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Post by Deleted on Nov 11, 2014 11:38:40 GMT -5
I've went back to playing pubs with the medigun. It didn't matter who was on my team; I turned my comms off and played with the stock medigun and the ubersaw. A demoman chewed me out because I ubered him and didn't distract the sentry while he got close enough to melee it without facing knockback.
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Post by Deleted on Nov 11, 2014 19:20:50 GMT -5
I'm really excited for the Highlander Update Simply ecstatic.
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Post by Deleted on Nov 12, 2014 11:58:55 GMT -5
I just go demo (sometimes solly), hope the enemy team doesn't have a combo rolling, and if they don't it's a firing range at that point.
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Post by Deleted on Nov 12, 2014 22:57:59 GMT -5
i dont really like Koth on valve servers because its full of people who bi tch about EVERYTHING is it weird if this game makes me sweaty somehow? it doesnt happen with other games. maybe its the colors. I honestly had no idea; sorry about that. I could swear the Blu team was cursed or something on that Nucleus match. I only chose to play KotH because it really tests your survivability as a medic. I like Payload, A/D, and 5cap, but in KotH it can take you 5 minutes to die or 5 seconds. I get sweaty sometimes. My forehead would feel feverish after playing, when I die I'd sometimes rub my palms together knees weak arms are heavy so that the sweat solidifies and falls off. I have a few ideas on why that's the case, but no solid evidence to back any of it up. I guess combining the game-of-inches mentality of arena shooters with the variety of a class system means that at any point and time something from somewhere's might do something that costs you a death or a tempo disruption (e.g. sentry destroyed, early uber). I don't mind another military-themed lasertag, but those games tend to test my reflexes (and maybe frustration) before it starts to demand that I think on a whim.
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Post by Deleted on Nov 13, 2014 2:22:34 GMT -5
The concept of surfing is simple; figuring out where a projectile will land is easy; reaching that spot in time is tricky. Rocket surfing against a direct hit/liberty launcher? Good luck. Surfing demo? Eh... maybe rollers. Sticky blasts? God help you.
Rocket jumping? Easy. Rocket jumping so that you can crouch-jump while only losing <41 HP while covering half the map? I'm nowhere near there yet and kind of wish I didn't smelt my Gunboats. Sticky jumping as demo? I'll need a medic and 45 liters of blood (or Dack Janiels) to transfuse my feet. I've recently figured out how to make the stickies make me go forward instead of up. The stickies are learning.
Also, would you consider it the mark of a high-level demo if he almost never uses his grenade launcher? Sure demos need to clean up frags and set large traps at times, but in almost every other case it feels like I've screwed up somewhere when I have to pull out my secondary. I'm not really sure if that holds up.
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Post by Deleted on Nov 13, 2014 16:42:31 GMT -5
Alright, I'll be sure to keep that in mind. I've learned a lot of stuff from other classes just by pocketing them. For instance when setting up traps as demo I've noticed you fan out your stickies on the floor near wide entrances but keep them discreet and clustered on doorways/ceilings/tight corners. When pocketing heavies I've noticed that the ones that look around more often tend to stay alive longer; that's good for all of us.
I'm a whore for hats and I didn't rocket jump as a soldier back in 2010.
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Post by Deleted on Nov 13, 2014 16:49:03 GMT -5
Sure. It's not like I need a pair right away to try out my skills as a roaming solly; the Concheror is a somewhat solid substitute as is.
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Post by Deleted on Nov 13, 2014 23:38:32 GMT -5
I bind Black Box Buff Banner bends boo burk. Bou bet bealth band bit bets bou bay abive buntil bou ban buff beh banner.
EDIT: pppbbbbbttt
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Post by Deleted on Nov 14, 2014 22:11:06 GMT -5
"Ooh look- a penny!" EDIT: Good god Robot Destruction takes forever.
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Post by Deleted on Nov 15, 2014 11:27:23 GMT -5
The first was a screenshot from last night, the second was something I stumbled upon in Google images while explaining to pach on the IRC why Russia is great place. Edit: I think we bumped into a lot of semantics on the IRC regarding QF last night. Maybe. Edit edit: I visited /r/tf2 right away and found lotsa numbers from what seems to be a mix of the pub/comp community in general.
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Post by Deleted on Nov 15, 2014 12:21:38 GMT -5
Yeah, I got that. You mentioned something about splitting up and never really got into the specifics. I thought you meant splitting up on a flank-to-flank basis since A/D was the hot topic, apparently you meant something else because once I said something about the medic being on only one flank you made it very clear there was a disconnect on what the heck we were talking about.
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Post by Deleted on Nov 15, 2014 14:39:52 GMT -5
But in that hypothetical scenario we're assuming we have a competent demo on the enemy team supporting a sentry. Furthermore AoE is what the quickfix is designed to counter. I said part of the reason our lightning offense was so good as a result of the quickfix... partially. The medigun uber forces you to think about which players you want to save and prevent incoming damage, it's unrealistic to save all 7 people in a single starting entrance with a medigun ubercharge. The quickfix uber simply reacts to whoever's getting dumped on and almost always gets them back up rapidly... assuming another ally isn't blocking your way. That's more valuable in that instance, and I still wonder if having a decent class composition and the ability to put more pressure on a sentry position trumps 8 seconds of invincibility to up to two targets. Or course, the last time that worked for me we had a dispenser aiding the push.
I guess that's just another reason why A/D demands coordination on offense more than anything to make it work. We can theorycraft a bunch of ways to break a sentry hold with support to reduce losses, but because we can only control so much we're just making the most out of a bad situation at that point. For that A/D makes a pretty bad pub game.
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Post by Deleted on Nov 15, 2014 17:43:11 GMT -5
Congratulations. You have officially insulted my intelligence by posting that video.
It seems the major confusion in this discussion is that I'm assuming we're dealing with pub TF2 only. You said that medic playstyles differ vastly between comp and pub, and from what I can tell every argument you uphold is based on the idea that you're easily a comp-tier player that can ruin anybody's day provided you have heals and scrap to boot.
I'm probably going a bit off the beaten track with my borderline trollish ideas of the quickfix being this say-all end-all weapon, even in the face of near-insta kill things like sentries. There's a buttload of variables and scenarios to consider, but it's pretty obvious I don't have much to go on besides personal experience. I'm not saying I'll go QF only, but I'll easily name it the safest bet for pub solo queue TF2.
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Post by Deleted on Nov 15, 2014 22:40:49 GMT -5
Whelp. You got me there.
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Post by Deleted on Nov 16, 2014 19:45:42 GMT -5
I don't get why the spy has a revolver. The last thing you need to play cloak and dagger is a gun that fires bullets as loud as Odin's belching.
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Post by Deleted on Nov 17, 2014 12:59:55 GMT -5
I never really understood why people turn off viewmodels. Sure it's blocking your view, but how often can you screw up for not being able to see the bottom-right part of your screen?
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Post by ChloeB42 (Alexcalibur42) on Nov 17, 2014 21:00:21 GMT -5
I don't get why the spy has a revolver.
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Post by Deleted on Nov 17, 2014 23:08:11 GMT -5
I've noticed Gunslinger Engis get a lot of hatred in pubs despite being ridiculously easy to counter.
I rarely go engi simply because someone else usually goes engi in pubs when we need one; though often times I find that two engis are significantly better than one on defense. One guy gets the dispenser up, another a telly, both get their own sentry- one in a more dangerous spot and another in a more reserved area. If one engi dies the other one usually mans the turret up front if it it's still standing. A medigun can keep several players alive, but a well-placed dispenser can keep the entire team topped off. Teleporters are pretty useless in almost every game mode minus A/D and PL, but they're helpful regardless.
I sometimes use the Wrangler/Gunslinger on offense because I've seen it used in Highlander and it's hilarious to watch. I don't use it on level 3 sentries unless the map doesn't have any good sentry spots that I know of. The stock loadout is entirely viable on its own, but the Rescue Ranger? Damn. This thing is glorious. Now I can fix my sentry while a Demo fires rollers under it. I don't have to die, and maybe my sentry survives in the process. Yay.
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Post by ChloeB42 (Alexcalibur42) on Nov 17, 2014 23:12:08 GMT -5
i didnt realize engineer could be so fun Also engie scripts can get friggin complicated. Check it: bind mouse1 +attack bind space +attack2 bind mouse3 "m3"
bind mouse2 "+quickswitch" bind q "entr" bind e "slot2" bind r "exit"
alias "+quickswitch" "slot3;von; alias m3 disp;" alias "-quickswitch" "slot1;von; alias m3 sent;" alias resett "alias -quickswitch norm" alias norm "slot1;von; alias m3 sent;" alias "m3" "sent" alias "disp" "destroy 0; build 0; alias "-quickswitch" "resett";alias "m3" "sent";" alias "sent" "destroy 2; build 2" alias "exit" "destroy 3; build 3" alias "entr" "destroy 1; build 1" Internet points if you can decipher everything. The obvious is the obvious, left click-attack, q-place teleporter entrance etc... From what I'm reading, probably wrong, Mouse Wheel + Right click cycles through Dispenser and Sentry, with sentry being the default and having to switch to dispenser. I dunno, been a few years since I've done any coding. EDIT: Also yes, Engie can be terribly fun, especially with how useful Frontier Justice can be.
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Post by ChloeB42 (Alexcalibur42) on Nov 17, 2014 23:24:27 GMT -5
Okay, so M3 does place sentry, I was on the fence between that and it switching.
It doesn't help I don't know shit about tf2 and scripting.
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Post by ChloeB42 (Alexcalibur42) on Nov 17, 2014 23:37:16 GMT -5
EDIT: EDIT: Also yes, Engie can be terribly fun, especially with how useful Frontier Justice can be. Honestly I'll take the stock shotgun (with GS) or Rescue Ranger (without) over FJ pretty much anyday. People underestimate how powerful the stock shotgun really is and definitely makes up most of my damage when using gunslinger. On defense I could never put the RR down because it is the tiiiiiiiiiiiiiiiiiiiiiiiiiits. FJ does the same damage of stock and has guaranteed crits for every kill and assist from sentry, just half the mag and no random crits (and if the server doesn't have random crits that's not a negative) Never used RR, dunno if I even have it.
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Post by Deleted on Nov 18, 2014 20:56:33 GMT -5
Oh god I used the Rescue Ranger with the Gunslinger.
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Post by Deleted on Nov 18, 2014 21:08:32 GMT -5
That, or he's really picky with his shots. There have been a few cases in Call of Duty where some guy gets a 10 K/D ratio by sitting in his spawn all match.
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Post by Deleted on Nov 19, 2014 0:14:07 GMT -5
Yes. Which prevents you from showing up on the minimap's minimap.
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Post by Deleted on Nov 19, 2014 11:10:37 GMT -5
So that's what that was. It only happened to me twice to my recollection in the last few days. I would stutter, everyone's pings go deep into the triple digits, and leaving the server was the only option at that point.
The only thing I really know about DDOSers is that they're often butts who legitimately want to watch the world burn. WoodysGamerTag and PainKiller Already (a podcast I used to watch) was getting DDOSed while it was live for the longest time. Despite every attempt by Woody to hide his IP they still managed to sabotage the stream. What was more interesting was how Woody would get requests to kick hosts off the show, and when he asked why they were doing this their answers mostly alluded to 'we just like destroying big things'. One time someone from the audience managed to get on the stream for a moment before being abruptly kicked off; it was a mess.
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Post by Deleted on Nov 19, 2014 18:19:36 GMT -5
Yeah... that seems about right.
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Post by ChloeB42 (Alexcalibur42) on Nov 19, 2014 18:36:58 GMT -5
It's the legendary Blu Traitor from TTT. They do exist.
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Post by Deleted on Nov 20, 2014 20:26:06 GMT -5
Lately I've been trying to play exclusively on A/D servers. At some point I'm starting to realize if you can't live long enough to get an uber going your team is probably boned anyways. At that point it's just a case of having less dead weight on your team than your opponent. A/D is one of those gametypes that's only fun if you have two organized teams fighting tooth and nail.
EDIT: Lol there was a guy named Wilfrid Laurier in our lobby. He was the Prime Minister that catapulted Canada to thrive in the early 20th century. It was his birthday today, and I only remember this because we share the same birthday.
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Post by Deleted on Nov 21, 2014 1:30:53 GMT -5
Lol this is 2006 again and I'm 14 years old
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Post by Deleted on Nov 21, 2014 15:36:41 GMT -5
i didnt realize engineer could be so fun Well he is a handsome guy and all...
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