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Post by fatsix on Jun 5, 2012 7:51:46 GMT -5
What's your battlelog name? Can't have enough bros! PC-GFP21
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Post by SheWolf on Jun 5, 2012 10:38:13 GMT -5
@shewolf: Does this really work? Can EA disable my key? yes and no
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Post by didjeridu on Jun 5, 2012 15:16:29 GMT -5
I'm wondering if the SPAS has 870 slugs. If so...what you got there is a bolt sniper that fires almost as fast as pre-patch semi-autos.
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Post by SheWolf on Jun 5, 2012 15:31:22 GMT -5
a friend of mine is writing poetry about the awesomenes of the spass, and the psycho has already almost 300 kills logged with it. he says it's retarded strong with slugs, so i'm guessing yeah, pump slugs.
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Post by raxcoswell on Jun 5, 2012 17:58:05 GMT -5
Got talked in to returning to this game with this new patch/dlc. Played a couple of nights with the last patch, hoo baby, what did they do to my game. Is this new patch a lot less awful? Is the 870 still terrible? So out of the loop now, I don't know what's up anymore. And is this CQ thing even out or not? This new M417* is just better than all the other non-SKS semi autos? *called it denkirson.proboards.com/index.cgi?action=display&board=nonsense2&thread=3988&page=1#68273
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Post by didjeridu on Jun 5, 2012 21:41:23 GMT -5
Well, if you weren't here for the last patch, then this one would seem worse. Just be glad you weren't here for M26 mayhem, super suppression, and the FAMAS breaking the entire game. CQ is out next week, but Premium owners can use the guns now. The M417 is more or less equal to the M39. Personally, I'd say it's better since the RPM lost is nothing, and the recoil makes more of a difference. Funny, because yesterday it had the stats of an SKS clone. We'll see which stats are correct someday. Symthic is slow (he doesn't even have his chart finished from last patch), and no one else has reliable info. Just have to be patient I guess. Use this chart with a handful of salt: docs.google.com/spreadsheet/ccc?key=0AuOojvNLMApVdHotTkJqbm4tV0dRbXptamZIZm5vMFE#gid=0
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tiesieman
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Post by tiesieman on Jun 6, 2012 3:50:57 GMT -5
The ACR is an amazing gun. Low recoil, high rate of fire and 20-16,7
It's another great option for ranged combat as an engi
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Post by raxcoswell on Jun 6, 2012 4:45:28 GMT -5
Played a handful of games on the last patch. Suppression was pretty wild but same for all so w/e. M26 is what stopped me playing. What was the famas thing?
And yeah, on phone so spreadsheets would be a chore, but the thing on the last page had 417 as 50 up close yesterday, and rof between sks and the rest. No longer the case? The standard semi autos just fire too slow for me to ever enjoy using. 16% accuracy represent.
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Post by fatsix on Jun 6, 2012 7:10:01 GMT -5
The ACR is an amazing gun. Low recoil, high rate of fire and 20-16,7 It's another great option for ranged combat as an engi Is it me, or does the ACR play better than its stats?
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tiesieman
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Post by tiesieman on Jun 6, 2012 7:38:38 GMT -5
The ACR is an amazing gun. Low recoil, high rate of fire and 20-16,7 It's another great option for ranged combat as an engi Is it me, or does the ACR play better than its stats? Well its stats aren't bad in the first place, but yeah, it's very easy to control and the lower damage at close range isn't that much of a big deal
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mrite
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Post by mrite on Jun 6, 2012 11:54:37 GMT -5
Opinions: the Saiga is now an amazing slug sniper
The ASVAL still outsnipes all but the best snipers
F2K is easier than most weapons in the game As are most other ARs
The 870 still rocks when using flechette, just now you can use extended mags, as you don't need laser to get a hit
haven't got CQ, so i can't give any opinions on it
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Post by didjeridu on Jun 6, 2012 15:25:41 GMT -5
ACW-R's stats aren't bad at all, it just depends on how you look at it. 1 extra bullet up close doesn't mean much when it has the second fastest Carbine speed, and it's just as good as a P90 (aside from capacity of course). Then you have the ranged damage. 6 shots is a big deal for Carbines; especially one that's fast and accurate.
The FAMAS thing was that anytime a player got a kill with a FAMAS, everyone in the server would receive no EXP for the entire round. Just one kill, from one player. Just imagine that for a 1000 ticket server. I came back for a bit because most people banned the M26, but as I was still farming some unlocks, I could never bring myself to play with that risk.
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tiesieman
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Post by tiesieman on Jun 7, 2012 2:29:18 GMT -5
Guys, Demize officially asked for feedback at Symthic's forum. Right now, Symthic's busy but they're waiting for him to make a subforum with compiled balance suggestions for demize
I say we bros should give some feedback over there of our own!
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Post by raxcoswell on Jun 7, 2012 8:05:28 GMT -5
Lol at that famas bug. Wow
I'll let you guys post at symthic's, that board is gross.
Mrite: explain the 870 changes to me? I'd been using buckshot since last patch since I freak out when I get close range non-kill hits
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mrite
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Post by mrite on Jun 7, 2012 9:14:49 GMT -5
well, this is probably placebo effect, but the suppression changes mean that the 870 is more reliable from the hip when using buck or flechette, so I don't need to use laser to get more consistency
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Post by fatsix on Jun 7, 2012 9:57:13 GMT -5
Spas with Slugs is dirty.... no need for buckshot. People on the server i was playing on were complaining its OP, nope, its how it should have been all along.
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Post by SheWolf on Jun 7, 2012 11:20:04 GMT -5
shotguns in general right now are a bit underpowered. as soon as one is performing as a shotgun should, people whine
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Post by didjeridu on Jun 7, 2012 15:25:10 GMT -5
Yep. It's still hilarious that in a game with huge maps, the weapon with the smallest range can cause such a fuss. If you lose to a shotgun, it's your own fault for letting him reach you. If he killed you at range with slugs, he could have killed you with anything else more easily. I bet if knives initiated the takedown animation from the front, people would call that OP too. Speaking of knives, the Premium knife is so bad. I don't know how anyone thought it looked good, and it seriously does look like a box cutter. As far as I know, there's no way to go back to the standard knife. If we can have something ridiculous looking in our knife slot, I demand collapsible shovels.
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Post by SheWolf on Jun 7, 2012 15:53:05 GMT -5
the weirdest thing is: there is really a knife called ACB90, a german production from solingen if i'm not mistaking. and it looks rather badass. why the Foxtrot would they opt for the carpet cutter design?
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Post by fatsix on Jun 13, 2012 7:54:23 GMT -5
JNG-90 is nice. Gun master is fun, until you cant find anyone to shoot and fall quickly behind. I lost by one, so I'm a little bitter I didn't get to unlock the mp5:) I like the maps, small, fast paced, very well put together. Scrapmetal being my least favorite, too many places for people to hide and shoot you in the back. Its like playing the canals on 32-64 tdm server, but you don't have the annoying snipers at the edges. Went 18-4 with the spas.
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Post by didjeridu on Jun 13, 2012 17:18:19 GMT -5
Well, there's one thing I can say about these maps; if you want SPAS, MTAR, and MP5 kills, it's a good place to be. Although the MP5 is really bad. I'm having nightmares from pre-extended MP7 all over again. You're pretty much guaranteed a kill in a 1v1 fight and the hipfire is generous, but given the clusterfuck nature of the maps, you're going to die while reloading. A lot. It doesn't matter if you find a place to hide. There's always an enemy who will randomly run into you, or even spawn near you. Even if you don't die, the ammo reserve is pathetic. Plus it's a 1v1 weapon only. If you're going to use the MP5, I hope you're good with a pistol, because you're going to need it.
It's been said many times from many places, but BF3 CQD = CoD. It really brings back a lot of...memories, to put it mildly, since in CoD I played Domination the vast majority of the time. Except this time you have suppression and flashlights. Brotip: in CQ maps, the flashlight is the most powerful attachment in the game. Unfortunately it seems most everyone is aware of this fact. Gun Master is stupid honestly. It's just FFA, which is bad enough to begin with, but you can't kill half the players. You have to join a match within the first minute or so to even have a chance at winning, and "kill-stealing" is very real. You will rue the day every time you get stuck with the PP-19 or MK3, do 90% of the damage to the enemy, then some chucklehead near you happens to hit him once and gets the kill.
As for the weapons, now that I've had a chance to play with more of them...
AUG: Okay, and better than its stats would imply, but still mediocre at everything. I have my 100 kills, and I never want to use it again, unless it gets buffed. SCAR-L: No real comment, only used it for Gun Master. It felt like a weak, easier to use SCAR-H (probably because of the look, sound, and RoF).
ACW: Lovely. As long as I don't run and gun with it, it feels like I'm using an AR. That's a big deal on an Engi, and I'll probably never touch a normal carbine again. Really accurate too. Irons are too thick though. MTAR: I only used this gun for maybe 5 seconds in Gun Master. That should tell you enough. If it doesn't, then imagine a P90 with 25 damage. Scary stuff. Looking forward to using it for real, and depending on how I feel with the recoil, I'll probably use it as a counterpart to the ACW for smaller maps.
L86: Okay I guess. I love the M27, and this is basically a clone, but it just didn't wow me. Statistically it's actually better, but I love me that M27 reload speed. Just chalk it up to feel outweighing statistics I suppose. LSAT: Holy crap this thing is bad. It's barely better than the T88, and that says a lot. You cannot be aggressive with this thing, at all. Put on that bipod and camp those chokepoints for your own good. It sounds great though, and the irons are decent.
M417: A semi-auto sniper rifle, joy. Not used (outside of GM), but it has the most suppression of all the semi-autos, the least recoil, second fastest RoF, and tied for best reload speed; all in exchange for...SKS-like velocity? You be the judge, but it's a clear winner for the semi-auto title in my book. JNG: Another bolt-action clone, who cares? Use it like all the rest.
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Post by SheWolf on Jun 13, 2012 17:25:42 GMT -5
i'll add the mp5k: good for nothing, exept proving once more that TTK is an utterly arbitrary and useles value. it's bad. think mp7 damage with G3 recoil.
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Post by didjeridu on Jun 13, 2012 20:46:34 GMT -5
Just to add one more thing cementing the M5K's position as a steaming pile of crap: extended mags is 30 rounds. 30. It's worthless, and I'd rather have the UMP.
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Post by turdferguson on Jun 13, 2012 23:31:51 GMT -5
Anyone meet an abusive admin in GM yet? He kicked my friend for killing him quick in the beginning, and then he kicked me when I got to the godawful grenade launcher like clockwork. I almost threw something across the room; you get pretty wound up when you are way ahead like that.
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tiesieman
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Post by tiesieman on Jun 14, 2012 1:02:26 GMT -5
Agreed with that write-up, didj. I feel like the AUG is not bad, but for what it brings to the table compared to others, it needs to bring a bit more. It's in the same state as the KH2002; not a bad weapon at all, but somewhere there's just a weapon that does the same thing better: for the KH2002 that's the m16, for the AUG that's the 416 (or L85, depending on how you look at it)
The SCAR-L is...different. It's basically an AK-74m with high first shot recoil, but balanced horizontal recoil, meaning that it favours long bursts instead of short ones. Don't really know if that is usefull with such a low rate of fire. Might need a small buff to that first shot. Also; heavy barrel for it is bugged and doesn't add any recoil, so if you're gonna use it slap a hbar on it for the time being The MTAR is basically the FAMAS of the carbines. High recoil, highest rate of fire, longest reload. But it's better than the FAMAS.
Also, demize posted a list with proposed changes for the next patch. The ump is getting 34 damage again. It will be glorious.
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Post by raxcoswell on Jun 14, 2012 5:23:57 GMT -5
Tiese: got a link to that demize post? I'm outta the loop here.
Anyway, I really like the new maps. I really, really like that the 870 is great again and that it owns house on those maps. I was never all the way sold on flechettes before, but the amount of double kills I got yesterday has brought me round. Laser and "tactical light" are the only things I can see much use in for the other slot. May as well stick a kobra or rds on too since aiming is now worthwhile, although so much shotgun use for years means I've learnt bad habits and never do it unless I really thlnk.
It is more like cod. But I missed cod. And it is still its own thing. Great change of pace. The finessed differences between the classes are well and truly out the window here though, barely makes a difference.
Cqd: omg team pls stop running circles stop it hnnnng. Stand still and be a big boy with your tugs and 870
GM: lol. A fun mess-around I guess. I'm assuming the LVG was only added to the game because they needed a truly abysmal weapon for this?
Not played much else. One SQDM, everyone left wlithin a minute or two because my squad took them all to big school.
General concerns with the state of the game as it is today:
Reviving is too powerful. Rush gets worse and worse with each update, not sure anyone from Dice has ever played it or knows how it works. Writing was on the wall when they added the tank to grand bazaar stage 2 and the helo + 25 tickets to sharqi. Attacking is now much too easy. And that's before every clown on rent a server puts 500% tickets because it's "more epic". It's my favourite game mode and it's trash right now. Breaks my heart. Has been balanced for the bottom not the top (as have a lot of things in this game). So if you actually know how to play it, attack is a joke unless the teams are criminally unbalanced.
Matchmaking/rentaserver: wtf this is awful. Why was this a lauded feature. Matchmaking was worst-in-class before, now it is essentially gamebreaking. I guess you have to admlire the genius of taking the most team-based, objective-based game, and giving it literally the worst possible matchmaking for that.
Depressed w/state of the game, but CQ has added mindless mess-around mode so I guess I'll just stick with that and forget that this was once a good game.
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Post by fatsix on Jun 14, 2012 7:10:41 GMT -5
64 on 64 Conquest Domination is a waste of time, I couldn't move without being shot. I think i died 20 times when spawning. The teams I was on were horrendous. Soooooooo tired of kill assists, it's sickening. I'll stick to TDM. JNG-90 and the Spas are the only two weapons worth getting.
Symthic's website is blocked at work. What are the differences between the spas and the 870? Opinions?
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mrite
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Post by mrite on Jun 14, 2012 9:04:21 GMT -5
870 VS SPAZ 12 pellets vs 11 pellets 0.48 rechamber vs 0.4 rechamber time basically, its a faster pumping, but less powerful 870, but it gets pump action slugs, meaning that it becomes almost OP with them
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Post by rudybojangles on Jun 14, 2012 9:16:37 GMT -5
Rudy Bojangles present's his partial review on all of the new weapons:
AUG A3 - Vanilla. Recoil can be manageable if you are lucky. Still, it is a very fast reload compared to most other bullpup weapons. 700 RPM is pretty unacceptable for the level of recoil in the gun. Works best at close-med range when you are ADS and strafing, or hipfired up close.
SCAR-L - Throwback to BC2, only this has a much longer barrel and is now part of the assault rifles. 620 RPM is the worst (except for the AN-94 in auto fire - who uses that?!) Still, it's accurate. I will probably get all my unlocks on it and move on.
ACW-R - The ACR from COD MW2 is pretty much back. Light recoil compared with very solid long range DPS means that this gun is by far the most effective engineer weapon beyond 25m. This is the most interesting weapon in the entire patch, IMO, becuase of its unique damage profile and magazine size (26). It does really put down usable DPS, and can be considered a replacement for the AS VAL for engineers who want a long-range advantage.
TAR-21 - The FAMAS of engi guns. Expect to see this dominate in CQ maps - until the user has to reload. Just find a quiet place to hide. It takes longer to put together a model ship in a bottle than to reload this gun from empty. Still, can't deny the fantastic DPS up close. Can't confrim/deny if the ADS speed is bullpup... can someone check it?
L86 - It's like the M416 vs the M16A3, only this time, this gun matches up with the M27IAR. Nice but nothing special. Haven't unlocked all attachments, so can't really comment beyond that. It's definitely passable and can work well in most situations, and for LMG's, is pretty good.
LSAT - Think Type 88. Yeah. Pass.
M417 - Though I am disappointed that this was not the battle rifle that it should be (like the FAL or G3 is), it does massive work as a DMR. I would go as far as saying that it's OP, as no other Semi-Auto does 50 - 37.5 and has a 20 (+1) mag. Combined with solid bullet velocity and it's a real winner for that mid-long range role. Just pace your shots at range, because spread reduction can be a problem if you constantly blast with it.
JNG-90 - Slow cock rate and standard damage is overall helped by the BEST bullet velocity in the game for snipers. Yeah... M98B users may or may not switch, but it's viable at least.
MP5K - Didjeri and I disagree here. I think it could have potential with ext mags. Let's compare with other PDWs which fire as fast.
MP5 - RPM: 900; Damage: 20-12.5; Recoil: .3 - .5 - .3; Reload: 2.2/3; Bullet Velocity: 380 m/s; Hipfire: 1.2; Mags: 20-30
P90 - RPM: 900; Damage: 20-11.2; Recoil: .4 - .18 - .4; Reload: 2.5/2.9; Bullet Velocity: 420 RPM; Hipfire: 1.0 Mags: 50
MP7 - RPM: 950; Damage: 20-11.2; Recoil: .45 - .12 - .45; Reload: 2.4/2.7 ; Bullet Velocity: 390 RPM; Hipfire: 1.0; Mags: 20/40
AS VAL - RPM: 900; Damage: 20-18.4; Recoil: .2 - .4 - .3; Reload:1.6/2.7 ; Bullet Velocity: 333 m/s; Hipfire: 2.5; Mags: 20/30
PP-19 - RPM: 900; Damage: 16.7-12.5; Recoil: .3 - .2 - .3: Reload: 2.5/3.8; Bullet Velocity: 320 m/s; Hipfire: 1.0; Mags: 55
Superior long range damage and better bullet velocity, manageable (mostly vertical) recoil, less side-to-side recoil. It's no AS VAL when it comes to long rage. It still takes 8 bullets, assuming you always hit chest. That means that ~27% of your extended mags bullets need to hit, compared with 22.5% for the MP7, and 18% of your P90. Still, with the extra bullet velocity, (sorry, misread a chart, it's 380) you will make those shots more effectively, before they duck and cover. It is disappointing to see the hipfire wider than the other MPs, but with a laser, should still be manageable.
How I see the MP5K fit in - Gives you more consistent range DPS on targets at 15-45m than the P90/MP7 when YOU ADS. It also has close range punch if someone gets in your face. And the recoil, when ADS, will let you walk the sight up to their face a bit better than the MP7/P90, which must be controlled a bit more side-to-side.
Of course, it won't replace my MP7, but it has a different role all-together.
SPAS-12: Clone of 870? But you get to say stuff like "The shut down must've turned off all the fences. gosh darn golly gee whiz it, even Nedry knew better than to mess with the raptor fences." and "Clever girl..."
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Post by SheWolf on Jun 14, 2012 9:36:12 GMT -5
clever girl...i can't believe i havn't yet...god DAMN it! i had the perfect opportunity when some sneaky assault tried to distract me with a smoke and flanked arround some fence thingie on basar, but i caught him last second missed the opportunity forever
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