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Post by generalawesomo on Dec 18, 2012 13:48:25 GMT -5
Can the 1001 and 60000 in the formula be replaced with the much simpler 59.94? Once again taking the MSMC at close range as an example:
TTK = 1001*(4*(3-1)+3)/60000 TTK = 1001*11/60000 TTK = 0.183516666667
OR
TTK = (4*(3-1)+3)/59.94 TTK = 11/59.94 TTK = 0.183516850184
Sure, rounding will give you the same result, but I just want to be sure and careful.
I only need to know one last thing and I think I'll be fully able to calculate TTK on my own. How do you calculate for the GAP?
*Edit: Nevermind, I figured out you probably take the firetime (calculated using 59.94 fps, not 60 fps) and divide that by 0.01667, 1 frame.
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Post by saddanhussain on Dec 20, 2012 11:35:54 GMT -5
Can someone who knows please answer this...I know that in 'core' mode a player can take 100 damage points. How much is that reduced to for hard core game modes. Thanks
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Post by generalawesomo on Dec 22, 2012 7:39:41 GMT -5
What is the burst speed (rate of fire inside the burst) and burst delay (time between bursts) of the SWAT-556, M8A1, Chicom CQB and B23R? Just having the overall rpm doesn't really cut it for calculating their TTK.
*Edit: Nevermind again, I found my answer on the previous page. Wow, I'm on a roll. Answering my own question again!
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