Tyzerra
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Post by Tyzerra on Nov 21, 2012 17:22:40 GMT -5
I'm 95%+ sure I'm right here, but I'm going to bed now so I'll get back to any replies I have tomorrow
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Post by corpsecreate on Nov 21, 2012 17:22:47 GMT -5
no youre wrong here. 12 cod units = 1 chart unit 1 cod unit= chart units/12 chart units are feet and cod units are inches. Sorry Mousey but your wrong here 1 cod unit = 12*chart units I just woke up, I'll get to fixing up some of these errors in a moment.
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Tyzerra
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Post by Tyzerra on Nov 21, 2012 17:25:03 GMT -5
YES. THANK YOU CORPSE. Ha ha, I'll be back on here tomorrow anyway. I'm going to bed for real this time.
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mmacola
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Post by mmacola on Nov 21, 2012 17:28:09 GMT -5
Is it so hard to understand that COD = Inches, this chart = feet?
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Post by corpsecreate on Nov 21, 2012 17:32:41 GMT -5
Is it so hard to understand that COD = Inches, this chart = feet? Would people prefer that we change the numbers to inches? Theres gonna be slight rounding errors
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mmacola
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Post by mmacola on Nov 21, 2012 17:36:00 GMT -5
Do what you want, this chart is yours. If you change it though, good luck: I'm specting a lot of numbers
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Post by Megaqwerty on Nov 21, 2012 17:41:02 GMT -5
I said to multiply the feet by 12 to approximate inches, as corpse mentioned.
Because the Ballistic CPU only shows feet, there is some rounding error. Until this can be fine tuned with greater resolution, the sheet should say feet as it lacks the resolution to show the same data in units.
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Post by corpsecreate on Nov 21, 2012 17:56:47 GMT -5
Sorry Mousey but your wrong here 1 cod unit = 12*chart units I just woke up, I'll get to fixing up some of these errors in a moment. We're both right. You're giving the conversion. I'm saying that 1 cod unit = 1/12th of a chart unit. meaning chart units*12=cod units Ohh I see what your saying. Its kind of confusing putting it that way though dont you think? Actually, the one I wrote is confusing.. I just dont care anymore!
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Post by corpsecreate on Nov 21, 2012 18:08:36 GMT -5
Marvel4 has apparently gotten higher rates of fire for the semi-auto FAL and SMR, as well as for the Five-seveN and Tac-45, than what your table shows. FAL - 625RPM (600 at 60FPS) SMR - 535RPM (515) Five-seveN - 750RPM (720) Tac-45 - 625RPM (600) He's also gotten burst delays, if your interested in adding that: SWAT - 0.2s M8A1 - 0.12s Chicom - None (less than 0.01s if any) B23R - 0.064s Also, HAMR's first 7 shots are at 937.5RPM (900), unaffected by Rapid Fire. That's something else you might like to add. While I appreciate the information, the stats above were taken from the PC version running at different framerate than 60 fps. Its the reason why we have different numbers. I have the burst intervals myself, chicom does have a delay but its really small.
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Post by kotoso on Nov 22, 2012 0:55:28 GMT -5
Is there still a quick drop property to pistols? Switching to a pistol from a riot shield seems slower than switching to a G36C from a riot shield in mw3. Not what quick drop is used for. Quick drop is the drop time for the weapon you are using when you quick switch to a quick draw weapon. Ty, the ranges are in feet. Convert them to inches to approximate units. I know that, but switching from a shield to a pistol takes ~1 second, not 0.25 + pistol raise time.
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mmacola
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Post by mmacola on Nov 22, 2012 1:17:17 GMT -5
Well, each weapon can and if what you say is true, may have different quickdrop times.
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mmacola
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Post by mmacola on Nov 22, 2012 1:21:04 GMT -5
I don't know. the P99 knife speed seem like real fast
Not talking about the drop or recovery times, its the knife swipe. It was much faster than, well, everything else I remember.
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Tyzerra
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Post by Tyzerra on Nov 22, 2012 3:00:06 GMT -5
We're both right. You're giving the conversion. I'm saying that 1 cod unit = 1/12th of a chart unit. meaning chart units*12=cod units Yes Mousey, you are correct. As I was lying in bed trying to get to sleep last night, I couldn't stop thinking about why we were disagreeing. Then I realised what you just mentioned above. I was right in a way, but what I meant was 1 Chart unit x12 will give the range IN COD units, not equal to 1 COD unit. Sorry
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Tyzerra
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Post by Tyzerra on Nov 22, 2012 11:05:07 GMT -5
We were both right then Man, this site needs a 'thumbs up' emoticon like Skype does...
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banana
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Post by banana on Nov 22, 2012 16:46:25 GMT -5
Marvel4 has apparently gotten higher rates of fire for the semi-auto FAL and SMR, as well as for the Five-seveN and Tac-45, than what your table shows. FAL - 625RPM (600 at 60FPS) SMR - 535RPM (515) Five-seveN - 750RPM (720) Tac-45 - 625RPM (600) He's also gotten burst delays, if your interested in adding that: SWAT - 0.2s M8A1 - 0.12s Chicom - None (less than 0.01s if any) B23R - 0.064s Also, HAMR's first 7 shots are at 937.5RPM (900), unaffected by Rapid Fire. That's something else you might like to add. Since the m8a1 shoots 1250 rpm inside the burst how much is it when factoring in the .12 delay?
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Post by Marvel4 on Nov 22, 2012 16:56:29 GMT -5
769 RPM.
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Post by corpsecreate on Nov 22, 2012 22:53:09 GMT -5
Updated original post. Just fixed the colours, added the notes back and fixed TTK for Chicom.
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Post by corpsecreate on Nov 23, 2012 1:07:04 GMT -5
So Interval Between Knives (Knife Speed) minus time for Knife Animation = Quick Raise time?
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mmacola
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Post by mmacola on Nov 23, 2012 1:21:40 GMT -5
Yes.
But I'm almost 100% sure there can be faster Knife Animations.
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Tyzerra
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Post by Tyzerra on Nov 23, 2012 10:54:58 GMT -5
When it comes to burst weapons, personally I'd rather know the in-burst ROF and burst delay as opposed to the overall ROF. With that data anyone can still calculate the overall ROF, but it also allows to compare burst weapons more efficiently IMO. If it's cool with others I'd like to see the chart change to in-burst ROF and burst delay
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Post by Marvel4 on Nov 23, 2012 17:19:30 GMT -5
Correction on the raise and drop times: All ARs have the same raise and drop time, 0.6 and 0.4 seconds. I didn't measure the other weapons yet.
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Post by corpsecreate on Nov 23, 2012 17:38:46 GMT -5
When it comes to burst weapons, personally I'd rather know the in-burst ROF and burst delay as opposed to the overall ROF. With that data anyone can still calculate the overall ROF, but it also allows to compare burst weapons more efficiently IMO. If it's cool with others I'd like to see the chart change to in-burst ROF and burst delay Alrighty, I've included the burst RoF and the delay as part of the notes. Like this: SWAT - Burst RPM: 900, Delay: 0.25 M8A1 - Burst RPM: 1200, Delay: 0.15 Chicom - Burst RPM: 1200, Delay: 0.05 B23R - Burst RPM: 1030, Delay: 0.13
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Tyzerra
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Post by Tyzerra on Nov 23, 2012 17:41:41 GMT -5
If it's cool with others I'd like to see the chart change to in-burst ROF and burst delay Alrighty, I've included the burst RoF and the delay as part of the notes. Like this: SWAT - Burst RPM: 900, Delay: 0.25 M8A1 - Burst RPM: 1200, Delay: 0.15 Chicom - Burst RPM: 1200, Delay: 0.05 B23R - Burst RPM: 1030, Delay: 0.13 Ah, thank you! Will the updated chart be up soon?
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asasa
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Post by asasa on Nov 23, 2012 17:57:26 GMT -5
So your delay is the delay only? By that I mean, it doesnt include the firetime of the last shot fired?
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Post by corpsecreate on Nov 23, 2012 18:07:42 GMT -5
Correct! for the SWAT there is a 0.25 second delay (15 frames) where no shots can be fired. Its the time between the 3rd shot of the burst up to and not including the time of the first shot of the next burst.
1 - - - 2 - - - 3 - - - - - - - - - - - - - - - 4 - - - 5 - - - 6
The delay is the time between 3 and 4
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asasa
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Post by asasa on Nov 23, 2012 18:33:56 GMT -5
1[glow=red,2,300] - - -[/glow] 2 - - - 3 - - - - - - - - - - - - - - - 4 - - - 5 - - - 6
So is it just the area I underlined, or includes firetime of shot 3 [bolded]
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Post by corpsecreate on Nov 23, 2012 18:38:44 GMT -5
1 [glow=red,2,300] - - -[/glow] 2 - - - 3 - - - - - - - - - - - - - - - 4 - - - 5 - - - 6 So is it just the area I underlined, or includes firetime of shot 3 [bolded] It includes the firetime: 1 - - - 2 - - - 3 - - - - - - - - - - - - - - - (This is the delay, 15 frames) 4 - - - ...
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Post by corpsecreate on Nov 23, 2012 18:43:12 GMT -5
Mm, what frame rate and what do you consider as the delay between bursts? The time between the first shot of burst 1 and the first shot of burst 2? EDIT: Oh no your post is gone
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Post by Marvel4 on Nov 23, 2012 18:46:10 GMT -5
I can fire two bursts with the SWAT-556 at delays of 0.392 seconds between the first shots of each burst, so the burst delay is 0.2 seconds (0.392 - 0.064 * 3).
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Post by corpsecreate on Nov 23, 2012 18:49:43 GMT -5
I can fire two bursts with the SWAT-556 at delays of 0.392 seconds between the first shots of each burst, so the burst delay is 0.2 seconds (0.392 - 0.064 * 3). So you minused the time it took for the 3 frames after the 3rd shot. This will also give me 0.2 seconds. The only problem I have with this is the B23R which goes: 1 - - 2 - - - 3 ? ? ? ? DELAY 4 It has a gap of 2 frames, then 3 frames, then ...3 again? You cant assume that the gaps between each shot are equal (they are for the SWAT but not for this pistol). Its for this reason that I consider the "duration of the burst" as the first frame a shot is fired to the last frame a shot is fired. 1 - - 2 - - - 3 - - - - - - - - 4 __________---------------- ...BURST ......DELAY
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