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Post by APOCALYPSE on Mar 31, 2014 21:40:43 GMT -5
I don't know why, I don't know how, but the lobby select on the 360 multiplayer is jacked up. The names of all the lobbys are different. This being after someone started using infinite smoke (which, by the way, didn't cause any extra lag) and thermobaric grenades. ... Now someone remind me how to show images on this fossil. Crisis averted.
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Post by UrbaneVirtuoso on Mar 31, 2014 22:12:52 GMT -5
Hey guys I'm typing normally now.
LOL APREL FHALLS LOL.
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probaddie
True Bro
You're triggering my intelligence
Posts: 11,043
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Post by probaddie on Mar 31, 2014 22:14:21 GMT -5
Check your calendar, bra .
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Post by APOCALYPSE on Mar 31, 2014 22:26:45 GMT -5
Check your calendar, bra . Little early for an April fools joke. And that doesn't explain the mass thermosplosions.
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probaddie
True Bro
You're triggering my intelligence
Posts: 11,043
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Post by probaddie on Mar 31, 2014 22:38:05 GMT -5
Check your calendar, bra . Little early for an April fools joke. And that doesn't explain the mass thermosplosions. No, the infinite grenade thing is a legit bug that's been around for a bit. And hey, it's April Fools somewhere right, isn't it?
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Post by ChloeB42 (Alexcalibur42) on Mar 31, 2014 22:44:05 GMT -5
Lawl same on PS3 but Touch Football playlists are normal. Might be hacked or April Fool's. Either way it's funny There's a tweet from IW, too lazy to post it but it's a joke
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Post by APOCALYPSE on Apr 1, 2014 0:25:41 GMT -5
Well played IW.
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n1gh7
True Bro
Black Market Dealer
Posts: 11,718
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Post by n1gh7 on Apr 1, 2014 15:25:19 GMT -5
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Post by UrbaneVirtuoso on Apr 1, 2014 23:15:31 GMT -5
This is simply amazing. All the sound effects in Minecraft have been replaced with the monotonous Villager voice. x3
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Post by ChloeB42 (Alexcalibur42) on Apr 2, 2014 12:55:50 GMT -5
I got "Sizzling Bacon" 20 Minutes of poorly cooked bacon.
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Post by ChloeB42 (Alexcalibur42) on Apr 2, 2014 13:21:17 GMT -5
how do you cook bacon poorly? literally the only way to screw it up is to go too fast At the end of 20 minutes it was still raw. That's how you cook bacon poorly.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 2, 2014 22:37:24 GMT -5
I know I'm a bit late to the party, but this happened in League of Legends:
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wings
True Bro
Posts: 3,776
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Post by wings on Apr 3, 2014 9:59:14 GMT -5
Bro, Do u even cap?
*ahem* I like how this is a parody of a meme and a recognition of the dumb killmongering idiots that plague Domination.
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Post by -3055- on Apr 3, 2014 10:04:26 GMT -5
Domination? More like extra kills TDM
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wings
True Bro
Posts: 3,776
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Post by wings on Apr 3, 2014 10:12:46 GMT -5
With added chances of increased traffic concentration in areas to save navigating the map more because flanking is OP.
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Post by TheHawkNY on Apr 3, 2014 12:43:10 GMT -5
Bro, Do u even cap? *ahem* I like how this is a parody of a meme and a recognition of the dumb killmongering idiots that plague Domination. Is it dumb to be a killmonger in Domination? Playing Domination solo seems to me to be a sort of prisoner's dilemma: If everyone caps flags, then you'll win, and capping flags is much quicker and easier, everyone on the team is generally happy. If you cap flags and everyone else does not, you are very unhappy because you get destroyed trying to cap flags solo and your team loses. If people cap flags and you do not, you are happiest because you get all of the benefits of controlling the flags (winning) without any of the deaths from capping flags. When no one caps flags, you are unhappy because your team loses. Because of this, the end result of playing with randoms is that no one caps flags, and the team loses. Sometimes you'll find that there is a random trying to cap flags. Objectively (pun intended) that person is the dumbest, because they don't realize that all they're doing is capping flags only to lose anyway. Of course, this only applies to playing with randoms. When playing in a party, the possibility of the decision not to capture flags having consequences beyond any single game encourages people to capture flags.
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Post by ChloeB42 (Alexcalibur42) on Apr 3, 2014 13:22:14 GMT -5
Bro, Do u even cap? *ahem* I like how this is a parody of a meme and a recognition of the dumb killmongering idiots that plague Domination. Is it dumb to be a killmonger in Domination? Yes, it is. Unless you're defending a flag. I played many a games in BO2 where people would get VSATS and dogs and shit and STILL LOSE. Ideally you only need 2 caps. C/A and B (or whatever for triangle maps) you can still kill whore and play objectively. That Skateboard map was a perfect example of defending B and getting insane score streaks. It's when people hang out in the middle of nowhere looking for easy kills or people flipping spawns by rushing enemy flag that ruin it.
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Post by -3055- on Apr 3, 2014 13:29:30 GMT -5
Unless you were getting VSATs with the Ballista they don't count.
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Post by TheHawkNY on Apr 3, 2014 15:29:16 GMT -5
Is it dumb to be a killmonger in Domination? Yes, it is. Unless you're defending a flag. I played many a games in BO2 where people would get VSATS and dogs and shit and STILL LOSE. Ideally you only need 2 caps. C/A and B (or whatever for triangle maps) you can still kill whore and play objectively. That Skateboard map was a perfect example of defending B and getting insane score streaks. It's when people hang out in the middle of nowhere looking for easy kills or people flipping spawns by rushing enemy flag that ruin it. Let's look past the fact that you completely ignored my reasoning for questioning whether it is dumb to be a killmonger in Domination, and in no way addressed it in your post. We all ready to move on from that? Take some extra time before going down to the next part, if you need. Do you really think your anecdotal evidence of teams calling in high killstreaks and still losing is a great argument? We've all seen it happen. I'm sure we've also all seen teams call in high killstreaks and win. Which one do you think happens with a greater frequency? I'd be willing to wager that calling in high killstreaks has a positive correlation with winning. You want to take that bet against me? Even after we look past how you ignored my reasoning, yours is a very bad post, the type that makes me wish the system had a downvoting feature so I could actively dislike your post.
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Post by ChloeB42 (Alexcalibur42) on Apr 3, 2014 18:43:59 GMT -5
Lol what a condescending prick. The problem with the prisoners dilemma is that it relies on a closed independent system. This has been proven along time ago that the "tit for tat" method has the overall greatest net benefit. The goal of Domination is to get 200 points the only way to achieve that is to hold 2/3 or more of the flags for the majority of the game. Domination is a TEAM based game mode and yes ideally each player will have a role, anchor, Slayer etc.. but when palying with randoms you sometimes have to sacrifice in order to achieve the end goal. So I'm sorry if people are so fucking worried about their K/D ratio they need to completely ignore the objective because god for bid they even try. They are ruining the game mode. If it's not fun for someone to play solo because random don't play the objective then you have 3 options. Don't play solo, make up for the weak chains in your team or go play TDM or FFA. If you keep this attitude of "why should I bother" you just fuel the cycle of people not trying. So yes I ignored your cry babying because all it is is an excuse to play TDM in an objective game mode. PTFO or GTFO
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Post by ChloeB42 (Alexcalibur42) on Apr 3, 2014 20:14:29 GMT -5
Again I didn't say kill whoring is bad, I said kill whoring for the sake of kill whoring doesn't help especially if you allow the enemy team to hold 2/3 or even 3/3 flags and you know your team isn't capping or defending. The reason TDM isn't held to the same standard is because the objective is killing, so long as you aren't dying nonstop then you're helping. And I personally do hold it to a higher standard. I regularly bitch out people for going 2/14 or similar. As I said I don't expect people to cap, which is why I said you have to, you'd be surprised how much just one person trying can alter the flow of the game, but if everyone just resigns themselves to not trying then it becomes pointless. Which is the very reason I stopped playing Domination in CoD. If you're not there to keep 2/3 flags play TDM or FFA.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 3, 2014 21:31:40 GMT -5
Kill whoring is one of those terms that sounds like a very bad thing until you realize it's nothing more than a buzzword. Getting a ****-ton of kills quickly is a good thing; but when it comes to objective-focused game types it's not how many players you kill, but where you kill them. Killing off reinforcing players can help; but if you don't get that guy dominating hamburger hill and taking those points your team will be the sort that get VSATS and losses. It's really that straightforward.
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Post by TheHawkNY on Apr 4, 2014 9:21:46 GMT -5
Lol what a condescending prick. The problem with the prisoners dilemma is that it relies on a closed independent system. This has been proven along time ago that the "tit for tat" method has the overall greatest net benefit. The goal of Domination is to get 200 points the only way to achieve that is to hold 2/3 or more of the flags for the majority of the game. Domination is a TEAM based game mode and yes ideally each player will have a role, anchor, Slayer etc.. but when palying with randoms you sometimes have to sacrifice in order to achieve the end goal. So I'm sorry if people are so Foxtroting worried about their K/D ratio they need to completely ignore the objective because god for bid they even try. They are ruining the game mode. If it's not fun for someone to play solo because random don't play the objective then you have 3 options. Don't play solo, make up for the weak chains in your team or go play TDM or FFA. If you keep this attitude of "why should I bother" you just fuel the cycle of people not trying. So yes I ignored your cry babying because all it is is an excuse to play TDM in an objective game mode. PTFO or GTFO Thank you for actually replying to the content of my post. I'll address the subjective parts first. Yes, I am a condescending prick. I am not sure how my post was "cry babying", if anything I would think that people complaining about teammates not playing the objective falls under that category, rather than explaining why they don't. Also, I honestly don't care, because I almost always play Kill Confirmed rather than Domination. Regarding the prisoner's dilemma, I understand that it relies on a closed independent system. My point was that a team of randoms essentially creates this, while a party eliminates it. As for tit for tat method, it is the most effective strategy for a prisoner's dilemma, but relies on the understanding of the parties that the strategy is being used. The only way to effectively do this is to get on the mic and basically say that you will cap flags if others will as well. Doing so, from what I've experienced, is generally effective, but relies both upon having a mic and teammates having a mic as well to indicate compliance.
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Post by iw5000 on Apr 4, 2014 12:49:05 GMT -5
Bro, Do u even cap? *ahem* I like how this is a parody of a meme and a recognition of the dumb killmongering idiots that plague Domination. Is it dumb to be a killmonger in Domination? Playing Domination solo seems to me to be a sort of prisoner's dilemma: Is it dumb to be killmonger? It depends on the player, and that's why the prisoner's dilemma doesn't really fit. Not everyone masterbates to their KD ratio. If you are a solo player, who doesn't suck the KDCock, it would be kind of dumb to just play for kills. You are almost guaranteeing yourself a bad outcome. What's to gain by playing for kills? Your scenario of " if people cap, and you don't = happiest outcome", for starters, really isn't a realistically viable outcome if the lobby actually has 12 randoms. Most solo Dom games only have 1 to 2 players on each side going for flags. By you not capping, you automatically guaranteed your 'pool' of capping people is less one. 2 to 1 is a 50% less chance of winning most times. And again, your scenario kind of assumes everyone obsesses over KD. If I don't cap any flags in a solo dom match, I'm not going to feel very good, even if we win.
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wings
True Bro
Posts: 3,776
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Post by wings on Apr 7, 2014 13:07:03 GMT -5
Bro, Do u even cap? *ahem* I like how this is a parody of a meme and a recognition of the dumb killmongering idiots that plague Domination. Is it dumb to be a killmonger in Domination? Playing Domination solo seems to me to be a sort of prisoner's dilemma: If everyone caps flags, then you'll win, and capping flags is much quicker and easier, everyone on the team is generally happy. If you cap flags and everyone else does not, you are very unhappy because you get destroyed trying to cap flags solo and your team loses. If people cap flags and you do not, you are happiest because you get all of the benefits of controlling the flags (winning) without any of the deaths from capping flags. When no one caps flags, you are unhappy because your team loses. Because of this, the end result of playing with randoms is that no one caps flags, and the team loses. Sometimes you'll find that there is a random trying to cap flags. Objectively (pun intended) that person is the dumbest, because they don't realize that all they're doing is capping flags only to lose anyway. Of course, this only applies to playing with randoms. When playing in a party, the possibility of the decision not to capture flags having consequences beyond any single game encourages people to capture flags. Killmongering players are only after more directional enemy traffic flow due to the spawn system to further up their scorestreaks and, subsequently, their KD e-penis (where's iw5000 when you need him?!?!). Sometimes a winning side will farm for streaks, which I don't mind if the lead is significantly large. But even then that adds to player dropouts. I've played KC in MW3 and had the enemy side call in the MOAB (I joined very late) and they were losing by only 8 confirms or so. Guess what? My side won before the MOAB dropped so what's the point? BO2 was the right idea to take into account objective play but the powerful top heavy streaks, combined with generous scores to force objective play, and making streaks partially stack and cycle meant that game modes like Demolition, combined with their static spawns, meant it was a breeding ground for top heavy streak heavy players. I don't mind streaks per se, but how many VTOLs, Lodestars etc can you have on the map before you wonder if it's an infantry based shooter? I mean if people love aerial combat there are games out there for that or make a separate playlist for combined arms so you can have all the vehicles etc. to your heart's content. I'm mainly singling out people who get a huge bunch of kills with like 1 or 0 caps. I wouldn't advocate forcing people to triple cap if it's detrimental to winning the game but if the game can make triple capping more viable then great. Domination doesn't appear to be as bad as Demolition for killmongering players though. The only time I gave up not going for a bomb site was attacking B on Nuketown in BO2 having made a few attempts to plant the bomb soloing. However, I suspect that map has a ridiculous amount of games going into overtime because of its design.
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Post by -3055- on Apr 7, 2014 15:45:07 GMT -5
Just because someone else takes a gamemode seriously doesn't mean it's serious business.
In BO1 I played domination instead of TDM so that my chopper gunners/dogs actually have room to killwhore. If you disagree with that method, either find a like-minded party or learn to adapt
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Post by hard1ine on Apr 8, 2014 0:27:53 GMT -5
Lol what a condescending prick. So yes I ignored your cry babying. The irony... If a team doesn't have a few "kill whores" they will lose, BTW. Six guys rushing B all game makes for six easy, predictable targets.
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pachiderm
True Bro
Chewing some serious leaves
Posts: 647
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Post by pachiderm on Apr 8, 2014 4:03:31 GMT -5
Lol what a condescending prick. So yes I ignored your cry babying. The irony... If a team doesn't have a few "kill whores" they will lose, BTW. Six guys rushing B all game makes for six easy, predictable targets. That's not true either. You don't need to kill whore to play domination effectively. You just need to win enough gun fights to keep the other team off the flags. There's a huge difference between kill whoring and slaying the other team off the objective.
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Post by ChloeB42 (Alexcalibur42) on Apr 8, 2014 9:31:05 GMT -5
If a team doesn't have a few "kill whores" they will lose
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Post by iw5000 on Apr 15, 2014 9:17:55 GMT -5
Lol what a condescending prick. So yes I ignored your cry babying. The irony... If a team doesn't have a few "kill whores" they will lose, BTW. Six guys rushing B all game makes for six easy, predictable targets. irony? that 'might' have been true in BO2, where the game was ruled by uncontestable upper-tier killstreaks. It helped to have one or two guys sitting back, to build streaks, or to at least 'check' an opposing team's killstreak hunter. But CoD Ghosts? Absolutely not true. You couldn't be further from the truth. CoD Ghosts has dumbed down streaks that are relatively harmless (Loki? Chooper Gunner?..nope) Six guys (even with sub >1 kd's) relentlessly attacking flags will easily beat six KD fags sitting back trying to work their 'killer role'. That's reality. If you don't get on flag, you simply don't win. It's that simple. No one ever has won a Dom game with only 1 cap. What I find funny with the whole 'debate' up there (I hate to even call it that, as it's at best a one-sided debate), is how many one dimensional KD whores state the above mantra. How their killing prowess works so well, the 'killer' role is so essential, all that other useless blathering idiocy. But when you go to look at these player's combat cards, check their stats, 9 out of 10 times they are barely pushing a 1.0 WL ratio. Just how effective of a player are you, if you can barely break even in a typical CoD lobby? Even if playing solo, you still suck. The domination game mode is mostly just a training wheels mode for bad TDM players, who need help boosting the only thing that gives them any self esteem, the KD stat. We've seen this quite a bit doing clan wars this spring. Quite a few new players come into the clan, sporting big, impressive KD ratios. But put them in a clan contest, when you are playing better teams, need to win, have to win.... these players are just god awful. They make excuses. They whine. They don't help. They quit.
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