|
Post by thelane on Nov 22, 2011 3:15:39 GMT -5
Seems like I picked the right time to ask this, seeing as we're starting to get real data. <3 to everyone working on it.
Suppression, how does it work? How does it affect you? Any and all data, please bring it here.
You are my bro, bro. so glad I actually read the rules
|
|
|
Post by bel on Nov 22, 2011 4:56:04 GMT -5
Suppression basically makes you less accurate.
It greatly increases the initial spread of your bullets. For a rough guide, it seems to bump ads accuracy down to about that of standing hipfire, but that will vary from gun to gun. It doubles the amount of additional spread added per bullet, but I'm not quite sure yet how the added-spread mechanic itself works.It also seems to significantly increase horizontal recoil, probably by about double.
As to how received suppression works, I'm not quite sure. Each bullet type seems to have a suppression "damage" attribute. Symthic has the value on his chart as "supp." It doesn't seem to be affected by range.
"Health" wise, your character has a few suppression thresholds, at 15, 30 and 40. It appears that you take "damage" if a bullet passes within 1.34m of you, equivalent to that bullet's supp. value. My totally out-of-the-air guess is that 30 is the point where you start being affected, 40 is some other more serious threshold, and 15 is the point where your screen starts to show blur.
This is something that would be easy and useful to test practically. The M40 does 35 suppression per bullet, and the semi-autos do 20. It would be interesting to see if there's a difference between 1x Mk 11 (20, above the UI threshold), 1x M40 (35, above the low threshold) and 2x Mk 11 (40, at the top threshold).
I don't see any provision for effects scaling between 30 and 40; the accuracy reduction seems to be binary. Perhaps the upper threshold has a longer recovery time or something. I'm also not sure how recovery itself works; there are a couple of numbers, but it's not clear from the names exactly how they work.
An interesting tidbit; being suppressed looks like it stops health regeneration, just as if you'd been shot.
------------------------------------------
Numbers I'm getting this from:
Effects: (for the SCAR, but comparable for all. These look to be additive modifiers)
SuppressionModifierUnzoomed GunSwayStanceZoomModifierData DispersionMod GunSwayDispersionModData MinAngleModifier 1.5 MaxAngleModifier 0.0 IncreasePerShotModifier 0.0500000007451 DecreasePerSecondModifier 0.0 RecoilMagnitudeMod 0.0 RecoilAngleMod 1.0 LagYawMod 0.0 LagPitchMod 0.0
"Health"
ReactionToSuppression SuppressionReactionData SuppressionHighThreshold 0.40000000596 SuppressionLowThreshold 0.300000011921 SuppressionUIThreshold 0.15000000596 SuppressionResistModifier 1.0 SuppressionBoostModifier 1.0 SuppressionDecay 0.5 SuppressionSphereRadius 1.34000003338 FallOffDelay 2.0 FallOffMultiplier 1.0
"Damage" (again, for the SCAR)
WeaponSuppressionData f48164bd5de47044b7128c9f09670d79 MaxMultiplier 10.0 MinMultiplier 10.0 MinDistance 3.0 MaxDistance 500.0
|
|
|
Post by thelane on Nov 22, 2011 16:24:54 GMT -5
Thanks! So it really is the suppression not letting me hit anything when sniping. Any info on if it's any different when holding your breath? The only string I've seen so far for hold breath is EnableBreathControl, which wouldn't change anything.
|
|
|
Post by bel on Nov 22, 2011 18:14:44 GMT -5
That one is just a boolean controlling whether the gun-attachment combo will respond to hold breath, as far as I can see. I haven't yet found any numbers for what hold breath does - in fact, I haven't found any numbers related to idle sway at all. They could be in one of the sections that frank's script can't deal with properly yet.
Looking at this again, I'm no longer so confident on the "health" thresholds. 0.3, 0.4 etc are just modifiers, and it's not actually apparent that they come out to 0.3 x 100. It would make sense, but I'm not sure. This one does need testing.
|
|
|
Post by thelane on Nov 23, 2011 1:46:53 GMT -5
Let me know if there's anything I can do to help with testing this/ anything else.
|
|
|
Post by bmwtx on Nov 28, 2011 14:49:13 GMT -5
An interesting tidbit; being suppressed looks like it stops health regeneration, just as if you'd been shot. This is quite true. Although I'm not sure how it affects time required to start healing again; from what I've seen there's a minimum required time between suppression ending and health regen beginning once again. (E.g. if you're 1s away from health regen beginning anew and you get suppressed, you'll still have to wait a few seconds once it has ended for the regen to kick in again). As far as spread, the values you indicated seem mostly accurate (tested it by having someone on an opposite team spraying right next to me while not hitting me, spread started going all over the place).
|
|
sleep
True Bro
Posts: 10,189
|
Post by sleep on Nov 29, 2011 10:49:49 GMT -5
any idea yet what the suppression specialization does? i.e. increase the SuppressionSphereRadius and/or the suppression "damage" dealt by your weapon? i was gonna dig through symthic's game files but it looks like he took them down.
|
|
|
Post by bmwtx on Nov 29, 2011 11:05:44 GMT -5
Quick question, as I recall a while back someone stating that flashlights might actually have a mild suppression effect on the enemy getting blinded? I was wondering if this was confirmed by anyone, as I can't be the only one who has had their bullets seemingly eaten up by the light in a point blank scenario.
|
|
sleep
True Bro
Posts: 10,189
|
Post by sleep on Nov 29, 2011 11:22:34 GMT -5
yeah i'm pretty sure it has an effect on your bullet spread but my guess is it's probably a separate mechanic (your vision doesn't get blurred and stuff) with different numbers.
does anyone know if your hip fire reticule actually grows to reflect your larger minangle when suppressed? i wonder if it does when you're blinded by the flashlight as well.
|
|
|
Post by frankelstner on Nov 29, 2011 11:51:33 GMT -5
does anyone know if your hip fire reticule actually grows to reflect your larger minangle when suppressed? i wonder if it does when you're blinded by the flashlight as well. Yes it gets larger when suppressed. But your flashlight idea sounds wrong to me. The actual reason for seemingly missing bullets right before your death is that the game uses some weird version of client side hit detection: I can't even describe how much the video made me rage. This would've been unthinkable in BF2. Luckily I play other games most of the time so I still somehow manage to ignore that BF3 is an utter failure and find motivation to decipher the files for old times' sake.
|
|
|
Post by bmwtx on Nov 29, 2011 12:24:17 GMT -5
Luckily I play other games most of the time so I still somehow manage to ignore that BF3 is an utter failure and find motivation to decipher the files for old times' sake. And for that we thank you.
|
|