moon
True Bro
Tango, sucka.
Posts: 68
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Post by moon on Nov 12, 2014 10:33:17 GMT -5
1) Does the threat grenade work through walls? In other words, can I deploy one of them outside a room to reveal enemy personnel lurking within? Or do I have to actually launch the grenade into a room, over a wall, etc.?
2) Once enemy personnel are identified by the grenade, can my teammates see them?
3) Roughly how long does the effect of the grenade last? I thought I read somewhere that it lasts for about one second.
Thanks in advance.
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Post by Ironforce92 on Nov 12, 2014 12:33:46 GMT -5
1) No 2) Yes 3) Six or seven seconds. Threat granade isn' t very reliable. The range is poor and you don' t even get assist points like the emp. I suggest you to use the support recon drone(increasing the time limit and adding emp grenades to it). You will get 25 points for marking enemies without cold-blooded and 25 assist points for every emp enemy killed by teammates (the effect lasts few seconds).
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 12, 2014 14:22:42 GMT -5
Rather than starting a dedicated thread, I'll piggy back on this one for a quick question:
does parabolic microphone reveal suppressor enemies on the minimap for all teammates, or just the player himself?
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Post by UrbaneVirtuoso on Nov 12, 2014 14:26:30 GMT -5
As much as I hate stealth abuse in general, Christ I would hope not.
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moon
True Bro
Tango, sucka.
Posts: 68
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Post by moon on Nov 12, 2014 14:38:34 GMT -5
1) No 2) Yes 3) Six or seven seconds. Threat granade isn' t very reliable. The range is poor and you don' t even get assist points like the emp. I suggest you to use the support recon drone(increasing the time limit and adding emp grenades to it). You will get 25 points for marking enemies without cold-blooded and 25 assist points for every emp enemy killed by teammates (the effect lasts few seconds). Appreciate the feedback and the recon dron tips as well. I enjoyed using that streak in MW3.
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moon
True Bro
Tango, sucka.
Posts: 68
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Post by moon on Nov 12, 2014 14:43:42 GMT -5
Rather than starting a dedicated thread, I'll piggy back on this one for a quick question: does parabolic microphone reveal suppressor enemies on the minimap for all teammates, or just the player himself? Damn good question. Since we are piggy backing questions about other equipment and attachments, I'd be curious to know how the Tracking Drone operates. Sometimes when I launch it, I see it fly to the other side of the map as it searches for enemy personnel. Other times, it hovers right above me, and doesn't seem to go anywhere before it finally self destructs.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 12, 2014 14:49:04 GMT -5
moon: can you change the title of this thread to something like this: "One off CoD:AW questions". Similar to the one we have for Destiny: denkirson.proboards.com/thread/7344/off-destiny, which has been a great thread to share bits and pieces of knowledge that are too small to have their own dedicated threads.
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moon
True Bro
Tango, sucka.
Posts: 68
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Post by moon on Nov 12, 2014 14:52:33 GMT -5
moon: can you change the title of this thread to something like this: "One off CoD:AW questions". Similar to the one we have for Destiny: denkirson.proboards.com/thread/7344/off-destiny, which has been a great thread to share bits and pieces of knowledge that are too small to have their own dedicated threads. Actually wanted to do that earlier, but didn't get a chance to do it. Done.
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moon
True Bro
Tango, sucka.
Posts: 68
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Post by moon on Nov 12, 2014 15:02:10 GMT -5
Another random question:
Is the slide faster than sprinting? I'd be curious to know that when pursuing an enemy, if it makes more sense to slide in order to close the gap or to keep sprinting? It would be good to know this, in light of the game's slide "recovery time." Quite often, at the completion of a slide, I find myself either prone or just crouching, which can be a pretty compromising situation.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 12, 2014 15:36:32 GMT -5
Another random question: Is the slide faster than sprinting? I'd be curious to know that when pursuing an enemy, if it makes more sense to slide in order to close the gap or to keep sprinting? It would be good to know this, in light of the game's slide "recovery time." Quite often, at the completion of a slide, I find myself either prone or just crouching, which can be a pretty compromising situation. I don't like using slide as an offensive option. Even though it is fast and you are impossible to hit when in motion, you are force to make a hard stop at the end and have to get back to sprint again from 0 speed. Also, experienced players can predict where you are going to end up and prefire at that position (similar to shooting a jumping player at where he is going to land), and you are sitting ducks for a significant amount of mills seconds. Personally I like to use slide to get around corner when being pursued.
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Post by UrbaneVirtuoso on Nov 12, 2014 15:43:57 GMT -5
Since we'll be talking streaks, I'll just go ahead and leave this here...Major props to the reload system, if that's really the case. As far as technicalities go, what I'd like to know is in regards to scorestreaks:
- For the ARD/AAD, how does the Cloak module work? Is it toggleable or a passive effect? Can it remain indefinitely or is there a duration? Moreover, how potent is the AR HUD module? Does it highlight enemies real-time and do so through obstacles like walls? Finally for the ARD, how's the projectile range with the EMP Grenades module? Do you have a limited amount of said EMPs to pelt enemies with? Scoring heaven, it seems.
- For the Remote Turret, how does the Rocket Turret module hold up? Is the fire rate, accuracy and splash damage adequate? It's looking to be a wet dream in Domination, especially with the Sentry and Support modules. Plus, a shielding deterrent.
- For the XS1 Goliath, can the Homing Rockets module lock onto and destroy scorestreaks like UAVs? Also, is it mandatory to lock onto things in order to fire at all? While the Trophy module's nice, I feel this one's the potential deal-breaker for me. *whistles*
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Post by netherwind on Nov 12, 2014 15:55:42 GMT -5
Another random question: Is the slide faster than sprinting? I'd be curious to know that when pursuing an enemy, if it makes more sense to slide in order to close the gap or to keep sprinting? It would be good to know this, in light of the game's slide "recovery time." Quite often, at the completion of a slide, I find myself either prone or just crouching, which can be a pretty compromising situation. I don't like using slide as an offensive option. Even though it is fast and you are impossible to hit when in motion, you are force to make a hard stop at the end and have to get back to sprint again from 0 speed. Also, experienced players can predict where you are going to end up and prefire at that position (similar to shooting a jumping player at where he is going to land), and you are sitting ducks for a significant amount of mills seconds. Personally I like to use slide to get around corner when being pursued. No, you don't start sprint from a slide unless you feel it's 100% safe in your current location, that's one of the noobest thing you can do to get yourself killed, you always jump off a slide and you don't wait until you slow down too much to do it, jump while you are still sliding fast.
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Post by Ironforce92 on Nov 12, 2014 16:05:41 GMT -5
The cloak module is shit. You lost it when you fire and then you have to wait. The Hud is also useless because it doesn' t highlight blind eye users. It feels more accurate but you can t see enemies throught walls. The range of the threat grenades is pretty good but the emp is a little bit smaller. Also you have unlimited emps like the threat but the cooldown is longer. All you have to do with the aerial drone is equipping(at least for me): -Support -Extra time -Emp First, shoot in every corner or hidden spot to find enemies with threat then use the emp to escape.
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Post by Megaqwerty on Nov 12, 2014 16:26:51 GMT -5
does parabolic microphone reveal suppressor enemies on the minimap for all teammates, or just the player himself? Just the player himself. Thank God.
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Post by -3055- on Nov 12, 2014 17:37:16 GMT -5
Another random question: Is the slide faster than sprinting? I'd be curious to know that when pursuing an enemy, if it makes more sense to slide in order to close the gap or to keep sprinting? It would be good to know this, in light of the game's slide "recovery time." Quite often, at the completion of a slide, I find myself either prone or just crouching, which can be a pretty compromising situation. I don't like using slide as an offensive option. Even though it is fast and you are impossible to hit when in motion, you are force to make a hard stop at the end and have to get back to sprint again from 0 speed. Also, experienced players can predict where you are going to end up and prefire at that position (similar to shooting a jumping player at where he is going to land), and you are sitting ducks for a significant amount of mills seconds. Personally I like to use slide to get around corner when being pursued. For chase boosting forward immediately after a jump is much much more beneficial. Much faster and you regain the ability to fire much earlier than the unreasonably cinematic slide.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 12, 2014 17:44:06 GMT -5
I don't like using slide as an offensive option. Even though it is fast and you are impossible to hit when in motion, you are force to make a hard stop at the end and have to get back to sprint again from 0 speed. Also, experienced players can predict where you are going to end up and prefire at that position (similar to shooting a jumping player at where he is going to land), and you are sitting ducks for a significant amount of mills seconds. Personally I like to use slide to get around corner when being pursued. For chase boosting forward immediately after a jump is much much more beneficial. Much faster and you regain the ability to fire much earlier than the unreasonably cinematic slide. Just to be clear: you are not taking about start with a slide, then boost forward, then jump, right? Just the latter two?
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Will
True Bro
K/D below 1.0
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Post by Will on Nov 13, 2014 0:21:16 GMT -5
For chase boosting forward immediately after a jump is much much more beneficial. Much faster and you regain the ability to fire much earlier than the unreasonably cinematic slide. Just to be clear: you are not taking about start with a slide, then boost forward, then jump, right? Just the latter two? jump - boost - jump - boost - sprint for ~1 second (to recover boosters)- jump - boost - jump - boost - sprint Seems to be the fastest way to move. Avoid double jumping (and thus wasting boosters).
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Post by iw5000 on Nov 13, 2014 10:03:48 GMT -5
Just to be clear: you are not taking about start with a slide, then boost forward, then jump, right? Just the latter two? jump - boost - jump - boost - sprint for ~1 second (to recover boosters)- jump - boost - jump - boost - sprint Seems to be the fastest way to move. Avoid double jumping (and thus wasting boosters). This is correct. I've done some test runs and that seems to work best. You will go faster. Walking speeds ...... SMG = 4.74 meters per second. AR = 4.28 mps. Sprinting speeds..... SMG = 6.72 meters per second (this is a bit faster, 10%, than prior CoD's as there is no 4-sec cap on sprint) Above boost/sprint... SMG = 7.88 meters per second
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Post by netherwind on Nov 13, 2014 14:47:53 GMT -5
jump - boost - jump - boost - sprint for ~1 second (to recover boosters)- jump - boost - jump - boost - sprint Seems to be the fastest way to move. Avoid double jumping (and thus wasting boosters). This is correct. I've done some test runs and that seems to work best. You will go faster. Walking speeds ...... SMG = 4.74 meters per second. AR = 4.28 mps. Sprinting speeds..... SMG = 6.72 meters per second (this is a bit faster, 10%, than prior CoD's as there is no 4-sec cap on sprint) Above boost/sprint... SMG = 7.88 meters per second Try slide, at max speed jump, before land jump, then boost. Should be further away than jump boost jump boost.
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Post by h4nn1b4lsm1th on Nov 13, 2014 15:09:58 GMT -5
Can anyone tell me if there is a Denkirson Clan on XO yet? If so, I would really appreciate telling me how to join.
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Post by noscreenname on Nov 13, 2014 15:11:45 GMT -5
Asked this in another thread just now but:
Does rapid fire reduce damage or range?
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Post by Ironforce92 on Nov 13, 2014 15:43:03 GMT -5
Laser sight: placebo effect?
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Post by brcm on Nov 14, 2014 14:29:57 GMT -5
FYI: Selecting the care package booby trap option allows the user to pick up the contents while leaving a decoy trap behind on the map. While the game is still new, it's good for at least a couple (hilarious) kills per match.
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Post by Megaqwerty on Nov 14, 2014 16:10:28 GMT -5
Pro tip: care package traps are collected very quickly while legitimate packages are collected very slowly. Holding Collect briefly will allow you to verify if the package is real or not.
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moon
True Bro
Tango, sucka.
Posts: 68
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Post by moon on Nov 14, 2014 16:33:15 GMT -5
Pro tip: care package traps are collected very quickly while legitimate packages are collected very slowly. Holding Collect briefly will allow you to verify if the package is real or not. Awesome tip. I had no idea about that.
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Post by Ironforce92 on Nov 14, 2014 16:52:02 GMT -5
I discovered it today
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moon
True Bro
Tango, sucka.
Posts: 68
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Post by moon on Nov 14, 2014 17:16:53 GMT -5
Laser sight: placebo effect? I have no problems hipfiring enemies in CQC with the Bal or HBRa. The former especially seems to have a terrific hipfire spread, so I haven't even bothered with the laser sight.
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moon
True Bro
Tango, sucka.
Posts: 68
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Post by moon on Nov 14, 2014 17:22:26 GMT -5
Asked this in another thread just now but: Does rapid fire reduce damage or range? I remember seeing a chart for Black Ops 2 that illustrated the difference in damage drop off for weapons equipped with Rapid Fire versus those without RF. I would imagine that AW would employ the same general approach, but it will be interesting to see once the stats come out.
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Post by Ironforce92 on Nov 14, 2014 18:19:58 GMT -5
I tried shooting on the firing range and i found a little difference. But for smgs and shotguns it is still worthing. I have twoo questions for you. - I earned MP11 goliath. +3damage -3handling. Less handling = Longer ads time? - Does a minor increase (+1) on the KF5 (860 rpm) rate of fire make the gun an effective 900 rpm or not?
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Post by Disgruntled Jigglypuff on Nov 14, 2014 18:38:09 GMT -5
Laser sight: placebo effect? I have no problems hipfiring enemies in CQC with the Bal or HBRa. The former especially seems to have a terrific hipfire spread, so I haven't even bothered with the laser sight. It's tmartn, take it with a bucket of salt.
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