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Post by polarbigi on Jan 31, 2014 12:21:17 GMT -5
I'm going to apologize in advance, long time lurker, just had some thoughts. Please be gentle.
1) Why not just pickup weapons? My workflow is usually just to do my dmg with c4, pick up a gun I like and go hunting. I swap to my shield just for the radar then swap to my gun. 2) I'm pretty sure c4 or danger close have been mildly nerfed with the update. Anyone else feel this way?
Thank you
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Post by Deleted on Jan 31, 2014 17:02:18 GMT -5
1) Sure that's an okay tactic, but fast swap pistols synergize much better with the RS because it's geared towards CQC way more than medium-long range fighting.
2) It might just be the C4 glitch. Sometimes you can shove it in their mouths and detonate yet you won't get the kill. Otherwise I haven't noticed any nerfing.
Also it's worth mentioning that if your shield is all cracked and bullet hole-y you just have to pick up a weapon off the ground and then pick up the shield again for a renewed shield without any sight obstructions.
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Zero IX
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Post by Zero IX on Jan 31, 2014 21:23:07 GMT -5
^Pretty much. Plus, what if you get one or two easy kills before you even have to break out the C4, or if your first couple of kills net you bad weapons? One point for the P226 is tough to beat and the near instant-swap time is still advantageous for a shield class even if you're primarily using the shield to sniff out your next kill (which is how you should be using it—trying to kill someone who's shooting you up on a fast-swap is a last resort, not a winning play).
Neither C4 or Danger Close has been nerfed, but since even a little lag can undermine even the most powerful explosives, you should always strive to be as accurate as possible when tossing a playful secret at the enemy. There's also the "C4 glitch" in which your perfectly-thrown C4 turns out to be full of special effects, dealing no damage to the target despite blowing up in his face, because CoD.
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Post by k4ever on Feb 1, 2014 2:06:18 GMT -5
There's also the "C4 glitch" in which your perfectly-thrown C4 turns out to be full of special effects, dealing no damage to the target despite blowing up in his face, because CoD. Thats the reason why I stopped using c4s. I totally destroyed people on mw3 with them, but in ghosts its a hit and miss at times. I never used a riot shield before but Im gonna give it a try since I want to test this radar thingy.
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Zero IX
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Post by Zero IX on Feb 1, 2014 3:31:37 GMT -5
The C4 glitch has, to my knowledge, been in every single CoD title or at least every one where I made a habit of using C4. 3arc actually addressed it in one of BO2's patches—I'm guessing it's a "legacy" glitch, inadvertently entered into CoD's DNA by the progenitors and passed down from generation to generation~
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Post by UrbaneVirtuoso on Feb 8, 2014 13:16:59 GMT -5
Just out of sheer, utmost curiosity, if you were to stick a shielder with the MK32, can it kill them outright like a Semtex would?
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Zero IX
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Post by Zero IX on Feb 19, 2014 15:28:51 GMT -5
I'm certain it does. Hurry, find another gun on the ground to swap your shield out for before you explode!
Anyway, fun's up, guys—C4 nerf's incoming according to my lovely fiance ARCHNEMESIS:
Face PhD @face_PhD Feb 9 Search is ruined! This riot shield & explosives combo has ruined the game. @teanah Reply Retweet Favorite More Expand
Tina Palacios @teanah Feb 9 @face_PhD nerf incoming Reply Retweet Favorite More Expand
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Post by -3055- on Feb 19, 2014 15:42:07 GMT -5
I never used that setup so GOOD.
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Dumien
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Post by Dumien on Feb 19, 2014 16:44:50 GMT -5
We caused this guys. Up top. I knew the day that they nerfed the combo was the day we had won Call of Duty.
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Post by thegentleman on Feb 19, 2014 18:23:55 GMT -5
After hearing how much fun people were having with the shield, I decided to try it myself. Having been able to hold down a relatively steady 2.5 k/d or somewhere around that point in TDM, here are my thoughts on how I've adapted Zero IX's strategy and why the modifications have at least been favorable to me.
My class:
Radar Shield M9 + Exmags Dead Silence Amplify Extra Lethal Reflex C4 Concussion
First, the M9 over the P226: this is really just personal preference. I like the M9 irons better and find that the 226 has a larger degree of muzzle flip. The max 4hit kill gives me a little more flexibility to tackle far-away enemies, too. Not a recommended tactic outside of stun-grenade hits. With the flat 4hk, the muzzle brake isn't essential, so I'd rather take more ammo for spam or to still have ammo in the gun after killing a guy and switching back to the shield without a reload.
Second, no danger close. I tried it out, and the DC'd C4s are deadly, but there's always the other C4 to finish off someone who was in the not-quite-lethal part of the blast radius. I had to give up too much to make DC work. Specifically...
Third: Amplify and Dead Silence. The main tradeoff is that I decided that since I only had so many C4s, it was better to be a close-range ninja in respawn game modes. Amplify fills me in between radar pings, and dead silence ensures that 1) nobody hears me clomping around and 2) I don't have to crouch-walk to get the same effect.
Fourth: the concussion grenade is good for two things: first, chucking and waiting for someone to spray out all of their ammo. Then fast-swap for the kill. Engaging opponents 1 vs 1 at middle distances is tricky, but this gives me one escape card per life. Most people will panic-spray when they're concussed when they wouldn't otherwise. I don't want a fair fight. I want to shoot them during the reload. It also prevents people from circle-strafing you, which is always a killer.
Things I've learned:
1) If someone's shooting at you, don't strafe. Just plant and face their gun, otherwise lag / hitboxes will kill you. 2) With a pistol, be ready to hammer on the trigger. I have to hold my hand differently sometimes. 3) If you have the option, stick to cluttered parts of the map that obscure your feet. Cover + a riot shield is really the way to go. 4) You'll be glad you have the shield when dogs show up. Get in a corner and bash it until it goes down.
Also, regarding a potential C4 nerf, it might be wise to start messing with canister bombs.
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Post by -3055- on Feb 20, 2014 8:17:53 GMT -5
You can't hammer the trigger on the m9. P226 kinda, grach most of the time.
All semis just have shit max RoFs in this game.
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Zero IX
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Post by Zero IX on Feb 20, 2014 11:29:41 GMT -5
op updated guise
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Dumien
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Post by Dumien on Feb 20, 2014 11:54:09 GMT -5
so do canister bombs have the updated playermodel effect?
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Zero IX
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Post by Zero IX on Feb 20, 2014 12:06:09 GMT -5
P.S. I am not good at Dark Souls. Fig.1 "Zero IX Playing Dark Souls"
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Post by Dumien on Feb 20, 2014 12:16:04 GMT -5
ah.... so you are "fatrolling"
Check your carry capacity ratio. Anything above 50% is fatroll. between 25% and 50% is midroll. Below 25% is fast roll. That guy is definitely fatrolling. His invincibility frames are terribad.
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Zero IX
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Post by Zero IX on Feb 20, 2014 12:27:00 GMT -5
I have to kill the Tauros Demon and Bishop Heval (ugh), but I am going to do a little backtracking and pick up the Ring of Sacrifice since apparently I missed it.
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Post by thegentleman on Feb 20, 2014 14:50:25 GMT -5
You can't hammer the trigger on the m9. P226 kinda, grach most of the time. All semis just have shit max RoFs in this game. With me it's a comparative thing. I can juuuust about reach the firecap of the M9. But I do need to hold my hand differently. As I've said before, the firecaps are an issue for a lot of people, but for me anything above the M9 / IA-2 level (550?) is just something I flat-out can't take advantage of consistently. Past that, I mentioned my issues with the 226 before, and I think I'd like the Grach better if either it had a bigger mag by default or if the range wasn't so horrendous. Also, DLC handgun idea: 1911. 7 rounds, but high accuracy and a flat 3hk damage profile (49-34?).
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Post by -3055- on Feb 20, 2014 15:18:50 GMT -5
Or give me a 4-5 shot pistol with no recoil and 1100 max rpm and watch me soar
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Post by thegentleman on Feb 21, 2014 15:40:33 GMT -5
So, I don't know if you guys have messed around with the shield since the last patch, but it's markedly less effective with C4 thanks to the new throw animations. I watched the killcams pretty closely. You're wide open when you pitch the C4, and your character doesn't have a massive sense of urgency when it comes to pulling the shield back over himself after the C4 leaves his hand. All in all, tossing an explosive is something that will kill you if someone is shooting your shield. In games where there's any lag working against you, you'll be dead far before you can double-tap reload to detonate.
For this reason, I think I might forgo the stun grenade and second c4 on the class I mentioned above in favor of an overkilled SMG. Suffice it to say that I think it's a fairly effective nerf to a devastating combo.
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Post by thegentleman on Feb 21, 2014 15:45:59 GMT -5
If anyone was curious about the degree of exposure, suffice to say it's a lot:
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Post by UrbaneVirtuoso on Feb 21, 2014 17:27:03 GMT -5
Great call for them to not have this affect the Throwing Knife.
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Post by Deleted on Feb 21, 2014 18:48:01 GMT -5
Sad that they had to neuter one of the only things that was fun to do in the game. It was totally unnecessary, if you knew to be patient and just pre aim the users arm you could get the kill 9/10. A simple counter technique that was effective on every class with a primary weapon. It all goes to show how much IW is willing to cater to the whiny bad players who can't handle the smallest amount of adversity without crying about it on twitter and forums.
Fjuck IW Fjuck bad players Fjuck space cat camo (we want 420 blazeit camo, man!)
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Post by UrbaneVirtuoso on Feb 21, 2014 19:11:45 GMT -5
ITT: complaining about complaining. :U
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Post by Deleted on Feb 21, 2014 23:12:29 GMT -5
ITT: complaining about complaining. :U The latter leads to knee jerk reactions from incompetent developers, if I felt like what I said would make it worse... I'll stop explaining myself, I feel that it insults your intelligence. Surely you understood in the first place? right?
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Post by UrbaneVirtuoso on Feb 22, 2014 15:37:45 GMT -5
Yes, my ineptitude broads in light of your sheer intellect, but whose to say there isn't the other side? A shielder worth half a damn would know to prethrow their explosive, even if there wasn't remotely some chance a random would know to prefire the shield. Couple that with high geometry plus a portable radar and the former user would have the time of their life. Barring all that, there's also Reflex.
It was bullshit and you know it.
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Post by Deleted on Feb 22, 2014 17:12:12 GMT -5
Yes, my ineptitude broads in light of your sheer intellect, but whose to say there isn't the other side? A shielder worth half a damn would know to prethrow their explosive, even if there wasn't remotely some chance a random would know to prefire the shield. Couple that with high geometry plus a portable radar and the former user would have the time of their life. Barring all that, there's also Reflex.
It was bullshit and you know it. The first thing you said reminded me of this: soundcloud.com/that-voice-guy/i-am-euphoricAnyways, I disagree with pampering useless randoms because they aren't willing to change their strategy (and I use the word "strategy" here lightly) to counter "BS" tactics. Anybody can learn how to aim at a RS's arm. If they got unlucky and the RS was prethrowing their C4 then tough luck, how is that any different from running around a corner into somebody who is already ADS'ing? Although I suppose the person looking down their sight has a faster TTK than the person ready with a C4. As for the radar, it's easy to get around that, just use OTG. The kind of player that thinks on their feet will be able to successfully counter a RS and get the better of them by the time the match is over. People will whine about having to "waste" a class just so they can beat a shielder, but it's basically like having a stinger CB class back in MW2 to take out AC130's and what not. Whether or not you think that is acceptable is up to you, but if your only reason is "but hurrrr muh class spaacee" then idgaf. It's because of players who can't handle going up against anything that isn't inside of their narrow fielded playstyle we can't have viable unconventional setups in COD. I think that's a shame, I like the idea of COD but I get bored with doing the same things whenever I play, I just wish there could be more stuff to do to keep the game refreshing. I'm sure it will never end up that way however, because if they veer off the path it will scare away or enrage the casual playerbase which probably makes up for 90% of it (case in point, the nerf we are discussing). fjuck capitalism
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Zero IX
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Post by Zero IX on Feb 22, 2014 17:24:53 GMT -5
Yes, most times anything is nerfed in CoD isn't because it's actually OP but because it's "Too Easy to Do Good With"
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Post by LeGitBeeSting on Feb 22, 2014 19:36:28 GMT -5
If they haven't nerfed throwing shanks being able to ricochet and gank then it's still too good.
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