the real thing simply DESTROYS tanks
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Post by kirbyderby on Nov 10, 2011 23:57:31 GMT -5
I can see some utility on aircraft-heavy maps using a Javelin with a SOFLAM, since Jav can lock on to lazed air targets (and seems to be insta-destroy)-but would only really be useful if the lazing can guide through flares.
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Post by thecrazy on Nov 11, 2011 11:01:52 GMT -5
Im with didjeridu why would you use the javelin when you only have 2 rockets that take an age to lock on. when you can have 9 RPG rockets and get up close and personal and attack the rear of the tank. Makes the Javelin a bit worthless in my eyes unless you want to try to take down those jets and helicopters. The only way it the javelin would get any use like saddaminsane they need to give it some sort of buff to give it any chance in anyones eyes to use it
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Post by bmwtx on Nov 11, 2011 12:29:38 GMT -5
The only use I can see for javelins is in extremely teamplay-oriented environments, e.g. competitions and such. The reason I think this is that most tankers I've seen are running with Reactive Armor (seeing as vehicle health regen is turned off, making maintenance and such useless, and Reactive is thus a boon for initial engagements due to the mitigation it provides). Thus it could be used to negate Reactive Armor from a distance before your RPG/SMAWs begin to actually damage the vehicle. That and because in teamplay environments you could actually count on ammo for your javelin, I'd never bet on that in a pub
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Post by thecrazy on Nov 11, 2011 13:08:58 GMT -5
I think you have a good point there bmwtx but thats the only reason i could see that you would use it unless they give it a buff in the next patch
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Post by bmwtx on Nov 11, 2011 13:48:25 GMT -5
They should; if the guys who are working on the vehicle damage portion of the current stats spreadsheet are correct, the Javelin doesn't even receive a damage bonus for hitting different areas of the tank. This, coupled with the fact that IR smoke is the first unlock for tanks / IFVs, and only 2 rounds? Sometimes I really wonder what people are smoking over there at DICE.
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Post by thecrazy on Nov 11, 2011 14:02:12 GMT -5
yeah too right and even with the jets it doesnt take too long to get the flares either so they are worthless on them too! RPG is no.1 for me
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yhzh
True Bro
Posts: 117
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Post by yhzh on Nov 11, 2011 15:17:29 GMT -5
The javelin only works on jets if the jet is laser designated, at which point the IR flares become useless. The javelin is still too slow against jets though.
The javelin's best use is to hit at laser designated/far away vehicles at minimal personal risk.
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Post by thecrazy on Nov 11, 2011 16:38:04 GMT -5
Yes but then by the time you have reloaded and locked on again from the distance you are if there is an engineer in the tank they will have repaired it back to full health so you would be fighting a loosing battle to me
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yhzh
True Bro
Posts: 117
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Post by yhzh on Nov 11, 2011 18:09:29 GMT -5
It's laser designated so it's targetable from half the map. Infantry, tanks, the apc, helis, and jets can hit a designated target with fire and forget missiles, so if it's not dead, then your team probably doesn't consider it a priority.
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Post by novanleon on Nov 15, 2011 9:59:33 GMT -5
I agree the Javelin needs some kind of buff. Either super-high damage when laser designated (80-100%) or more rockets, or both.
As it stands, I find the Javelin useful for taking out small, fast moving vehicles like jeeps/trucks. Other than that, it's very poor against tanks except at long ranges, and only when they don't have an engineer.
EDIT: I believe the Javelin can lock into MAVs and shoot them down, which might be worth something once people realize how effective MAVs are.
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Post by thecrazy on Nov 15, 2011 17:24:19 GMT -5
Yes that is a good point if it can lock onto MAVs, but i still think they will be useless in many ways unless they have a well needed buff. We will just have to wait and see.
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Post by saddaminsane on Nov 15, 2011 20:30:58 GMT -5
technically as long as you have another support guy providing ammo the ammo capacity shouldn't matter, but that's wishful thinking. I think the perfect buff for the javelin would be that it disables tanks with 1 hit, without having to lower the tank hp to 50% It would be perfect as the "first strike" on tanks, making it much easier for your other engies to hit tanks with unguided rockets as the enemy engies are pretty much forced to get out and try to fix their tank before another javelin makes contact again
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Post by novanleon on Nov 16, 2011 13:32:58 GMT -5
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Post by thecrazy on Nov 16, 2011 17:08:32 GMT -5
I totally agree with you saddaminsane your dead right!
novanleon thanks for that link so looks like we have good things too look forward to with the javelins.
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Post by symthic on Nov 17, 2011 18:16:22 GMT -5
Its not so simple guys, check out my lil page where I gather all kind of data symthic.dy.fi?s=bf3
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Lexapro
True Bro
PSN: Lexa_pro
Posts: 1,066
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Post by Lexapro on Nov 19, 2011 11:31:53 GMT -5
Very cool Sympthic. The tank damage is interesting, but I'm still not clear on how damage is calculated when when hitting the turret of the tank.
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Post by jdodman41 on Nov 19, 2011 14:17:11 GMT -5
Does the LAV-25 have variable armor too? I was playing the other day and got 90 degrees behind one and hit it with rocket...but it didn't seem to do any more damage than hitting it from the side. Didn't one shot disable.
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Post by symthic on Nov 19, 2011 14:28:00 GMT -5
Very cool Sympthic. The tank damage is interesting, but I'm still not clear on how damage is calculated when when hitting the turret of the tank. symthic.dy.fi/?s=bf3#TL162Does the LAV-25 have variable armor too? I was playing the other day and got 90 degrees behind one and hit it with rocket...but it didn't seem to do any more damage than hitting it from the side. Didn't one shot disable. Haven't tested on them yet, but it might have been the reactive armor-specialization.
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