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Post by rudybojangles on Feb 23, 2012 15:52:48 GMT -5
So it doesn't get lost in the fray of the last thread, here are fixes (not weapon changes for the most part) LINKY
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Post by rudybojangles on Feb 23, 2012 16:08:40 GMT -5
Great Things: -Switching from primary weapons to sidearms and back now takes less time. -Fixed several issues with vaulting objects, especially for thin railings. -Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters. -Increased the damage done by TOW weapons to armored vehicles. -Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs. -Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles. -AA Missiles should no longer kill the pilot instead of the vehicle. -AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud. -Reduced the damage AA missiles do to jets to 45%. -The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace. -Increased RPG and SMAW damage against aircraft. -The Mi28 has received upgrades to its climbing and yawing abilities. -Adjusted the F35's Center of Mass and Hover Engine for more stable, level flight in all flight modes. -The F35 will now only attempt to enter Hover at low altitudes, though it will maintain the hover until forward flight is resumed, even if it reaches high altitude. -The MAV will no longer destroy vehicles that run into it, instead it should be destroyed. -Reduced the damage AA guns (both mobile and stationary) do to infantry. -Corrected the M39's laser sight so it points at the point of impact and aligns with scopes when zoomed. ( ) -Several weapons with low default bullet speed now have their bullet speed increased when the Heavy Barrel is equipped. This is in effect for the A91, G3A3, AKS-74u, G36C, M4A1, SCAR-H, SG553, G53, and QBZ-95B. (!!!!!!!!!!) -The Heavy Barrel is now also paired with Match Rounds which increase the maximum range of the weapon. The minimum and maximum damage are unchanged, weapons with the Heavy Barrel will be more effective in mid range. -The Aimed Accuracy bonus provided by the Heavy Barrel has been increased. This will increase the effectiveness of the Heavy Barrel for small bursts, as originally intended. HBAR is sexy! -The Hip Accuracy bonus provided by the Laser Sight has been increased. Some PDWs have had their crouch and prone base stats adjusted to prevent hip firing being more accurate than aimed fire when using a laser sight. (I knew this is what they were getting at, I swear!) -The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid range slightly. (YAY) -The MAV will now be destroyed when running into a soldier or vehicle at high speed. It is still possible to strategically sacrifice your MAV on a soldier; it will be destroyed in the process. (mixed emotions) -The MAV can no longer be used as an elevator. -Claymores now live up to 5 seconds after a player dies, the player can have a max 2 claymores planted at the same time. -Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles. (SUPERYAY) -Ammobags resupply bullets more quickly, but explosives resupply more slowly, especially 40mm grenades. (Only really matters if they nerf the grenade perk giving tons of starting M320s) -Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry. -The M224 Mortar can no longer be deployed in an area that is out of combat for another team like a home base or other protected spawn. (FUCKYEA) Overall happy, let's see if they get gun balance closer to right this time.
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tiesieman
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Post by tiesieman on Feb 23, 2012 17:05:12 GMT -5
-The Hip Accuracy bonus provided by the Laser Sight has been increased. Some PDWs have had their crouch and prone base stats adjusted to prevent hip firing being more accurate than aimed fire when using a laser sight. So those pdw nerfs weren't random at all. And that nerf has already been undone. I think demize might have done this especially for you The whole list contains things that are great, except those changes to spawning (it was annoying in BC2, why bring it back?), and those shotgun changes. Unless they're changing the size of spreads, they're only being taken from while they probably should've been given stuff Also, under bipods I don't see LMG accuracy listed. I saw some spread plots of a bipod M240 and it was a laser at 150 metres. I hope that's still in
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Post by didjeridu on Feb 23, 2012 17:25:34 GMT -5
Hey guys, lets not only make buckshot and flechette weaker, but lets make all non-870 shotguns fire less pellets too! And lets pretend the M1014 got a real buff that makes it a viable choice! Seriously...what the hell. What. The. Hell. If that semi-auto fix doesn't work, or if they haven't reverted buckshot/flechette back to standard values, then...RIP shotguns. At least they slightly care about the M26, but no mention of being able to mount it on every mountable AR.
Now that I got that out of the way, the patch looks good overall. Just a few more notes/nitpicks though. I don't know if symthic updated his notes, so I'm just going by previous knowledge and what DICE says:
-I can't stand the AK family turning into the laser family. It rubs me all kinds of wrong. I need power. I don't want ACRs.
-They claim to give the G53 more character by removing its higher recovery. Huh? They do the same thing to the QBZ, but at least it actually has unique qualities. The G53 sounds plain as plain can be now, and the M4A1 is still king.
-F2000 sounds like it surpasses the AEK now, if only slightly. I'd take the extra hipfire/moving accuracy in exchange for 50 RPM anyday.
-Looks like the AN94 is staying about the same. Good.
-25 round FAMAS. 25 rounds, 1000 RPM, and a slow ass reload. I will never touch it again. No tears shed though. Super-high RPM isn't my thing, and the FAMAS is...French.
-Less recoil for PP2000. Most pointless buff ever (aside from 10 RPM M1014...). Still, if it retains 12.5 min, then it's no longer crap. In fact, it's pretty good provided you don't run and gun too hard.
-UMP, another pointless buff. It already had pretty good auto accuracy. Raising it higher won't do anything: especially if its closest relative, the PP2000, goes from outclassing it to stomping it into the dirt.
-Higher bipod speed...whatever. Still needs a downside if it has a seperate deploy binding.
-HBAR boosts weapon speed for low velocity weapons. Cool. Wait...M4A1? QBZ? Are they on crack?
-Foregrip penalty is long range only...yeah right. Oh well, no sense complaining about this over and over. I'll just use a bipod since it has no penalty. I wonder how long it will take DICE to figure that out.
-FS is pretty neat. It's now my go-to 3rd slot attachment.
-Infinite bullet ammo boxes. Neat I guess.
-I already had MAV descend on crouch...
-No love for TUGS. At least the MAV explodes half the time. In fact, I'm afraid that if I bump into a wall while trying to go through a hole/doorway, I'll lose my MAV. I just...ugh. I'll use the MAV still, but they better have fixed the bug where I spawn with no MAV.
-Mortar users have to be slightly less of a coward now.
-No more C4 detonate on spawn. I am extremely saddened. At least claymore guys get screwed too, the cats.
Edit: Forgot to mention spawns. I love the new spawn invulnerability. For whatever reason, my game lags out when I spawn, so I have 3-4 seconds before I can think about moving. At least now I'll get slightly less spawn deaths. Seriously, a lot of my deaths are from spawns. It's so frustrating.
And heh...cats. Cats. CATS.
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tiesieman
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Post by tiesieman on Feb 23, 2012 17:44:51 GMT -5
-HBAR boosts weapon speed for low velocity weapons. Cool. Wait...M4A1? QBZ? Are they on crack?After seeing those shotgun changes, not unlikely
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Post by rubionubio on Feb 23, 2012 17:57:16 GMT -5
That is such a massive list of changes. Wow, much respect for them for taking on that much work, although I do wish that they had been a little more vocal about that being in the works so that the console players in particular weren't left thinking they were being ignored (I'm PC but I know how that feels from playing Black Ops).
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Post by raxcoswell on Feb 23, 2012 22:04:52 GMT -5
Well, idk if you're the kind of lamewad like me who sits at work checking twitter on yr phone under yr desk all day, but battlefieldo and drmb (who iirc have combined and are the two/one biggest battlefield 'community' site/s) wrote some tweet up complaining about the total lack of communication, "BF3 Blackout" or w/e, and essentially demanded action. They got personal responses from zhinto and stormonster etc and the posting of this stuff is a direct response to that (like the battlefieldo tweet came out in the evening, and it was put up midday the next day).
So although they were v candid and sincerely apologetic, and did move to address the complaint and whatever, they were only prompted in to being vocal at all by the big community boys making a big stink about it on twitter. And w/this extra information we can see that we aren't significantly closer to a patch than we were yesterday, they just felt compelled to talk about what they were doing.
Anyway, surprises:
Pistol swap time - this seems like a pretty significant change to me. How much it will actually effect stuff I'm unsure about, but to me at face value this is a pretty big run+gun buff. I for one am totally in favour of it, just seems like a potentially big change that came out of nowhere. Also, sniper chest OHK hitbox + this = total return to viability for sniper rifles at close ranges?
Decreased fall damage, faster running from prone, stronger knife, increased accuracy recovery after sprinting - bit more run+gun boost, but also just a general push to make the game a lot more dynamic? Basically it seems like 'moving' is being buffed here. Again, good call imo.
Stingers - stinger + flare change is a great call, seems like they've found a way to save what seemed like a doomed gadget.
Laser sight - I already use this on most weapons. Is it going to be ridiculously good now? I know rudy and me aren't the only hipfire henrys on the scene. Another big boost for run+gun dynamic play. But with all the attachment retweaks, the increased effectiveness of the laser sight coupled with it's extremely mild downside could mean we see an awful fkkn lot of these things. Also I guess that M39 comment means that whoever was talking about the laser pointing to the point of impact was dead on.
AAV turret tweak - boo. I will miss the Amtrac being a hilariously unwieldy mobile block, and having to shout at my driver to turn right when I want to shoot something on the right because the fkkn turret turns slower than the hull.
Disabled vehicles getting increased reversing speed - boo. Is anyone psyched when they shoot a vehicle for 2 hours and never kill it? Did this top online polls of favourite battlefield experiences? Dedicated engi-gangs who really want to keep vehicles alive will gladly blowtorch them whilst they get shot at and shells explode around them. After all the changes making infantry play seemingly more dynamic, this seems to throw a little stasis on vehicle world. Or maybe just a few 'vehicle destroyed's without any kills attached. Either way, don't think this is a particularly wild idea. Also leaping out of an exploding tank and making it to cover under rad-unfriendly gunfire is one of my favourite things to do. Don't wanna do it round the corner where no one can see how amazing I was.
No auto-enter for Soflam/Mav/EOD is a good call. Laser benefitting underslungs is nice too. Whether or not it's rly enough of a boon to justify doing it over taking a grip or w/e remains to be seen, but M26 DART with laser would be pretty meaty, and would go nicely with a more long-range AR that wouldn't want grip anyway and would need the cqc help. Also anyone reading this stuff feel like the G3 might be amazing? Overall, much much changes. Reminded me of a bunch of stuff I forgot was even broken. So yeah, there was/is a lot of broken stuff in this game, but at least they are aware of it all and seemingly being thorough about fixing it.
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Post by kirbyderby on Feb 23, 2012 22:22:48 GMT -5
No more invincible MAV rampages or total PKP spraydowns? :[
I guess it's for the best, but man, it's hard giving it up. But on the bright side, now I can have Tank snipes on random helis.
HORNS FOR MAH JEEPS
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Post by rubionubio on Feb 24, 2012 8:18:28 GMT -5
I'm definitely planning on rolling a G3 with an under-barrel shotty and HBar. Semi-auto for lyfe.
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Post by saddaminsane on Feb 24, 2012 15:47:35 GMT -5
-Below Radar will now also prevent the lock on of Stinger and IGLA missiles. -Added Horns to all Jeeps. jizz
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Post by didjeridu on Feb 24, 2012 15:55:56 GMT -5
I'm definitely planning on rolling a G3 with an under-barrel shotty and HBar. Semi-auto for lyfe. G3 + 4x + M26 + HBAR = sexy time. I was cheating on the G3 with the AN-94, but I hope she'll take me back.
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Post by rubionubio on Feb 24, 2012 16:06:02 GMT -5
I'm sure she will, she's pretty reasonable like that.
Just don't do it again or she'll shoot you dead.
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tiesieman
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Post by tiesieman on Feb 24, 2012 16:17:13 GMT -5
you all spelled scar-h with bipod, hbar and 6x wrong:p
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Post by didjeridu on Feb 24, 2012 17:10:18 GMT -5
SCAR-H is just the G3's less attractive younger sister. She's not woman enough for me.
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Post by kirbyderby on Feb 24, 2012 17:18:36 GMT -5
SCAR-H is just the G3's less attractive younger sister. She's not woman enough for me. So... that makes the SKS, like... the mature, sexy cougar... or something? I'm bad with metaphors.
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Post by fazzmania on Feb 24, 2012 17:19:33 GMT -5
I still can't see any good players taking the bipod. Being locked to a surface is a death-wish in this game, especially for snipers. I laugh when I see any sniper using a bipod when holding breath is just as effective if you use it properly.
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Post by rubionubio on Feb 24, 2012 19:31:07 GMT -5
I'm probably not a good player, but I use a bipod all the time.
Knowing or reading flow lets me set up and shoot people as they flow into my zone, and then when it shifts away from my kill zone I just pack up and move on. What excites me the most is the proposed deploy speed boost ... 40% or whatever is going to be awesome.
This is my play style though, so I understand if others don't agree. I just pimp the shizz out of the LMG action.
Plus, being a hydralisk helps since people tend to flee in abject terror a lot and shooting them in the back is pretty easy.
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Post by raxcoswell on Feb 24, 2012 19:53:35 GMT -5
Depends on what you're up to. If yr a rush freak like me, bipod is great for defense, and even those v important moments on attack where you have to defend a plant. Don't play support ever so much though, but I'd been having some fun with M27 IAR bipod, due to it being pretty usable without a grip for the rest of the time.
But yeah, can't really see me putting it on assault rifles much, definitely not on a carbine.
also, bipod for bolt actions is silly sure, but for the SKS could it not be quite nice?
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Post by saucejockey on Feb 24, 2012 20:45:43 GMT -5
Kind of disappointed with the shotgun nerf. Nerfing an already poor weapon category is kind of totally a dick move.
AKS-74U nerf I'm not too happy with. The long range damage gave me a reason to use something that's not the M4 on long range maps.
The slight AN-94 buff makes me happy though. Anyone got the new HB values for the AN-94? I want to see if it still has the +100 ads accuracy, or if i should go flash suppressor now.
Also, what are the new PP-19 damage values? I want to see if it's a good hi-cap PDW alternative until I unlock the P90.
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Post by didjeridu on Feb 24, 2012 21:03:03 GMT -5
So... that makes the SKS, like... the mature, sexy cougar... or something? I'm bad with metaphors. Kind of. The SKS is a very classy lady. She has a little more age and experience on her side, although she can be a bit high maintenance. She demands a lot from her man, but gives a lot in return. Aaaaaaanyway...The AKS-74u nerf makes me sad too. 17 damage was perfect for it. They could even give it more recoil, I don't care. All the other Carbines still outperformed it, the ARs and LMGs laughed in its face, and now the SCAR will outdamage it. It had its own little niche, and it fit with the whole AK thing. But no, it's now a lesser QBZ. With the foregrip being borderline awful and the QBZ supposedly getting an accuracy boost, it'll be pretty attractive if you handle the slow speed. And if it gets the bullpup hipfire bonus on top of the free laser sight, it won't be half bad up close either. And I'm really hoping the PP-19 retains 12.5 min. Daddy needs a new PDW. As much as I love the performance of the P90, I hate the way it looks, and I've had my fill of it from other shooters.
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mrite
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Post by mrite on Feb 25, 2012 4:57:02 GMT -5
well, now that the SKS is a two hit kill, expect to see alot more of it, and does the ADS and Flechette buff make the 870 have no spread when ads? if so, let the hilarity ensue
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tiesieman
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Post by tiesieman on Feb 25, 2012 8:49:29 GMT -5
So... that makes the SKS, like... the mature, sexy cougar... or something? I'm bad with metaphors. Kind of. The SKS is a very classy lady. She has a little more age and experience on her side, although she can be a bit high maintenance. She demands a lot from her man, but gives a lot in return. Aaaaaaanyway...The AKS-74u nerf makes me sad too. 17 damage was perfect for it. They could even give it more recoil, I don't care. All the other Carbines still outperformed it, the ARs and LMGs laughed in its face, and now the SCAR will outdamage it. It had its own little niche, and it fit with the whole AK thing. But no, it's now a lesser QBZ. With the foregrip being borderline awful and the QBZ supposedly getting an accuracy boost, it'll be pretty attractive if you handle the slow speed. And if it gets the bullpup hipfire bonus on top of the free laser sight, it won't be half bad up close either. And I'm really hoping the PP-19 retains 12.5 min. Daddy needs a new PDW. As much as I love the performance of the P90, I hate the way it looks, and I've had my fill of it from other shooters. I saw that new plot for the QBZ. Seems like that new built-in foregrip actually hurts the thing more than it does good to it, since it gets higher base spread and the recoil change isn't significant since its recoil recovery is also nerfed i kinda let go of the "AK-ish weapons are high power" idea but it's hard, since I've only learned since BF3 that the new AK's are only small (is 5,56/5,45 concidered small or medium?) calibre and not awesome mancannons
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Post by didjeridu on Feb 25, 2012 10:38:01 GMT -5
Well, that sucks. I was hoping the QBZ didn't get the min spread increase added in there. So I guess it's stuck with the HBAR and silencer now. Still, as much as I dislike the new foregrip, it gets it for free: 3 attachments at all times. That's still a point in its favor in my book.
So is the game trying to say the Russians stopped using manly weapons and went the sensible route like most other countries? That's no fun.
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mrite
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Post by mrite on Feb 25, 2012 10:51:40 GMT -5
also, as a result of the patch, the semi auto shotguns now have more killing potential, as they have a potential area to hit that is around 50% the size, while only having 75% of the pellets, ergo they have a much increased killing potential, especially the M1014 with higher ROF and ridiculously low recoil
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tiesieman
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Post by tiesieman on Feb 25, 2012 16:59:40 GMT -5
I think the idea with the new flechette/buckshot is to bring balance back how it was in BC2 Think about it. Semis had less pellets there too, but I think same spread size as Pumps (and they also had a decent RoF), and mostly, they were consistent These new shotties are decently accurate, fire slower but are able to hit kill very up close. They might turn out to be not bad after all And the russians still have the manliest weapon of them all..the Saiga
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Post by Keralastic on Feb 25, 2012 17:13:43 GMT -5
i kinda let go of the "AK-ish weapons are high power" idea but it's hard, since I've only learned since BF3 that the new AK's are only small (is 5,56/5,45 concidered small or medium?) calibre and not awesome mancannons The 5.45x39 round actually has some crazy ballistics, so it creates some insanely deadly wounds because it tumbles around once it gets inside someone, instead of going straight through. So while it's a smaller cartridge, it's definitely not short on manly stopping power.
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phale
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Post by phale on Feb 25, 2012 17:24:38 GMT -5
Stick with the 9x39mm for Russian manly stopping power... that round's a beast in real life. I'd also recommend you look up the KS-23 shotgun
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tiesieman
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Post by tiesieman on Feb 25, 2012 17:31:19 GMT -5
I know, those things are build out of 23mm AA barrels, right?
if the SKS is a sexy mature cougar, that thing is rambo schwarzenegger
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Post by SheWolf on Mar 11, 2012 19:15:50 GMT -5
news on battlelog, server downtime 8-9 GMT.
comment: "We're sorry for the inconvenience but know this will be wonderful for all of us involved" followed by a wink emotic.
what a cocktease.
GOD i hope this is the patch.
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Post by tiesieman on Mar 12, 2012 6:41:22 GMT -5
news on battlelog, server downtime 8-9 GMT. comment: "We're sorry for the inconvenience but know this will be wonderful for all of us involved" followed by a wink emotic. what a cocktease. GOD i hope this is the patch. of course it isn't and Zh1nt0 tweeting "it's a GOOD day today"? probably something in private life ("i will be getting laid tonight!" (really, i wouldn't even be suprised if that's it)) or they'll be announcing the patch release date all bombastically: late april/ early may for all platforms simultaniously! rejoice!
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