wittyscorpion
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Post by wittyscorpion on Jun 6, 2014 10:22:14 GMT -5
EA announced that Respawn will showcase Titanfall upcoming Title update at E3 in their E3 line up press release:
Titan burn cards sounds exciting, customization is cool to have, and hopefully the new game mode is interesting.
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wittyscorpion
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Post by wittyscorpion on Jun 11, 2014 0:37:05 GMT -5
More details emerge: www.gamespot.com/articles/e3-2014-titanfall-s-marked-for-death-is-vip-mode-mk2/1100-6420348/1) New game mode - Marked for Death: one member of each team is randomly "marked for death", whichever team is successful in killing the mark wins the game; 2) Titan customization - You can select from two new titan voices named Lisa and Jeeves, as well chuck some new decals onto your titan; 3) Titan burn cards - Give Titans amped weapons and enhanced abilities Coming soon free to all XONE and PC Titanfall owners. Arrive a bit later on X360.
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Den
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Post by Den on Jun 11, 2014 5:23:52 GMT -5
That's going to be a messy gametype dependent on whether or not you have some chuckleheads on your team who may end up being the Mark, or just bad positioning at the wrong time. They can basically give a point to the enemy immediately.
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mannon
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Post by mannon on Jun 11, 2014 8:09:26 GMT -5
As well as potentially having some REALLY short games. I don't think I'm a fan of the random thing. Mebbe it'd be better if it was like 5 minutes of attrition then the MVP's become marked for death.
Having said that, assuming you don't get noobs or idiots as the marks it could be interesting playing cat and mouse and having to weigh whether it's better to stay mobile and elusive or hole up and defend. I'd wager most of the time would be best spent being elusive with TF mobility in play you could play hide and seek pretty well, pick off some minions here and there, and mebbe save your titan in case you get trapped and need the armor or your team gains titan superiority. Hell with your titan you could even go on the offensive, though you'd probably want to use an autoeject loadout, just in case. That is, if you're the mark. If you're not then it's go kill/defend of course.
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mannon
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Post by mannon on Jun 11, 2014 8:20:11 GMT -5
Is this just new burn cards? Personally I'm hoping they change the way you select burn cards a bit. Specifically it annoys me that there are burn cards that only apply to your titan and do nothing for you as a pilot so that using them becomes slightly problematic. I usually wind up just saving them and only using them when I've earned a titan in a match and died so that I can respawn directly in titan. Otherwise I run the risk of just burning the card before I even get my titan out. That's always bothered me and if there are going to be even more titan cards it'll bother me more. At the very least these titan burn cards shouldn't activate or get burned until you've actually gotten into and/or called your titan. I'd kinda like it if they went ahead and split the decks and hands as well and maybe even let you select 1 of each to activate which would only activate and potentially burn once you were either on food or in your titan. But I don't mind if it's still just 1 burn card active at a time, either. Making you choose between using a pilot card or a titan card is a decent trade off.
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wittyscorpion
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Post by wittyscorpion on Jun 11, 2014 11:04:29 GMT -5
More info from the official announcement:
1) 2 v 2 Last Titan Standing is also coming;
2) Marked for Death is not sudden death that I originally let you believe. If the mark is dead, another player will be selected as mark and the game continues. Looks like the team with most mark kills win the game.
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wittyscorpion
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Post by wittyscorpion on Jun 11, 2014 11:11:46 GMT -5
New Titan burn cards detailed(almost all of them look very bad ass )
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Post by Pegasus Actual on Jun 24, 2014 14:23:49 GMT -5
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Post by pupilofcod on Jun 24, 2014 14:25:57 GMT -5
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Post by pupilofcod on Jun 24, 2014 14:29:58 GMT -5
Ninja post Pegasus sorry about the double... Can't wait to have a competent ga2, hemlock, and r97.
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Post by Pegasus Actual on Jun 24, 2014 14:33:41 GMT -5
Woo, made a post where I'm not the one being ninja'd! I'm not sure how I feel about the Carbine nerf. 24 rounds standard mag seems like a good idea, but only +6 for the extended mags? Old extended mags w/ 40 rounds was one of my go-to loadouts. I guess the R101 will now be relegated to the silencer cloaked stealthclown role for me. I wonder if maybe the amped version keeps the 30 rounds?
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wittyscorpion
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Post by wittyscorpion on Jun 24, 2014 14:36:18 GMT -5
Weapons are re-balanced cross the board, with both nerfs and buffs (see next post). Huge amount of stuff are packed into this update, kudos to Respawn for working hard to support the game! Besides what were already mentioned above, a few more notables that I feel excited about:
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wittyscorpion
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Post by wittyscorpion on Jun 24, 2014 14:40:14 GMT -5
Ninja post Pegasus sorry about the double... Can't wait to have a competent ga2, hemlock, and r97. Me too. Carbine and CAR were just too good before and gave me very little incentive to use other weapons, despite my love of burst and semi-auto weapons. Can't wait to use the 3SK always G2A4! Personally I feel R97 was fine as is, but won't mind about buff because I like the weapon. For reference, details of the weapon balancing: All the changes in this update will give the game a refreshing new feel, it is almost like playing a new game!
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Den
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Post by Den on Jun 24, 2014 14:45:56 GMT -5
Sweet, a 100 card maximum at Generation 10.
Satchel pilot damage down, Shotgun distant damage down, 101's long range accuracy down... R-97 and Hemlock AND G2 buff? Hell yeah.
But a nerf to the Big Punch only for Ogre? What's up with that.
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wittyscorpion
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Post by wittyscorpion on Jun 24, 2014 14:49:22 GMT -5
Sweet, a 100 card maximum at Generation 10. Satchel pilot damage down, Shotgun distant damage down, 101's long range accuracy down... R-97 and Hemlock AND G2 buff? Hell yeah. But a nerf to the Big Punch only for Ogre? What's up with that. Ogre only Big Punch nerf feels right to me. Currently it is way too OP. Stryder and Atlas on the other hand feel weak in comparison. Not that matters much though because "Core Accelerator" is clearly the winner in that slot for Stryder and Atlas.
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wittyscorpion
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Post by wittyscorpion on Jun 24, 2014 14:50:18 GMT -5
I am so excited about this update and I have to say this: Respawn is now my most favorite game developer!
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Post by hamburglar86 on Jun 24, 2014 15:03:33 GMT -5
As a shotgun user, I'm a little bummed about the nerf, but I can't say I'm surprised. This was the most competitive shotgun that I've ever used. I guess I'll go back to being a 2nd class citizen (as in all CoDs).
Otherwise, seems like a great patch (r101 nerf & satchel nerf + R97, G2, and Hemlok buff).
Witty: I've tried to send you a few invites on X1. Hopefully we can team up sometime.
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wittyscorpion
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Post by wittyscorpion on Jun 24, 2014 15:06:25 GMT -5
As a shotgun user, I'm a little bummed about the nerf, but I can't say I'm surprised. This was the most competitive shotgun that I've ever used. I guess I'll go back to being a 2nd class citizen (as in all CoDs). Otherwise, seems like a great patch (r101 nerf & satchel nerf + R97, G2, and Hemlok buff). Witty: I've tried to send you a few invites on X1. Hopefully we can team up sometime. Oh, I thought that I have accepted? If not, I'll make sure I do today. Playing together has been great. Recently I have been playing with Dumien, and it has been much more fun than solo. Regarding shotty: I think the nerf is fine. At the range they are talking about, the shotty is pretty random any way. Good players should not have pulled trigger at that range, so this would encourage more "correct" way to use the weapon
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Post by hamburglar86 on Jun 24, 2014 15:18:45 GMT -5
As a shotgun user, I'm a little bummed about the nerf, but I can't say I'm surprised. This was the most competitive shotgun that I've ever used. I guess I'll go back to being a 2nd class citizen (as in all CoDs). Otherwise, seems like a great patch (r101 nerf & satchel nerf + R97, G2, and Hemlok buff). Witty: I've tried to send you a few invites on X1. Hopefully we can team up sometime. Oh, I thought that I have accepted? If not, I'll make sure I do today. Playing together has been great. Recently I have been playing with Dumien, and it has been much more fun than solo. Regarding shotty: I think the nerf is fine. At the range they are talking about, the shotty is pretty random any way. Good players should not have pulled trigger at that range, so this would encourage more "correct" way to use the weapon It is a lot more fun to play in a group. It will be interesting to see at what range the nerf is noticeable. I hope "mid-range" means "longer than you should be shooting your shotgun", as you suggest.
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Dumien
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Post by Dumien on Jun 24, 2014 15:44:24 GMT -5
Sweet, a 100 card maximum at Generation 10. Satchel pilot damage down, Shotgun distant damage down, 101's long range accuracy down... R-97 and Hemlock AND G2 buff? Hell yeah. But a nerf to the Big Punch only for Ogre? What's up with that. They nerfed two of my favorite things... satchel charges and Ogre BIG PUNCH. This titan setup is currently the only one I'm comfortable going 1 v 2 titans. Ogre 40 MM Cannon -ex mags (or rapid fire quadrockets) MTMS Barrier Autoloader Big Punch You set up the barrier. They lunge towards you/try to flank you and you rush them for a surprise quick kill. In-between punches to stun you mash MTMS and 40 MM cannon hipfire. This made for exceedingly quick kills especially since players cant shoot through their teammates. Just line them up... Plus it was sooo much fun punching ity bity stryders across the map. Satchel is understandable...easy pilot kills.
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Dumien
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Post by Dumien on Jun 24, 2014 15:53:16 GMT -5
Playing together has been great. Recently I have been playing with dumien, and it has been much more fun than solo. Yeah it's been a blast Witty. Going solo it is very difficult to rely on any teammates to stop rodeos without any fuss. Also two coordinated titans can roll through a team of 6 titans if they are uncoordinated and by themselves.
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Will
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Post by Will on Jun 25, 2014 19:12:49 GMT -5
Depending on how good that R97 is at rodeoing now, it might be overpowered. It might just render the Spitfire LMG useless in gamemodes other than LTS. No matter how small the buff is, this will be my default go-to weapon at all times.
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wittyscorpion
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Post by wittyscorpion on Jun 26, 2014 11:55:07 GMT -5
This update is rolling out now for XONE, 10 am PDT for PC.
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Den
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Post by Den on Jun 26, 2014 12:31:41 GMT -5
RIP in peace Satchel Charge
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Den
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Post by Den on Jun 26, 2014 13:12:32 GMT -5
So the G2's long range damage is up to 67 as expected, but its close damage went from 99 to 80. Presumably to shorten the lethal headshot range as compensation.
R-97's ROF went up from 16 to 18 rounds per second. Rodeo Damage is now 110 per shot, originally 80.
Shotgun's range has been unchanged and its damage was actually improved slightly, Far damage being 30 instead of 28. However, it's Damage Inverse Distance has been reduced from 175 to 130. I still don't know the exact details of how Inverse damage type works, but this basically means it slopes down to that minimum damage earlier on the way to its maximum distance.
The Satchel's explosive damage has been reduced to 70% of its original lethal radius. Damage cut down from 400 to 225, making it lethal out to only 175 units of measurement (originally 250).
Hemlock's damage is up as expected, long range damage now 50. Close range damage was also increased to 66 from its original 60, but that's still four shots required. Viewdrift while standing is roughly 60% of what it used to be.
The 101's vertical viewkick was increased slightly from 0.3 to 0.35. Viewdrift has been increased a good amount in all postures, about 1.25x to 1.33x as much.
Big Punch is now a set value rather than a 1.7x multiplier. Atlas does 2000 damage. Stryder 1800. Ogre 2300. I've not yet found what changes were made to the Lunge speed on the punch.
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wittyscorpion
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Post by wittyscorpion on Jun 26, 2014 14:13:46 GMT -5
Thanks Den. R97 is the 2nd tier weapon I like the most, looks like now it is going to be one of my most favorite.
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Dumien
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Post by Dumien on Jun 26, 2014 14:33:22 GMT -5
Big Punch is now a set value rather than a 1.7x multiplier. Atlas does 2000 damage. Stryder 1800. Ogre 2300. I've not yet found what changes were made to the Lunge speed on the punch. Denjamin, this is still fantastic damage, yes?
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Jun 26, 2014 14:42:28 GMT -5
Big Punch is now a set value rather than a 1.7x multiplier. Atlas does 2000 damage. Stryder 1800. Ogre 2300. I've not yet found what changes were made to the Lunge speed on the punch. Denjamin, this is still fantastic damage, yes? Below seem to be the numbers before patch: he basic damage done by titan punches is (source): Ogre: 1,875 with 510 knock back Stryder: 1,125 with 850 knock back Atlas: 1,000 with 510 knock back So the lightweight Stryder has more of a punch than the Atlas, but it also gets knocked back further. To put these numbers into context: Ogre: 10,500 health Atlas: 8,000 health Stryder: 5,500 health The Big Punch multiplies these stats by about 1.7, but slows down the punch. Atlas: 1,700 ---> noticeable buff to 2000 Stryder: 1912 ---> small nerf to 1800 Ogre: 3187 ---> huge nerf to 2300 Besides nerfing Ogre, I think this change also indirectly buffs Stryder, which can now get closer to Ogre without fear of being KO'ed when having significant amount of shield and health. Stryder with Nuclear is now a huge threat to Orge.
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Dumien
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Post by Dumien on Jun 26, 2014 14:47:56 GMT -5
noticing some burn cards I've never seen before... longer lasting smoke. Longer lasting particle wall.
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wittyscorpion
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Post by wittyscorpion on Jun 26, 2014 14:50:38 GMT -5
noticing some burn cards I've never seen before... longer lasting smoke. Longer lasting particle wall. These are the new TItan burn cards. I have a YouTube link above that provides more details.
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