wittyscorpion
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Jan 17, 2013 20:32:20 GMT -5
Post by wittyscorpion on Jan 17, 2013 20:32:20 GMT -5
Ok, since I dragged the topic off track, I'll share mine just for getting it back on track.
First of all, I have two major categories of classes: combat classes and role classes. The concept of "role" classes is borrowed from NBA's "role player". They are meant to be pulled out to achieve a particular objective. Once the objective is completed, I'll switch back to combat classes.
Also, keep in mind that most of these classes are not finalized. Tweaks are happening on a regular basis.
Role classes:
1) Dom capper. This one is supposed to throw himself onto flags and cap.
a) 5 perk setup: smoke, LW+FJ / CB / TM + EC, PDW w/MMS
b) 4 perk setup: smoke + TI, LW+FJ / CB / EC, PDW w/MMS
c) Trophy setup: Smoke + Trophy, LW / CB / EC, PDW w/MMS+Stock, Pistol (or another Trophy)
Thinking about a version of Assault Shield + Combat Knife into this role. The idea is to pick up a weapon from the ground to replace knife.
2) Anti-air:
Components decided (rest are in flux): perks of BE + CB equipment of Blackhat x 2 secondary of SMAW or FHJ.
This one will be used to take out scorestreaks of SC, Escort Drone, Lodestar. Also a survival class when enemy has swarm.
Combat classes:
3) Rusher
Components decided (rest are in flux): SMG w/QD+LS Perks: Ghost, Toughness, Dexterity TI
4) Attacker
Components decided (rest are in flux): SMG C4 x 2 Stun x 2 Perks: Fast Hands
An improved version will have Scavenger and less points on number of exclusives.
5) Flanker
Components decided (rest are in flux): SMG w/suppressor Perks: Ghost, Engineer TI
6) Aggressor
AR w/Stock+Suppressor Pistol Perks: Ghost, Toughness, Awareness, DS TI
7) Overwatcher
Components decided (rest are in flux): LMG or AR w/sight (TF, ACOG, Dual Band, Hybrid Sight) Pistol Perks: Toughness, Awareness Shock x 2 Betty / Claymore
8) Fighter (try-hard class #1)
PDW w/Stock+QD+MMS Ghost + LW / Toughness / Dexterity or Tac Mask
Hybrid of combat and role class:
9) Cleaner
The role part of this class is to take out Guardian / Sentry / AGR. Also a survivor class when enemy has VSAT.
Components decided (rest are in flux): SMG EMP x 2 Flak Jacket, Scavenger, Engineer
Once I reach prestige 5 and unlock the final slot, I'll use it for either another try-hard class, or a challenge completion class (e.g.: no perks for the no perk weapon camo challenge)
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Dumien
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Jan 17, 2013 22:46:51 GMT -5
Post by Dumien on Jan 17, 2013 22:46:51 GMT -5
That is a very good way of looking at things. Role vs Combat.
I noticed that I needed some high mobility flak jacket for objective capping so I switched my second class to include Flak Jacket. I also switched Extended Mags for Laser Sight. That Laser Sight helps when using the Shield Head-glitch in cqc situations.
Your "Cleaner" is a very important class to have in this game. I ended up taking off Grenade Launcer/Fast Mags on mine. I simply turned it into:
Skorpion Stock SMAW Lightweight Fast Hands Dexterity Tactician EMP EMP Tac Insert
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Tyzerra
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Jan 18, 2013 4:17:39 GMT -5
Post by Tyzerra on Jan 18, 2013 4:17:39 GMT -5
What's your play time Dumien? I'm on my way to 10th prestige for the first time. Currently I'm at Prestige 7, lv 35 with ~5 days, 5 hours game time. I'm interested in how we compare This is pretty cool. Hardline over Lightweight works out for you? Also... 6 Days 18 hours.Prestige 10 level 29. Gosh darn golly gee whiz, you're thrashing my Level:Play Time ratio! I guess that's where it shows which of us plays more aggressively! I feel that my Black Ops II play-style is far more aggressive than in other CODs I've played, but I'm still not incredible at it yet And as far as Lightweight vs. Hardline, I've NEVER considered Lightweight a viable option. Don't get me wrong, it might be awesome - I've just never used it. I wouldn't know if it's good because when I make my classes, faster scorestreaks sounds better than moving faster. I never thought I'd say this, but maybe I need to try Lightweight...
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Jan 18, 2013 9:29:27 GMT -5
Post by iw5000 on Jan 18, 2013 9:29:27 GMT -5
Lightweight can be pretty useful. I have a few classes with it. Unlike some perks where you just sort of hope it works for you (toughness, CB, ghost, etc..)...you can at least feel lightweight working as soon as you start moving. Getting from pt A to pt B faster. I like that. And even if it's only a 10% boost (can't remember the amount), sometimes that's more than enough as CoD is all about position, position and more position. If i can get to my spots before you, ....
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Dumien
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Jan 18, 2013 14:16:53 GMT -5
Post by Dumien on Jan 18, 2013 14:16:53 GMT -5
Lighweight helps you win gunfights on the run and defeat head-glitching campers. Anything to help boost circle strafing and give you that little edge. Plus on SMGs combined with stock it gives you 102% movement speed while strafing, which is ridiculously good.
Positioning is everything in a close CoD game. LW helps you get there faster.
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wittyscorpion
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Jan 18, 2013 15:12:02 GMT -5
Post by wittyscorpion on Jan 18, 2013 15:12:02 GMT -5
Lighweight helps you win gunfights on the run and defeat head-glitching campers. Anything to help boost circle strafing and give you that little edge. Plus on SMGs combined with stock it gives you 102% movement speed while strafing, which is ridiculously good. Positioning is everything in a close CoD game. LW helps you get there faster. Second this. LW+Stock is one of the best combos in BO2. During the gun duels, you are moving significantly faster than your opponent expect, causing him to lose a lot of shots. I would recommend you to have a class of Ghost + LW and Hardline + LW. Use the second one when you are rolling over your opponents (consider a Blackhat for taking out UAVs. I like them better than launchers, much better peripheral vision when taking down UAVs), and switch to first one when enemy team has the ability to keep UAV up.
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wittyscorpion
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Jan 18, 2013 15:22:33 GMT -5
Post by wittyscorpion on Jan 18, 2013 15:22:33 GMT -5
I am zero in on my B capper class to be the following:
PDW w/MMS+Stock (finally got PDW to max prestige) Smoke + Trophy x 2 LW + CB + EC
This class has all the traits I want for such a role:
a) Speed: secondary as combat knife + LW + EC b) Concealment: Smoke, Cold Blooded c) Explosive / Stun / EMP resistant for the entire capping squad: Trophy x 2. One on friendly side of B, one on top of B or enemy side of B (covered by smoke so it won't get shot) d) Strong gun play (was lacking from previous revisions): PDW w/MMS+Stock + LW. Strong weapon, large mag size, see through smoke & cover, strafing speed, the whole package.
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wittyscorpion
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Jan 22, 2013 14:43:46 GMT -5
Post by wittyscorpion on Jan 22, 2013 14:43:46 GMT -5
I am zero in on my B capper class to be the following: PDW w/MMS+Stock (finally got PDW to max prestige) Smoke + Trophy x 2 LW + CB + EC This class has all the traits I want for such a role: a) Speed: secondary as combat knife + LW + EC b) Concealment: Smoke, Cold Blooded c) Explosive / Stun / EMP resistant for the entire capping squad: Trophy x 2. One on friendly side of B, one on top of B or enemy side of B (covered by smoke so it won't get shot) d) Strong gun play (was lacking from previous revisions): PDW w/MMS+Stock + LW. Strong weapon, large mag size, see through smoke & cover, strafing speed, the whole package. Adjustment: CB -> Fast Hands Played with this class through a prestige and it kicks ass. I am able to cap B for the majority of the time, often with cap kills by using MMS to shoot through smoke towards incoming enemies. The key to effectively use this class is to run straight to B at full speed (combat knife + LW + EC). Immediately throw smoke and deploy both Trophies around B, take a good cap position and use MMS to take out enemy rushers. Do NOT be enticed to take home flag, the delay, although seems to be small, can mean the difference between winning and losing the opening move.
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wittyscorpion
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Jan 22, 2013 15:11:44 GMT -5
Post by wittyscorpion on Jan 22, 2013 15:11:44 GMT -5
Here is another TDM/KC class that I had lots of success with recently:
Spider
Skorpion w/LS+FM KAP-40 Ghost Scavenger Awareness Betty + Shock x 2 (Claymore works as well, especially after you become more experienced of how to place them)
(A variation is to replace one shock with EM on KAP-40).
This class is "dirty" because it is designed for the "area patrol" play style (the advanced version of camping). Instead of running into unfamiliar territories, you roam around an area that you want to own, in a fashion as the following:
1) Deploy Betty and Shock at good locations (with 2 shocks, I like to place one and keep the other in reserve and use it like a stun when needed); 2) Patrol the area and rely on Awareness-enhanced hearings for enemy detection; 3) With the equipments & Awareness, plus your understanding of the area, detect enemies before they detect you; 4) Skorpion & KAP are both superb weapons for winning gun fights, especially if you have the advantage on detection; 5) Kill enemy, refill your betty and shock (make sure to deploy any equipments that you currently have before doing so), go to 1;
By repeating the process, you can deploy more and more mines on the map and growing your area of control, as long as you can keep yourself alive. This is where the name "spider" is coming from: you are like a spider, catch preys with your web and build bigger and bigger web.
It is a "dirty" class indeed because when playing this way you can often outplay players who are significantly better than you.
Engineer + DS or FJ/TM + DS counter this class, but very very few players have such classes.
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danoski666
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Jan 22, 2013 15:12:33 GMT -5
Post by danoski666 on Jan 22, 2013 15:12:33 GMT -5
Here is another TDM/KC class that I had lots of success with recently: Spider Skorpion w/LS+FM KAP-40 Ghost Scavenger Awareness Betty + Shock x 2 (A variation is to replace one shock with EM on KAP-40). This class is "dirty" because it is designed for the "area patrol" play style (the advanced version of camp ing). Instead of running into unfamiliar territories, you roam around an area that you want to own, in a fashion as the following: 1) Deploy Betty and Shock at good locations; 2) Patrol the area and rely on Awareness-enhanced hearings for enemy detection; 3) With the equipments & Awareness, plus your understanding of the area, detect enemies before they detect you; 4) Skorpion & KAP are both superb weapons for winning gun fights, especially if you have the advantage on detection; 5) Kill enemy, refill your betty and shock, go to 1; By repeating the process, you are deploying more and more mines on the map and growing your area of control. This is where the name "spider" is coming from: you are like a spider, catch preys with your web and build bigger and bigger web. It is a "dirty" class indeed because when playing this way you can often outplay players who are significantly better than you. Engineer + DS or FJ/TM + DS counter this class, but very very few players have such classes. That has to be the most Tryhard loadout by nature.
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markopolo
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Jan 22, 2013 16:31:12 GMT -5
Post by markopolo on Jan 22, 2013 16:31:12 GMT -5
MarkoPolo's CMPR LMG Class to Do Well at a TDM with
I camp. I like to use LMG's. This class will help you to succeed at both. Although I am not a player who goes 45-2 in a TDM, I have regularly go high teens kills and mid single digits deaths (15-3, 18-6) A better, more skilled camper should be able to do more. This is not a "big game hunting" class set up. Unless you luck out and roll a swarm in a care package, don't expect to get 30/40 kills out of this setup. A few times, I've gotten a 10 kill streak (gun only) but you should expect to earn killstreaks from your gun and not other methods
One the great elements of this class, is that you can still have your individual touches with it. How I have been approaching going to diamond, is essentially using the same LMG until I prestige master it, with 4 different weapons attachments (QD, Grip, FMJ, and Stock) because I feel those benefit the LMG best. However, perma attachments are the target finder and the suppressor. The target finder is, IMHO, the best attachment for the LMG sightwise. Suppressor, IMHO, is the best attachment for any gun, because staying off the minimap is one of the biggest things for a camper to do.
Despite the LMG changing, the lethals, tacticals, and secondary doesn't change.... there aren't any. The biggest reason why I do this... personal preference. My focus on killing the other team is my gun. There have been times when I've wished I had a grenade to flush the person out, but in BO2, there are very very very few places where there is no backdoor to enter or place to climb in where a grenade/c4 is a necessity. Furthermore, one of the greatest assets a camper can develop is to stay in a spot for only a few kills and move to somewhere close by but different. You don't want to waste time picking up your tacticals and then move, when you could just move. I know some people are addicted to their lethals/tacticals, but I think that those same people, once they get their head around the fact that they don't have these... won't miss them.
Perks change depending on the gun you use
Some examples:
LSAT - Target Finder, Suppressor, and QD/Grip/Stock/FMJ Primary gunfighter wildcard Perk 3 greed wildcard Blind Eye Cold Blooded Dexterity and Engineer
Why? You could argue personal preference, but for me, I like Blind eye over another perk like lightweight or flak jacket. My logic is that I just hate dying from bs paper airplanes like Hunter Killer Drones that require no skill to kill you. The computer can't see you and unless a teammate runs by you, you don't have to worry about dying. Another big reason is cold blooded.... Cold blooded pairs very nicely with blind eye.... this is the macaroni and blind eye is the cheese. Cold blooded keeps you off of target finders and user guided killstreak attacks. I won't rehash the TF debate, but if you've read other posts of mine, I deem this to be very very very valuable. Using these two means that the only way you die from a killstreak is because of a teammate or because you did something dumb and it's your own damn fault. If you use an LMG, you have to use dexterity. Trust me... you do. It is night and day difference. Without dexterity, your gun is like concrete and climbing up stuff like you have cement shoes. You can knife people and recover quicker if you miss. Oh, and as you sprint, you can ADS a lot quicker. Engineer is important to avoid all those betty's, shock charges, and you won't have to worry about those random betty's that are placed everywhere and you just run and die... now if you do, it's your own fault.
This above is essentially, what I run with some differences.
If I run a QBB, I find it to chew through ammo like nobody's business. In this situation, I tend to run a perk 2 greed and run coldblooded and scavenger and drop engineer and just run cold blooded. But also, if I find that I keep on dying from betties, I'll have the same class but with a perk 3 greed and engineer and just conserve bullets.
Score streaks. Like I said, this isn't a big game hunter class. Another thing... I hate dying and getting my care packages stolen from me. So I keep things simple... UAV, CUAV, lightning strike.... easily chainable, easily obtainable... get 5 gun kills, call up a UAV, get a few assists, get another gun kill, call in the CUAV, get a few double assists, get another gun kill, find a corner quick, use the lightning strike to get 3/4/5/ kills which sets you up to get 3 gun kills and start all over again... easy peasy lemon squeezie fo'shizzie.
I know it's not the leet class... but it works. The fact that it doesn't run any tacticals or lethals is definitely a WTF for a lot of people. I don't pretend to be an uber player who leads the lobby with 50 kills per TDM. There are very little frills with this class.... it is very spartan.... it focuses on the gun you choose and more perks than the other player.
Anyways... this is what I do.
I invite your flames, hate, and vitrol
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wittyscorpion
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Jan 22, 2013 16:52:04 GMT -5
Post by wittyscorpion on Jan 22, 2013 16:52:04 GMT -5
IMHO running an LMG class means that something has to go, be it secondary, tactical or lethal. To make LMG work it would be really nice to have 3 attachments + 4 perks.
I have not used LMGs much myself, but did get killed by it plenty of times. LMG+TF is definitely very annoying to play against, so is LMG + Dual Band. if I got killed by these a few too many times than I like I'll switch to my Cold Blooded class.
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wittyscorpion
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Jan 24, 2013 13:24:56 GMT -5
Post by wittyscorpion on Jan 24, 2013 13:24:56 GMT -5
Here is another TDM/KC class that I had lots of success with recently: Spider Skorpion w/LS+FM KAP-40 Ghost Scavenger Awareness Betty + Shock x 2 (A variation is to replace one shock with EM on KAP-40). This class is "dirty" because it is designed for the "area patrol" play style (the advanced version of camp ing). Instead of running into unfamiliar territories, you roam around an area that you want to own, in a fashion as the following: 1) Deploy Betty and Shock at good locations; 2) Patrol the area and rely on Awareness-enhanced hearings for enemy detection; 3) With the equipments & Awareness, plus your understanding of the area, detect enemies before they detect you; 4) Skorpion & KAP are both superb weapons for winning gun fights, especially if you have the advantage on detection; 5) Kill enemy, refill your betty and shock, go to 1; By repeating the process, you are deploying more and more mines on the map and growing your area of control. This is where the name "spider" is coming from: you are like a spider, catch preys with your web and build bigger and bigger web. It is a "dirty" class indeed because when playing this way you can often outplay players who are significantly better than you. Engineer + DS or FJ/TM + DS counter this class, but very very few players have such classes. That has to be the most smart player loadout by nature. I started running into other players that do something similar to this, and had to come up with an effective counter myself :-) The key to counter this class is Scavenger + Engineer + EMP x 2. EMP is the best way to kill mines (shock, betty, claymore) without having to reveal your location. Better yet, the announcer will only inform the the mine owner that his equipment is destroyed, so he is likely to run to the location and check things out. What you can do is to counter ambush him from a safe distance. If you can afford to spend 2 more points, you can add 1 Blackhat to your class. The most annoying thing to Spider is to be informed one of his mine is hacked and he has no idea which one :-). You'll still have 4 points for weapons and another perk. With refillable Blackhat, you don't even need Ghost, since you can just take out UAVs with your blackhats all day. A sample class: Cleaner (to clean camp ers) PDW w/Stock+MMS (helps you to see camp ers) Lightweight+Scavenger+Engineer Tactician -> Blackhat + EMP x 2
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battleaxerx
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Jan 24, 2013 15:15:43 GMT -5
Post by battleaxerx on Jan 24, 2013 15:15:43 GMT -5
I don't like primary gun fighter. Making your gun better is like using whitenening strips on a super model. Without the super white teeth... she's still a super model.
We'll see what the future holds though... I don't ever think a 3rd attachment will be worth 2 points. lol.
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wittyscorpion
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Jan 24, 2013 16:56:12 GMT -5
Post by wittyscorpion on Jan 24, 2013 16:56:12 GMT -5
I don't like primary gun fighter. Making your gun better is like using whitenening strips on a super model. Without the super white teeth... she's still a super model. We'll see what the future holds though... I don't ever think a 3rd attachment will be worth 2 points. lol. It's a personal preference. If you can do fine with 2 attachments with the weapon, you don't need that 3rd attachment. I categorize the attachments in the following manner (using SMG as an example): 1) Gunfight enhancement tier 1: QD, LS, Stock 2) Gunfight enhancement tier 2: LB , Grip 3) Sights: Reflex, EOTech, TF, MMS 4) Longevity: Suppressor, FM, EM 5) Situationally useful (or borderline useless): RF, SF, FMJ 2, 3, 5 are second class citizens so let's leave them out for the purpose of this discussion. 1 & 4 however, are strong competitors in the attachment space. If you don't care about going after high scorestreaks (which requires longevity), then picking 2 from category 1 is often good enough. If you do however, then 2 from category 1 and 1 from category 4 can be quite handy.
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Tyzerra
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Jan 24, 2013 17:00:04 GMT -5
Post by Tyzerra on Jan 24, 2013 17:00:04 GMT -5
I categorize the attachments in the following manner (using SMG as an example): 1) Gunfight enhancement tier 1: QD, LS, Stock 2) Gunfight enhancement tier 2: LB , Grip 3) Sights: Reflex, EOTech, TF, MMS 4) Longevity: Suppressor, FM, EM 5) Situationally useful (or borderline useless): RF, SF, FMJ 2, 3, 5 are second class citizens so let's leave hem out for the purpose of this discussion. 1 & 4 however, are strong competitors in the attachment space. If you don't care about going after high scorestreaks (which requires longevity), then picking 2 from category 1 is often good enough. If you do however, then 2 from category 1 and 1 from category 4 can be quite handy. You basically wrote out my thought process whenever I design a new class or revise an existing class. To a lesser extent, I do the same thing for perks too. Instead of thinking "Oh, I love Dexterity; let's put it on everything!" I think "Does this class really suit Dexterity? Am I really going to get my point's worth?". Gotta' think before doing I like your style, Witty
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wittyscorpion
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Jan 24, 2013 18:23:32 GMT -5
Post by wittyscorpion on Jan 24, 2013 18:23:32 GMT -5
@tyzerra:
As you may have noticed, I think of things in bullet points :-).
Regarding class design: it is one of my favorite things to think about. The fun comes from finding synergy among components to achieve the effects of 1 + 1 > 2. Some random examples:
1) Stock + Lightweight 2) Awareness + Scavenger + mine equipments 3) MMS + SCAR-H or FMJ + SCAR-H 4) Smoke + Trophy + MMS for capping flags etc.
As you mentioned, it is also fun to challenge every assumptions, adopt a critical mind against any "must-haves". Again, some random examples:
a) Is Ghost must have to counter UAV? Not so much if you have blackhat; b) Is Dexterity must have? Not so much if you like ADS walk with Stock + Lightweight; c) Toughness? Great if you prefer ADS during fights, not so much if you have LS and/or can hip fire effectively when flinching; d) Speed perks (LW / EC) vs. TI etc.
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markopolo
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Jan 25, 2013 12:37:45 GMT -5
Post by markopolo on Jan 25, 2013 12:37:45 GMT -5
I don't like primary gun fighter. Making your gun better is like using whitenening strips on a super model. Without the super white teeth... she's still a super model. We'll see what the future holds though... I don't ever think a 3rd attachment will be worth 2 points. lol. But you don't become a supermodel with yellow stained teeth.... But I know whatcha mean. For an LMG, PG is worth the 2 points.... all of my LMG's have the target finger and supressor as perma attachments.... the PGWC allows me the flexability to do more (and get more xp and calling cards) with the stock/fmj/qdh/fgrip/laser and not have to sacrifice the supressor (staying off the mini map is essential, imho) or the target finder (the sight for lmg's imho)
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Dumien
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Jan 25, 2013 13:43:09 GMT -5
Post by Dumien on Jan 25, 2013 13:43:09 GMT -5
Marko. I want you to try RF/Silencer on the MK48. That is the only permanent long range class I've used. I don't roll snipers usually, and while I do prefer an agressive role....when I play defensive...that I what I use.
The strategy behind that is to take advantage of the powerhouse range of the LMG and convert it into RoF and silence. However, because it is the MK48 it is still getting a 4hk at max range. RF doesn't spoil the accuracy either. I really recommend it, as long as you can get over not using a TF on an LMG. However, if you wanted to double up with primary gunfighter, you could swing TF or IR.
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markopolo
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Jan 25, 2013 15:43:31 GMT -5
Post by markopolo on Jan 25, 2013 15:43:31 GMT -5
Marko. I want you to try RF/Silencer on the MK48. That is the only permanent long range class I've used. I don't roll snipers usually, and while I do prefer an agressive role....when I play defensive...that I what I use. The strategy behind that is to take advantage of the powerhouse range of the LMG and convert it into RoF and silence. However, because it is the MK48 it is still getting a 4hk at max range. RF doesn't spoil the accuracy either. I really recommend it, as long as you can get over not using a TF on an LMG. However, if you wanted to double up with primary gunfighter, you could swing TF or IR. After I gold the HAMR, will do. And when I golded the MK, I did use rapid fire a lot with the tf and supressor. Me gusta... lots of fun When I don't run 3 attachments, I usually run 2 black hat (the stinger missile in your hand)
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wittyscorpion
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Apr 2, 2013 20:30:51 GMT -5
Post by wittyscorpion on Apr 2, 2013 20:30:51 GMT -5
Recently I am experimenting with two Overkill loadouts, both are Skorpion + AR. I like them a lot so thought I would share them here:
OK loadout #1: Primary: AN-94 w/silencer+stock Primary #2: Skorpion with Silencer Perks: Ghost + Fast Hands + Awareness Equipment: C4
AN-94 is my most favorite weapon, so nowadays I tend to use it a lot. However, there are often times that I wish that I have a secondary weapon that is best suited for CQC. This is not a big problem in BO2, as pistols like KAP-40 are very strong. However, KAP-40's mag size is a bit too small for me at times, even with extended mags. It can deal with one opponent better than any SMGs, but the small mag size makes me vulnerable to more than 1 opponents. Other pistols are not as problematic in this area, but unfortunately I also don't perform as well with them :-)
Skorpion w/silencer offers something more flexible.
Fast Hands maximizes my investment of having two primaries by making weapon switch faster. Also makes C4 more effective. It is a good tradeoff for giving up Toughness, which has been my most favorite tier 2 perk.
OK loadout #2:
Primary: Skorpion w/Silencer+EM Primary #2: SCAR w/Stock Perks: Ghost + Scavenger + Dexterity Equipment: C4
#1 is designed for bigger maps while this one is for smaller maps. I prefer SCAR over AN-94 when only having room for one attachment, because I don''t do well with either AN-94 w/stock (I have aim tracking issues with AN-94 without either sight or sliencer) or AN-94 w/sliencer (can't seem to live without Stock when using ARs). SCAR on the other hand has the best iron in the game IMHO, and it is also my second most favorite AR.
With 42 bullets in Skorpion, on small maps I can afford to use Scavenger instead of Fast Hands for replenishing C4s. Also, most of the fights are CQC so the opportunity of picking up scav bags are far more frequent (vs. #1).
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Apr 3, 2013 0:26:48 GMT -5
Post by ElysMustache on Apr 3, 2013 0:26:48 GMT -5
I have 10 loadouts right now, but I'll skip the ones that aren't used much.
TDM, and enemies too dumb to use explosives: Shield Hardline Fast Hands + Scav (P2G) C4 EMP EMP Executioner Akimbo
Streaks: UAV, HK, CUAV
Domination LMG, defending a lane when we have two flags: HAMR + ACOG + Laser Shield (Overkill) Fast Hands Trophy Trophy TI (Tactician)
TDM/KC against competent opponents Shield Flak Fast Hands + Scav (P2G) Tactical Mask C4 Concussion Executioner + Long Barrel
The enemies have Air Support, or Dogs PDW + Silencer + Fast Mags Blind Eye + Flak (P1G) Fast Hands C4 TI Stinger
I need to EMP grenade the enemies in Dom Peacekeeper Flak Scav + Fast Hands (P2G) Dexterity EMP EMP TI (Tactician)
My Normal Dom class Shield Flak Scav + Fast Hands (P2G) C4 C4 (Danger Close) TI Five-seven
Start of every Domination round Shield Flak + Lightweight (P1G) Fast Hands Extreme Conditioning C4 TI Five-seven + Long Barrel
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10x10
Apr 3, 2013 10:46:11 GMT -5
Post by -3055- on Apr 3, 2013 10:46:11 GMT -5
...no toughness on lmg classes? What's the point of having low recoil weapons if you just flinch off-aim anyway?
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10x10
Apr 3, 2013 11:15:04 GMT -5
Post by -3055- on Apr 3, 2013 11:15:04 GMT -5
Let me suggest a few: main class, because I use this the most for search: m1216 long barrel & MMS, c4, SMAW, lightweight, cold blooded, dead silence & awareness.
The "WHO THE FUCK RUNS DEAD SILENCE/WHAT A HACKER class: vector with long barrel & quickdraw, lightweight, toughness & cold blooded, dead silence & awareness. It's been a really long time since I've died with this class in s&d to enemies not using dead silence.
The "what a fucking faggot" class: Flak jacket, fast hands, tac mask & awareness, assault shield, akimbo B23Rs, concussion, c4.
The "executioner is master race" class Lightweight & flak jacket, cold blooded, dead silence & awareness. Akimbo executioner. C4.
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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Apr 3, 2013 11:26:42 GMT -5
Post by 42 on Apr 3, 2013 11:26:42 GMT -5
Just wondering, why even bother with akimbo executioners? It's almost better just to use one.
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10x10
Apr 3, 2013 11:31:00 GMT -5
Post by -3055- on Apr 3, 2013 11:31:00 GMT -5
Because akimbo is statistically the worst gun/attachment combo.
Executioners are master race. Gotta go big or go home. And by home I mean don't play.
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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Apr 3, 2013 11:33:17 GMT -5
Post by 42 on Apr 3, 2013 11:33:17 GMT -5
What about executioner silencer?
EDIT: Oops, meant executioner silencer.
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10x10
Apr 3, 2013 11:44:42 GMT -5
Post by -3055- on Apr 3, 2013 11:44:42 GMT -5
If you use akimbo on any pistol they don't allow you to use Secondary Gunfighter.
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Tyzerra
True Bro
Stay sharp.
Posts: 10,989
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Apr 3, 2013 12:00:03 GMT -5
Post by Tyzerra on Apr 3, 2013 12:00:03 GMT -5
What's your play time Dumien? I'm on my way to 10th prestige for the first time. Currently I'm at Prestige 7, lv 35 with ~5 days, 5 hours game time. I'm interested in how we compare Also... 6 Days 18 hours. Prestige 10 level 29. Just thought I'd finish this conversation since it's been a while: I reached Prestige Master with 8 days, 8 hours game-time back on February 26th. You thrashed me
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10x10
Apr 3, 2013 12:47:57 GMT -5
Post by ElysMustache on Apr 3, 2013 12:47:57 GMT -5
Just wondering, why even bother with akimbo executioners? It's almost better just to use one. Lately I've been favoring Long Barrel.
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