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Post by UrbaneVirtuoso on Feb 2, 2013 19:39:15 GMT -5
Are you people sure the new M1216 max damage is 25? I could've sworn it did just that prior to the update, or maybe I was deluding myself by not thinking the shotgun was once a 5-pellet kill.
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Post by KingVaroon on Feb 2, 2013 20:01:28 GMT -5
max damage on the M1216 was always 25 from what I remember
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Post by I Am Hollywood5 on Feb 2, 2013 20:19:37 GMT -5
XBOX 360 MASTER RACE
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Post by hamburglar86 on Feb 3, 2013 8:47:01 GMT -5
1.> average human reaction time is 100ms. As long as the TTKs of the weapons are in that margin, whoever shoots first will win. This isn't true, nor is it even close. Frans Cornelis Donders in 1869 estimated simple RT to a visual stimulus be ~200ms, which has been replicated hundreds of times in the last 150 years in Cognitive Psychology. Simple RT is how quickly you react to anything. Considering that you are not reacting to anything in CoD, but you are choosing and reacting to very specific stimuli (enemy character models), it is much more like a choice RT task (choose between one of multiple responses to one of multiple stimuli), which has latency in the 300-600 ms range, which varies based upon age, experience, stimulus set, and response set. CoD involves a complex stimulus and response set, so I suspect that it is closer to 500-600ms than 300ms for most players. If through experience or innate ability your RT is 25% faster than most, this is a very important determinant of gunfight outcome.
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Post by brutalonslaught on Feb 3, 2013 10:14:22 GMT -5
^good post. 100ms is often incorrectly stated as a reaction time because that is used as an athletics false start trigger. In that situation the stimulus is audio and the reaction is limited to one result, start running. Go here: www.humanbenchmark.com/tests/reactiontime/And test yourself. Remember, your decision making phase is again limited to one factor (which is why tactical loitering a solitary line of sight is effective, because it reduces your decision making options).
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Post by KingVaroon on Feb 3, 2013 17:03:13 GMT -5
1.> average human reaction time is 100ms. As long as the TTKs of the weapons are in that margin, whoever shoots first will win. This isn't true, nor is it even close. Frans Cornelis Donders in 1869 estimated simple RT to a visual stimulus be ~200ms, which has been replicated hundreds of times in the last 150 years in Cognitive Psychology. Simple RT is how quickly you react to anything. Considering that you are not reacting to anything in CoD, but you are choosing and reacting to very specific stimuli (enemy character models), it is much more like a choice RT task (choose between one of multiple responses to one of multiple stimuli), which has latency in the 300-600 ms range, which varies based upon age, experience, stimulus set, and response set. CoD involves a complex stimulus and response set, so I suspect that it is closer to 500-600ms than 300ms for most players. If through experience or innate ability your RT is 25% faster than most, this is a very important determinant of gunfight outcome. That's good to know. Thank you.
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Post by broth3r on Feb 3, 2013 18:59:44 GMT -5
A 100ms RT is NOT impossible, it'scommonly estimated that's how long Ayrton Senna took to countersteer when he lost traction in the corner that did him in. And we're talking about a complex reaction here.
You could probably count with one hand the number of people in the world who can reach such speeds, though.
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Post by corpsecreate on Feb 3, 2013 19:25:40 GMT -5
^good post. 100ms is often incorrectly stated as a reaction time because that is used as an athletics false start trigger. In that situation the stimulus is audio and the reaction is limited to one result, start running. Go here: www.humanbenchmark.com/tests/reactiontime/And test yourself. Remember, your decision making phase is again limited to one factor (which is why tactical loitering a solitary line of sight is effective, because it reduces your decision making options). Correct, 100 ms is impossibly fast however that test will likely give you a false reaction time value. Unless your monitor is a CRT, you will likely have at least 50ms of input lag causing your result to be recorded slower than it actually is. I did this test once on my laptop and my old PC using a CRT and the difference was obvious.
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