I never thought I'd say this but I believe ghost is now underpowered.
Let's compare Ghost vs Flak Jacket...
Ghost protects you from the UAV but only whilst moving.
Flak Jacket on the other hand will let you survive a RC-XD or a Hunter Killer Drone (as long as your at full health) on top of letting you survive a grenade, semtex, C4, claymore, bouncing betty or grenade launcher.
MW3 took cold blooded from MW2 & split it into two different perks (blind eye & assassin although assassin got a few new abilities like immune to heartbeat sensor, portable radar, counter UAV & EMP)
BO2 now took ghost from BO1 & split it into three different perks (ghost, blind eye & cold blooded)
Don't get me wrong I like the changes but can't help but think that they maybe went a little bit too far, I think MW3 had it right except blind eye & assassin should of been put into the the same tier & a couple of assassin's abilities should have been removed/moved to other perks.
The game is three months out still, so i can't really see the point in engaging in 'OP' or 'UP' talk on a game that hasn't even been played yet. :-(
Pretty much this. How powerful Ghost is is going to depend heavily on how powerful UAV turns out to be, how much/what kind of movement is required, etc. There are still too many variables to be determined to get a feel for how powerful Ghost is in a vacuum, let alone in a metagame.
I just wish they would make an exclusion for stealth snipers, (like SOH in BLOPs). They can make it pretty stringent to the point where they force you to equip a suppressor or must be used in conjunction with Blind Eye/Cold-Blooded, or deny the use of overkill.
From watching the live stream, its ridiculous to see how many UAVs there are (and these are apparently the "pros"). Just imagine the UAV spam when you get casual players. It looks like its going to be a giant clusterFoxtrot and look like a bunch of chickens running around with their heads cut off. I personally play ground war, but as a former demolition player, I know its going to be a nightmare when you are planting/diffusing. That is going to be such a broken game mode.
I know another poster mentioned shooting down a UAV with a silenced sniper rifle or using CUAVs. Thats not an effective strategy. You will run out of ammo by the time you finish off ONE of them. RIP stealth sniping. And my one CUAV to counter your whole teams arsenal of UAVs?!
Also I wonder if shooting a stinger will still cause you to show up as a red dot?
Lastly, if you think silenced sniping is OP. Go try it yourself in BLOPs first, then comment on it.
Post by danoski666 on Aug 18, 2012 12:36:28 GMT -5
I really don't know what is the fuss about. Since you show up only when you are not moving, it's going to catch only campers that are oblivious to the fact that ghost has been nerfed. Surely you can find time to move a couple inches every few seconds, don't you think? And this may lower the number of campers, since the people that camp in corners aren't exactly the smartest bunch. Ghost is still viable for AGGRESIVE play, and even if you aren't exactly sprinting anywhere you can just shuffle around. Then again it depends on how much do you have to move. I won't give 3arc the doubt benefit here, and outright predict, that even if you move an inch you are invisibro. Or maybe not, maybe they will suprise us. I don't think this makes any playstyle useless save tactical loitering in corners with Silenced Famas Ghost and Second chance.
"Since UAVs only show enemies at scan intervals, I think how it will work is that if you're roughly in the same place as where you were at the last scan interval you'll show up. It shouldn't matter if you're not moving at the time it scans since players stop all the time to reload etc. and shouldn't be punished for it it they happen to be stationary when the scan passes over. Really, the idea should be to detect campers who sit in the same corner/in the same window/prone looking down the same hallway without moving.
The more I think about it, the more it seems like the most logical and reasonable solution without making Ghost as nerfed as everyone thinks it's going to be."
Basically, unless you really spend a lot of time in corners, you're probably not going to notice too much of difference between new and old Ghost.