arcanine2009
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Post by arcanine2009 on Nov 14, 2012 19:43:01 GMT -5
With rapid fire, Kill time wise, that's equivalent to COD4 and BO skorpion at close range maybe?
I'm sure the range is gonna suffer like hell.
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mmacola
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Post by mmacola on Nov 14, 2012 20:16:14 GMT -5
With rapid fire, Kill time wise, that's equivalent to COD4 and BO skorpion at close range maybe? I'm sure the range is gonna suffer like hell. Nope. Before it was 0.075s ttk, now it is 0.1s (which is still pretty dam n fast)
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Post by pwnsweet on Nov 14, 2012 21:11:35 GMT -5
Does the damage only decrease if you're using the Full-Auto mode? Does it change if you swap between Burst Fire and Full-Auto during a match? (I woul assume yes) Yes. Also, I'll bet some auto weapons gain bonuses if you use them in Burst-fire mode. Testing that right now as I write this.
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Post by beer0clock on Nov 14, 2012 21:11:49 GMT -5
That would be too intelligent a balance decision for CoD. I'm gonna guess the only use for Select Fire on an automatic would be on the AN-94 due to its two-bullet mechanic, but that can be utilised in full-auto as well, so it's almost a moot point. Select fire increases recenter speed by about 100 when changing full auto to burst
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Post by corpsecreate on Nov 14, 2012 21:20:28 GMT -5
After testing, I have just confirmed that when in full-auto, the SWAT556 has both max dmg AND min dmg reduced. It becomes a 4 to 5 shot kill. Not entirely sure on the range it stops killing in 4, but at this point, it's looking like it literally becomes a Type 25 clone that costs 2 points instead of 1, and comes with 1 less attachment slot. Brilliant. Typical Treyarch -.- This is not true. Me and Pwnsweet are in the process of extra post-patch testing and I can 100% confirm that the SWAT556 will still kill in 3 bullets with select-fire. The range where it kills in 3 shots is extremely short however so in practice the gun would almost always kill in 4-5 shots but it can still kill in 3 at point blank range. If you switch back to burst mode, the gun retains its 3-4 bullet kill range. You have to enable select fire for the damage and/or range to change, just having the attachment will not affect your damage/range at all. Post-patch testing has already yielded some changes to the stats presented in the original table, we are working on the new values as I type this. Sorry if you already answered my question previously, but how was your ROF research method? I mean, 1800rpm is really absurd. The range reduction from that should be like, 80% range We did it two ways, the first way was not so efficient. The first way we emptied a full magazine and frame counted from the moment the ammo counter decreased to the moment it hit 0. By knowing the number of bullets fired and the time it took to fire them, we calculated the RPM. This method wasn't very accurate because the ammo counter was inconsistent and didn't match the times when the gun actually started/ended firing. The second method, which should be 100% accurate was to calculate the frames between shots (which is consistently the same). By knowing the game runs at 59.97 fps, we used the formula: RPM = 3602002/(1001*(GAP+1)) where GAP is the number of frames between shots. Skorpion with RF fires 1 round, then has a 1 frame gap, then 1 fires another round and so on. Of course, if you fired 1 round every frame you would have a 3600 RPM, with a 1 frame gap between each round, the RPM reduces to half that - 1800 RPM. The RPM value was then rounded to the nearest 5.
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Post by corpsecreate on Nov 14, 2012 21:40:13 GMT -5
uh just saying XPR does 95 damage. 100% sure of it. Testing Sniper damage is a near impossibility in this game. The damage dealt by a sniper works by some constant (their damage) multiplied by a multiplier. Unlike previous games however, the multiplier is not classified into different values depending on what body part you shoot. The multiplier is continuous, increasing as you shoot a higher body part. In other words, shooting someone in the arm might not kill, but then if you shoot them again in the arm but aim slightly higher, it will kill. The multiplier is completely dependent on how high up you hit, body part makes no difference. The best we can do is rank the snipers in how low they allow us to shoot and still get a 1HK. They rank in this order: 1. DSR 50 2. XPR-50 3. Ballista 4. SVU-AS Silencer just increases the height required to 1HK. We can also confirm again that even after the patch, damage drop-off is NOT LINEAR. So a damage of 40-30 does not include values 39, 38, 37.775, 37.5, 36 etc.
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Post by citrus on Nov 14, 2012 21:54:00 GMT -5
Type 25 does theoretically kill faster than the MTAR... Presuming a fire rate of 720 for the MTAR and 900 for the Type 25, no. MTAR's TTK is 0.167 s at close range while Type 25's is 0.2 s.
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Post by corpsecreate on Nov 14, 2012 22:04:59 GMT -5
here's the deal, a stun grenade does 1 damage on explosion, so you can test damage numbers precisely. Also, scar does 45 damage close, 33 long. Absolutely sure of this. I can confirm Scar max damage has changed from 40 to 45. I cant say anything for the min dmg yet except that its less than 25.
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Post by pwnsweet on Nov 14, 2012 22:23:20 GMT -5
I will acknowledge that we may not be distanced enough, but if so the scar's range is astounding. Also, we're pretty sure the M27 and T25 are both 22 long, not 23 The SCAR has an incredible range. You need to get at least 250 'distance units' away (given by the FHJ-18) to see it kill in 5 bullets. As painful as it is, we are currently re-testing...well...basically EVERYTHING all over again because the recent patch has changed things. That said, we have already re-tested the SCAR and can confirm that it is a 5HK at max range.
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Post by corpsecreate on Nov 14, 2012 22:29:45 GMT -5
I am telling you we just tested it in like 6 different combinations, and every single time it adds up to it being 33 damage.
I will acknowledge that we may not be distanced enough, but if so the scar's range is astounding. scratch that, you're right. but holy living fuc k the scar has the range of a cruise missile. Also, we're pretty sure the M27 and T25 are both 22 long, not 23 Just retested Scar's damage model is 45-33-24Your right on the M27. We actually had 22 min dmg listed in our spreadsheet on a different page but the 23 was a typo in the table we posted. And yeah, Scar range is insane! Ooohhh interesting. It seems we accidentally discovered a damage glitch in this game O.o
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Post by I Am Hollywood5 on Nov 15, 2012 4:10:51 GMT -5
Because Foxtrot the ingame stats. Can anyone confirm if the SWAT full auto has less recoil than the Type 25? This could be its only niche. Even if the SWAT full auto had identical recoil to the Type 25 Grip, it could have more versatility by being able to access burst mode for long distance engagements. Tested recoil today. The SWAT full auto absolutely has more recoil than the Type 25, but it's directly upwards (like the MW3 G36C). Type 25 has about half the vertical recoil, but always pulls to the right. It just feels a bit more bouncy overall. The SWAT felt slightly more controllable despite having twice the vertical recoil, but maybe that's just me.
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Post by superflip on Nov 15, 2012 6:19:29 GMT -5
Can someone please find out the fire rate for the FAL OSW & SMR when auto??
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banana
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Post by banana on Nov 15, 2012 8:39:52 GMT -5
Because Foxtrot the ingame stats. Can anyone confirm if the SWAT full auto has less recoil than the Type 25? This could be its only niche. Even if the SWAT full auto had identical recoil to the Type 25 Grip, it could have more versatility by being able to access burst mode for long distance engagements. Tested recoil today. The SWAT full auto absolutely has more recoil than the Type 25, but it's directly upwards (like the MW3 G36C). Type 25 has about half the vertical recoil, but always pulls to the right. It just feels a bit more bouncy overall. The SWAT felt slightly more controllable despite having twice the vertical recoil, but maybe that's just me. Is this type 25 grip or without?
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Post by aidsaidsaids on Nov 15, 2012 9:00:15 GMT -5
Does it matter? If you have to use a grip to bring Type's recoil on par with the SWAT, then there's no reason to use the gun. Saving an attachment (no need for select fire) is the apparent niche for the Type if the SWAT SF has better recoil, better panic hipfire, much better reload, and a marginally better raise time.
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Post by UrbaneVirtuoso on Nov 15, 2012 9:11:34 GMT -5
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Post by aidsaidsaids on Nov 15, 2012 9:28:45 GMT -5
SWAT SF retains its 3hk, but only in barrel stuff range.
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Post by selarmor on Nov 15, 2012 9:29:03 GMT -5
I panic sniped someone in the face from across the map the other day.
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Lexapro
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Post by Lexapro on Nov 15, 2012 9:37:49 GMT -5
You panic aimer!
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Post by brutalonslaught on Nov 15, 2012 9:56:57 GMT -5
Saying the Type 25 has recoil is like saying Jimmy Savile liked children.
It's true, but doesn't tell the whole story.
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Post by pwnsweet on Nov 15, 2012 17:47:02 GMT -5
Ooohhh interesting. It seems we accidentally discovered a damage glitch in this game O.o No-one seemed to pick up on this so I'll quote it to highlight it We managed to do 85 Dmg with 1 bullet using the FAL...
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mmacola
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Post by mmacola on Nov 15, 2012 17:57:30 GMT -5
Can you reproduce it? If so, how?
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Post by I Am Hollywood5 on Nov 15, 2012 21:31:28 GMT -5
Does it matter? If you have to use a grip to bring Type's recoil on par with the SWAT, then there's no reason to use the gun. Saving an attachment (no need for select fire) is the apparent niche for the Type if the SWAT SF has better recoil, better panic hipfire, much better reload, and a marginally better raise time. Chosenone, I tested both weapons without a grip, and the Type 25 had half the vertical recoil. Id assume putting a grip on a SF SWAT would make the recoil equal to the Type 25's. Again, this may just be preference, but the SF SWAT's recoil pattern seems more predictable (straight up, no random jerks to the right), but does require more compensation overall. But how does it have better "panic hipfire?" and raise times are so insignificant they mean pretty much nothing for balance. The only real advantage I see is the reload time, and even that's a very minor improvement.
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arcanine2009
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Post by arcanine2009 on Nov 15, 2012 21:49:40 GMT -5
Someone over at gamefaqs thinks PDW57 with silencer has a slower RoF. Someone should check this out.
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banana
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Post by banana on Nov 15, 2012 22:37:22 GMT -5
Does it matter? If you have to use a grip to bring Type's recoil on par with the SWAT, then there's no reason to use the gun. Saving an attachment (no need for select fire) is the apparent niche for the Type if the SWAT SF has better recoil, better panic hipfire, much better reload, and a marginally better raise time. Chosenone, I tested both weapons without a grip, and the Type 25 had half the vertical recoil. Id assume putting a grip on a SF SWAT would make the recoil equal to the Type 25's. Again, this may just be preference, but the SF SWAT's recoil pattern seems more predictable (straight up, no random jerks to the right), but does require more compensation overall. But how does it have better "panic hipfire?" and raise times are so insignificant they mean pretty much nothing for balance. The only real advantage I see is the reload time, and even that's a very minor improvement. Does the m8a1 auto have comparable levels of recoil by any chance
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Post by corpsecreate on Nov 15, 2012 22:39:08 GMT -5
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banana
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Post by banana on Nov 15, 2012 22:39:12 GMT -5
If there's one thing I learned on this board is that the talking mouse is always right
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banana
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Post by banana on Nov 15, 2012 23:03:20 GMT -5
If there's one thing I learned on this board is that the talking mouse is always right It's unwise to trust talking animals, chosenone. So i have to trust a talking animal when they say not to trust a talking animal or is it more like this: the next sentence is true. the previous sentence is false.
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arcanine2009
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the definitely not obsessed with dragunov guy
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Post by arcanine2009 on Nov 15, 2012 23:18:12 GMT -5
Lots of guns from past COD games have recieved a recoil reduction with silencer, so it's not out of the ordinary.
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arcanine2009
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Post by arcanine2009 on Nov 15, 2012 23:25:32 GMT -5
Well it's more that we have a reputation of being possessed. I imagine this is what you look like, behind the computer screen? .___.
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
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Post by arcanine2009 on Nov 15, 2012 23:28:12 GMT -5
Well, they did on the Wii versions of CoD games (like BO). Enfield, 74u, famas, aug. Could have sworn I heard people say some lmgs get a reduced fire rate in MW3 w/ silencer.
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