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Post by selarmor on Nov 16, 2011 19:09:02 GMT -5
Put Perk and Proficiency data in the OP.
Is there any other information anyone wants added to the spreadsheets?
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Post by RageHulkSmash on Nov 16, 2011 20:34:09 GMT -5
What exactly does kick reduce? Is it the min/max numbers or something with centerspeed?
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Post by selarmor on Nov 16, 2011 20:40:06 GMT -5
What exactly does kick reduce? Is it the min/max numbers or something with centerspeed? I'm not sure. I think it specifically says that the Grip attachment increases center speed, so I would assume that "25% decrease" means the actual recoil numbers.
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Post by RageHulkSmash on Nov 16, 2011 21:43:14 GMT -5
Ya that's what I was thinking too. 20%*
Btw, do you know of any hard numbers for grip yet?
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aequinox
True Bro
hakuna matata
Posts: 366
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Post by aequinox on Nov 16, 2011 23:42:30 GMT -5
Effective range with Silencer?
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Post by ArrrhImAPirate on Nov 17, 2011 2:21:24 GMT -5
From my observations using Recon, I believe Dead Silence completely negates Recon, as least with the use of flashbangs and grenades. There has been many a time where I threw a flash in the room, received a tick, but no marker would appear in the minimap. I'm not too sure about bullets though.
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Post by psijaka on Nov 17, 2011 2:53:14 GMT -5
ARs, SMGs, LMGs, Machine Pistols, HandgunsShotgunsSniper RiflesProficiencies Kick: Reduce recoil 20%. Focus: Reduce flinch 50%. Stability: Reduce idle sway 25%. Melee: Reduce melee recovery delay 35%. Speed: Increase movement speed 10%. Damage: Increase pellet damage 40%. Range: Increase range before damage drop off 25%. Do you have any idea how they handle the 20% reduction in recoil? Is it a 20% increase in centerspeed? EDIT - keep up the good work!
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Post by psijaka on Nov 17, 2011 2:59:12 GMT -5
Put Perk and Proficiency data in the OP. Is there any other information anyone wants added to the spreadsheets? Sway please
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Post by selarmor on Nov 17, 2011 8:54:39 GMT -5
Ya that's what I was thinking too. 20%* Btw, do you know of any hard numbers for grip yet? The Grip attachment increases center speed by 25% and reduces view kick by 10%. Sway and hip spread data are not included in the guide, and weapon files are apparently encrypted. Now, a question for you all: is there a noticeable change in ADS time when using the ACOG or Hybrid Sight? That's information I'd like to include.
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eLantern
True Bro
"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
Posts: 10,761
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Post by eLantern on Nov 17, 2011 10:39:14 GMT -5
Overkill: There is a movement speed penalty when using two primaries. I don't know what it is. Here's a question: Is this penalty related directly to the perk itself or is it applied to anyone who would even pick up two primaries in any game regardless to the perk?
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Lexapro
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PSN: Lexa_pro
Posts: 1,066
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Post by Lexapro on Nov 17, 2011 10:41:18 GMT -5
Also wanted to know, does ACOG still decrease centerspeed? And seconding selarmors question if ACOG and Hybrid Sights have noticeably slower ADS times.
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Post by selarmor on Nov 17, 2011 14:25:49 GMT -5
Here's a question: Is this penalty related directly to the perk itself or is it applied to anyone who would even pick up two primaries in any game regardless to the perk? When running two light weapons I definitely move quickly. I believe you always move at the speed of your heaviest weapon. If there is an additional movement speed drop I can't notice it. Not quite. If you spawn with a LMG primary and replace it with a SMG you still move at LMG speed and vice versa. The penalty is specifically related to holding two primary weapons, whether through Overkill or replacing your secondary. This would be very easy to test via split screen. Is SMG speed equal to double SMG speed? Is SMG/LMG speed equal to LMG speed?
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battleaxerx
True Bro
"You can't take the sky from me."
Posts: 773
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Post by battleaxerx on Nov 17, 2011 15:36:25 GMT -5
Can't see the blue font too well. Even with a calibrated monitor...
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Post by selarmor on Nov 17, 2011 16:19:27 GMT -5
Can't see the blue font too well. Even with a calibrated monitor... Went with teal instead.
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Post by RageHulkSmash on Nov 17, 2011 21:23:41 GMT -5
Ya that's what I was thinking too. 20%* Btw, do you know of any hard numbers for grip yet? The Grip attachment increases center speed by 25% and reduces view kick by 10%. Sway and hip spread data are not included in the guide, and weapon files are apparently encrypted. Now, a question for you all: is there a noticeable change in ADS time when using the ACOG or Hybrid Sight? That's information I'd like to include. That's interesting... I have to use rds on lmgs so which route would be best? Focus + RDS or Attachments + Grip/RDS?
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kalar
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Attack! Attack! Attack!
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Post by kalar on Nov 18, 2011 8:43:47 GMT -5
The manual-action shotgun ROFs are false. Tested them with a stopwatch. The SPAS-12 is unchanged from MW2 at 65 RPM. The Model is the same at 65 RPM (up from 41 in MW2). The KSG-12 is slightly slower, at ~60 RPM.
Edit: The L118 definitely doesn't fire at 225 RPM either, it's much lower, around 55. The MSR is definitely faster, at around 60-65. These stats aren't 100% accurate, but the numbers IW has given us for the bolt/pump actions are definitely wrong.
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Post by chizbro on Nov 18, 2011 10:16:00 GMT -5
As50 is ohk to chest when silenced
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Post by selarmor on Nov 18, 2011 12:03:17 GMT -5
The manual-action shotgun ROFs are false. Tested them with a stopwatch. The SPAS-12 is unchanged from MW2 at 65 RPM. The Model is the same at 65 RPM (up from 41 in MW2). The KSG-12 is slightly slower, at ~60 RPM. Edit: The L118 definitely doesn't fire at 225 RPM either, it's much lower, around 55. The MSR is definitely faster, at around 60-65. These stats aren't 100% accurate, but the numbers IW has given us for the bolt/pump actions are definitely wrong. Thanks. Updated with a note. I wish I could do something with all these Wii .ff files, but I'm on a Unix machine.
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Post by rainbows on Nov 18, 2011 13:11:46 GMT -5
You should also update the overkill note. There is no movement speed penalty, you just happen to move at the speed of your slowest gun.
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Post by pooneega on Nov 18, 2011 13:26:59 GMT -5
Is it just me or does it seem like movement speed penalty when holding primaries is just tied to the 'heaviest' gun you're using? Meaning if you have an SMG and an LMG, you will move at LMG speed. I was running an SMG class and picked up an LMG to replace my pistol and started moving suuuuper slow.
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Post by crocs on Nov 18, 2011 13:34:41 GMT -5
From my observations using Recon, I believe Dead Silence completely negates Recon, as least with the use of flashbangs and grenades. There has been many a time where I threw a flash in the room, received a tick, but no marker would appear in the minimap. I'm not too sure about bullets though. This happens to me frequently enough that I assumed it was because the radius at which you receive a hitmarker (for at least slightly flashing someone) is larger than the radius at which your flashbang does actual damage. Just a hypothesis.
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Post by bmac39 on Nov 18, 2011 13:56:51 GMT -5
I'm sorry, but there's no way in hell that the Magnum has the same recoil and CenterSpeed values as the Desert Eagle.
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Post by selarmor on Nov 18, 2011 13:59:19 GMT -5
You should also update the overkill note. There is no movement speed penalty, you just happen to move at the speed of your slowest gun. Edit: see movement speed topic. It would seem that movement speed is minimum of your spawn speed and the heaviest of the two weapons you hold.
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Post by findingwaldo on Nov 18, 2011 14:39:26 GMT -5
Hey it may be a noob question, but what does the "Time to Kill" column stand for? Amount of time to kill X # of people?
If so, why can't some of the guns kill > 4 or 5?
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niteshadex
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Post by niteshadex on Nov 18, 2011 14:44:06 GMT -5
Hey it may be a noob question, but what does the "Time to Kill" column stand for? Amount of time to kill X # of people? If so, why can't some of the guns kill > 4 or 5? Time to Kill, or TTK is generally a rough measure of a weapons killing speed. It comes from equating fire rate and damage. This is without factoring in recoil or any other mechanics like penetration. Its a decent show of raw strength, but lacks enough important variables (like recoil) to be the be-all-end-all statistic.
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Post by selarmor on Nov 18, 2011 14:48:50 GMT -5
Hey it may be a noob question, but what does the "Time to Kill" column stand for? Amount of time to kill X # of people? If so, why can't some of the guns kill > 4 or 5? Time to kill with X number of bullets, assuming no headshot multiplier and not shooting through material. Guns like the MK14 can't kill in 4 or 5 bullets because the target will be dead after no more than 3.
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Post by reganmil on Nov 18, 2011 17:17:59 GMT -5
Time to Kill, or TTK is generally a rough measure of a weapons killing speed. It comes from equating fire rate and damage. This is without factoring in recoil or any other mechanics like penetration. Its a decent show of raw strength, but lacks enough important variables (like recoil) to be the be-all-end-all statistic. WELL SAID SIR
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Post by psijaka on Nov 19, 2011 10:11:17 GMT -5
Ya that's what I was thinking too. 20%* Btw, do you know of any hard numbers for grip yet? The Grip attachment increases center speed by 25% and reduces view kick by 10%. Sway and hip spread data are not included in the guide, and weapon files are apparently encrypted. Now, a question for you all: is there a noticeable change in ADS time when using the ACOG or Hybrid Sight? That's information I'd like to include. Does the grip 25% centerspeed increase + 10% viewkick reduction apply to all weapons?
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Post by rippedsteele on Nov 19, 2011 14:58:54 GMT -5
What is the health in hard core mode? Is it still 30 like previous CoDs? If so, then the ACR is a OHK from any distance unlike any other fully auto AR. Thanks.
I don't play that mode, but I'm just curious.
Also, on Overkill, I believe your movement speed is based on your secondary "Primary" weapon.
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Post by MastaQ on Nov 19, 2011 15:11:40 GMT -5
What is the health in Touch Football? Is it still 30 like previous CoDs? If so, then the ACR is a OHK from any distance unlike any other fully auto AR. Thanks. Also, on Overkill, I believe your movement speed is based on your secondary "Primary" weapon. Huh, completely forgot about HC. Aside from the snipers, the only weapons that can OHK from any distance is the ACR, Mk14, and the M60. IW screwed the pooch in terms of HC weapon balance if these stats are right and HC health is 30.
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