battleaxerx
True Bro
"You can't take the sky from me."
Posts: 773
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Post by battleaxerx on Nov 28, 2011 18:47:32 GMT -5
Any possible way for someone to make something like... Say a pic of a scope and then several differently sized standing enemy soldiers placed where they'd need to be on the scope in order to be hit in the head?
I guess there could be several scopes showing this since there are 2 scopes per sniper and some snipers have faster bullets...
What do you think? I'm just getting into sniping, got service stars in the other classes and working on the recon... It's exciting to actually hit a moving target in the head from far away. Leading, bulletdrop... spotting. I didn't think I would be able to do it, but I'm learning.
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Post by bmwtx on Nov 29, 2011 10:46:50 GMT -5
Doesn't the SOFLAM still have a built-in range finder? I haven't used one in ages, but if you're using that in conjunction with the correct ballistic scope, you could just get used to adjusting to the correct elevation marker (or thereabouts) given what the range-finder is telling you.
Obviously in a live match this would light you up (both physically and via the annoying sound any vehicle passing by would hear...), but it could be a start to giving you actual ranges at some of your favorite spots in the future so you know how to compensate ahead of time.
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Post by greatday2die on Dec 1, 2011 19:01:22 GMT -5
Per above: yes the SOFLAM can be used to calculate in-game distances. We can use that tool for measuring bullet drop for each line, but it requare clean servers and much practise it will take some time tought.
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Post by skitrel on Dec 1, 2011 22:35:45 GMT -5
Cheat sheet? That's going to be pretty easy. docs.google.com/spreadsheet/pub?hl=en_US&hl=en_US&key=0AlINQyZ1u1XzdFc2VFYtUU9mbkNTWV8teFE4YUhka1E&output=htmlBallistics table for every weapon, credit RaptorActual. All you need to know now is the distance notches on each sight. You could test this on the main road that goes down Operation Firestorm no? Or is that not flat? You'd just fire down it and measure where the bullet hits the ground for each notch on the various sights. This will however be different for every gun, no idea if the sights are calibrated to account for drop or not to make sure x distance is on the correct notches, I'm guessing not though. Doing this for the various snipers would be easy though. Then it's just a matter of knowing what distances are average. I personally know that top of tower on Caspian is 908 to the Russian attack chopper spawn from a pilot headshot. - Not cheap, he'd been sat there for a good 30 seconds waiting for someone running up the road. EDIT: For some reason the link is coming up broken. Copy paste remove the space. EDIT2: This link for some explanations - docs.google.com/document/pub?id=1TGNucX5E2i030O_HDaenynMKmN9SHGj0qiM24H3nJrUEDIT3: Fixed the links.
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Post by novanleon on Dec 7, 2011 15:19:12 GMT -5
I've noticed the stadiametric rangefinder on the PSO-1 and PKS-07. I wonder if it's accurate to in-game dimensions. For an example of how a stadiametric rangefinder works, see here and here.
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Post by SheWolf on Dec 7, 2011 16:18:41 GMT -5
hah, that was my first thought when i saw the pso-1 crosshair. but alas, no, it's not accurate, i tried it out. it changes by messing with fov too.
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battleaxerx
True Bro
"You can't take the sky from me."
Posts: 773
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Post by battleaxerx on Dec 7, 2011 18:35:52 GMT -5
Ah yea, that's cool stuff. I wonder why the graph isn't mirrored though. Wouldn't it make more sense to have the smaller size example closer to center? And does that curved graph also indicate how high to aim? Or do you use mill dots accordingly some how?
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Post by novanleon on Dec 8, 2011 9:36:24 GMT -5
Ah yea, that's cool stuff. I wonder why the graph isn't mirrored though. Wouldn't it make more sense to have the smaller size example closer to center? And does that curved graph also indicate how high to aim? Or do you use mill dots accordingly some how? No, I believe it's simply to be used as a rangefinder. As a marksman, once you know the range, you should know how much to lead the target to account for travel time and drop. Unfortunately, it sounds like it's not functionally accurate in-game, which would have been a cool detail to add.
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