mannon
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Post by mannon on Oct 9, 2014 14:59:18 GMT -5
Yeah it's down there. I switched to Sunsinger at 15, and a ways yet to go. But I am pretty deep into my subclass now.
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wittyscorpion
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Post by wittyscorpion on Oct 9, 2014 15:48:24 GMT -5
2 classes? Ach du lieber... how much time do you think I have? Probably no more or less than me. The better question to ask yourself is this. Do you want to be kicking your dog a week from now, when you realize that you are going to have to come up with 70+ ascendant shards to level up past 25? Take a small step backwards for now. Do this. 1). Consume large quantities of booze, so you are slightly inebriated. No problem here, right? If drinking isn't your thing, light up a bowl. Next? Go create another class and do the mind-numbingly annoying task of repeating all those leveling steps again, getting that character to a level five or so. Yes. You do have to listen to Peter Dinkledge say all that crap again. " IT'S IN THE WALLLLL", and " IT PUTS THE LOTION ON IT'S SKIN.."....Just suck it up. There are some things you have to do in life, you don't like. The above takes about a six pack to get done, getting to level 5. Then repeat the same process for your 3rd character. 2). When done with step 1, download the Destiny Timer app. 3). If you have kids, make them get on Destiny after school and use the above said app, to complete the public events. You can literally sign onto Destiny and be in an event in 2 minutes or less. No need to wait or search with the app. Three characters, max of fifteen minutes to do this. Get Gold tier in the events, and all three characters get swag. You can then pull in up to TWENTY ONE coins, shards or energy a week without even playing the game. That's over and above what you find when you play. This is a win/win. You'll end up saving yourself loads of time. How will you be able to get 21 coins? So far I am only doing 1 public event on each character per day for the Ascendant Shards and Ascendant Materials. The only thing I am aware of about getting coins is through weekly strike mission, which produces 3, so max of 9 for 3 characters. It is also no easy task when I am under leveled (the mission level is 22) and short handed (if I play solo). I pulled it off with my level 22 character last night without too much sweat, but I imagine my level 20 character would have a much tougher time. Nightfall missions probably offer significant more, but I won't be able to do it until level 28(?), and it's probably not something I can solo through.
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Post by TheHawkNY on Oct 9, 2014 16:23:08 GMT -5
Markopolo - he's right. At very worst, take 20 minutes and go through the story required to unlock Patrol for a second character. When you hop on each day, log in first as that second character, go to patrol, do the next available public event, and then switch to your primary character. It'll take 5-10 minutes, and you'll be grateful you did it in a couple weeks.
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Post by TheHawkNY on Oct 9, 2014 16:25:13 GMT -5
Witty - I have noticed getting coins from time to time recently. I'm not sure, maybe it changed with the Cryptarch changes patch?
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wittyscorpion
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Post by wittyscorpion on Oct 9, 2014 16:34:40 GMT -5
Witty - I have noticed getting coins from time to time recently. I'm not sure, maybe it changed with the Cryptarch changes patch? I probably got coins from public events gold finish as well, but definitely infrequently and pretty randomly. I also got coins from blue engrams once in a while, as well as Ascendant Material. At this point I prefer these more than blue gear. One thing fairly consistent from first-of-the-day public event gold finish is that more often than not I will get one Ascendant Energy right after the event completion, and one Ascendant Shard from Postmaster after I get back to the tower.
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wittyscorpion
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Post by wittyscorpion on Oct 17, 2014 16:55:02 GMT -5
While not as forgiving as Sunsinger with self revive and not as tough as Defender with emergency dome shield, I now see Bladedancer as a pretty viable solo choice as well.
It's unparalleled strength lies in its multiple ways of turning invisible:
1) Simply crouch for a couple of seconds; 2) "vanish" modifier makes it possible to turn invisible after activating the Super; 3) Hit an enemy with special melee "Blink Strike" (kill is not necessary); 4) "Blink" modifier on movement will results in a short distance teleport;
These make it into a great stealthy infiltrator and escape artist, bypass or get away from situations that not in your favor. Add on top of that with Hunter's inherent agility + increased sprint speed/slide distance from "Fleet Footed" modifier, it is an ideal candidate for speed run through certain missions.
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wittyscorpion
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Post by wittyscorpion on Oct 22, 2014 14:45:50 GMT -5
Alright, I'll need some advice on beating "Summoning Pit" (this week's weekly strike, the moon one) solo, under leveled.
Here is the situation: I have 3 classes at 27/25/25 and I am trying to maximize my coin output. Trying to see what is realistic if I have to play solo:
1) The easy way: get all 3 characters to pound on lower level AIs (25 vs. 22 and 27 vs. 26), already tried one with 25 Warlock. Surprisingly not a walk in the park, but easily doable. Yield: 3+3+6 = 12 coins total; 2) The more challenging way: 25 guardians vs. 26 enemies and 27 vs.28. Yield: 6+6+9= 21 coins total; 3) The "impossible" way: all 3 vs. lvl 28 enemies. Yield: 9*3 = 27 coins total;
The most problematic area is the final boss battle, at which I still yet to find a solidly "cheesy" spot. The aggressively rushing Thralls and the "artillery" (might be an exaggeration, but those big glowing energy bolts sure look like artillery shells) wielding acolytes and knights from both ground level and platform level are a lot to handle even when I am going 25 vs. 22. I finally got through it by taking cover behind the small rock at the elft (when facing from the door looking into the pit) innermost corner, and snipe the knights in priority of threats of hitting me with splashing damage.
Any suggestions?
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Post by TheHawkNY on Oct 22, 2014 15:49:20 GMT -5
Alright, I'll need some advice on beating "Summoning Pit" (this week's weekly strike, the moon one) solo, under leveled. Here is the situation: I have 3 classes at 27/25/25 and I am trying to maximize my coin output. Trying to see what is realistic if I have to play solo: 1) The easy way: get all 3 characters to pound on lower level AIs (25 vs. 22 and 27 vs. 26), already tried one with 25 Warlock. Surprisingly not a walk in the park, but easily doable. Yield: 3+3+6 = 12 coins total; 2) The more challenging way: 25 guardians vs. 26 enemies and 27 vs.28. Yield: 6+6+9= 21 coins total; 3) The "impossible" way: all 3 vs. lvl 28 enemies. Yield: 9*3 = 27 coins total; The most problematic area is the final boss battle, at which I still yet to find a solidly "cheesy" spot. The aggressively rushing Thralls and the "artillery" (might be an exaggeration, but those big glowing energy bolts sure look like artillery shells) wielding acolytes and knights from both ground level and platform level are a lot to handle even when I am going 25 vs. 22. I finally got through it by taking cover behind the small rock at the elft (when facing from the door looking into the pit) innermost corner, and snipe the knights in priority of threats of hitting me with splashing damage. Any suggestions? Do not enter the room. The entire time. If you hear, "Well, at least he's chained up" before you have killed Phogoth, you have gone too far. Fire Ice Breaker and Rockets at Phogoth through the doorway. In the small room you are standing in, an enemy will spawn on the ceiling, a purple Hive Shrieker. When that happens, run back into the previous room. Enemies will not go further than a couple steps through the doorway of the main room. Eventually, that enemy on the ceiling and any that entered the small room will de-spawn. Run back in and get a few more shots on Phogoth before the Shrieker spawns again.
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wittyscorpion
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Post by wittyscorpion on Oct 22, 2014 15:58:32 GMT -5
Oh, great. I thought the Shrieker will be there the entire time just to prevent players from cheesing though at the door way. Solo with -3 levels now look doable
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Dumien
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Post by Dumien on Oct 22, 2014 20:38:58 GMT -5
Soloed this week's nightfall in 16 minutes with a nice Plan-C/Weapons of light combo! No Icebreaker needed!
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wittyscorpion
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Post by wittyscorpion on Oct 23, 2014 11:07:12 GMT -5
Oh, great. I thought the Shrieker will be there the entire time just to prevent players from cheesing though at the door way. Solo with -3 levels now look doable Well: the biggest problem now is the 4 wizards at the very end of opening the gate. Solo & under leveled = repeat that long check point many times, not a good idea for investing that play time to just get the 3 extra coins So I have done the easy way (as well as got carried by Dumien and PK Bishop through the Nightfall, thanks guys), which is not that easy but quite fun. Now I have my hunter at 28 and Titan at 26, I might attempt the "more challenging way" if I have the time, for 6 more coins.
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Dumien
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Post by Dumien on Oct 23, 2014 11:12:51 GMT -5
Enemies also seem to have much more health (ala Diablo/Borderlands) the more people in the fireteam.
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Dumien
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Post by Dumien on Oct 30, 2014 0:27:39 GMT -5
Week 3 in my series. I flawlessed this 2 times in a row...then I failed when i actually sat down to record. Lots of mistakes, but I still ended up winning.
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wittyscorpion
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Post by wittyscorpion on Nov 12, 2014 12:58:37 GMT -5
For this week's Weekly/Nightfall, I need some detailed advice on the cheese spot under the platform. In a nutshell, how can I stay alive when I am bombarded by enemies from all directions?
I succeeded in staying alive during weekly, but failed when solo weekly with my Titan Defender, my solo Nightfall character of the week. I am confident that I can get through Nightfall with my Warlock Sunsinger with self-revive, but not so with other characters.
In general, I prefer the non-cheese way of staying on the entry side, which I will attempt to solo with my Sunsinger. The problem there is that there is a significant higher chance to die, which is extremely unpleasant when doing Nightfall. So I would like to master the cheese spot as well.
Thanks!
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Post by psychlon on Nov 12, 2014 13:23:39 GMT -5
I just did the nightfall... (thanks to sunsinger after I blew myself with my rocket launcher up)
You go under the platform all the way to the end and to the left is another step down, that's the safe spot where nothing hits you. The priest will stay (at least he did just with me) right in your shooting lane. It too my none fully upgraded patience and time less than 2 clips (13max magazine atm). If too many enemies are blocking the view, try with caucion to use your rocket launcher. Arc burn all the way, and I guess heroic will be harder/ take longer than nightfall due to no arc burn.
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wings
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Post by wings on Nov 12, 2014 13:29:16 GMT -5
For this week's Weekly/Nightfall, I need some detailed advice on the cheese spot under the platform. In a nutshell, how can I stay alive when I am bombarded by enemies from all directions? I succeeded in staying alive during weekly, but failed when solo weekly with my Titan Defender, my solo Nightfall character of the week. I am confident that I can get through Nightfall with my Warlock Sunsinger with self-revive, but not so with other characters. In general, I prefer the non-cheese way of staying on the entry side, which I will attempt to solo with my Sunsinger. The problem there is that there is a significant higher chance to die, which is extremely unpleasant when doing Nightfall. So I would like to master the cheese spot as well. Thanks! You can access underneath the platform before summoning Aksor when all other enemies are killed by not entering the circle that encloses his cell. Jump up high and ADS to lower yourself if need be. You are safest at the far end of the corner underneath the platform. This gives you a safe place to reload and activate synthesis packs if need be. Although you never said anything about using the Hunter, if you are a Blade Dancer I would be careful of the jump and switch to Gunslinger because the Blade Dancer's jump is a bit difficult to master. The mobs stay around even if you kill Aksor in Nightfall but they usually all die with Aksor during the Weekly Heroic as I did both for each of my three characters yesterday. So stay underneath the platform during the Nightfall if you kill Aksor. Anything important goes to Kadi anyway.
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wittyscorpion
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Post by wittyscorpion on Nov 12, 2014 13:58:28 GMT -5
Thanks for the answer. I am unclear on a few things, maybe due to my misunderstanding of the cheese spot:
1) Do I need a jump to get to the cheese spot? I just did a crouch and I was in. Did I choose the wrong place?
2) If I go to the cheese spot before I summon the Archon Priest, how can I get him out?
3) Need a bit more details on "far end" of the corner. is this the end towards the cave at the top level?
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Nov 12, 2014 14:00:09 GMT -5
The following video seems to answer all of my questions : Also, looks like this spot is "cheesier"?
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Post by psychlon on Nov 12, 2014 14:02:42 GMT -5
I did kill all enemies (1-2 dropships), walked through the circle and jumped up under the platform. All enemies were killed when Aksor was killed (on Nightfall).. . Not sure where the difference comes from.
The biggest challenge has been the dreg spawn before the Aksor fight, when you just jump into the area.
Edit: that first spot looks cheesier, however I don't think it makes a big difference. The second video.. that's the spot. Just stay there, scope across the ledge and headshot Aksor until he's dead.
Edit2: did you swap the videos? Could swear they wre switched before. So anywhay the spot up on the hill seems cheesier but if you just shoot Aksor from under the platform.. no difference.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Nov 13, 2014 6:41:57 GMT -5
Yeah, I did swap the order of the 2 videos.
Used the 2nd spot for 2 Nightfall runs, extremely easy with Patience & Time, highly recommended.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Nov 13, 2014 12:39:46 GMT -5
Cross post from another thread, because IMHO it is worth repeating:
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Post by daftpunk on Nov 13, 2014 14:08:32 GMT -5
Thanks for that spot Witty , much better than under the platform , i melted that fat priest in under 2 minutes...
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hebbnh
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Post by hebbnh on Nov 13, 2014 14:24:49 GMT -5
Yeeesh, that's way better than the other cheese spot. That'll save me some time doing the 2 weekly strikes tonight for sure!
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markopolo
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Post by markopolo on Nov 13, 2014 15:02:07 GMT -5
I have a feeling that that will get patched pretty quick
something as simple as he throws a grenade at you and you gotta abandon the cheese spot
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Nov 13, 2014 15:13:09 GMT -5
I have a feeling that that will get patched pretty quick something as simple as he throws a grenade at you and you gotta abandon the cheese spot It they don't make matchmaking an option, then they need to intentionally keep some cheese spots. Otherwise the Nightfall will be entirely un-solo-able. And if they are offering cheese spots, then faster ones are better than slower ones, because both are equally kinda pointless from game play point of view, so why not save players some time. I tried to do it the legit way the other day, but failed all 3 attempts. A small mistake, and I have to start all over again. 3 tries are enough Although I still prefer that any day than the material farming...
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markopolo
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Post by markopolo on Nov 13, 2014 15:30:43 GMT -5
I dunno.... I'm not the biggest fan of the cheese spots.
raids are supposed to be damn hard, and imho, unsoloable. Or if someone does solo them, it should be a tremendous achievement. A end game, high level boss shouldn't be that easy.
Just me.. I'm sure if I actually was in game, I'd complain less about it ;>
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Nov 13, 2014 15:52:51 GMT -5
I dunno.... I'm not the biggest fan of the cheese spots. raids are supposed to be gosh darn golly gee whiz hard, and imho, unsoloable. Or if someone does solo them, it should be a tremendous achievement. A end game, high level boss shouldn't be that easy. Just me.. I'm sure if I actually was in game, I'd complain less about it ;> I am only talking about Nightfall here.
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markopolo
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Post by markopolo on Nov 13, 2014 16:13:09 GMT -5
I dunno.... I'm not the biggest fan of the cheese spots. raids are supposed to be gosh darn golly gee whiz hard, and imho, unsoloable. Or if someone does solo them, it should be a tremendous achievement. A end game, high level boss shouldn't be that easy. Just me.. I'm sure if I actually was in game, I'd complain less about it ;> I am only talking about Nightfall here. Oh... sorry; misunderstood
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Post by psychlon on Nov 14, 2014 11:27:22 GMT -5
The "mistake" statrs at beefing up mobs the more people are in the group, second mistake to allow these cheesespots. However, until they implement matchmaking for weekly/ nightfall... it's perfectly "balanced"
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mannon
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Post by mannon on Nov 14, 2014 12:33:53 GMT -5
Difficulty balancing for player count can be tricky. Increasing enemy health is a valid technique, but definitely not my fav. I think they went with that because clearly you need to increase health on bosses since you aren't going to increase the number. Personally I think it should be a combination. Bosses should get more health, and maybe some AI tweaks. Most mobs should stay the same health but spawn more of them. Where it's not feasible or desirable to spawn more they could have some more health, but even then I'd prefer to have more special circumstances added to the encounter instead. For example with more players add a few sniper enemies where there were none solo, or more enemies with grenades, ect... Maybe more of the yellow health bar enemies.
Anyway, they should definitely rebalance it. You should be encouraged to bring a friend. As is going solo gives you a pretty decent advantage. Personally I still think it's useful to have someone along to anchor in case someone goes down, even though I can self revive. But I'm not sure it's always worth the extra enemy health tradeoff. (I'd still rather play with Marko than solo, though. It's more fun with a friend.) Maybe there should also be a loot reward for more players.
I'd like to see a player count difficulty adjustment rebalance, matchmaking and/or LFG, and then close (or rebalancing) of the cheese spots. (By rebalance I mean you don't necessarily have to completely close off a cheese spot if you can balance the risk/reward in some way by increasing the risk of using the spot and/or removing the reward.)
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