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Post by demoncdw on Jul 29, 2014 22:04:24 GMT -5
How would it happen if I start ADS while standing, but immediately moving after ADS starting while ADS animation. For example, ADS with an AR. 0.00s Standing 0.01s Start ADS(hold right mouse button) 0.02s Start Moving(press W key) 0.26s Finish ADS animation 0.26s The hipspread should be 0 or 1?
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probaddie
True Bro
You're triggering my intelligence
Posts: 11,043
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Post by probaddie on Jul 30, 2014 9:58:02 GMT -5
How would it happen if I start ADS while standing, but immediately moving after ADS starting while ADS animation. For example, ADS with an AR. 0.00s Standing 0.01s Start ADS(hold right mouse button) 0.02s Start Moving(press W key) 0.26s Finish ADS animation 0.26s The hipspread should be 0 or 1? If you're playing BOII or Ghosts then you will have ADS accuracy at 0.26s in all circumstances. (Remember that BOII "fixed" functional ADS delay because it made the KSG ass-on-a-stick). Otherwise, if you're playing an older game it will depend on the value of "hipSpreadMoveAdd" for that weapon, since that determines how much hipspread you still have at the end of the ADS animation. For example, take a gun with the following stats (and assume we are doing with it exactly what you described in your post): ADS In Time: 0.25s Hip Spread Decay Rate: 4 Hip Spread Move Add Rate: 2 Move Speed Scale: 1 With this gun, it takes 0.5s to go from minimum to maximum hipspread due to movement and only 0.25s to recover from maximum hipspread to minimum. Because we start the ADS animation while standing, we start at minimum hipspread. We have only 0.24s over which the weapon increases hipspread, meaning you will be at 0.24s / 0.5s = 0.48 hipspread when the ADS animation finishes. To recover this spread, you will need a further 0.48 / 4 = 0.12s. This makes the total time needed to get to ADS accuracy (starting from the moment you ADS) equal to 0.25s + 0.12s = 0.37s.
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Post by demoncdw on Jul 30, 2014 19:13:13 GMT -5
I'm playing "Call of Duty Online" which based on MW1 or MW2, and I'm sure the ADS Delay exist in it. Thanks for answering, so a very shot standing won't work? Was considering to make an autohotkey script to "fix" moving delay.(Put a very short standing time like 10ms before ADS.) Would do some further testing about it.
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Post by atheistadam on Oct 8, 2014 15:10:23 GMT -5
If you're playing BOII or Ghosts then you will have ADS accuracy at 0.26s in all circumstances. (Remember that BOII "fixed" functional ADS delay because it made the KSG ass-on-a-stick). I did not know they changed it, so (in BO2 and Ghosts) you're saying that it becomes ads spread as soon as ads time is over, but that it's still reducing as per normal (as in "The Mechanics of Hipspread and ADS Delay" thread) up until that point? So I don't have to completely reconsider my meta game with regards to the usage of steady aim and lower hip spread weapons? I suppose this is a good thing for creating more responsive and less tacticool gameplay (you know because shots go where they say they are and being stationary no longer gives you as much of an added bonus); suddenly sniping seems more appealing as I'm not trying to second guess ads delay. Also does "ass-on-a-stick" mean overpowered or terrible? (google was not my friend on this one) Can't work out if you're saying they removed "ads delay" because it made the KSG terrible, or if you're saying removing "ads delay" made the KSG overpowered.
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Post by atheistadam on Oct 8, 2014 18:47:55 GMT -5
ass on a stick is bad. KSG was the one-pellet shotgun with a lot of damage, but it required a lot of accuracy. The longer functional ADS took, the worse it was as a weapon. KSG was great. I thought it most likely meant bad, but I also thought it could fall into the same usage of such phrases as "bat shit crazy". And yeah the KSG was the thinking man's bolt action, nothing like the underpowered slug rounds Ghosts has to offer (one could even go so far as to say they're completely "ass-on-a-stick"), however for console usage once the auto aim distance wears off the KSG becomes pretty undesirable, even if still fun.
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