Post by wwaa on Dec 10, 2014 15:42:38 GMT -5
PC, 91fps. (game version 1.5.11..)
Estimation error: 0.005s.
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>> Sprintout time
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base variants, in sec.:
KF5: 0.22
MP11: 0.095
ASM1: 0.22
SN6: 0.22
AMR9: 0.22
SAC3: 0.22
BAL27: 0.26
AK12: 0.26
ARX: 0.26
HBRa3: 0.26
IMR: 0.26
MK14: 0.26
Lynx: 0.32
MORS: 0.32
NA45: 0.32
EM1: 0.285
EPM3: 0.285
Pytaek: 0.085
Ameli: 0.13
Tac19: 0.135
S-12: 0.16
Bulldog: 0.14
RW1: 0.32
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>>> Handling, variants tested:
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(Handling -1) KF5 Sporter: no change, 0.22.
(Handling -2) KF5 Spanner: no change, 0.22.
(Handling +1) MP11 Toxic: no change, 0.095.
(Handling +1) ASM1 Competence: no change, 0.22.
(Handling -1) ASM1 Reckless: no change, 0.22.
(Handling -1) ASM1 Magnitude: no change, 0.22.
(Handling -2) ASM1 Rigor: no change, 0.22.
(Handling -1) SN6 Magistrate: no change, 0.22.
(Handling -1) SAC3 Sporter: no change, 0.22.
(Handling -2) SAC3 Blood&Glory: no change, 0.22.
(Handling +1) AMR9 Featherweight: no change, 0.22.
(Handling +1) AMR9 Banger: no change, 0.22.
(Handling -1) AMR9 Paratrooper: no change, 0.22.
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(Handling -1) BAL27 Obsidian Steed: no change, 0.26.
(Handling +3) AK12 Finger Trap: no change, 0.26.
(Handling +2) AK12 Wrecker: no change, 0.26.
(Handling +1) AK12 Competition: no change, 0.26.
(Handling +1) AK12 Grenadier: no change, 0.26.
(Handling -2) AK12 Feeder: no change, 0.26.
(Handling -1) HBRa3 Insanity: no change, 0.26.
(Handling -1) ARX-160 - Tactical: no change, 0.26. (game version 1.8.11..)
(Handling -1) IMR Hunter: no change, 0.26.
(Handling +2) MK14 Ultralite: no change, 0.26.
(Handling -1) MK14 Hardtip: no change, 0.26.
(Handling -2) MK14 Sheriff: no change, 0.26.
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(Handling +2) EM1 Polar Vortex: no change, 0.285.
(Handling -1) EM1 Magnifed: no change, 0.285.
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(Handling +2) Lynx Snake Oil: 0.25. (28% buff vs 0.32)
(Handling -1) Lynx Tack-Driver: 0.35. (9.3% nerf vs 0.32)
(Handling +1) MORS Pummeler: 0.285. (12.3% buff vs 0.32)
(Handling -1) NA-45 Hurried: 0.340. (6.2% nerf vs 0.32)
(Handling -1) NA-45 Sharp Shooter: 0.285. (12.3% buff vs 0.32) <well, well, ... it should be marked as "+1", not "-1">
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(Handling +1) Bulldog - Grip Taped: 0.128. (9.3% buff vs 0.14) (Mobility -1) (game version 1.8.11..)
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//To estimate times used a macro that starts sprinting and tries to shoot after sprint finished.
Estimation error: 0.005s.
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>> Sprintout time
--------------------------------------------------------------
base variants, in sec.:
KF5: 0.22
MP11: 0.095
ASM1: 0.22
SN6: 0.22
AMR9: 0.22
SAC3: 0.22
BAL27: 0.26
AK12: 0.26
ARX: 0.26
HBRa3: 0.26
IMR: 0.26
MK14: 0.26
Lynx: 0.32
MORS: 0.32
NA45: 0.32
EM1: 0.285
EPM3: 0.285
Pytaek: 0.085
Ameli: 0.13
Tac19: 0.135
S-12: 0.16
Bulldog: 0.14
RW1: 0.32
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>>> Handling, variants tested:
--------------------------------------------------------------
(Handling -1) KF5 Sporter: no change, 0.22.
(Handling -2) KF5 Spanner: no change, 0.22.
(Handling +1) MP11 Toxic: no change, 0.095.
(Handling +1) ASM1 Competence: no change, 0.22.
(Handling -1) ASM1 Reckless: no change, 0.22.
(Handling -1) ASM1 Magnitude: no change, 0.22.
(Handling -2) ASM1 Rigor: no change, 0.22.
(Handling -1) SN6 Magistrate: no change, 0.22.
(Handling -1) SAC3 Sporter: no change, 0.22.
(Handling -2) SAC3 Blood&Glory: no change, 0.22.
(Handling +1) AMR9 Featherweight: no change, 0.22.
(Handling +1) AMR9 Banger: no change, 0.22.
(Handling -1) AMR9 Paratrooper: no change, 0.22.
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(Handling -1) BAL27 Obsidian Steed: no change, 0.26.
(Handling +3) AK12 Finger Trap: no change, 0.26.
(Handling +2) AK12 Wrecker: no change, 0.26.
(Handling +1) AK12 Competition: no change, 0.26.
(Handling +1) AK12 Grenadier: no change, 0.26.
(Handling -2) AK12 Feeder: no change, 0.26.
(Handling -1) HBRa3 Insanity: no change, 0.26.
(Handling -1) ARX-160 - Tactical: no change, 0.26. (game version 1.8.11..)
(Handling -1) IMR Hunter: no change, 0.26.
(Handling +2) MK14 Ultralite: no change, 0.26.
(Handling -1) MK14 Hardtip: no change, 0.26.
(Handling -2) MK14 Sheriff: no change, 0.26.
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(Handling +2) EM1 Polar Vortex: no change, 0.285.
(Handling -1) EM1 Magnifed: no change, 0.285.
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(Handling +2) Lynx Snake Oil: 0.25. (28% buff vs 0.32)
(Handling -1) Lynx Tack-Driver: 0.35. (9.3% nerf vs 0.32)
(Handling +1) MORS Pummeler: 0.285. (12.3% buff vs 0.32)
(Handling -1) NA-45 Hurried: 0.340. (6.2% nerf vs 0.32)
(Handling -1) NA-45 Sharp Shooter: 0.285. (12.3% buff vs 0.32) <well, well, ... it should be marked as "+1", not "-1">
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(Handling +1) Bulldog - Grip Taped: 0.128. (9.3% buff vs 0.14) (Mobility -1) (game version 1.8.11..)
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//To estimate times used a macro that starts sprinting and tries to shoot after sprint finished.