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Post by Disgruntled Jigglypuff on Nov 27, 2012 20:27:53 GMT -5
Disgruntled Jigglypuff: Holy doo-doo. I thought 30% was the "cap" for console because of the lag and stick aiming. Don't you think you lose some gun fights because you ads first then shoot? I used to be an aim first then shoot guy but I lost so many gun fights because of that delay. I've been trying to shoot first then ads for close to mid range fights. That's nothing, wait until you see I flaunt my BO 1 combat record. Anyways, your concern ever only really matter with SMGs, because hipfiring with anything besides an SMG rarely gets shit done.
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Post by TheHawkNY on Nov 28, 2012 11:39:24 GMT -5
I have absolutely horrible accuracy. I realized while using the KSG today one thing that I need to do to improve this - focus more on having my aim be centered on where enemies will appear as I move around the map. Particularly as I move around corners, I need to be anticipating where enemies will be, rather than moving and then turning. Part of that comes with map knowledge, but it's also definitely something I need to be more aware of.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Nov 28, 2012 14:24:46 GMT -5
Accuracy has been my focus for the past 2 days, and here are some more realizations:
1) For players like me who have poor accuracy and lose gun fight as a result, using high damage weapon will likely help.
On SMG front: my best performing gun ((out of the 4 lower unlock ones) is MSMC. This weapon is 3HK at close range (and its 3HK range > PDW), and its recoil is pretty easy to manage.
On AR front: SCAR-H and FAL feel great. SCAR has high recoil (until you unlock foregrip) so burst fire is necessary for longer range.
2) Toughness helps greatly when using AR. Due to our poorer accuracy, it takes us more bullets to kill. This means we will suffer flinch more often. Toughness makes a world of difference when that happens.
3) High damage + Toughness = more flinch on your opponent (damage - more flinch per hit, toughness - more hits). This will even out the potential disadvantage we have on the accuracy aspect.
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Evan950
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Post by Evan950 on Nov 29, 2012 6:38:03 GMT -5
you shouldn't really focus accuracy. it all depends on how many times you don't hit an enemy. if your accuracy is 10% that means for every 10 bullets, 1 of them hits. now if that is happening to you, then you need one clip for 1 kill. accuracy is largely displaced by firing random bullets, hipfiring and shooting before being on the enemy, the RPM of a gun and the damage of the gun. it doesn't really tell you if you can aim well to hit most of your shots That is not how statistics work. im being thoeretical
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bravo2zero
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I'm super excited guys
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Post by bravo2zero on Nov 29, 2012 9:01:53 GMT -5
I have absolutely horrible accuracy. I realized while using the KSG today one thing that I need to do to improve this - focus more on having my aim be centered on where enemies will appear as I move around the map. Particularly as I move around corners, I need to be anticipating where enemies will be, rather than moving and then turning. Part of that comes with map knowledge, but it's also definitely something I need to be more aware of. I'm the same as you and need to focus on my cross hairs. I had to watch the replay of one match yesterday were I did particually badly. Most of my deaths were avoidable and were because of the following:- 1) Sprinting too much! (Rushing to the next HP) 2) Cross hairs not pointing to where an enemy might appear!
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GoHarvard
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It's not that serious.
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Post by GoHarvard on Nov 29, 2012 13:41:27 GMT -5
Shouldn't people mention platform? From what I understand, only us console players have aim assist right? I'm on 360. Note: I played combat training for a while at the start so gun KDR's are lower than my overall KDR because I was learning the game. The LMGs I only used in combat training so they have no accuracy stat. I use inverted aim and sensitivity 7. I rarely hip fire, I always ADS even in CQ. IMO this game, minus the wacky latency, is way more friendly to new players than previous COD's. The 'sticky aim' seems to be a lot stronger on here. I notice higher accuracy stats for people on my friends list compared to MW3 and BO1 and higher KDR's only from those who were always far south of 1.0 before. TDM KDR's and SPM's BO1: 2.07 (SPM 244) 72% win MW3: 2.15 (SPM 263) 72% win BO2: 2.21 (SPM 270) 68% win Even though my TDM KDR is higher on this game, I get frustrated more often because of the inconsistent latency throughout matches.
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asasa
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fuck
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Post by asasa on Nov 29, 2012 13:54:09 GMT -5
And host disadvantage is still here. I wonder though, if the host disadvantage is because of artificial lag, or because the lack of lag makes it very weird to play as host.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Nov 29, 2012 14:01:04 GMT -5
I have heard multiple bros mentioned that BO2 has stronger "auto aim" for consoles. What's the best way to take advantage of this? Maybe having higher sensitivity actually helps? (since the aim is moving faster at higher sensitivity, the "sticky" sensation generated by the auto aim would feel stronger by the player, and therefore help him track aim better subconsciously?)
The reason why I ask is because:
In MW3 my sensitivity is 3. In BO2 I started with 4 but changed to 3 due to even poorer accuracy (14% in MW3 -> 12% in BO2). However, reducing sensitivity did not help, and I did not feel the significance of the supposedly stronger auto aim.
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GoHarvard
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It's not that serious.
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Post by GoHarvard on Nov 29, 2012 14:35:28 GMT -5
Edited my post. Thought my sensitivity was on 10, but it's on 7. I use to use a setting lower than the default, but over the years have been increasing it gradually to this point.
I have no idea if sensitivity setting affects aim assist.
On this game I get this greater sense of magnetic snapping to either an enemy player model or away from his model when aiming. This works for and against me. Against me in situations where I am trying to aim at someone but that magnetic snap is forcing me a few notches away from him forcing me to miss. I wonder if this is done intentionally to help struggling players.
This is how scrubs pull off miracle shots where they appear to twitch/turn + aim + kill!
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GoHarvard
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It's not that serious.
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Post by GoHarvard on Nov 29, 2012 14:43:17 GMT -5
And host disadvantage is still here. I wonder though, if the host disadvantage is because of artificial lag, or because the lack of lag makes it very weird to play as host. On BO1 or MW3 if I was host I'd usually go on a rampage. Rarely would I be at a significant disadvantage, especially against 3 bar players. Every now and then it would happen, but never as bad as a typical 3 bar game against East Coast players. On here it's more of a crap shoot and way too hard to predict. I've seen 3 bar players go 20-5 with shotguns one round, the next round with the same group of players (and same host) they will start off 1-8 and then rage quit. Seen the same scenario from 4 bar players. We'll never really know what's going on until they show peoples original pings along with lag compensation values.
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Post by LeGitBeeSting on Nov 29, 2012 15:00:02 GMT -5
dat r870 K/D.
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Post by TheHawkNY on Nov 29, 2012 15:11:15 GMT -5
Even more interesting is the R870 MCS accuracy. He's landed 5/7 shots with only 2 kills.
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GoHarvard
True Bro
It's not that serious.
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Post by GoHarvard on Nov 29, 2012 16:16:25 GMT -5
Picked it up off the ground a few times and didn't have much luck apparently.
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Deleted
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Post by Deleted on Nov 29, 2012 23:02:59 GMT -5
Question for you guys:
Did they really neuter drop shotting? Is it really hip spread accurate? Cause I still find a lot of people do it, and effectively at that.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Nov 30, 2012 4:16:35 GMT -5
I have heard multiple bros mentioned that BO2 has stronger "auto aim" for consoles. What's the best way to take advantage of this? Maybe having higher sensitivity actually helps? (since the aim is moving faster at higher sensitivity, the "sticky" sensation generated by the auto aim would feel stronger by the player, and therefore help him track aim better subconsciously?) The reason why I ask is because: In MW3 my sensitivity is 3. In BO2 I started with 4 but changed to 3 due to even poorer accuracy (14% in MW3 -> 12% in BO2). However, reducing sensitivity did not help, and I did not feel the significance of the supposedly stronger auto aim. Bumped my sensitivity from 3 all the way to 7. Did feel significant improvement in gun fight performance but whether that's due to sensitivity change is inconclusive because it could be also due to weaker enemies. Accuracy does seem to improve slightly too. So I'll stay at this higher sensitivity setting as there is no downside.
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Evan950
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Post by Evan950 on Nov 30, 2012 7:46:49 GMT -5
It seriously doesn't t even work that way I theory. Most bullet loss comes fro. Complete misses and overshooting, not "one bullet every ten" ofc it doesnt work like that. what i was meaning to say is. we we all went off accuracy values, and we had 10%, then that would be similar to what it would be like. you would still get the same accuracy firing 3 bullets in a row into a guy, and then shooting the rest into a wall for no reason
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GoHarvard
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It's not that serious.
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Post by GoHarvard on Nov 30, 2012 13:13:11 GMT -5
Question for you guys: Did they really neuter drop shotting? Is it really hip spread accurate? Cause I still find a lot of people do it, and effectively at that. On here it isn't as common as previous COD's. Personally I've always felt if anyone had enough time to drop to the ground to avoid getting shot in CQ, they didn't need to drop to begin with because they clearly have a latency advantage over the other player.
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wittyscorpion
True Brorange
All warfare is based on deception.
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Post by wittyscorpion on Nov 30, 2012 14:00:50 GMT -5
I have heard multiple bros mentioned that BO2 has stronger "auto aim" for consoles. What's the best way to take advantage of this? Maybe having higher sensitivity actually helps? (since the aim is moving faster at higher sensitivity, the "sticky" sensation generated by the auto aim would feel stronger by the player, and therefore help him track aim better subconsciously?) The reason why I ask is because: In MW3 my sensitivity is 3. In BO2 I started with 4 but changed to 3 due to even poorer accuracy (14% in MW3 -> 12% in BO2). However, reducing sensitivity did not help, and I did not feel the significance of the supposedly stronger auto aim. Bumped my sensitivity from 3 all the way to 7. Did feel significant improvement in gun fight performance but whether that's due to sensitivity change is inconclusive because it could be also due to weaker enemies. Accuracy does seem to improve slightly too. So I'll stay at this higher sensitivity setting as there is no downside. Speak too soon. Had a few games this morning with sens=7 and lost too many gunfights that I should have won. So I am going to drop it down to 5 and change my weapon attachments to be accuracy focused again (QD to encourage me ADS, Reflex for better aim tracking, Foregrip on non-CQC weapons that I have poor accuracy, and probably Long Barrel to make QD investment more worthwhile)
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adw1983
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Red Frostraven
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Post by adw1983 on Nov 30, 2012 16:32:02 GMT -5
1: Use bolt action sniper rifles with iron sight versus bots on Veteran -Ballista
2: Use semi-automatic weapons with high recoil versus bots on Veteran -XPR50 ACOG -SVU ACOG -SMR
3: Use burst-fire weapons with long burst-delays versus bots on Veteran (SWAT556)
The idea is this: When your hits matter and you have to pull the trigger ON TARGET to get a kill, you adapt to first fire when you are on target. It is WISE to fire fully automatic weapons before you are on target, because you can easily randomly hit targets before you are aimed down the sights. This applies to semi-automatic rifles in close quarter battles too. But on medium range and versus floating heads, you have to ADS before shooting.
The bolt action will be a brutal affair, so will the SVU and XPR50. But I recommend using them for hours just to learn the importance of hitting with your shots when you don't have the luxury of a fast rate of fire nor the luxury of quickdraw. After using the snipers, the SMR will feel like a blessing.
The SMR handles pretty smooth compared to the Ballista and XPR50.
The SWAT556 is mostly for maintaining aiming skills: ALWAYS get that one burst kill, and LIVE for that one burst kill.
Using the FAL is likely counter-productive, because it can be spammed with impunity.
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adw1983
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Post by adw1983 on Nov 30, 2012 16:46:28 GMT -5
And host disadvantage is still here. I wonder though, if the host disadvantage is because of artificial lag, or because the lack of lag makes it very weird to play as host. It has to be artificial lag. Enemies you kill disappear and appear where they actually were on the "server". This suggests, heavily, that your console knows where the enemy was -- but won't let you see them there. Which again suggests that the "server" process is completely separate from the "client" process. I honestly believe Treyarch have an extra or missing 0 somewhere in that code. That is the only way to explain how people with good connections suffer 0.2 second delays: Die to one bullet from the Vector.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Nov 30, 2012 16:47:43 GMT -5
1: Use bolt action sniper rifles with iron sight versus bots on Veteran -Ballista 2: Use semi-automatic weapons with high recoil versus bots on Veteran -XPR50 ACOG -SVU ACOG -SMR 3: Use burst-fire weapons with long burst-delays versus bots on Veteran (SWAT556) The idea is this: When your hits matter and you have to pull the trigger ON TARGET to get a kill, you adapt to first fire when you are on target. It is WISE to fire fully automatic weapons before you are on target, because you can easily randomly hit targets before you are aimed down the sights. This applies to semi-automatic rifles in close quarter battles too. But on medium range and versus floating heads, you have to ADS before shooting. The bolt action will be a brutal affair, so will the SVU and XPR50. But I recommend using them for hours just to learn the importance of hitting with your shots when you don't have the luxury of a fast rate of fire nor the luxury of quickdraw. After using the snipers, the SMR will feel like a blessing. The SMR handles pretty smooth compared to the Ballista and XPR50. The SWAT556 is mostly for maintaining aiming skills: ALWAYS get that one burst kill, and LIVE for that one burst kill. Using the FAL is likely counter-productive, because it can be spammed with impunity. Great advice! I'll definitely try it out. This is also a great way to practice harder-to-use weapons before going into MP. In the same spirit: probably play with Shotty against bots without Laser to improve hip fire accuracy.
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adw1983
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Post by adw1983 on Nov 30, 2012 16:57:45 GMT -5
In perfect dark for the Nintendo 64 -- there were bots with the Perfect difficulty. Apart from Perfect being a theme in the game, they were close to perfect: Only their movement was flawed.
I loved to play against Perfect bots because playing against cheating bots (they don't miss) sharpens your aim and reflexes.
My accuracy suffers heavily from the fact that I LOVE to shoot people through walls. When I see people behind a wall on my radar, I test the bullet penetration. Every single time. Often, I'm delighted.
On Hijacked, I ALWAYS empty a magazine through that small house on one side, because if there's someone in there, you WILL hit them, and if you hit them once -- you can spray for the kill. Every single time I pass by.
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richardj
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For the love of gawd, stop whining!
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Post by richardj on Nov 30, 2012 18:36:20 GMT -5
Yes, use the combat training and basically pratice quickscoping. It will help with getting that first bullet. It is also a good way to get use to the higher sensitivities which are necessary at shotgun range, especially with all the lightweight people around. It doesn't have to be at max but should be higher than what most people use to get that advantage. RDS does help accuracy but there are too many good attachment options to stick with it. Full-auto at distance, I only let off the trigger and recenter when the recoil takes me off target. I don't "burst fire" unless the gun makes me. At really short ranges, I hip fire the vast majority of the time especially if they are strafing quickly. This is something everyone needs to learn--get that feel for going in and out of ADS. Ever since BO1, my accuracy has been ~19% full auto, ~30% burst/semi-autos as a reference. My sensitivity is at 10, 7 in previous games.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Nov 30, 2012 19:08:59 GMT -5
Yes, use the combat training and basically pratice quickscoping. It will help with getting that first bullet. It is also a good way to get use to the higher sensitivities which are necessary at shotgun range, especially with all the lightweight people around. It doesn't have to be at max but should be higher than what most people use to get that advantage. RDS does help accuracy but there are too many good attachment options to stick with it. Full-auto at distance, I only let off the trigger and recenter when the recoil takes me off target. I don't "burst fire" unless the gun makes me. At really short ranges, I hip fire the vast majority of the time especially if they are strafing quickly. This is something everyone needs to learn--get that feel for going in and out of ADS. Ever since BO1, my accuracy has been ~19% full auto, ~30% burst/semi-autos as a reference. My sensitivity is at 10, 7 in previous games. Very useful. This gets me to see your state of mind during gun fight. I realized that one big mistake I tend to make is hasty first shot. This is probably the cause for all the lost gun fights that I could have won. Regarding RDS: I am using it as a training wheel until I have significant improvement on accuracy, and more importantly gun fight winning percentage.
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richardj
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For the love of gawd, stop whining!
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Post by richardj on Nov 30, 2012 19:31:47 GMT -5
Glad if it helps--this is an awesome topic for a thread.
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wittyscorpion
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Post by wittyscorpion on Nov 30, 2012 23:44:46 GMT -5
An OMG moment:
As I mentioned above: last night I changed to sensitivity 7 and did pretty well. But this morning I suddenly can't hit anything so I dropped it to 5. Things are still very bad this evening even after I dropped it all the way down to 3. I went to Combat Training and even there things are pretty rough. WTF?
I took another look at my option: to my astonishment my aim assist was somehow turned off?! I must have done that accidentally when I was messing with sensitivity...
Anyway, I turned it back on and it made a world of difference. This does give me an idea of practicing accuracy: turn off aim assist in Combat Training and really work your ass off :-)
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Dec 3, 2012 18:32:46 GMT -5
Full-auto at distance, I only let off the trigger and recenter when the recoil takes me off target. I don't "burst fire" unless the gun makes me. richardj: I was experimenting with full-auto vs. burst firing (not using Select Fire, but rely on my own trigger finger motion change) the past weekend. With some practice and mental discipline I started using burst firing consciously more often, and sometimes get really good results (e.g.: when making long range shot I was able to turn SCAR-H into single shot and obtained great accuracy without having to put Foregrip and Select Fire attachment on). However, I had to rely on preset rhythm of trigger pulling when burst firing. In other words, I let off the trigger after a fixed amount of time, regardless whether I am still on the target or not. As a result, it helps when my aim is off the target, but was counter productive when my aim is still on the target. I am wondering whether you have some insight to share on how to "only let off the trigger when off target". I imagine that you greatly rely on the hitmarker effect (both the "X" indicator and sound feedback) to gauge that? When I was trying to do that it often feels too late (as my aim is already off the target for too long when I realized that I no longer have positive feedback)
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Dec 4, 2012 11:32:20 GMT -5
Last night I suddenly had a significant boost of performance (incremental KDR = 2.05, kills = 299, deaths = 146). In the aspect of burst vs. auto, one effective strategy I found working for myself is "probe burst": start with a shot of short controlled burst, if it's a hit follow up with longer burst or full auto. If its a miss, the weapon will recenter quickly for aim adjustment. I'll again fire a short controlled first and keep doing so until I have a a good hit, which I will then be able to follow up with longer burst or full auto.
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