|
Post by thegentleman on Jan 17, 2014 18:25:55 GMT -5
Denbros,
Another thing that I haven't seen discussed at length. What exactly are the mechanics of the Oracle? Now that I'm low-prestige with a new squad member, I find myself trying to get more out of the default unlocks. In specific, I often run Oracle in my support streaks since it makes more sense to me to run vests > squad member > oracle than satcom > vests > squad member.
The thing about Oracle is that sometimes I use it, and it doesn't do anything. I'll call it in, hear the "pulse," and look around and see absolutely nobody highlighted. The game says that blind eye is a hard counter, but NOBODY runs blind eye in this game, so the odds of having a few dudes not light up, let alone an entire team, seems suspicious to me.
At first I thought that it had to do with distance from your character at the time of the "pulse" (that is, the visible shockwave that comes off of your player model), but I've had moments where I've been by B-flag on prison break and have lit up dudes in the guard tower, so that seems fairly unlikely. I also don't know if there's an initial pulse as soon as the Oracle gets called in.
So, how really does Oracle work? Am I just crazy, or have you guys also encountered no shortage of moments where it SHOULD highlight people and doesn't? Obviously, it works enough of the time to be tremendously useful, but why have I been noticing such spotty results when I really try to pay attention to it?
|
|
|
Post by kylet357 on Jan 17, 2014 19:50:15 GMT -5
People with Incog won't show up on Oracle pulses. Also, the amount of time that the outline lasts is pretty short, so you may have just missed them as you looked around.
|
|
|
Post by Aphoristic on Jan 18, 2014 11:31:40 GMT -5
I think it's 6 pulses with a delay of 10 seconds between each of them.
|
|
ookjawa
True Bro
Needs more shotgun.
Posts: 192
|
Post by ookjawa on Jan 18, 2014 13:04:18 GMT -5
Denbros, Another thing that I haven't seen discussed at length. What exactly are the mechanics of the Oracle? Now that I'm low-prestige with a new squad member, I find myself trying to get more out of the default unlocks. In specific, I often run Oracle in my support streaks since it makes more sense to me to run vests > squad member > oracle than satcom > vests > squad member. The thing about Oracle is that sometimes I use it, and it doesn't do anything. I'll call it in, hear the "pulse," and look around and see absolutely nobody highlighted. The game says that blind eye is a hard counter, but NOBODY runs blind eye in this game, so the odds of having a few dudes to light up, let alone an entire team, seems suspicious to me. At first I thought that it had to do with distance from your character at the time of the "pulse" (that is, the visible shockwave that comes off of your player model), but I've had moments where I've been by B-flag on prison break and have lit up dudes in the guard tower, so that seems fairly unlikely. I also don't know if there's an initial pulse as soon as the Oracle gets called in. So, how really does Oracle work? Am I just crazy, or have you guys also encountered no shortage of moments where it SHOULD highlight people and doesn't? Obviously, it works enough of the time to be tremendously useful, but why have I been noticing such spotty results when I really try to pay attention to it? The Oracle is extremely inconsistent for me as well. There been several instances where I've killed a guy around the corner who showed up on the Oracle pulse, only to have a second enemy (who often is using no stealth perks whatsoever) who didn't show up surprise and kill me. I can't figure out if the thing is bugged, or if there's some anti-detection mechanic that I'm missing.
|
|
|
Post by thegentleman on Jan 18, 2014 14:16:22 GMT -5
That's exactly the experience I'm getting at. Also, at least as far as the in-game descriptions suggest, Oracle immunity is given to blind eye, not incog. I'm beginning to think it may be bugged, so it's good to know I'm not alone.
|
|
|
Post by iamthehater on Jan 18, 2014 15:54:32 GMT -5
I'm pretty sure it's due to the person not being spawned in yet. If they are spawned in right after a pulse they won't show up.
|
|
|
Post by RenegadeShadows on Jan 19, 2014 2:34:02 GMT -5
The Oracle seems to work quite inconsistently for me as well.
From personal experience, it seems to me that each pulse only highlights enemies that are in your field of view. By this, I mean enemies that you would actually see on your screen if the environment was completely transparent. So, if you were looking at a certain building, the Oracle pulse would reveal enemies that are inside it, but not enemies that are behind you, for example.
But this is just what I think is going on from my very limited experience with it - I haven't tested it or anything.
|
|
|
Post by ChloeB42 (Alexcalibur42) on Jan 19, 2014 4:19:40 GMT -5
It's 04:00 so I tested the best of my abilities. Blind Eye is the ONLY counter. It has a LIMIT on the distance it reveals. It will reveal enemies ONLY during the pulse. It reveals ALL enemies even behind, tested that by doing a 180 after calling it in.
A lot of human error in stopwatch timing, but 7 pulses including when you call it in and right before it dies out. 60 seconds...approximately 1.5 second pulse...approximately 8.5 seconds in between...approximately.
Also you emit a big ol' orange glow every pulse. So good luck being stealthy calling it in.
I might test more in depth but for now, I'm going back to watching Arrow
|
|
|
Post by thegentleman on Jan 19, 2014 14:43:51 GMT -5
Cool. So I suppose the next logical step is to determine the distance in units that the oracle is effective out to. Previously I had used it a bit like a satcom, but Alex's testing implies that might be a dumb idea on maps like Overlord or Stonehaven. Instead, it seems like it would be a better choice for really mobile, aggressive classes in dense, packed areas of the map. Say, for example, the offices in Flooded or the three story rubble pile on Chasm.
|
|
|
Post by ChloeB42 (Alexcalibur42) on Jan 19, 2014 14:56:12 GMT -5
Cool. So I suppose the next logical step is to determine the distance in units that the oracle is effective out to. Previously I had used it a bit like a satcom, but Alex's testing implies that might be a dumb idea on maps like Overlord or Stonehaven. Instead, it seems like it would be a better choice for really mobile, aggressive classes in dense, packed areas of the map. Say, for example, the offices in Flooded or the three story rubble pile on Chasm. I'll do more testing but someone with the means could tell more accurate. Besides reference points the only thing I could think of is using the range and BTK of certain guns to determine a scale of ranges Okay, after some brief testing on Octane, I think my results from last night were in accurate. I was able to see down the entire length of the the street which is farther than my testing on Strikezone. It may be certain materials, like the floor of the map, or how many objects in between or even angle. Doing more testing
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 2, 2014 19:14:52 GMT -5
Oracles are annoying because either you have too little energy to activate and harass the enemy with, or the enemy has too many defenses and you're left going the other way with a bajillion energy in store.
|
|
|
Post by -3055- on Feb 4, 2014 9:47:27 GMT -5
Time it better. And it has super fast speed at the least get a few workers.
420blasitfagit
|
|
|
Post by ChloeB42 (Alexcalibur42) on Feb 6, 2014 16:29:06 GMT -5
Support Squadmate > Oracle anyway. Especially in Dom
|
|
|
Post by Ironforce92 on Feb 6, 2014 16:48:08 GMT -5
Can be useful with helo pilot?
|
|
|
Post by UrbaneVirtuoso on Feb 6, 2014 18:48:01 GMT -5
Assuming you meant Heli Sniper, I can't ever imagine that streak being anything near useful, although the one thing that'll help it immensely is remove reloads entirely.
Adding on to Alex' point, the Squadmate is particularly dirty in KC, too. He gets them tags with dramatic flair, man! :3
|
|
|
Post by ChloeB42 (Alexcalibur42) on Feb 7, 2014 0:50:03 GMT -5
Oh man if you or teammates throw Box-O-Guns at him fo'get about it, now he has a real gun
|
|
|
Post by Ironforce92 on Feb 7, 2014 8:17:20 GMT -5
don t you like the p226?
|
|
|
Post by Ironforce92 on Feb 7, 2014 8:57:18 GMT -5
I don t know if support squadmate has reflex but when he takes a sniper rifle he fast swaps the schield in close quarters (at the same speed of the pistol) and it s istant kill. Like quickscoping.. I died three times testing it. Bot autoaim?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 7, 2014 15:50:01 GMT -5
Or it has lots of skill.
|
|
|
Post by Pegasus Actual on Feb 7, 2014 16:29:46 GMT -5
Support Squaddie utilizes the fish AI tech so yeah his aim is pretty good. He's also really good at staying out of your way if you fall into that big water puddle on that one map.
|
|
ookjawa
True Bro
Needs more shotgun.
Posts: 192
|
Post by ookjawa on Feb 7, 2014 17:17:32 GMT -5
The squaddie is probably one of the more effective killstreaks in the game. Having said that, even if he were terrible, the hilarious final killcams he gets on occasion would be enough for me to keep him wedged in between ballistic vests and the Oracle.
|
|
|
Post by Ironforce92 on Feb 7, 2014 18:40:50 GMT -5
Ahaha agree with you Support juggernaut squadmate is trash however
|
|
|
Post by shaker03 on Apr 5, 2014 16:10:19 GMT -5
I found that the whole Oracle System Killstreak takes about 63 seconds or 1:03 minutes. It has 7 pulses from activating it to the end of its cycle. Each pulse lasts 1.42 seconds and there is a 9.1 second delay between each pulse.
The Oracle System emits orange rings every pulse. These rings can will travel through walls and can be seen from a distance. Also, every pulse emits a faint sound than can be heard by enemies.
How to counter the downsides of the Oracle System: First, if you find yourself in a close quarters area, get out. Second, stay near the edges of the map. Third, find your way to thicker walls to prevent the sound and the rings from making it through the walls.
|
|
|
Post by ChloeB42 (Alexcalibur42) on Apr 5, 2014 17:42:02 GMT -5
K
|
|
|
Post by -3055- on Apr 6, 2014 11:52:45 GMT -5
I found that the whole Oracle System Killstreak takes about 63 seconds or 1:03 minutes. It has 7 pulses from activating it to the end of its cycle. Each pulse lasts 1.42 seconds and there is a 9.1 second delay between each pulse. The Oracle System emits orange rings every pulse. These rings can will travel through walls and can be seen from a distance. Also, every pulse emits a faint sound than can be heard by enemies. How to counter the downsides of the Oracle System: First, if you find yourself in a close quarters area, get out. Second, stay near the edges of the map. Third, find your way to thicker walls to prevent the sound and the rings from making it through the walls. When did you replace the "ag" with "03" in your name
|
|
|
Post by shaker03 on Apr 6, 2014 12:59:29 GMT -5
I found that the whole Oracle System Killstreak takes about 63 seconds or 1:03 minutes. It has 7 pulses from activating it to the end of its cycle. Each pulse lasts 1.42 seconds and there is a 9.1 second delay between each pulse. The Oracle System emits orange rings every pulse. These rings can will travel through walls and can be seen from a distance. Also, every pulse emits a faint sound than can be heard by enemies. How to counter the downsides of the Oracle System: First, if you find yourself in a close quarters area, get out. Second, stay near the edges of the map. Third, find your way to thicker walls to prevent the sound and the rings from making it through the walls. When did you replace the "ag" with "03" in your name I didn't
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on Apr 6, 2014 14:01:48 GMT -5
I did
|
|
Shakerag
True Bro
Unapologetic Tube User
Posts: 10,204
|
Post by Shakerag on Apr 16, 2014 15:37:49 GMT -5
When did you replace the "ag" with "03" in your name I believe that is someone different.
|
|
|
Post by -3055- on Apr 16, 2014 17:30:15 GMT -5
When did you change it back
|
|