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Post by Marvel4 on Nov 23, 2012 18:53:35 GMT -5
I noticed that too. The B23R seems to fire the first two rounds in each burst at an increased rate of fire, similar to the AN-94.
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Tyzerra
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Stay sharp.
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Post by Tyzerra on Nov 23, 2012 19:08:00 GMT -5
Wow, I'm not even sure why they would give the B23 an odd-ball characteristic like that. Especially considering how passive such an effect is on such a high-ROF weapon...
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KenDirson
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Buff MW3 Shotguns
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Post by KenDirson on Nov 23, 2012 20:11:17 GMT -5
AN94 Select Fire burst delay?
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arcanine2009
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Post by arcanine2009 on Nov 25, 2012 0:25:55 GMT -5
Anyone know the power and blast radius of the explosives(including crossbow)?
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Evan950
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Post by Evan950 on Nov 25, 2012 5:47:00 GMT -5
Anyone know the power and blast radius of the explosives(including crossbow)? blasts are hard to test, but I'm sure that they'll be done by someone
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Post by corpsecreate on Nov 25, 2012 5:57:09 GMT -5
Yeah, it certainly would be hard to test.
I'm in the process of getting the intermediate damage for each weapon. I also re-confirmed for the 4th time that the S12 and M1216 min dmg is 6 dmg per pellet, not 5 (PS3 Version).
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Post by Marvel4 on Nov 25, 2012 6:07:05 GMT -5
Are you sure you're at absolute maximum range?
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Post by corpsecreate on Nov 25, 2012 6:17:57 GMT -5
I moved in closer and closer until I started getting hitmarkers. I then threw stun grenades until he died. I did this a few time to be sure of my results.
HP 30% Grenades needed to kill - 12 HP taken from pellets = 18
18 is divisible by 6 but not 5. I can see in that file you have posted that there is 6 everywhere except one value. Does that mean that it only does 5 min dmg in a particular location?
Also, I've noticed some strange results. Tac-45 has dealt 30 dmg for its 4 shot kill range...but it has also dealt 29. I am hella confused right now :/
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Post by Marvel4 on Nov 25, 2012 6:28:35 GMT -5
Does that mean that it only does 5 min dmg in a particular location? No. As you can see, two pellets hit the lower torso. The semi-automatic pistols go from 55 to 45 damage. It drops off linearly after that.
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Post by corpsecreate on Nov 25, 2012 6:50:24 GMT -5
Interesting...So only the Five-seven and Tac-45 have a linear drop off?
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Post by Marvel4 on Nov 25, 2012 6:59:02 GMT -5
The MK48 and most of the shotguns too.
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Evan950
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Post by Evan950 on Nov 25, 2012 9:25:08 GMT -5
im confused by what you mean by linear dropoff do you mean like the damage slowly drops the further it is travelling?
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Post by Marvel4 on Nov 25, 2012 9:31:14 GMT -5
Yes. Like in previous games.
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Post by I Am Hollywood5 on Nov 25, 2012 10:01:22 GMT -5
whoa... surprised to see about the B23R's RoF. So it really does fire faster than the KAP-40. 1030rpm (or whatever it actually is between 900 and 1200) isn't one of those magical fire rates allowed by 60fps so I'm sure there has to be an altering number of frames between each shot.
I was wondering if there was any redeeming advantage the B23R had over the KAP40, because it was looking like the KAP40 purely outclassed the B23R. Now that I know the B23R can actually kill faster than the KAP40 i might switch back to it.
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arcanine2009
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Post by arcanine2009 on Nov 25, 2012 13:02:19 GMT -5
B23R stil has that delay between bursts. It's arguably more accurate than the B23R, but I think KAP40 is better, because you can fire more bullets. You also can't spray with burst weapons(unless you're using chicom). Enemies have to be more or less in your line of sight. Cant' strafe and spray leffectively ike you can with autos..
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PassiveVengance
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Post by PassiveVengance on Dec 7, 2012 11:59:53 GMT -5
Are we going to get the edits for the newest patch on this chart??
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Post by iw5000 on Dec 8, 2012 8:02:26 GMT -5
I said to multiply the feet by 12 to approximate inches, as corpse mentioned. Because the Ballistic CPU only shows feet, there is some rounding error. Until this can be fine tuned with greater resolution, the sheet should say feet as it lacks the resolution to show the same data in units. How does this charts units of measurement relate to MW3, which used 'meters'...going by the XM25 marking device (in meters)
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Post by corpsecreate on Dec 8, 2012 9:47:40 GMT -5
These numbers are gonna be way off after the new patch ;/
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Evan950
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Post by Evan950 on Dec 10, 2012 8:02:24 GMT -5
i'm guessing your in the works of testing and acquiring the new stats?
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Post by corpsecreate on Dec 10, 2012 9:49:11 GMT -5
I'm actually not, I figure Marvel is better suited at gathering info from the PC files. If he posts updates after the new patch, I can add them to the table and re-upload an updated one.
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Post by zerodoc on Dec 13, 2012 23:23:56 GMT -5
I would really like to see the TTK in parentheses next to the range. For example the 3 shot kill range of the MTAR would read 44 (0.1835).
And then I could see what the TTK is for the middle range, not just the min & max.
Thank you for creating this. Millions play, but scarcely a handful are out there providing the valuable stats for average players like me.
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Post by generalawesomo on Dec 14, 2012 2:12:59 GMT -5
How do you calculate TTK? Something seems a little off to me.
Isn't the formula (shots to kill minus 1 shot)(60/firetime)?
Taking the MSMC up close for example (3 shots minus 1)(60/720) Then that becomes (2)(0.0833333333333) That comes out to 0.1667 rounded up to the nearest ten thousandths like the chart guys like. Your charts displays it as 0.1835. How? What?
It's entirely possible that I got the formula wrong, I don't know. It was surprisingly a little tough to find the formula. We have the BO2 deadzone issue as a sticky, but something as universal as TTK and the formula to it isn't a sticky.
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jaykay
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Post by jaykay on Dec 14, 2012 19:47:01 GMT -5
guys, anyone know about values of the new pc patch? according to patch notes ARs have been strenghtened over SMGs
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Post by corpsecreate on Dec 15, 2012 21:41:26 GMT -5
How do you calculate TTK? Something seems a little off to me. Isn't the formula (shots to kill minus 1 shot)(60/firetime)? Taking the MSMC up close for example (3 shots minus 1)(60/720) Then that becomes (2)(0.0833333333333) That comes out to 0.1667 rounded up to the nearest ten thousandths like the chart guys like. Your charts displays it as 0.1835. How? What? It's entirely possible that I got the formula wrong, I don't know. It was surprisingly a little tough to find the formula. We have the BO2 deadzone issue as a sticky, but something as universal as TTK and the formula to it isn't a sticky. The formula used to calculate the TTK was mentioned on my original post: TTK = 1001*(GAP*(BULLETS-1)+BULLETS)/60000 GAP is the number of frames between shots, bullets are the number of bullets it takes to kill. So MSMC gives: TTK = 1001*(4*(3-1)+3)/60000 TTK = 1001*11/60000 TTK = 0.1835 seconds.
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Post by Rothilial on Dec 15, 2012 23:17:26 GMT -5
This formula shows understanding beyond most of this forum's posters.
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Post by generalawesomo on Dec 16, 2012 0:15:18 GMT -5
How do you calculate TTK? Something seems a little off to me. Isn't the formula (shots to kill minus 1 shot)(60/firetime)? Taking the MSMC up close for example (3 shots minus 1)(60/720) Then that becomes (2)(0.0833333333333) That comes out to 0.1667 rounded up to the nearest ten thousandths like the chart guys like. Your charts displays it as 0.1835. How? What? It's entirely possible that I got the formula wrong, I don't know. It was surprisingly a little tough to find the formula. We have the BO2 deadzone issue as a sticky, but something as universal as TTK and the formula to it isn't a sticky. The formula used to calculate the TTK was mentioned on my original post: TTK = 1001*(GAP*(BULLETS-1)+BULLETS)/60000 GAP is the number of frames between shots, bullets are the number of bullets it takes to kill. So MSMC gives: TTK = 1001*(4*(3-1)+3)/60000 TTK = 1001*11/60000 TTK = 0.1835 seconds. When I apply my formula to Ishbane's BO1 chart... denkirson.proboards.com/index.cgi?board=general&action=display&thread=2097...I get the same exact TTK results. Is there something new about BO2 that requires a change in the formula? Where do the numbers 1001 and 60000 come from? I mean 100 and 60 make sense because 100 is the player health and there's 60 frames per second, but this...?
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Post by RageHulkSmash on Dec 16, 2012 3:06:55 GMT -5
The formula used to calculate the TTK was mentioned on my original post: TTK = 1001*(GAP*(BULLETS-1)+BULLETS)/60000 GAP is the number of frames between shots, bullets are the number of bullets it takes to kill. So MSMC gives: TTK = 1001*(4*(3-1)+3)/60000 TTK = 1001*11/60000 TTK = 0.1835 seconds. When I apply my formula to Ishbane's BO1 chart... denkirson.proboards.com/index.cgi?board=general&action=display&thread=2097...I get the same exact TTK results. Is there something new about BO2 that requires a change in the formula? Where do the numbers 1001 and 60000 come from? I mean 100 and 60 make sense because 100 is the player health and there's 60 frames per second, but this...? The first shot isn't instant. It still takes 1 frame, which is about 0.01667 seconds at 60 fps. That's where the difference comes from, I think. That's why the snipers and shotguns don't have a 0 ttk.
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Post by corpsecreate on Dec 16, 2012 3:51:16 GMT -5
When I apply my formula to Ishbane's BO1 chart... denkirson.proboards.com/index.cgi?board=general&action=display&thread=2097...I get the same exact TTK results. Is there something new about BO2 that requires a change in the formula? Where do the numbers 1001 and 60000 come from? I mean 100 and 60 make sense because 100 is the player health and there's 60 frames per second, but this...? The first shot isn't instant. It still takes 1 frame, which is about 0.01667 seconds at 60 fps. That's where the difference comes from, I think. That's why the snipers and shotguns don't have a 0 ttk. This is correct. The first bullet still takes 1 frame and is included in the TTK. The 1001 and 60000 come from the framerate of the game which is 59.94 fps (60000/1001). The game does not run at 60, it runs at 60000/1001 fps.
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tiesieman
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Post by tiesieman on Dec 16, 2012 5:40:50 GMT -5
How tall is a guy then?
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Robospy
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Post by Robospy on Dec 16, 2012 5:48:42 GMT -5
I believe you can find the answer to that in Den's COD4 and/or MW2 Guide
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