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Post by I Am Hollywood5 on Dec 21, 2014 23:52:14 GMT -5
I like to keep track of weapon changes over the course of a game, and since I was bored and didn't want the old numbers getting lost, I started a change log.
Balance pass 1: BAL-27 max damage: 40 -> 34 BAL-27 max dmg (3HK) range: 650 -> 200 BAL-27 mid dmg (4HK) range: 1400 -> 1200
AK-12 max dmg range: 500* -> 400 (4HK range unchanged)
HBRa3 max dmg (3HK) range: 896 -> 200
MP11 max dmg (4HK) range: 256 -> 500 MP11 mid dmg (5HK) range: 1252 -> 850 (Goliath 4HK range 1252 -> 850)
ASM1 max dmg (3HK) range: 256 -> 500
EM1 damage: 5-4-3 -> 6-5-4
XMG damage: 20-17-15 -> 25-20-20 (4HK range: 512, 5HK range: infinity)
EPM3 min dmg: 33 -> 34 (3HK range: 1024 -> infinity)
Ameli max dmg: 49 -> 35 Ameli mid dmg: 33 -> 35 Ameli min dmg: 24 -> 33 Ameli mid dmg range: 1568 -> 1400 Ameli max dmg (3HK) range: 512 -> 1400 Ameli 4HK range: 1568 -> infinity
*Unsure on this. Can anyone confirm it was 500 pre-patch?
I will keep updating the OP as changes are made.
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fpsdredd
True Bro
Always working on the FPS metagame
Posts: 495
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Post by fpsdredd on Dec 22, 2014 2:41:43 GMT -5
thanks for this. would really appreciate if you keep it up to date!
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Post by cashmoves on Dec 22, 2014 9:24:39 GMT -5
ugh, ak with grip makes sniper rifles basically useless. that weapon has no recoil even across the map. the only weapon with that kind of accuracy should be the mk14, or MAYBE a burst rifle. a fully automatic assault rifle should not be that accurate over that kind of range. i was getting countersniped in SD by that thing, and it was gross the distances he could blast me from. AND i was using the Lynx, which has a faster scope in time than the other viable sniper rifles... (though its not even remotely useable until you go prone, which is another time penalty, but i digress). point remains, TTK at those ranges should belong to sniper rifles, not ARs.
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Dec 22, 2014 9:31:06 GMT -5
So the ak stays the same? Nice! If you play core, yeah. If you play hard core, it now has the worst 1HK range of any automatic weapon in the game (200 inches). Even the SMGs are better. Speaking of that, OP should change the parts about "hits to kill" to what the numbers actually represent (first damage dropoff, second damage dropoff)
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Post by mrbone2u on Dec 22, 2014 11:22:57 GMT -5
ugh, ak with grip makes sniper rifles basically useless. that weapon has no recoil even across the map. the only weapon with that kind of accuracy should be the mk14, or MAYBE a burst rifle. a fully automatic assault rifle should not be that accurate over that kind of range. i was getting countersniped in SD by that thing, and it was gross the distances he could blast me from. AND i was using the Lynx, which has a faster scope in time than the other viable sniper rifles... (though its not even remotely useable until you go prone, which is another time penalty, but i digress). point remains, TTK at those ranges should belong to sniper rifles, not ARs. I really like the ak and i've always gravitated toward weapons with high accuracy. However i picked up the arx damnation with +3 to accuracy and it will keep all 3 shots tight even at crazy distances.
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Post by kylet357 on Dec 22, 2014 11:24:50 GMT -5
ugh, ak with grip makes sniper rifles basically useless. that weapon has no recoil even across the map. the only weapon with that kind of accuracy should be the mk14, or MAYBE a burst rifle. a fully automatic assault rifle should not be that accurate over that kind of range. i was getting countersniped in SD by that thing, and it was gross the distances he could blast me from. AND i was using the Lynx, which has a faster scope in time than the other viable sniper rifles... (though its not even remotely useable until you go prone, which is another time penalty, but i digress). point remains, TTK at those ranges should belong to sniper rifles, not ARs. I really like the ak and i've always gravitated toward weapons with high accuracy. However i picked up the arx gosh darn golly gee whization with +3 to accuracy and it will keep all 3 shots tight even at crazy distances. Steel Bite/Hole Puncher pls
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Post by mrbone2u on Dec 22, 2014 11:41:04 GMT -5
I really like the ak and i've always gravitated toward weapons with high accuracy. However i picked up the arx gosh darn golly gee whization with +3 to accuracy and it will keep all 3 shots tight even at crazy distances. Steel Bite/Hole Puncher pls ya no kidding, i doubt i'll ever get the steel bite but i'm never short on nigerian trash loot
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Post by cashmoves on Dec 22, 2014 12:21:42 GMT -5
ugh, ak with grip makes sniper rifles basically useless. that weapon has no recoil even across the map. the only weapon with that kind of accuracy should be the mk14, or MAYBE a burst rifle. a fully automatic assault rifle should not be that accurate over that kind of range. i was getting countersniped in SD by that thing, and it was gross the distances he could blast me from. AND i was using the Lynx, which has a faster scope in time than the other viable sniper rifles... (though its not even remotely useable until you go prone, which is another time penalty, but i digress). point remains, TTK at those ranges should belong to sniper rifles, not ARs. Its bad at close range. And the snipers suck anyway. They should buff them and not nerf the ak. i agree with you regarding this game in particular. no reason to nerf the ak more, but speaking theoretically about balancing entire weapon classes, i think ARs should not compete with sniper rifles at long range, generally speaking. of course, if you suck at sniping thats one thing, but being able to AR ADS on a tiny dot across the map and just pull the trigger is unacceptable. also, i have the steel bite and like it quite a bit, but its no game-changer. its just basically what a 3 burst AR should be stock. its a good cod m16 essentially. good at medium to long range, and very poor in CQC. in domination, my performance skyrockets when i switch to an SMG class from any other class. with lightweight, i can cap more flags with the 100% speed, and i never once need to engage in combat outside of my effective range. shotguns suck so im not getting beat by a different style of weapon in close engagements, its just me vs another SMG... i can consistently cycle 4 devastating killstreaks. i go from 5000-6000 score up to 7000-8000 score immediately after switching to the smg. thats poor game design as far as im concerned.
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Post by Megaqwerty on Dec 22, 2014 12:46:09 GMT -5
In the AK's defense, it's a five hit kill at range and has a poor fire rate for an auto. It's also not very good in CQC. On the other hand, the HBR is worse in almost every way and so are the snipers.
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Post by mrbone2u on Dec 22, 2014 13:19:12 GMT -5
if you're talking about the ak base then yea its meh, but the rip ak is a very different animal
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Post by cashmoves on Dec 22, 2014 13:53:36 GMT -5
if you're talking about the ak base then yea its meh, but the rip ak is a very different animal he had the elite version of the AK and ran it with just grip. i was running the lynx with variable scope. it was on the map where everyone immediately jumps onto the roof of the huge building from either spawn, and the middle B flag area is all bombed out with fire (sorry, i can only remember one maps name, Greenband, and its because i fucking hate it so much). anyway, on that map, i would sprint to the top of the building and rush to the right side. he rushed all the way to the smaller building on his left (not the huge one in the middle). as soon as i got there and went prone, id be smoked with a wtf? each time. id have barely enough time to scope in before i was dead. and the killcam just showed the damn AK iron sight laser my ass. its also difficult to see that after seeing so much gunkick on the AK gun over the years. to see it just laser like that is unsettling
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Post by Megaqwerty on Dec 22, 2014 14:36:59 GMT -5
That sounds like Riot.
The new AK is nothing like old AKs.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 22, 2014 15:32:00 GMT -5
AK12 new range is wrong. Should be 400 units.
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Post by I Am Hollywood5 on Dec 22, 2014 20:09:08 GMT -5
So the ak stays the same? Nice! Mostly, just the distance at which headshots matter is slightly decreased. Speaking of that, OP should change the parts about "hits to kill" to what the numbers actually represent (first damage dropoff, second damage dropoff) Better now? if you're talking about the ak base then yea its meh, but the rip ak is a very different animal Yeah, 4HK at even the longest ranges, no penalty from silencer, and no recoil makes a pretty beastly gun. The base variant is nowhere close to it. AK12 new range is wrong. Should be 400 units. Good catch, fixed. Now I'm second-guessing whether it was actually 500 before the patch =/
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