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Post by ratedm on Nov 12, 2012 13:22:23 GMT -5
Hi all, first post here but wanted to run this past this place. The following vid has a still image of a spreadsheet containing statistical data for weapons in BO2. It looks rather comprehensive. However has it originated/been verified from here? Upscale to 1080p and view via the Youtube link, no chance of seeing it the embedded view! Please have a look :
Cheers guys.
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Post by rubixx on Nov 12, 2012 13:38:08 GMT -5
Not so sure on the movement speeds. Unless the knife is >100% because you can run further w/ knife than SMG/Shotgun. Everything else looks really solid. Raise times are different than mine but I hand timed it stopped timing when the gun fired so mine are all a bit longer than what is on the chart. Also the Add times look spot on as well.
Edit: Also the Sniper OSK data is off. I'm assuming this was done before the first patch.
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asasa
True Bro
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Posts: 4,255
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Post by asasa on Nov 12, 2012 14:00:57 GMT -5
Still a blurry mess but not quite as bad. WOW, the SMR is doo-doo. 50 damage? That was one of the main reasons the M14 was such ass in BO. If have any penetration of any sort, its a 3hk. WTF.
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Post by xFEARtheSHIELDx on Nov 12, 2012 14:05:54 GMT -5
Well this really sucks. Was hoping for one fast swapper in each class...instead shielders get NOTHING. No G36C equivalent now
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Post by naughtysanta on Nov 12, 2012 14:19:00 GMT -5
Why do I feel the RPM for FAL and SMR accounts with Select Fire on?
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asasa
True Bro
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Post by asasa on Nov 12, 2012 14:24:31 GMT -5
ITS METERS OR FEET MAYBE YES? OR MAYBE NOT!?!?!?!
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Post by volgon on Nov 12, 2012 14:30:32 GMT -5
The ranges are in feet, I converted them into meters and then into units and they match up fairly closely with the strategy guide values. I'm not sure which ones are completely correct, though, since they're not exactly the same.
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Post by ElysMustache on Nov 12, 2012 14:31:24 GMT -5
Well this really sucks. Was hoping for one fast swapper in each class...instead shielders get NOTHING. No G36C equivalent now At least we have C4 x2. And the swap weapons/throw things faster is in same perk now. Akimbo disabling further attachments just tremendous disappointment though.
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Post by Disgruntled Jigglypuff on Nov 12, 2012 14:38:23 GMT -5
Long Barrel barely gives a range bonus...
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asasa
True Bro
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Posts: 4,255
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Post by asasa on Nov 12, 2012 14:40:00 GMT -5
Silencer also has next to no range reduc for shotties.
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Post by naughtysanta on Nov 12, 2012 14:42:25 GMT -5
Check the XPR-50, I don't think Semi-Auto Sniper Rifles are able to One Shot from the waist up.
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Post by imrlybord7 on Nov 12, 2012 14:52:18 GMT -5
The info on the SWAT and SCAR damages goes against exx's testing, and exx strikes me as a professional. So Imma call malarkeypoo.
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asasa
True Bro
fuck
Posts: 4,255
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Post by asasa on Nov 12, 2012 14:55:46 GMT -5
I dont see why someone would fake a weapon spreadsheet. Few people care that much about the game, and most people who like to think they know which guns are best just use the in game stat bars.
So a guy isnt going to waste an hour typing up fake info just to temporarily confuse 50 people.
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Post by UrbaneVirtuoso on Nov 12, 2012 15:16:22 GMT -5
I just can't justify the Vector over the MP7. I mean, what's the point?
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Post by Disgruntled Jigglypuff on Nov 12, 2012 15:20:47 GMT -5
I just can't justify the Vector over the MP7. I mean, what's the point? It has recoil mitigation technology. Or cool points.
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Post by UrbaneVirtuoso on Nov 12, 2012 15:26:50 GMT -5
I guess I'll give y- oh my God what have you done with Vader. ._.
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Post by Disgruntled Jigglypuff on Nov 12, 2012 15:41:03 GMT -5
I guess I'll give y- oh my God what have you done with Vader. ._. Uhh... good stuff.
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Post by aidsaidsaids on Nov 12, 2012 16:07:10 GMT -5
What's missing from these is the burst guns raw RoF (inside the burst/with SF). That's really important information, especially if the rest is correct. The SWAT556 SF looks poised to Dominate the Scar and possibly the AN-94, in addition to being the clear favorite for hardcore. 33 minimum damage is a big deal. The guide data posted at forums.digitalwarfare247.com/index.php?/topic/50633-black-ops-2-strategy-guide-spoilers-no-single-player/has the RoF listed as >900, and if that's the case the SWAT556 seems to be the clear favorite in the AR category (since the M8A1's 3hk range is so short). Meanwhile the SWAT556 looks like it's 3hk zone with a silencer will be longer than any of the autos without.
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Post by alivegas99 on Nov 12, 2012 16:29:54 GMT -5
Am i missing something or does the full auto FAL look like the best AR by a mile?
A full auto 2HK out to past shotgun range and a 3HK at all ranges...
Competitive ttk in close range with RF Skorpion (.117 to .100)
Absolute laser beam...
Quickdraw - fast mags - select fire and you are ready to rumble
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Post by aidsaidsaids on Nov 12, 2012 16:36:28 GMT -5
Its RoF is too low. It's lower than the stock Mk14. It's only competitive if you never miss ever, which is a tall order in a world of framerate issues and lag. Also, its 3hk range its only really competitive range, and it's 55 mystery units long. Historically, 50 damage guns don't kill in 2 shots nearly as often as you want them to, and at ~500rpm if you don't 2 shot them it's not worth it. There's a reason nobody other than danoski uses the M60.
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Post by Megaqwerty on Nov 12, 2012 16:48:40 GMT -5
The units on that graph are feet.
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Post by aidsaidsaids on Nov 12, 2012 17:02:39 GMT -5
It's not terrible, but I think it's definitely going to relate to the other ARs in a similar way to the M60 to the other LMGs. Good on your host when the stars have aligned, and pretty average everywhere else.
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Post by aidsaidsaids on Nov 12, 2012 17:09:51 GMT -5
I can see it being better on PC for sure, between better connectivity/framerate and macros to save a point.
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Post by alivegas99 on Nov 12, 2012 17:11:01 GMT -5
Haha, yeah the M60 comparison may be a bit stretched as that gun is not competitive on ADS time (even with QD), kicks like a mule, handles like a Buick, and has a brick wall where the gun sites are supposed to be.
Agreed that missing shots, which I've done once or twice, will not result in good outcomes.
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Post by brutalonslaught on Nov 12, 2012 17:12:32 GMT -5
What are tubes like? OMA + Tube was the most fun ever in COD.
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Post by aidsaidsaids on Nov 12, 2012 17:14:05 GMT -5
Haha, yeah the M60 comparison may be a bit stretched as that gun is not competitive on ADS time (even with QD), kicks like a mule, handles like a Buick, and has a brick wall where the gun sites are supposed to be. Agreed that missing shots, which I've done once or twice, will not result in good outcomes. That's why I compared the M60 to other LMGs, which handle equally badly. Except for the sights. M60 sights are pretty bad.
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Post by pwnsweet on Nov 12, 2012 17:30:58 GMT -5
Hi everyone,
My brother and I are the ones who created that spreadsheet and the weapon ADS recoil video. We spent the last 4 days tirelessly counting frame values and testing with 99% accuracy in our results. To answer some questions:
1. The units used for range are arbitrary units as given by the FHJ-18. This is the only way we could obtain a 99% accurate measure for range. You can convert the units to meters by dividing by 3.8. (you can verify by using the Millimeter Scanner)
2. @ Mousy The Five-Seven DOES have a high damage range of 8.
3. All Reload, Add, ADS times and Rate of Fire values were determined by recording gameplay at 59.94fps, using a frame-accurate decoder (DSS2) to count the number of frames for each respective value and convert the result into a usable unit (seconds).
4. An interesting observation - Damage dropoff in this game is NOT linear. Rather, Dropoffs occur at discrete intervals.
5. Movement speeds are 100% accurate. Knife, Pistols, SMG and Shotguns all have the same movement speed. Sprint time was NOT tested.
6. RPM for FAL/SMR are without select fire
7. Max/Min damage values were determined using deductive reasoning + process of elimination by utilizing the information on the number of bullets required to kill at HP values ranging between 35-200% (a long process!)
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Post by volgon on Nov 12, 2012 17:34:33 GMT -5
Hi everyone, My brother and I are the ones who created that spreadsheet and the weapon ADS recoil video. We spent the last 4 days tirelessly counting frame values and testing with 99% accuracy in our results. To answer some questions: 1. The units used for range are arbitrary units as given by the FHJ-18. This is the only way we could obtain a 99% accurate measure for range. You can convert the units to meters by dividing by 3.8. (you can verify by using the Millimeter Scanner) 2. @ Mousy The Five-Seven DOES have a high damage range of 8. 3. All Reload, Add, ADS times and Rate of Fire values were determined by recording gameplay at 59.94fps, using a frame-accurate decoder (DSS2) to count the number of frames for each respective value and convert the result into a usable unit (seconds). 4. An interesting observation - Damage dropoff in this game is NOT linear. Rather, Dropoffs occur at discrete intervals. 5. Movement speeds are 100% accurate. Knife, Pistols, SMG and Shotguns all have the same movement speed. Sprint time was NOT tested. 6. RPM for FAL/SMR are without select fire 7. Max/Min damage values were determined using deductive reasoning + process of elimination by utilizing the information on the number of bullets required to kill at HP values ranging between 35-200% (a long process!) First of all, great job. Have you two considered testing the RPM values of the semi and burst weapons with Select Fire on full auto? Curious to see what the M8/SWAT/Chicom fire at in full auto mode.
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Post by aidsaidsaids on Nov 12, 2012 17:44:33 GMT -5
First of all, great job. Have you two considered testing the RPM values of the semi and burst weapons with Select Fire on full auto? Curious to see what the M8/SWAT/Chicom fire at in full auto mode.
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arcanine2009
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Post by arcanine2009 on Nov 12, 2012 17:45:02 GMT -5
I just can't justify the Vector over the MP7. I mean, what's the point? MP7 has fastest reload times, a slightly larger mag size, and more range than the Vector. Vector has better recoil, faster add times, and the second fastest reload time out of all smgs(except reload empty). PDW57 VS MSMC: PDW57 has a larger mag size, faster raise+drop times, and a faster knife speed, while MSMC has more range, better recoil, and faster reload times.
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