probaddie
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Post by probaddie on Mar 28, 2014 22:06:34 GMT -5
The following are the SMG range buffs that (presumably) went through on March 4:
Bizon: 528u - 956u (Buffed from 400u - 700u) CBJ-MS: 478u - 956u (Buffed from 350u - 600u) Vector: 700u - 1256u (Buffed from 700u - 1000u) Vepr: 500u - 1056u (Buffed from 500u - 800u) K7: 650u - 1206u (Buffed from 650u - 950u) MTAR-X: No changes Ripper: No changes
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Post by UrbaneVirtuoso on Mar 28, 2014 22:58:03 GMT -5
If that's spot on, then very nice.
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probaddie
True Bro
You're triggering my intelligence
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Post by probaddie on Mar 28, 2014 23:01:52 GMT -5
If that's spot on, then very nice. "If that's spot on?!" Come on over here and I'll show you "spot on".... That's all I got. Threatening people over the internet is hard.
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Post by UrbaneVirtuoso on Mar 28, 2014 23:05:00 GMT -5
Lel.
I mean that in a non-derogative way. I'm hoping it's the case; the lesser SMGs need all the help they can get as is.
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banana
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Post by banana on Mar 28, 2014 23:07:11 GMT -5
The Bizon looks usable now too bad this patch happened after the birth of the almighty Ripper.
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Post by Voice from the Basement on Mar 29, 2014 3:04:31 GMT -5
Is it true for PC?
Edit: So now Vepr has a worse 3HK range than even Bizon (close to CBJ-MS), and Vector CRB's 3HK is approximately the same as SC-2010 and Honey Badger one. Seems stupid.
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Post by quickbuck on Mar 29, 2014 3:41:44 GMT -5
Also means a nerf to shotguns: all SMG's are now still three hitting well beyond maximum shotgun range.
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probaddie
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Post by probaddie on Mar 29, 2014 9:14:09 GMT -5
Is it true for PC? Edit: So now Vepr has a worse 3HK range than even Bizon (close to CBJ-MS), and Vector CRB's 3HK is approximately the same as SC-2010 and Honey Badger one. Seems stupid. Yes: that's where I pulled these numbers from.
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Post by sirknumskull on Mar 30, 2014 12:52:44 GMT -5
Good job getting those stats! drift0r is like:
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probaddie
True Bro
You're triggering my intelligence
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Post by probaddie on Mar 30, 2014 13:34:42 GMT -5
Good job getting those stats! drift0r is like: That's how I roll. Deal with it, asshats! In all seriousness though, I couldn't get at them any sooner. The game has a daily patch system that can make changes to the game without them showing up in the fastfiles; i.e., the changes go directly into the game's memory. We have no way of competently reading game memory for stats and attempting to do so carries with it the risk of getting banhammered if we goof up. Hence, you got the info now when the game did a proper update. As an aside, I checked if there actually were any changes made to the R5's recoil, since it's possible that that was actually changed, too, without it showing up in the fastfiles; there weren't.
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Post by thegentleman on Mar 30, 2014 15:12:46 GMT -5
So, when we say "presumably," we're not entirely sure if these numbers are actually true now, correct? Just that they were true at least at some point?
If so, I suppose we'll see them implemented on a wider scale in the next title update?
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banana
True Banana
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Post by banana on Mar 30, 2014 15:47:55 GMT -5
Am I the only one that used the k7 pre-patch?
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Post by sirknumskull on Mar 30, 2014 16:12:55 GMT -5
K7 was (and is) good for smaller maps in Touch Football, that's what I used it for. But usually I avoided Touch Football as much as possible and only played it during clanwars, so you are probably the only one.
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probaddie
True Bro
You're triggering my intelligence
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Post by probaddie on Mar 30, 2014 20:55:19 GMT -5
So, when we say "presumably," we're not entirely sure if these numbers are actually true now, correct? Just that they were true at least at some point? If so, I suppose we'll see them implemented on a wider scale in the next title update? I say "presumably" because there's no way of knowing when exactly these buffs may have actually been implemented. IW have a way of making small updates to the game without those changes showing up in the fast files. (I can't tell you how I know that .) There should be no issue with the accuracy of the numbers, however.
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Post by TheHawkNY on Mar 31, 2014 8:40:22 GMT -5
Thanks for the work, probaddie! Recently, I used the Bizon for the first time in a long while, I was wondering why it felt so much better than I remembered.
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Post by TheHawkNY on Mar 31, 2014 8:43:40 GMT -5
K7 was (and is) good for smaller maps in Touch Football, that's what I used it for. But usually I avoided Touch Football as much as possible and only played it during clanwars, so you are probably the only one. I've tried using the K7 in Touch Football, without success. I always seem to return to the VEPR. The difference in sprint out is just too big an advantage to give up.
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exxtrooper
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Post by exxtrooper on Mar 31, 2014 14:09:05 GMT -5
Bizon buff looks good.
DAE they stealth nerfed the Remington? I've had to shoot someone with 5 bullets multiple ties across Octane, I felt like before it with muzzle break was pretty much guaranteed kill.
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probaddie
True Bro
You're triggering my intelligence
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Post by probaddie on Mar 31, 2014 16:10:39 GMT -5
Bizon buff looks good. DAE they stealth nerfed the Remington? I've had to shoot someone with 5 bullets multiple ties across Octane, I felt like before it with muzzle break was pretty much guaranteed kill. I don't see any changes to the R5's damage or range in the fastfiles.
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Post by h4nn1b4lsm1th on Apr 1, 2014 4:43:33 GMT -5
Am I the only one that used the k7 pre-patch? No I did use it too
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wings
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Post by wings on Apr 3, 2014 10:05:48 GMT -5
Bizon buff looks good. DAE they stealth nerfed the Remington? I've had to shoot someone with 5 bullets multiple ties across Octane, I felt like before it with muzzle break was pretty much guaranteed kill. I don't think you need to worry too much about the prospect of an AR being nerfed. The harder to use weapons, by their limitations and gunskill, are always more likely to be nerfed than a weapon than any Tom, Dick and Harry can use.
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Post by TheHawkNY on Apr 3, 2014 11:27:53 GMT -5
Bizon buff looks good. DAE they stealth nerfed the Remington? I've had to shoot someone with 5 bullets multiple ties across Octane, I felt like before it with muzzle break was pretty much guaranteed kill. I don't think you need to worry too much about the prospect of an AR being nerfed. The harder to use weapons, by their limitations and gunskill, are always more likely to be nerfed than a weapon than any Tom, Dick and Harry can use. Ummm, what? The harder to use weapons are always more likely to be nerfed? Here's a list of weapon nerfs I remember from the past few games: MSBS and AK-12 (you know, other ARs that were nerfed) Select Fire FAL PDW-57 Striker Akimbo Machine Pistols FAMAS I'd say all of those except the MSBS were really easy to use.
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Post by argentetoile on Apr 3, 2014 13:55:40 GMT -5
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Post by UrbaneVirtuoso on Apr 3, 2014 14:04:17 GMT -5
Simply put, it hasn't been updated yet.
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Post by argentetoile on Apr 3, 2014 14:08:59 GMT -5
Simply put, it hasn't been updated yet. You know what, you're right. I think my confusion is just with the chart actually. For example with the Bizon, why is the max damage range listed as 400 but the 3shot kill range extends to 496? It's like this with every gun with the min/max ranges and I guess it's just me misunderstanding how the mechanics apply. Edit: Never-mind, I'm an idiot. It's because that's where the damage starts to dropoff, but it doesn't drop enough to change the xhits to kill until the listed range.
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Post by TheHawkNY on Apr 3, 2014 14:55:53 GMT -5
For those that don't want to wait for Marvel to update, or calculate it themselves, here's a comparison of the ranges before and after the changes, including the Ripper in both modes: Weapon | After 3 | 4 | 5 | 6 | Before 3 | 4 | 5 | 6 | PP-19 Bizon | 664 | 819 | 904 | ∞ | 496 | 604 | 664 | ∞ | CBJ-MS | 504 | 743 | 876 | ∞ | 363 | 488 | 558 | ∞ | Vector | 944 | 1144 | ∞ | | 832 | 940 | ∞ | | Vepr | 537 | 870 | ∞ | | 520 | 700 | ∞ | | K7 | 650 | 913 | 1059 | 1147 | 650 | 792 | 871 | 918 | MTAR-X | 688 | ∞ | | | 688 | ∞ | | | Ripper (SMG) | 384 | 729 | ∞ | | 384 | 729 | ∞ | | Ripper (AR) | 960 | 1824 | ∞ | | 960 | 1824 | ∞ | |
Edit: I've created a temporary version of the spreadsheet denkirson.proboards.com/post/179595/thread
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Post by UrbaneVirtuoso on Apr 3, 2014 15:11:13 GMT -5
Delicious numbers~! :3
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Post by argentetoile on Apr 3, 2014 15:15:47 GMT -5
Thanks for those numbers!
Side-note: I find it strange that the Bizon, Vector, and K7 still have a longer sprint out time than the MTAR by .10 seconds. I'd think the weapons designed for CQ would have an equal if not faster time than MTAR, which is more of a hybrid SMG/AR.
Anyone know the % change in sprint out Ready up gives you? Wondering how much it mitigates that difference.
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Post by TheHawkNY on Apr 3, 2014 15:32:38 GMT -5
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Post by -3055- on Apr 3, 2014 16:24:03 GMT -5
Why use those guns at all? If you want to use the bizon, use the cbj. If you want to use the K7, use the vepr. If you want to use the vector, use the mtar.
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Post by TheHawkNY on Apr 3, 2014 17:19:12 GMT -5
Why use those guns at all? If you want to use the bizon, use the cbj. If you want to use the K7, use the vepr. If you want to use the vector, use the mtar. Well, if you're using Deadeye, the Bizon and Vector become a 2hk to the body, while the CBJ does not and the MTAR will only infrequently. We've gone through this before, but the K7 has the best silenced range. If you don't plan on shooting at people > 913u away, the K7 is probably the best choice in core for a silenced SMG.
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