moses
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Post by moses on Jan 29, 2013 11:58:33 GMT -5
Tried the Peacekeeper out (as well as half of XBL). My verdict? Doo-doo compared to other guns. It's an okay gun by itself, but compared to other SMGs and ARs?
You REALLY feel that 4SK up close with the low fire rate, the recoil isn't even better than the other SMGs, and that 30 ammo clip will lead to deaths. On the plus sides, the irons are decent because of the red paint, and the range is okay, though range means relatively little to a 4-5SK. I tried a bunch of attachment combos, and came to the conclusion that Quickdraw is necessary to alleviate its poor TTK, and then either Extended Mags or Suppressor (it's barely affected by a Suppressor). The Grip seemed to affect its recoil, but that could have been placebo.
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wittyscorpion
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Post by wittyscorpion on Jan 29, 2013 13:18:34 GMT -5
Data published by Marvel: Damage: 33/18. 4HK up to 1400, 5HK up to 2500, 6HK beyond. RPM: w/oRF - 750, w/RF - 1136 Without RF: basically another M27 with better mobility (not sure how accuracy compares). moses: have you tried RF? I am imagining RF+Grip can strengthen its power. If this combo is decent, a third attachment is probably also needed, like FM, EM, or Suppressor. By having RF: I speculate that with range reduction it would still have better or equivalent 4/5HK range vs. MP7 & Vector. Accuracy will suffer as well, hopefully Grip will help that. As a result (speculation): Peacekeeper w/RF+Grip trumps MP7 & Vector in power with comparable accuracy, the downside is small mag size (in a sense similar to MSMC vs. PDW) The interesting thing here regarding its SMG/AR hybrid nature is you can customize the weapon one way or the other using the attachments. That's kinda new in the loadout design space.
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Amirror
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Call of Duty! Ah, Grrr, Ohhh… Argh… Yaaagh!… It’s not right… not right… not right…
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Post by Amirror on Jan 29, 2013 13:44:52 GMT -5
Peacekeeper
Damage: 33-18, the intermediate damage is 22. Recoil: Low (lowest of all SMGs) Range: High, like an assault rifle ADS In/Out: 0.24, 0.24 (time is between SMG and AR, so slower ADS time than SMG, but faster than AR) TTK: At close range, it has the slowest TTK of all SMGs, but at medium and longer ranges it has a great TTK. Headshot Multiplier: x1.2 RPM: 720? 750? One of these numbers are true, I don't know which one.
Rapid Fire on it basically turns it into a stock MP7 with minor differences.
Suppressor is a great attachment for it though, since it has a great range. It goes well with it.
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moses
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Post by moses on Jan 29, 2013 13:51:18 GMT -5
Data published by Marvel: Damage: 33/18. 4HK up to 1400, 5HK up to 2500, 6HK beyond. RPM: w/oRF - 750, w/RF - 1136 Without RF: basically another M27 with better mobility (not sure how accuracy compares). moses: have you tried RF? I am imagining RF+Grip can strengthen its power. If this combo is decent, a third attachment is probably also needed, like FM, EM, or Suppressor. By having RF: I speculate that with range reduction it would still have better or equivalent 4/5HK range vs. MP7 & Vector. Accuracy will suffer as well, hopefully Grip will help that. As a result (speculation): Peacekeeper w/RF+Grip trumps MP7 & Vector in power with comparable accuracy, the downside is small mag size (in a sense similar to MSMC vs. PDW) The interesting thing here regarding its SMG/AR hybrid nature is you can customize the weapon one way or the other using the attachments. That's kinda new in the loadout design space. I tried RF + Grip, and I wasn't impressed. At that point you might as well use a naked Skorpion for better results. I've been playing with the gun all morning and my friends and I have noticed those with PDWs/MSMCs/MP7s just stomp all over the swarm of Peacekeepers, both when used and when pitted against.
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wittyscorpion
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Post by wittyscorpion on Jan 29, 2013 14:03:43 GMT -5
Good insights, thanks for sharing.
Getting trumped by other SMGs is not totally unexpected, given that the weapon is hybrid and should be worse than the "power" SMGs.
In that case, IMHO it should be treated as an AR, with pros in mobility and accuracy but cons in power. That might give it a proper place in weapon considerations.
Regarding RF: we will have to wait for some numbers (marvel? :-)). Skorpion has poor range of 4HK (400) and 5HK (850), I imagine PK w/RF will at least beat that handily. If that's the case, PK w/RF should feel slightly better than Skorpion.
BTW, Skorpion has grown to be one of my most favorite SMGs, once I become comfortable of burst firing it for mid range targets. The main issue I have with it now is its high level unlock. PK will come in handy as a replacement :-)
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wittyscorpion
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Post by wittyscorpion on Jan 29, 2013 14:13:39 GMT -5
Another comment - important tip for bros who pick up this weapon from the ground: check the attachments on the weapon and adapt your usage accordingly.
w/o RF: treat it like an AR w/RF: treat it like an SMG
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Post by drift0r on Jan 29, 2013 17:01:20 GMT -5
I posted this in the other thread but here goes: I goofed up my headshot multiplier count this morning but double checked the RPM and especially RF RPM. I keep getting exactly 700 and 900 respectively. This is my basic and simple math: imgur.com/VK2hXo3If this is messed up, sorry. It makes sense on my 24 hours of no sleep brain.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Jan 29, 2013 17:07:43 GMT -5
I posted this in the other thread but here goes: I goofed up my headshot multiplier count this morning but double checked the RPM and especially RF RPM. I keep getting exactly 700 and 900 respectively. This is my basic and simple math: imgur.com/VK2hXo3If this is messed up, sorry. It makes sense on my 24 hours of no sleep brain. Although I have not played myself, based on the impressions I saw (e.g.: from moses above) I would believe 700/900 than 750/1136. If RF has 1136, it would feel very obvious in game. 700/900 & 4-6 hits to kill basically means that it is a lightweight M27 with less power. Don't even try to use it like an SMG.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Jan 30, 2013 4:29:53 GMT -5
The other Peacekeeper thread (linked from OP of this thread) is focusing on the debate about the numbers, so I'll post my impressions here.
1) For the first 2 games I used it, I can't kill anybody despite the fact that I was running around with a very strong party that pretty much had the VSAT up for the entire game.
2) I decided to stick with it, slowed my movement and even did some camping. The weapon started growing on me and at the end of the night I am glad to say that I like it.
In terms of attachment: I like laser sight, suppressor, and quick draw (I imaging that Stock can be very useful too, but did not get a chance to try it). IMHO Suppressor is must have, then pick your 1 or 2 favorites from the rest. One friend I played with already got it gold, and he was going with a similar setup and earning VSAT->Dogs->Swarm with it. He said and I quote "the weapon feels like MW2's ACR".
I did not have enough time to ramp up the weapon to get RF in MP, so I experimented with it in combat training. Not very impressed with RF + Grip. With the fast fire rate the weapon has a very significant vertical kick (even with Grip), forcing me to burst the weapon. That's kinda defeat the purpose of using RF in the first place.
In summary: it is certainly not a power weapon, but is quite accurate and gel nicely with Suppressor based stealth play (e.g.: flanking). LS / QD / Stock can further enhance the weapons' SMG traits to have an edge on AR.
The small mag size and limited total ammo is a huge con for the weapon. Scavenger is necessary for bros who have long longevity. Alternatively, pick up another weapon from the ground as a backup in case you run out of ammo on PK.
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