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Post by drift0r on Jun 22, 2014 0:34:22 GMT -5
For some reason the Silenced MTARX seems to kill people faster on LAN than it should be. Or, at least it kills faster than it's muzzle break counter part. Please help me make sense of this. I got two Xbox Ones and LANed them via ethernet and only had two people playing. Set my X1 to 720p so I could capture at 60fps. The only tool I have to test with my Sony Vegas set to 60fps mode. I chose XB1 and not PC because it started a pro rumor and the pros all play on X1. Compared the MTARX TTK with silencer and with muzzle brake both when hosting and not hosting the LAN. I got rather different times to kill. This should not be happening.
Some observations: The first kill of each match or weapon is identical. For example, if I kill with MB and then swap to silencer the TTKs for those two will be the same. Then nothing else is.
When I do not host the lan, the silenced MTAR kills the enemy about 3-4 frames faster on average. There is a decent amount of variation but the trend is that it kills faster by a few frames. Sometimes the TTKs are the same though.
The guns are shooting at the same RPM and hits seem to be detected at the same or similar speeds. When a player takes MB damage the last shot will register but they live for a few extra frames before the death animations begins. I count death at the second the gun drop sand model changes. However, when they take silencer damage they die and the model changes almost instantly on the last shot.
When I do host the lan, TTKs are almost identical but do slightly favor the MB. Just a few frames here and then. It could be just bad rounding on the capture card or Vegas but still trends that way. Never the other way.
Other guns do not give consistent results either way. TTKs are often closer but not always the same. Sometimes off by 3-4 frames for no real discernible reason.
Anyone have any insight as to what is going on here?
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n1gh7
True Bro
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Post by n1gh7 on Jun 22, 2014 1:09:08 GMT -5
Why do you count the death as happening when the gun drops and the model changes rather than when the score changes?
What is the method that your capture card uses? Is it capturing a frame 60 times per second or is it capturing frames as they come in at a maximum of 60 FPS? Is 60 the correct capture rate or is 59.94?
Some things to think about.
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Deleted
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Post by Deleted on Jun 22, 2014 1:43:04 GMT -5
I'm assuming you've already tested other weapons but is the MTAR the only weapon with a silencer that does this?
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Deleted
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Post by Deleted on Jun 22, 2014 9:07:43 GMT -5
My bad. When I do not host the lan, the silenced MTAR kills the enemy about 3-4 frames faster on average. There is a decent amount of variation but the trend is that it kills faster by a few frames. Sometimes the TTKs are the same though.Other guns do not give consistent results either way. TTKs are often closer but not always the same. Sometimes off by 3-4 frames for no real discernible reason.Is it possible this is just a combination of the sloppy LAN coding and that the trending on the MTAR is just random chance? I don't think anyone can really give a concrete answer given how oddly random this is.
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pachiderm
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Post by pachiderm on Jun 22, 2014 14:09:47 GMT -5
Where do these MTAR TTKs sit when compared to other guns with similar TTKs? Is the muzzle brake MTAR killing consistently slower than other guns with similar damage and rate of fire? If what driftor is saying is true, this seems far too random to be explained by the sloppy LAN coding. It could be a weapon specific bug that gives the MTAR with a muzzle brake a hit-scan delay.
Also, fuck you Mousey, I'll talk out my ass all I want.
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pachiderm
True Bro
Chewing some serious leaves
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Post by pachiderm on Jun 22, 2014 14:23:04 GMT -5
If what driftor is saying is true, this seems far too random to be explained by the sloppy LAN coding. The fact that it performs differently for hosts and non-hosts can be attributed to sloppy lan coding, nothing else. But, also according to driftor, it only happens with the MTAR. Which would mean that it is a weapon specific thing. I'm not discounting the sloppiness of the LAN coding, but if none of the other weapons have consistent results either way but the MTAR does, then it's a problem with the MTAR. Of course, I don't know how many weapons driftor tested, or how extensively he tested them, so I could be completely wrong.
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Post by Pegasus Actual on Jun 22, 2014 14:26:25 GMT -5
Also, fu ck you Mousey, I'll talk out my ass all I want. Pachyderms are kind of weird about their cornholes.
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Post by TheHawkNY on Jun 23, 2014 9:30:24 GMT -5
Hey Drift0r - I noticed you only showed in your video the view of the shooter. Did you record and check the view of the person being shot? Just wondering if the delay exists on their side as well.
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