Den
He's That Guy
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Post by Den on Sept 2, 2012 0:34:19 GMT -5
Big Image.
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tiesieman
True Bro
mental lagger
Posts: 1,401
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Post by tiesieman on Sept 2, 2012 5:08:26 GMT -5
Oooo, shiny
NDA being lifted, we can finally expect some footage from people? I hate not being in the beta and not being able to see what I'm missing out on
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Post by didjeridu on Sept 2, 2012 9:26:30 GMT -5
Awesome stuff man. Looks like it's going to be fantastic. Engineer repairs vehicles and has ammo? Now there's a contender to fight Medic for my preferred class.
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slowriot
True Bro
Lift Your Skinny Fists Like Antennas to Heaven
Posts: 821
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Post by slowriot on Sept 2, 2012 9:40:22 GMT -5
dude this sucks. are you trying to depress me?...i got no pc man...
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danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
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Post by danoski666 on Sept 2, 2012 9:52:15 GMT -5
dude this sucks. are you trying to depress me?...i got no pc man... QFT.
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Post by Morshu on Sept 2, 2012 17:48:45 GMT -5
dude this sucks. are you trying to depress me?...i got no pc man... Then how are you on these forums then? Your phone or ps3 broswer? On topic, this list reminds me of how I felt when first saw the mw2 killstreak and perk list. If only CoD would have that kind of creativity again. Only thing about this game though is that looks a little too primative to me and I don't like playing on PC. :/
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Post by kirbyderby on Sept 2, 2012 17:59:35 GMT -5
dude this sucks. are you trying to depress me?...i got no pc man... Then how are you on these forums then? Your phone or ps3 broswer? On topic, this list reminds me of how I felt when first saw the mw2 killstreak and perk list. If only CoD would have that kind of creativity again. Only thing about this game though is that looks a little too primative to me and I don't like playing on PC. :/ Primative? How so? I'm definately gonna need a better PC for this.
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Post by Morshu on Sept 2, 2012 18:04:52 GMT -5
I looks like one of those games like warhawk where it takes 30 seconds to finish killing someone and has clumsy controls. I guess I will just have to see though.
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danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
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Post by danoski666 on Sept 2, 2012 18:15:52 GMT -5
dude this sucks. are you trying to depress me?...i got no pc man... Then how are you on these forums then? Your phone or ps3 broswer? On topic, this list reminds me of how I felt when first saw the mw2 killstreak and perk list. If only CoD would have that kind of creativity again. Only thing about this game though is that looks a little too primative to me and I don't like playing on PC. :/ The fact that he can use the web doesn't mean his PC is good enough to run high action FPS games, but i assume you knew that.
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Post by kirbyderby on Sept 2, 2012 18:50:58 GMT -5
I looks like one of those games like warhawk where it takes 30 seconds to finish killing someone and has clumsy controls. I guess I will just have to see though. If it's good enough for Den to dedicate a subforum to it, I'd say it's at least worth a second look. Besides, it's free to play, so you don't lose anything if you decide you don't like it after you try it.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Sept 2, 2012 19:02:51 GMT -5
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Sept 2, 2012 19:54:47 GMT -5
I looks like one of those games like warhawk where it takes 30 seconds to finish killing someone and has clumsy controls. I guess I will just have to see though. That's way off. The damage model for regular infantry is comparable to Bad Company 2. The ideal Time to Kill among infantry automatics is 0.6 seconds, not including headshots. Weapons kill in 6 (NC up close) to 10 (TR long range) shots. Headshots do 2x damage. Infantry have static health but a slowly recharging shield, 100/100 each. Recoil is there, a steady and predictable climb that you can manually compensate for. Remember that thread about COD4 weapons with modified recoil? Yeah, Planetside 2's recoil is just what I wanted. Spread comes into play with excessive fire, but you have very tight groupings for short bursts. Depending on the Faction, Rifles and Carbines can fire bursts of five to eight or so, out to more than one hundred meters and get hits if your aim is true. Long range fights are determined by player performance, not luck. It ain't Battlefield where you have inherently inaccurate single shots or unreliable groupings after two shots, where "long range" (ie fifty meters) combat is a complete crap shoot. The accuracy design is fantastic. Both hip and sighted fire is effective at longer ranges, firing in bursts and controlling your recoil is greatly encouraged even at close range. Coincidentally, a recent design room meeting the SOE devs had livestreamed for beta testers brought up a point where they had expected fights to take place at an average of no more than 40m, when in fact the average engagement distance after a month of beta and tech testing was beyond 120m. They intend on extending the damage range and accuracy model even further to suit the nature of how the combat is actually playing out. The controls are customizable and scalable. It's PC after all, not Warhawk with a few strict control schemes. You can adjust your look sensitivity for both hip and sighted modes separately, bind anything to anything, have many controllers plugged in and used at once, among other things. Vehicle handling is a little slippery and could use some work (for example, the ATV and Sunderer spin 90° on their side at the slightest uneven bump when going fast), but controlling them is quite simple and some of those problems will likely right themselves once they activate Certifications to improve their handling.
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Post by Morshu on Sept 2, 2012 20:57:05 GMT -5
Where did you find those stats? My computering is getting "server busy" crap so its getting hard for me to search things.
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tiesieman
True Bro
mental lagger
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Post by tiesieman on Sept 3, 2012 12:19:15 GMT -5
The gun handling was a concern for me as well, but seems like all is well. Recoil still seems a bit floaty, but I'll live with it
Den, how are the shotguns? If it's tight groupings with decent range, I'll be set for life for FPSes
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Sept 3, 2012 16:15:38 GMT -5
With the exception of the Faction's default rifles, carbine and pistol, all other weapons are still locked to the beta testers. There is still quite a lot not implemented or activated for players, even though the Devs have sometimes hopped in in-game with such things. We do know however that there are at least five Faction specific shotguns for each of the three, they show up (unavailable) in the Store (they have their own (very similar looking) models when you Preview each of them, those five identical images are just placeholders). The only "shotgun" of sorts available is the New Conglomerate's Scattercannon for the MAX. It is a semi-automatic, five round arm cannon, and the MAX can dual wield the things. It had been nerfed into oblivion a week into the Tech Test because of just how preposterous it was. 90% of the NC were rolling around in MAX units, the other 10% being Medics reviving them endlessly and Engineers giving ammo. If a TR or VS infantryman got remotely near a "ScatMAX" they were done for. Now, though it can still do damage tens of meters away and are seriously dangerous in any close quarters scenario, the Scattercannon is a little subdued if only because there are still many things not yet implemented. For example, the Medic used to revive soldiers to full health (as though his Medical Applicator were fully Certified), including a MAX who has many times more health than a normal infantryman. The consequences were obvious and they had disabled MAX reviving for a while until they got limited health recovery on revive working right. As a result, some potential balance is skewed. Given that the devs realized that the average engagement ranges are at least three times greater than they expected and MAXes have significantly worse accuracy than normal infantry, the ordinary shotguns are likely to be much more "life-like" and have options that make them viable out to at least 50-100m. I get the feeling they'll also be comparable to Bad Company 2's shotguns. So if you put the sights up, your buckshot will likely reach out with a good chance to scratch an enemy at a reasonable 50m. Give it slugs (assuming they have slugs) and it may very well behave like a sniper rifle sans scope. Segueing back to the Store, the Store did not contain any of the Nanite Systems (All-Faction) weapons, so there may be more shotguns and weapons of every kind. The only known NS handheld weapon yet seen is the Punisher carbine, a carry over from the first Planetside.
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Post by Morshu on Sept 3, 2012 16:23:49 GMT -5
So in other words, we will at last have a game without UP shotguns?
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Post by spyder on Sept 5, 2012 22:24:49 GMT -5
Oooo, shiny NDA being lifted, we can finally expect some footage from people? I hate not being in the beta and not being able to see what I'm missing out on Here's a fan made trailer made from beta footage: And here's some beta footage that was streamed from the PAX show recently. The commentator was following around one particular outfit, demonstrating some of the things that can be done when you play as a team:
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danoski666
True Bro
"He ran off the wall like a ninja!"
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Post by danoski666 on Sept 6, 2012 10:48:07 GMT -5
So in other words, we will at last have a game without UP shotguns? MW2, where ye at?
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danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
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Post by danoski666 on Sept 6, 2012 11:29:35 GMT -5
GTA4 DLC had a full auto striker and an explosive rounds semi AA-12. It was awesome, needless to say.
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Post by didjeridu on Sept 6, 2012 15:25:52 GMT -5
Aside from the emphasis on large maps, the shotguns in BF3 are perfect. They're very strong, but not overpowered (well, slug SPAS is kind of sketchy). PS2 is going to be even bigger, so hopefully the shotguns can afford to be as powerful, if not more so.
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Den
He's That Guy
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Post by Den on Sept 8, 2012 5:29:22 GMT -5
Heavy Weapons were added to the store in the last patch (but are still unavailable for purchase or use). Here's the Jackhammer, one of three of NC's heavy weapons. Note, all three have the same weapon model right now and their preview does not show the weapon's magazine, so there's a big empty space right in front of the trigger.
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Post by Morshu on Sept 8, 2012 11:10:11 GMT -5
GoW3 shotguns
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Sept 17, 2012 14:35:45 GMT -5
Updated the Influence section of the big image.
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Post by spyder on Sept 18, 2012 10:50:35 GMT -5
den have you done any kind of tinkering with the weapon and vehicle upgrades to see what exactly they do?
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Sept 18, 2012 16:29:29 GMT -5
The Suppressor aside from hiding your flash and radar pop apparently slows down the projectile speed slightly according to the dev working on weapons. I can't notice the difference with the naked eye, though he had mentioned that the suppressor would slow it down more noticeably in later patches. Based on the crosshair, the Laser reduces the hip spread to 70% or so (looks like 80% minimum, 70% maximum). It also increases the spread recovery slightly after releasing the trigger. The Forward grip narrows the horizontal randomization slightly. Here's the TR carbine. The Nanoweave is... I'm not sure if it is even working right or if the way they implemented it was dumb. It makes the difference of a single bullet from the default automatics at Level 5. Any Level less than that and nothing, the damage reduction is too small to do anything. Mathematically, it appears as though each Level of Nanoweave cuts off 4% damage. 80% At default, the shield has a ten second delay and then recharges 20 shield energy per second. The Advanced Shield Capacitor reduces the delay and improves the rate of recovery with every other level. Three to the rate, two to the delay (at least, that's what the Certification menu reads). At level 2 (one delay, one rate) it appears to reduce the overall recovery time to about 13.5 to 13.75 seconds to go from zero shields to full. Assuming the next three levels are the same, Level 5 would ultimately reduce the total time to about 12 seconds. 80% I get the feeling pretty much everything they've got is going to be 0.8 and 1.25 multipliers. Since there's going to be a character wipe sometime this week - probably tomorrow - I and everyone else will be back down to no certification points or unlocks.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Nov 22, 2012 12:57:24 GMT -5
Updated the big image to reflect the game now.
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Post by kataris on Nov 22, 2012 17:20:49 GMT -5
Much appreciated, Den!
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Post by bucket415 on Jun 25, 2013 16:37:40 GMT -5
I looks like one of those games like warhawk where it takes 30 seconds to finish killing someone and has clumsy controls. I guess I will just have to see though. You could kill someone in WH in .1 seconds. Learn to throw grenades / RPG.
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Post by bucket415 on Jun 25, 2013 16:40:26 GMT -5
This game is coming to the new consoles?
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Post by APOCALYPSE on Jun 25, 2013 16:46:49 GMT -5
This game is coming to the new consoles? It's coming to the PS4.
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