|
D&D
Feb 3, 2016 13:17:33 GMT -5
Post by jaedrik on Feb 3, 2016 13:17:33 GMT -5
|
|
Deleted
Deleted Member
Posts: 0
|
D&D
Jul 17, 2016 21:51:31 GMT -5
Post by Deleted on Jul 17, 2016 21:51:31 GMT -5
|
|
Deleted
Deleted Member
Posts: 0
|
D&D
Apr 4, 2017 5:03:38 GMT -5
Post by Deleted on Apr 4, 2017 5:03:38 GMT -5
Tieflings are essentially human/demon hybrids... don't ask how that happened. Sometimes they're just humans with horns and red eyes, other times they're barely humanoid to begin with. But ALL tieflings are immune to fire... which leads to cases like this.
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
D&D
Apr 4, 2017 11:03:03 GMT -5
Post by Den on Apr 4, 2017 11:03:03 GMT -5
Had a short lived campaign, got through several sessions of The Lost Mine of Phandelver before the rest of the party either died or quit. Paladin died in the first session after an absurd amount of consecutive bad dice rolls. Fighter/Cleric, Bard and Warlock all ended up at death's door several times. The Fighter played an overambitious, boisterous "hero" and the Bard was a scaredy cat prone to embarrassing situations. Nearly every sidequest was botched in some form, either by the antics of our party pissing off everyone we interacted with, and/or unbelievably awful dice rolls (on several occasions the DM clearly gave us a pass because the dice kept screwing us over). Meanwhile, my kindly old Gnome Wizard, Fizzeldi Bizzeldi Iredin Ledera Losera Nyxadin Yitedin Erkanor, was the Abbott and the other three (RIP Paladin, we hardly knew ye) were a collective Costello. One accolade of the campaign: while everyone else took excessive damage, died or were brought to zero health once or twice, Fizzeldi went completely unscathed. Not one point of damage suffered. After taking notice of it, the DM even tried to deliberately gun for me for a session to no avail. Fizz may likely never see action again, forever at Level 3.
|
|
Deleted
Deleted Member
Posts: 0
|
D&D
Apr 8, 2017 4:37:37 GMT -5
Post by Deleted on Apr 8, 2017 4:37:37 GMT -5
I feel that's less about RNGesus being a butt, but more of gnome shenaniganry breaking the fourth wall. I never met a gnome that wasn't a little cheeky bastard.
|
|
mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
|
D&D
Apr 13, 2017 9:19:17 GMT -5
Post by mannon on Apr 13, 2017 9:19:17 GMT -5
"gnome shenaniganry" ;3 I once created an RP gnome character on Everquest. He was a crazy little wizard named "Paff" like the sound of a whiffed spell. In D&D terms he could have gone chaotic neutral, but I prolly wouldn't have played him completely morally neutral so prolly chaotic-good... except I'd prolly write it out more like CHAOTIC-good, because he was really just a little pyromaniac with no real control. He literally wanted to watch the world burn and loved chaos in general, but otherwise he didn't really want to hurt people and could be fairly nice if he wasn't bouncing off the walls or setting himself on fire... which was basically his signature move... Maybe not the best party member for dungeoneering. ;p
|
|
Deleted
Deleted Member
Posts: 0
|
D&D
Apr 13, 2017 17:01:40 GMT -5
Post by Deleted on Apr 13, 2017 17:01:40 GMT -5
"gnome shenaniganry" ;3 I once created an RP gnome character on Everquest. He was a crazy little wizard named "Paff" like the sound of a whiffed spell. In D&D terms he could have gone chaotic neutral, but I prolly wouldn't have played him completely morally neutral so prolly chaotic-good... except I'd prolly write it out more like CHAOTIC-good, because he was really just a little pyromaniac with no real control. He literally wanted to watch the world burn and loved chaos in general, but otherwise he didn't really want to hurt people and could be fairly nice if he wasn't bouncing off the walls or setting himself on fire... which was basically his signature move... Maybe not the best party member for dungeoneering. ;p Yeahhh but a group without a wildcard is pretty dull.
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
D&D
Apr 13, 2017 18:56:04 GMT -5
Post by Den on Apr 13, 2017 18:56:04 GMT -5
But what about a group where EVERYONE is a wildcard?
|
|
|
D&D
Apr 14, 2017 21:24:49 GMT -5
Post by LeGitBeeSting on Apr 14, 2017 21:24:49 GMT -5
Those usually result in everyone trying to one up each other. At least from what I've seen.
|
|
Deleted
Deleted Member
Posts: 0
|
D&D
Apr 18, 2017 5:53:43 GMT -5
Post by Deleted on Apr 18, 2017 5:53:43 GMT -5
|
|
|
D&D
Apr 28, 2017 9:17:51 GMT -5
Post by LeGitBeeSting on Apr 28, 2017 9:17:51 GMT -5
I didn't know they based a card off of roDENt.
|
|
Deleted
Deleted Member
Posts: 0
|
D&D
Apr 28, 2017 14:18:22 GMT -5
Post by Deleted on Apr 28, 2017 14:18:22 GMT -5
Nah you're thinking of this one. This card broke limited since you could draft one copy and run away with the game.
|
|
|
D&D
Jun 22, 2019 2:17:22 GMT -5
Post by Kiro on Jun 22, 2019 2:17:22 GMT -5
I've been playing a lot more 5e lately the past few months than I usually would, so it's given me experience I need to actually be somewhat good at it. The only problem I have with the game is getting a genuinely good group together to play with. It usually ends up with me playing with murder hobos and DMs who really don't care about story, as well as everyone screaming over everyone. With that though, I've been able to make pretty nice characters, like a half-elf rogue who's rarely in battle for long because of how fast he is. He's also just in a constant state of sleepy.
|
|