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Post by volgon on Jul 1, 2014 15:35:27 GMT -5
Is it just me or do those locations not match up at all with where they point to on the map? For example the Air Traffic Control Tower is pointing to the hangar on the map, Big Ramp is pointing to the Fuel Hub on map, Hanger is actually pointing at a Turret, ect... Other than that. There's a decent series on Tucker Plays Games with Parkour tips and routes for each map. Those are worth watching. www.youtube.com/user/tuckerplaysgames/videosI was pretty confused myself, they don't match up with where those locations actually are. I meant to cut the pictures out after I made the marks but it slipped my mind while typing up the summary.
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mannon
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Post by mannon on Jul 1, 2014 15:51:51 GMT -5
I was wondering. Still looks fixable with some cut and paste.
PS. There is a zip line from the Air Traffic Control Tower to the long building the turret is attached to. I love this zip line. I will sometimes hack the turret and just go check the tower area and as soon as an enemy starts hacking it zip back over and ambush them. You can fly in practically out of nowhere or go through the interior. It's fun fighting over a turret when you're deliberately using it as pilot bait. Just be ready to cloak to keep the turret stupid if it's been hacked and watch for mines when you rehack it. You can also run across to the fuel hub, but people expect that route. On the other hand they never expect you to come up from the ground at the stealth bomber landing pad, but there is a corner so you can wall jump all the way up. Just don't do it with anybody (especially a titan) watching from the ground or you'll be an easy target.
That stealth bomber is also one of my best friends when I'm running triple threat on my titan. I just love circling around it keeping out of line of sight and lobbing grenades over. They can still get some shots here and there, but as long as it's one on one you can juke and duck a bit to win unless your in something slow vs a stryder. I'm looking forward to trying out triple threat on a stryder as I didn't have the frame unlocked my first gen. If you get multiple enemy titans coming at you get out of there, though. The circle will get you flanked. Pop smoke and run for turret alley or the hangar or go kamikaze if you can't get out in time. Or just eject preemptively to deny a titan kill and go hack the turret, (but don't let them see you do it).
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Post by iw5000 on Jul 1, 2014 20:37:34 GMT -5
I just a few hours tonight. Bad night tonight.
kept track here.
11 out of the 12 games, i was the team that was the decided underdog. Four of those 11, my team played shorthanded. I was switching out to new lobbies after every loss. And it's not like i was doing that bad. I had a at least five games where i had more than 7 pilot kills.
This happened the other night, i just wrote it off as bad luck. Two times in a row feels like trend. WTF is up with this? I don't remember matchmaking sucking dick this much before? As it is, this isn't really fun. Pointless calling in Titans. You just call them in, and get 2-1 attacked and blown up in 10 seconds. Lame. This is game at times, especially lately, feels more douchbaggish than CoD on it's worst day in terms of playing solo.
I think i am actually going to switch back to CoD
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Post by volgon on Jul 1, 2014 20:58:26 GMT -5
I just a few hours tonight. Bad night tonight. kept track here. 11 out of the 12 games, i was the team that was the decided underdog. Four of those 11, my team played shorthanded. I was switching out to new lobbies after every loss. And it's not like i was doing that bad. I had a at least five games where i had more than 7 pilot kills. This happened the other night, i just wrote it off as bad luck. Two times in a row feels like trend. WTF is up with this? I don't remember matchmaking sucking dick this much before? As it is, this isn't really fun. Pointless calling in Titans. You just call them in, and get 2-1 attacked and blown up in 10 seconds. Lame. This is game at times, especially lately, feels more douchbaggish than CoD on it's worst day in terms of playing solo. I think i am actually going to switch back to CoD That's just the nature of the game, unfortunately. Titanfall doesn't hand-hold very much, if you can't kill pilots or don't kill minions or can't use your titan effectively, you are pretty much useless. I had a game last night where I scored over 150 points in Attrition and still lost by 40 points because of my team. If you are solo, you can carry, but you have to be very, very good and hope your team doesn't screw you over too hard.
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Dumien
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Post by Dumien on Jul 1, 2014 21:06:12 GMT -5
See I started off knowing that I was coming into the game with a disadvantage (the only advantage I had was previous experience with a high mobility game). The game was out for a really long time. Of course I'm not going to be good. So I played with the only hand-holding the game gives you: The smarty pistol. From there I got aquainted with the maps. I learned common span points and even better... I contributed to my team's attrition score. I just had to dodge pilots since I wasn't as effective. Then,I started using the SMGs to fight back against the pilots and do my regular minion killing duties, but I realized my titan game wasn't where I felt it should be. Then I started playing some Last Titan Standing on my own time until I felt I could win 1 v 1 titan fights a large majority of the time. That translates back to attrition.
I lost alot of games in that learning period just like you Stone, but my win rate is 80% now and I play solo alot.
Lobby shopping is a thing though. Sometimes you see 6 mics on the other team. Sometimes you don't. This game is much much better with a buddy.
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Post by iw5000 on Jul 1, 2014 21:29:46 GMT -5
you can't win titan fights when it's 2 or 3 on 1.
Just played a game now. My team, ...generation 0, 1, 2, 4, 1, 0....versus 8, 8, 9, 1, 10, 9......8 vs 45
edit...next game
0, 0, 2, 3, 7, 0, ...vs 2, 9, 3, 5, 7, 8........12 vs 34 (we also played with 5 people most of the game.
What can i do? I went 8-9, 1 titan kills, 42 minion kills. We lost 248 to 300.
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mannon
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Post by mannon on Jul 1, 2014 21:32:04 GMT -5
Game can be tough when you keep getting roflstomped. I've had my share of bad nights that just weren't fun. When that happens I usually either go smart pistol parkouring around farming and just goofing or I work on challenges. Sometimes it's good to get a break from it.
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Dumien
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Post by Dumien on Jul 1, 2014 22:07:12 GMT -5
you can't win titan fights when it's 2 or 3 on 1. Just played a game now. My team, ...generation 0, 1, 2, 4, 1, 0....versus 8, 8, 9, 1, 10, 9......8 vs 45 edit...next game 0, 0, 2, 3, 7, 0, ...vs 2, 9, 3, 5, 7, 8........12 vs 34 (we also played with 5 people most of the game. What can i do? I went 8-9, 1 titan kills, 42 minion kills. We lost 248 to 300. both of those are lobbies I would back out of... going solo. It is funny...because of the generation challenges... generations a better indicator of experience than prestiges ever were. As for titan fights? It is all about engineering your perfect fight (moreso than CoD). If you can't... the damage and shield core can potentially win 1 v 2s. It is very hard to come back from a steamroll as we discussed in another thread here. I personally prefer the ogre for this because of its CQC burst potential and ability to survive and win multiple titan fights (juggernaut/ogre vs. stopping power/atlas). Also the punch is great for bursting down enemies in CQC.
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Post by iw5000 on Jul 1, 2014 22:15:31 GMT -5
Game can be tough when you keep getting roflstomped. I've had my share of bad nights that just weren't fun. When that happens I usually either go smart pistol parkouring around farming and just goofing or I work on challenges. Sometimes it's good to get a break from it. Yeah, i just quit right now, right in a middle of a game. We had four people, never got a 5th and 6th the entire game....and were losing like 120 to 210. Foxtrot it. I usually don't play solo on this game, but thats' two straight just god awful sessions playing solo. And this game is terrible with adding additional players. And in this game, it seems like you are at more of a disadvantage when down by one or two. That's two extra titans in the field for the other team. That's two games tonight i tried to play....TitanFall and EA UFC.....and both were just garbage gaming. I should have stayed at the gym earlier and never come home.
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Dumien
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Post by Dumien on Jul 1, 2014 22:21:50 GMT -5
Deep breaths.
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Post by iw5000 on Jul 1, 2014 22:22:54 GMT -5
you can't win titan fights when it's 2 or 3 on 1. Just played a game now. My team, ...generation 0, 1, 2, 4, 1, 0....versus 8, 8, 9, 1, 10, 9......8 vs 45 edit...next game 0, 0, 2, 3, 7, 0, ...vs 2, 9, 3, 5, 7, 8........12 vs 34 (we also played with 5 people most of the game. What can i do? I went 8-9, 1 titan kills, 42 minion kills. We lost 248 to 300. both of those are lobbies I would back out of... going solo. It is funny...because of the generation challenges... generations a better indicator of experience than prestiges ever were. As for titan fights? It is all about engineering your perfect fight (moreso than CoD). If you can't... the damage and shield core can potentially win 1 v 2s. It is very hard to come back from a steamroll as we discussed in another thread here. I personally prefer the ogre for this because of its CQC burst potential and ability to survive and win multiple titan fights (juggernaut/ogre vs. stopping power/atlas). Also the punch is great for bursting down enemies in CQC. I'm just trying to grind levels right now, so don't want to waste time backing out if it's a fresh start lobby. You know? But i do agree, Generations seem to be a decent indicator of overall group strength. I don't know why i kept getting shit teams all night. I can't imagine all those other teams were parties? Who knows. I don't think i did that bad though. I looked at my last ten games. I was averaging a 1.5 kd against pilots, and like a 7.1 against minions. I have no clue if that's good or bad, but i thought i did ok. The most frustrating thing is this. It's hard to practice up with your Titan play, when your teammates suck. Can't get quality time in the titan when you are ganged up to fast. And right now, just jumping to G2, with not a lot of perks, my Titan play needs serious work.
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Post by Dumien on Jul 1, 2014 22:29:06 GMT -5
I recommend LTS. That is where I do the titan slayer challenges and practice titan play. It isn't that horrible solo. Just stick with the random teammate who seems to be doing best and try to get 2 v 1 engagements/back him up. 2 people can totally win LTS if they coordinate well enough and in titanfall that doesn't necessarily mean verbal communication.. As volgon talked about in his map discussion, the maps are totally different for titan v titan/pilot v pilot.
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mannon
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Post by mannon on Jul 2, 2014 8:08:11 GMT -5
I may have to try LTS some as well, I've never played it. One other thing is playing in off peak hours can be no bueno. Aside from worse pings and longer matchmaking you also get more of the diehard players and fewer noobs. Playing solo like I do that's very frustrating unless you get matched to the team with all the badasses and then I feel bad. ;3
Lately I've been doing okay and sometimes I'll have a bad game, but still have fun in my titan so it evens out. Definitely work on your titan v titan and play with the titan loadouts to see what works for you. Personally my favs are 40mm and my baby the triple threat, and I really love smoke, nuke, and usually core accelerator. But who knows. I try to keep a diverse group of loadouts available. I think I also really like the arc cannon thing, but it's a late unlock and I was so into my triple threat last gen that I barely touched it.
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wittyscorpion
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Post by wittyscorpion on Jul 2, 2014 10:59:04 GMT -5
The experience iw5000 described is probably one of the biggest reasons why many players (especially CoD players, Halo players seem to be more receptive) don't want to play Titanfall: new players got pounded very hard for a fairly long time (i.e. a long and steep learning curve) before he/she can really get into the game. If the experience is too frustrating before the learning curve is leveled, the player will quit playing the game. Take myself as an example: it took me 2 full generations to just build confidence in map knowledge, 3 generations to get a good hang of Titan fighting, and not until Gen 5 or even Gen 6 to really feel that I have finally acquired at least decent parkour skills. Without map knowledge I got killed left and right; without doing OK in Titan fight I can't really contribute to my team, and not doing parkour makes me look like fish in a barrel to experienced players. iw5000 (Stone): you are already doing way better than me when I was at Gen 2, but since you hate losing so much, I can see that you are frustrated to the point of thinking about quitting. However, unlike many other CoD players, you like the core mechanics of the game. So if you still want to continue playing this game, IMHO you need to change perspective a little bit: (This is the most important tip in order to enjoy the game at the learning stage): Throw all stats out of the window, don't care about K/D (which you don't), don't care about W/L, don't care about anything with a number attached. And most importantly for you: try to feel more receptive about losing games; You may ask: why bother even playing the game if I don't care about winning? Answer: focus on improving 3 important skills, especially if the game is running away from you when your team is hopefully overpowered by opposition: a) Parkour: when practicing this, don't even worry about encounters. Forget that you have a weapon in hand, just run for the sake of running. Choose the opposite direction of where the enemy minions are; during epilogue, run towards the opposite direction of where the drop ship is going to be. Pretend this game is nothing but parkour, you'll having fun regardless what the score is; b) Titan fighting: When your team is losing badly, DON'T drop your Titan until your team has Titan superiority: Don't get attached to your Titan, feel free to eject any time even if your Titan still has health (to do this, press D-pad "up" first, then double tap X like normal ejection. Also, press and hold X will let you exit the Titan from the front without having to shoot high up into the air); Pay close attention to both your shield/health meter and enemy Titan's shield/health meter so you can develop a sense of what is a winnable encounter and what is not (in which case you should either run away or abandon your Titan); I can see that you like Chain Gun the most, I highly recommend Accelerator mod; Deal with Rodeo players: one mistake I used to make is to feel very nervous when this is happening, don't be. Use smoke, or exit your Titan and fight him head on. You have significant advantage over the rodeo player, because both you and your Titan are shooting at him, so he is much more nervous than you are. Another option is to eject so you can have a face off with him in the air; c) Gun fight with evasive maneuvers: the key here is to always give the enemy player a hard time through movement. To begin with: use 2 basic ones: i) side strafing, great against non-SMG/Shotty players, ii) jump & double jump. The biggest difficulty here is how to maintain good enough shooting accuracy while doing these. If you have trouble, practice them on minions. To make it even more challenging, go for headshots. As you enjoy these 3 aspects more and more, I am sure you will become a formidable player in no time.
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Post by mannon on Jul 2, 2014 11:34:51 GMT -5
This is why smart pistol is my goto when I get down, because it's great for improving situational awareness and practicing parkour without having to concentrate on aiming or gun battles in general. When it comes to pilot v pilot with a pistol mostly you've already won or lost a fight the moment it starts, because you either have setup yourself to have enough time to get a kill lock or you haven't, but really you don't even have to worry about that. Just avoid fighting pilots unless you get a target of opportunity, and don't ever stop moving. I think it's the best weapon for distancing yourself from the battle and focusing on yourself while still providing some utility.
I also recommend putting auto sprint on delay. It saves you hitting the sprint button ever 2 seconds.
Definitely don't be afraid to hang onto a titan. I used to drop them as soon as I got them, but now I don't drop unless I find a situation I think is survivable. Sometimes this means dying before I get it dropped, but then I get to spawn in it so no biggie. If you're getting voltroned it can be tough to break out of it, but hang in there. If winning isn't working try some other goal: pick a turret and try to own it as much as possible, farm minions, do challenges, work on parkour and map knowledge, ect...
You play on XBox or PC? I'm not a great player, but I'd squad up with you some on PC.
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Post by Dumien on Jul 2, 2014 11:35:57 GMT -5
Fantastic advice Witty. I like how they added the dropship element as if to say "Its alright that you lost... here's a chance to pull one over on the winners." It really does feel good to successfully evacuate after a loss.
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Post by daftpunk on Jul 2, 2014 13:31:22 GMT -5
Lotsa great advice above . @iw500 if you're only gen2 you just havent played enough , Titanfall takes time to master , im thinking it was maybe gen4/5 before i got better and even now at gen8 im just ok...
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Post by mannon on Jul 2, 2014 14:50:56 GMT -5
I think they do need to address the roflstomping voltroning thing at some point. Once you get one team with 4 + titans up it just gets near impossible to fight back. Maybe titans need a max time on battlefield or something. They could have a limited power supply and go dead like in Neon Genesis, or have a limited number of shield recharges, or limited ammunition (particularly ordinance). I dunno. But I do think it would be a good idea to make it harder to maintain a large number of titans over time.
As is it seems best just to hold your titan and not play their game. Sometimes you can whittle them down and pick them off then drop your own titans and come back, other times I just keep my titan for the inevitable epilogue and try not to die.
Something else I really wish they would change is wallhanging... specifically how you activate it. I like to use my mobility and if I have enough height during a jump when I'm firing I will go ahead and ADS for the accuracy, but if I touch a wall then I grab on and get thrown back into hipfire when I'd rather have dropped and still been in ADS. It's particularly annoying that you use the same command to ADS and wallhang given that you generally cannot ADS while wallhanging so the two context sensitive commands are contradictory. Maybe crouch, use, or something else would work better. It seems very counter-intuitive and contradictory.
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Post by iw5000 on Jul 2, 2014 14:56:18 GMT -5
The experience iw5000 described is probably one of the biggest reasons why many players (especially CoD players, Halo players seem to be more receptive) don't want to play Titanfall: new players got pounded very hard for a fairly long time (i.e. a long and steep learning curve) before he/she can really get into the game. If the experience is too frustrating before the learning curve is leveled, the player will quit playing the game. Except for one thing Witty. I am not getting pounded. For the most part the last two sessions I played, I did ok. I'm not an expert or even good, but I was probably maintaining a positive 1.0 (or higher) KD ratio against other pilots. I even ended up later last night, getting like a 14-4 game. I was pumped. But we lost. And in terms of pilot play, the issue isn't necessarily confidence. I've played the game enough I know my way around the maps. I could always use more knowledge, but I have the jist now. And I'm not playing this game 'CoD Style', running one the ground head-glitching behind a barrel. I'm parkouring like crazy going over and around buildings, sweeping out rooms and such (that's why I like this game, playing like that) The main problem is that I continually get stuck on crap-azz teams. And with that, at times long in-game imbalances where it's 5 v 6 or 4 v 6. There's nothing worse then getting a five person squad whose Generations add up to 12, versus a six person squad whose Generations add up to 40. There's no way to win in these situations (on average). But where it REALLY shows up as annoying, is with Titan play where you can't use them. More often than not the last few solo sessions, I don't even bother calling in my Titans. Screw it. I just run around killing pilots and minions. Here's the thing. I expect the above matchmaking bvllshit with CoD. For some dumb reason on my end, I guess I thought this game might be a little different. When I first starting playing (which had some solo sessions), I didn't notice the matchmaking imbalances at all. Regarding losing. It's not the 'L' that bugs me so much. I really don't give a fvck about my stats in this game. I play it for a break from CoD and for fun. it's not being able to get much Titan play in. You play TitanFall to kick some robot/transformer butt, and when you are constantly calling it in, and then having your transformer blow up in 20 seconds, you get frustrated. I want to bust some Robot azz. It's not happening.
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Post by iw5000 on Jul 2, 2014 15:13:58 GMT -5
btw, to volgon....
Nice map thing you did up there. That's very helpful. Thank you. It didn't go unnoticed.
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wittyscorpion
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Post by wittyscorpion on Jul 2, 2014 15:21:14 GMT -5
The experience iw5000 described is probably one of the biggest reasons why many players (especially CoD players, Halo players seem to be more receptive) don't want to play Titanfall: new players got pounded very hard for a fairly long time (i.e. a long and steep learning curve) before he/she can really get into the game. If the experience is too frustrating before the learning curve is leveled, the player will quit playing the game. Except for one thing Witty. I am not getting pounded. For the most part the last two sessions I played, I did ok. I'm not an expert or even good, but I was probably maintaining a positive 1.0 (or higher) KD ratio against other pilots. I even ended up later last night, getting like a 14-4 game. I was pumped. But we lost. And in terms of pilot play, the issue isn't necessarily confidence. I've played the game enough I know my way around the maps. I could always use more knowledge, but I have the jist now. And I'm not playing this game 'CoD Style', running one the ground head-glitching behind a barrel. I'm parkouring like crazy going over and around buildings, sweeping out rooms and such (that's why I like this game, playing like that) The main problem is that I continually get stuck on crap-azz teams. And with that, at times long in-game imbalances where it's 5 v 6 or 4 v 6. There's nothing worse then getting a five person squad whose Generations add up to 12, versus a six person squad whose Generations add up to 40. There's no way to win in these situations (on average). But where it REALLY shows up as annoying, is with Titan play where you can't use them. More often than not the last few solo sessions, I don't even bother calling in my Titans. Screw it. I just run around killing pilots and minions. Here's the thing. I expect the above matchmaking bvllshit with CoD. For some dumb reason on my end, I guess I thought this game might be a little different. When I first starting playing (which had some solo sessions), I didn't notice the matchmaking imbalances at all. Regarding losing. It's not the 'L' that bugs me so much. I really don't give a fvck about my stats in this game. I play it for a break from CoD and for fun. it's not being able to get much Titan play in. You play TitanFall to kick some robot/transformer butt, and when you are constantly calling it in, and then having your transformer blow up in 20 seconds, you get frustrated. I want to bust some Robot azz. It's not happening. If you want to experience more Titan actions, you can try to do 2 things: 1) Play Last Titan Standing; (based on my experience at early gen I won't recommend it, because the fights are brutal for greener players) 2) Try to get your Titan to fall as fast as possible. Smart Pistol is a great weapon for 2). At the beginning, my opinion on Smart Pistol is that it is "weird". Now I can see the genius of its design: it is a great tool to get into the core aspects of this game faster. a) it takes away the aiming aspect of the gun play, but prolonging the time it takes before the trigger can be pulled, to forces players to be constantly on the move during the encounters; b) it is a minion killing machine, which encourages players to move around and track down pockets of minions, and learn the maps and how to wall run in the process; and c) it gives player a quicker way to get to Titans, so they can get into the Titan fighting stage faster; Regarding matchmaking and newly implemented lobby rebalancing: Not sure if I am the minority here, but the new system has been working pretty well for me. For the games I played so far, blowout wins / losses are much fewer than before. To give an example: in an Attrition lobby I played this morning, we have 1 gen 10, me at gen 9 level 50, and a party of 3 all at Gen 8. The 5 of us played 4 games, and in 2 games I were with the 3 gen 8s, and 2 with the gen 10. End result? 2 wins and 2 losses, all with losing team have 200+ scores, and at least 2 of them with 270+.
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wittyscorpion
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Post by wittyscorpion on Jul 2, 2014 15:30:41 GMT -5
(I am making this statement a separate post so it can stand out) It is my opinion that Titanfall is well designed for playing solo, despite its harsh nature on new players, because there are always something you can do regardless how bad your team is doing: 1) practice parkour; 2) have fun with weapons you usually don't prefer by using them on minions; 3) rodeo enemy Titans; 4) eject into the air and glide around ; etc.
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Post by mannon on Jul 2, 2014 15:39:49 GMT -5
I have to agree with Witty that the team balancing does seem to have improved with the latest patch. At least on PC. I think the last minute rebalancer is a necessary move, though it's still not perfect. I still had a few games where one team had 2 more players than the other and that just seems wrong. I don't recall if someone dropped after teams were picked or what, though.
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wittyscorpion
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Post by wittyscorpion on Jul 2, 2014 15:51:59 GMT -5
I have to agree with Witty that the team balancing does seem to have improved with the latest patch. At least on PC. I think the last minute rebalancer is a necessary move, though it's still not perfect. I still had a few games where one team had 2 more players than the other and that just seems wrong. I don't recall if someone dropped after teams were picked or what, though. Just out of curiosity: how is the player population on PC? I have read complaints in the news regarding declining player population, but I am not seeing it on XONE. I played at various time slots, and the only time that I experienced noticeably slow matchmaking is during "graveyard shift", like 3am PST. Granted most of the time I play Attrition and Expedition Attrition (recently also Marked for Death), so I might not be the best person to judge. Maybe CTF on PC is a good indicator. However, I did see Gen 1 / 30- level players in lobbies all the time, which suggests that new players are still coming in. So at least for now the player base on XONE is healthy enough.
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mannon
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Post by mannon on Jul 2, 2014 16:01:50 GMT -5
Population has dropped on PC so many game modes can be difficult to play off peak. You can always get a game in attrition which is almost the only thing I play, though.
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Post by iw5000 on Jul 2, 2014 21:35:17 GMT -5
I have to agree with Witty that the team balancing does seem to have improved with the latest patch. At least on PC. I think the last minute rebalancer is a necessary move, though it's still not perfect. I still had a few games where one team had 2 more players than the other and that just seems wrong. I don't recall if someone dropped after teams were picked or what, though. I think it's much worse. Just my opinion there.
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Post by iw5000 on Jul 2, 2014 23:47:44 GMT -5
I have to agree with Witty that the team balancing does seem to have improved with the latest patch. At least on PC. I think the last minute rebalancer is a necessary move, though it's still not perfect. I still had a few games where one team had 2 more players than the other and that just seems wrong. I don't recall if someone dropped after teams were picked or what, though. I think it's much worse. Just my opinion there. i'll have to shut up on that. So I started with CoD first tonight. Got annoyed after six games, quit. So i went back to TitanFall, solo. Why not. First two games i got were Games in Progress. Ugh. Ok. Disregard those. I pressed on, figuring on taking some pictures to check the matchmaking situation. Oddly enough, i guess threatening to take pics was enough to do the trick. I got eight straight decent games and ran off like seven straight wins before losing the last game, getting what seems to be pretty fair lobbies. Eight games. The 1st through 7th wins are below, with the last match a loss. Pts -Kills- Tit -Min -Death...score.....teams 71 - 07 - 02 - 39 - 03 - 300-229, 19-21 (generations) 68 - 10 - 03 - 15 - 02 - 300-201, 34-09 63 - 09 - 01 - 23 - 03 - 300-246, 21-24 57 - 08 - 01 - 21 - 05 - 300-291, 26-19 60 - 06 - 01 - 38 - 02 - 286-226, 14-17.....(4 v 4, the game never added any other players) 88 - 06 - 01 - 60 - 05 - 243-204, 13-12.....(3 v 3, the game never added any other players) 23 - 02 - 00 - 15 - 01 - 300-158, 23-26.....joined game in progress 45 - 05 - 01 - 21 - 01 - 268-300, 16-28 You keep the lobbies evenly matched up, you do well in this game. I have no clue if that's decent play up there? I am averaging 6.6 pilot kills a game, with a Pilot KD of 2.41. Minion KD of 12.95. I think that's pretty decent? At least average? Titan killing still sucks though, averaging mostly 1 titan kill a game. I am getting hits, but just can't seem to finish the job on them. Is matching making more important in this game than CoD? It seems like it might be? Or as someone else mentioned, Generation level has a very correlation to skill level.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jul 3, 2014 0:54:54 GMT -5
Great, this is more in line with my experience. I think one reason your previous solo experience was not great is because you did not have time for a long enough gaming session. If you can play 60+ minutes like you had today, you should be able to notice things are evened out eventually.
Titan fight takes time to get better. I think you are on pace of breaking the skill ceiling soon.
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Dumien
True Bro
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No engrams. Only disappointment.
Posts: 3,292
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Post by Dumien on Jul 3, 2014 2:25:50 GMT -5
Atm my pilot killing sucks...like really really sucks...I think because I relied way too much on satchel charges in my learning period, but my titan game is better than ever even with the ogre nerf. Such a tough balance. I wonder which is better?
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mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
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Post by mannon on Jul 3, 2014 7:42:10 GMT -5
I got better at titan fighting before pilot fighting oddly. I think largely due to map knowlege which also hindered my parkour. But the maps are much simpler for titans and I was okay with the 40mm. And then I unlocked the triple play which is probably not quite as good vs titans unless you can get some cover and hit them without being fired on, but I usually get quite a few more pilot kills with it, probably due almost entirely to being able to shoot them onto roofs and into buildings.
I really love titan v pilot for some reason. I think it's that I feel most of these pilots that come at me in my titan are being a bit brash and foolish to try to solo a titan like that unless they are really good and I like showing them just how dangerous and risky it is. Of course my favorite is punching people as they try to jump on top, cloaked or not. trolololol Shooting pilots that think they are safe on rooftops and stuff is also satisfying. Of course fighting titans is fun too.
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