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Post by UrbaneVirtuoso on Sept 14, 2013 12:15:15 GMT -5
oh it was supposed to be a sarcastic woohoo i'm all for some close to mid centered maps but Foxtrot metro. What's the use of a close quarter map if i cant shotgun people Slugs, man. Slugs.
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tiesieman
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Post by tiesieman on Sept 14, 2013 15:29:27 GMT -5
i dont count slugs as shotgunning people
scattershot or bust
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Deleted
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Post by Deleted on Sept 14, 2013 18:51:26 GMT -5
Needs more frag rounds.
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Post by LeGitBeeSting on Sept 16, 2013 15:10:34 GMT -5
It's called the BUCKSHOT Brotherhood for a reason.
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Post by jaedrik on Sept 16, 2013 21:10:38 GMT -5
HEY, GUY. THEY ALREADY HAVE THE FIDDY CAL AS A POWER WEAPON IN BF4. THEY ALREADY HAVE THE USAS AS A POWER WEAPON IN BF4. WHY NOT HAVE THE VECTOR AS A POWER WEAPON IN BF4? GENIUS.
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Deleted
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Post by Deleted on Sept 16, 2013 23:27:42 GMT -5
HEY, GUY. THEY ALREADY HAVE THE FIDDY CAL AS A POWER WEAPON IN BF4. THEY ALREADY HAVE THE USAS AS A POWER WEAPON IN BF4. WHY NOT HAVE THE VECTOR AS A POWER WEAPON IN BF4? GENIUS. Assuming you're not being sarcastic a low-recoil, 1000+ RPM, 45 ACP would make for a solid candidate as a power weapon. On the other hand I've never heard of an SMG being a power weapon.
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Post by didjeridu on Sept 18, 2013 16:23:08 GMT -5
That would be crazy OP. Imagine the UMP with almost double the fire rate. I'm all for the Vector, but it will never happen with DICE's lazy damage "balance."
Maybe they could add a double barrel shotgun with a long-ass reload, but a crazy pellet count. I don't care how powerful the frag USAS is/isn't, that isn't a real shotgun imo.
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Deleted
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Post by Deleted on Sept 18, 2013 16:38:30 GMT -5
Well... yeah. It's a power weapon; it's supposed to be OP. In a game like Battlefield a double-barrel shotgun would seem out-of-place, but it's still doable. I just don't get why they used the USAS. That was a golden opportunity to throw an AA12 into the game.
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Post by didjeridu on Sept 19, 2013 17:44:15 GMT -5
Hence the phrase "crazy OP." 34 damage at 1000RPM is one thing, but with PDW hipfire it would just be ridiculous. It would have to have either really short range or a piddly ammo count, or both.
I don't think a double barrel is that out of place when the crossbow exists. Of course I'm just saying random crap. I know it'll never happen. AA12 would be okay I guess. Given the choice between the two, I'd still pick the USAS if only for aesthetic reasons. AA12 just looks like a giant lump of plastic.
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Post by jaedrik on Sept 19, 2013 21:15:25 GMT -5
Hence the phrase "crazy OP." 34 damage at 1000RPM is one thing, but with PDW hipfire it would just be ridiculous. It would have to have either really short range or a piddly ammo count, or both. 1000 RPM (the newer Vector models shoot slower at around 870 or something), 34 damage, and almost no recoil due to the Kriss Super V system. Hence why it is a Power Weapon, only one on any given map just like the Fiddy and USAS, admittedly the Vector would be more versatile (depending on if they do justice to the USAS, and I would have rather had the AA12 due to it being the most advanced military shotgun ever). But I guess we have different standards of how much power Power Weapons should give. I thought there was only one power weapon for a conquest point, much like how certain conquest points (A, B, C, and such) give the AC-130 or tomahawk missiles to the commander. Of course I have no idea about those mechanics, doeeeeeeeeee.
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Deleted
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Post by Deleted on Sept 19, 2013 23:14:08 GMT -5
If a power weapon is too weak there will be a lot less urgency to pick them up (if any), and if nobody really wants them what's the point of having them in the first place? It's better to have PW that's too powerful than too weak. If they're too strong the players will just be fighting tooth and nail to get them, and unless it's the SMART gun a terrible player still won't be combat effective with it what-so-ever. Even if it was too powerful it's in the hands of one player in a team of 10+ players for a temporary amount of time. It's not a big deal. A power weapon can have significant strengths for a few weaknesses, and it is more interesting than having power weapons that are outright more powerful than basic weapons. Forcing the player to change their tactic upon picking up a power weapon makes for a more interesting game and there's a point to be had there. However, in the end it's of the utmost importance that the PW is significantly more powerful overall.
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tiesieman
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Post by tiesieman on Sept 20, 2013 4:14:15 GMT -5
Well honestly, from what limited stuff I saw the USAS frag pickup doesn't look all that powerfull. Like a 3 to 4 hit kill at 300 RPM? The problem back in BF3 wasn't really damage output, it was that the thing was ridiculously easy to use. In straigt up ttk, it lost to most automatics AFAIK
im neglecting the fact that its splash damage here though so perhaps it's fine as a power weapon Heres hoping the other frag shotguns aren't complete ass
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Post by LeGitBeeSting on Sept 20, 2013 13:03:22 GMT -5
Wait.......
Does BlueBerryField 4 not have the F2K?
Monsters...
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Post by didjeridu on Sept 20, 2013 16:08:25 GMT -5
Well, I'm in the camp that believes that power weapons are a stupid idea, so maybe I'm a bit biased. It'll be interesting to see how the USAS works in comparison to the Support grenade thing. Frag shotguns are already just piss-poor grenade launchers, so maybe the USAS being a power weapon will make it a bit more useful this time. Or maybe it'll just be the X-whatever without airburst and limited ammo.
I'm pretty sure the F2K is out. I never cared for it, and without a tube it just looks ugly. I'll never understand why DICE thought it didn't deserve one.
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Post by LeGitBeeSting on Sept 20, 2013 23:50:26 GMT -5
Eh, they where probably just too lazy to give the F2K it's special custom pro pipe.
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Deleted
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Post by Deleted on Oct 3, 2013 14:38:49 GMT -5
The unlock system in BF4 will be at least partially randomized according to Levelcap. The way he puts it Battle Packs will be earned to randomly unlock attachments for your weapons. A few details seem sketchy but this seems like an interesting take on the unlock system that MoMiS seldom do. (Skip to 6:57) The video can be found here
There's a lot of info in there, I recommend going to 7:46 and 7:58 to see the USAS in action. Folks, I think the akimbo Model 1887s and the M26 Dart Glitch have been put to shame.
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Post by SheWolf on Oct 3, 2013 15:07:25 GMT -5
nice and well, but someone else smell that stench of p2w money-to-unlock?
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Post by SheWolf on Oct 3, 2013 16:45:23 GMT -5
doublepost! appaerently, it took a whopping two days for the gentlemen of artificial aiming to come up with:
-autofire -aimbot -damage modifyer / instakill-bullets
-.-
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Post by didjeridu on Oct 3, 2013 17:26:22 GMT -5
I hate the concept of Battlepacks. It would be one thing if all unlocks were available and BPs just gave you a random chance to speed up the process, but no. If you want things like Coyote or green laser for a specific gun, you're going to have to be extremely lucky or grind for ages. I'll save ultimate judgement for when I see the true unlocks for each weapon, but for now things don't look good.
Beta is Beta
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wings
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Post by wings on Oct 5, 2013 3:55:17 GMT -5
nice and well, but someone else smell that stench of p2w money-to-unlock? Weapon DLC and private servers banning certain stuff kinda makes the game P2W anyway. Why do people focus on players paying to unlock stuff earlier and not the two issues I've mentioned?
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mmacola
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Post by mmacola on Oct 5, 2013 9:23:10 GMT -5
Because DLC weapons are hardly p2w. No, really. The only one I can think of is the JNG-90, but L96 don't have that atrocious animation when rechambering the round so I don't know.
And you can play on better servers, thats the good thing about the server browser.
Oh, the spas-12. But it isn't so good/badass at close range with buck as the 870
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wings
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Post by wings on Oct 5, 2013 12:57:34 GMT -5
I assume he's on about the shortcut bundle that came with BF3 is making a return. I just don't see a problem with it as, if the weapons were all balanced to begin with, then it's not a P2W. You're just circumventing a grind to unlock stuff, and the unlock system can contravene balance itself as it does on COD but I don't know if it does on BF4 yet. I did hear people moan about the DLC weapons but I didn't play much BF3. I've played some Domination and I might buy BF4 and actually play some quality time on it this time round.
You can play on better servers, sure. But if someone plays on their own servers banning Stingers and Iglas, so they can shoot infantrymen with ease using choppers, because not everyone is decent at being a jet pilot, then it's quite possible that the person in question is going to have better stats (IW5k alert) than they would if they used DICE/EA provided ones where nothing is banned.
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tiesieman
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Post by tiesieman on Oct 5, 2013 13:58:09 GMT -5
Ive found 2 solutions
1 dont care about stats
2 use the server browser
some players will always find some small way to boost stats or rankings. Hell its the only reason metro 64 was even played
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Deleted
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Post by Deleted on Oct 6, 2013 22:00:33 GMT -5
If Battlefield 4 charges MTAs for Battlepacks it would probably make sense to introduce them several months into the game's life cycle; the longer the better. By then players are essentially paying to catch up with the other players. I may be in the minority on this one, but as a casual player I like the concept of Battlepacks; the way they were designed is a great way to introduce new players while urging them try out new guns in the short run.
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Post by volgon on Oct 7, 2013 1:06:24 GMT -5
If Battlefield 4 charges MTAs for Battlepacks it would probably make sense to introduce them several months into the game's life cycle; the longer the better. By then players are essentially paying to catch up with the other players. I may be in the minority on this one, but as a casual player I like the concept of Battlepacks; the way they were designed is a great way to introduce new players while urging them try out new guns in the short run. How would you say the battlepacks "introduce new players"? Not being sarcastic/rude, did you actually play the beta and level up enough to get a pack or two? The unlocks are completely random; I opened two and never got an XP boost, and people have gotten attachments for guns they don't even have unlocked. If they really wanted to add MTA to aid new players, there should have been class/weapon packs that maybe unlock a few early guns/attachments or something for that particular class. Random loot DOES NOT WORK in a game with so many unlocks as BF4: there was a similar system in ME3 MP and it was possibly the shittiest system ever (random loot works in MMOs because the bosses don't have huge loot tables compared to the hundreds of attachments in BF4). The only "redeeming" feature is that a lot of the attachments are clones of stuff you can unlock normally, I think, barring something like the Coyote sight which has a pretty clear sight picture compared to both the Kobra and RDS.
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Deleted
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Post by Deleted on Oct 7, 2013 14:54:59 GMT -5
If Battlefield 4 charges MTAs for Battlepacks it would probably make sense to introduce them several months into the game's life cycle; the longer the better. By then players are essentially paying to catch up with the other players. I may be in the minority on this one, but as a casual player I like the concept of Battlepacks; the way they were designed is a great way to introduce new players while urging them try out new guns in the short run. How would you say the battlepacks "introduce new players"? Not being sarcastic/rude, did you actually play the beta and level up enough to get a pack or two? The unlocks are completely random; I opened two and never got an XP boost, and people have gotten attachments for guns they don't even have unlocked. If they really wanted to add MTA to aid new players, there should have been class/weapon packs that maybe unlock a few early guns/attachments or something for that particular class. Random loot DOES NOT WORK in a game with so many unlocks as BF4: there was a similar system in ME3 MP and it was possibly the shittiest system ever (random loot works in MMOs because the bosses don't have huge loot tables compared to the hundreds of attachments in BF4). The only "redeeming" feature is that a lot of the attachments are clones of stuff you can unlock normally, I think, barring something like the Coyote sight which has a pretty clear sight picture compared to both the Kobra and RDS. I assumed the "unlocking attachments for guns that aren't even unlocked yet" feature is a bug. Never played ME3, but if its going to be that way in the final product it's a potential idea gone to waste that probably won't get new players to play longer. I don't have beta access but anything that gets players to play longer beyond a "Earn XP gets guns, get kills get attachments" system is a tug in the right direction.
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Post by didjeridu on Oct 7, 2013 18:24:02 GMT -5
Hopefully it's impossible to get duplicate attachments. PAYDAY 2 makes me rage.
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Usagi
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Post by Usagi on Oct 7, 2013 20:46:37 GMT -5
Hopefully it's impossible to get duplicate attachments. PAYDAY 2 makes me rage. Eeyup.
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tiesieman
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Post by tiesieman on Oct 8, 2013 8:58:58 GMT -5
just read on demize's twitter duplicates aren't possible
it's not the unlock system I prefer (I want the old "credit per level" system where you choose your own unlocks and thus progression) but I think it's a bit more interesting than a kill grindfest for every gun at least it's not for unique items (only cosmetically)
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Post by didjeridu on Oct 8, 2013 16:17:56 GMT -5
Hopefully it's impossible to get duplicate attachments. PAYDAY 2 makes me rage. Eeyup. Yep. just read on demize's twitter duplicates aren't possible it's not the unlock system I prefer (I want the old "credit per level" system where you choose your own unlocks and thus progression) but I think it's a bit more interesting than a kill grindfest for every gun at least it's not for unique items (only cosmetically) That would be amazing. It isn't really that cosmetic though. Still preference I suppose, but I don't see how anyone in their right mind could claim the Coyote isn't better than the RDS/Kobra. Also, assuming the green laser gives the same hipfire bonus as regular, it's a straight upgrade. Unless you really like red I guess.
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