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Post by generalawesomo on Dec 2, 2011 22:52:42 GMT -5
According to many damage charts (Den's, skitrel's and symthic's), the M9, G17C, and MP443 have the same damage over range. And as such, they have the same TTK rates.
However, they don't have the same muzzle velocity. M9 is 380. G17C is 375. MP443 is 320.
Question #1.) How does muzzle velocity, the speed at which the projectile flies (no hitscans here) come in to play when calculating TTK?
It seems that the difference between the 3 pistols is:
- M9 has the fastest velocity, but 2 rounds less in it's magazine. - G17C has a Laser Sight, giving it the smallest crosshairs and the ability to blind. - MP443 has the lowest velocity, but if that doesn't matter, then it is better than the M9 because of it's bigger magazine.
If velocity doesn't matter, the statistical choice would be whether you want a Laser Sight (G17C) or a Tactical Light (MP443.) The M9 would be obsolete.
Question #2.) Are damage numbers rounded down? Am I to think it goes like this:
12.5 (minimum damage for most pistols) x 8 (shots) = 100 (damage)
or
12 x 9 = 108
If damage is rounded down, I propose that we leave out the extra digits after the decimal point in our damage charts. It would look cleaner.
Thanks in advance.
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Post by azrael1911 on Dec 3, 2011 6:33:32 GMT -5
^IMPLYING THAT M9 DOES NOT HAVE A TACLIGHT
more importantly, after the incoming taclight nerf, i think the g17 will be the superior option, although i perfer my m93r, what i call my "pocket uzi"
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Post by generalawesomo on Dec 3, 2011 9:30:59 GMT -5
I'm not implying that the M9 doesn't have a Tactical Light. I'm just saying why choose the M9 when the MP443 is the same thing but with a bigger magazine?
And if it turns out that muzzle velocity does play a role in calculating TTK, then the M9 would probably be the fastest killing of the trio.
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Post by rudybojangles on Dec 3, 2011 10:01:18 GMT -5
Muzzel velocity does nothing more than dictate how fast the bullet travels from the end of the muzzel to the target. Thus, muzzel velocity only affects first-bullet time in the TTK equation. If there were a massive difference, I'd say it'd be something to pay attention to. The major thing that higher velocity does for you is it aids you in hitting farther moving targets (less lead). This is something that pistols should only be used in desperation for (.44 may be a n exception, though its still not a great idea). So yes, use whichever one you want, but I have to give the nod to the one with the most practical use, the one with more ammo and a tac light. I use the 93Rone too, but I think it gets me killed more often than not
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tiesieman
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Post by tiesieman on Dec 3, 2011 10:30:14 GMT -5
The thing I would look at between the M9 and MP443 is spread, visual recoil and/or sights. 2 rounds don't make too much of a difference for me as I never try to use a pistol on multiple opponents anyway
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Post by didjeridu on Dec 3, 2011 12:36:24 GMT -5
I just use a different pistol on each class for variety's sake. They're so close (M9/443/G17) that it doesn't matter which you choose. I use M9 for Assault, Grach for Engi, G18 for Support, and M93r for Recon. I don't like the G17 because I don't like the look of Glocks, and I don't care for lasers. G18 is another story, since its usefulness surpasses the aesthetics. I also use all my pistols "naked," since I just don't want to bother with flashlights, and I don't want to kill my hip spread with a silencer. For whatever reason, I rarely aim a pistol in BF3.
I must also confess my love for the M93r. It's easily my favorite pistol, and my most effective one. I don't know if it's just the general increase in damage in BF3, but it's so much better than BC2's. In fact, I find that every round I play as Recon, I get more kills with it than I do with my primary. Once I whip it out in close range, I just can't stop.
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Post by generalawesomo on Dec 4, 2011 0:51:44 GMT -5
All right, thanks for the responses. Can someone answer my second question?
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Den
He's That Guy
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Post by Den on Dec 4, 2011 1:03:33 GMT -5
Damage is as listed. A player will have a fraction of a point of health even though the in-game health % thing in the corner shows only the nearest whole.
You could think of it like a player has 1000 health and weapons are doing 250, 200, 167, 125 damage and whatnot (but not actually doing that).
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yhzh
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Post by yhzh on Dec 4, 2011 1:05:33 GMT -5
Damage is probably not rounded to a whole number, but obviously computers have a limited amount of precision with numbers, and it could be doing some rounding.
I'm sure you have experienced being at 0% hp, but still alive. It must be that you have a fractional amount of health left, and the health bar can only display integers.
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Post by kirbyderby on Dec 5, 2011 8:08:56 GMT -5
Damage is probably not rounded to a whole number, but obviously computers have a limited amount of precision with numbers, and it could be doing some rounding. I'm sure you have experienced being at 0% hp, but still alive. It must be that you have a fractional amount of health left, and the health bar can only display intergers. I actually got a 100 point kill assist once.
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neverlast74
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Clan:DarkBadEvil Fightaz of DeathCommando - Squad: Elite Ninjas
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Post by neverlast74 on Dec 5, 2011 12:12:03 GMT -5
I actually got a 100 point kill assist once. maybe he recovered in the meantime?
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sleep
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Post by sleep on Dec 5, 2011 13:04:11 GMT -5
yeah i assume they were standing on healthpack or something when this happens.
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Post by SheWolf on Dec 5, 2011 13:43:45 GMT -5
i've lived firefights before with 0% left, and i was nowhere near a health pack. probably had 0,3% or something, and the game just rounded down. and i get 100 kill assists once in a while too
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Post by rudybojangles on Dec 5, 2011 14:10:46 GMT -5
The kill assist, as far as I can tell, is how much damage you did minus the healing he received before he was killed. 100 kill assists therefore could only come if the health was under 0.5%. I've seen it very rarely, and I would see it a lot more on places like Op Metro conquest if it was just total damage you've done to him.
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Post by yrrnn on Dec 5, 2011 22:29:15 GMT -5
I'm quite a fan of the G17C suppressed, quite often I will stumble across somebody facing the other way while I'm in the middle of reloading, so the suppression allows me to take them out quickly without them knowing what's going on, and of course the laser is helpful for dazzling targets in front of me.
My question is, laser attachments are supposed to reduce hip-fire spread, but the charts say the G17C's spread is slightly higher than the other guns. Does this mean that the built-in laser is counted as an attachment and calculated on top of this data, or not, and the G17C just happens to have higher spread?
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Post by generalawesomo on Dec 7, 2011 2:37:24 GMT -5
I'm quite a fan of the G17C suppressed, quite often I will stumble across somebody facing the other way while I'm in the middle of reloading, so the suppression allows me to take them out quickly without them knowing what's going on, and of course the laser is helpful for dazzling targets in front of me. My question is, laser attachments are supposed to reduce hip-fire spread, but the charts say the G17C's spread is slightly higher than the other guns. Does this mean that the built-in laser is counted as an attachment and calculated on top of this data, or not, and the G17C just happens to have higher spread? I can confirm that the G17C Suppressed has a bigger hipfire crosshair. Also, turning the Laser Sight on or off doesn't alter the crosshairs. I guess the bigger crosshairs are to balance it, seeing as it is the only pistol with two attachments (Laser Sight and Suppressor.)
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