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Post by ChloeB42 (Alexcalibur42) on Mar 24, 2015 22:02:09 GMT -5
So does GTA 5 and GT6
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Post by kylet357 on Mar 24, 2015 23:12:29 GMT -5
I might actually get it for PS4 or PS3 just because it's quite close to BC2 in terms of gameplay. Probably won't care about the campaign, since it's more than likely ass.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Mar 24, 2015 23:23:14 GMT -5
Several quick comments, similar to what pegasus is saying:
1) For FPS MP games, Weapon variety is overrated. You may have a lot of fun with a game that only has a handful of uniquely designed weapons, and you may not have much fun with a game that offers a ton of weapons but only a few are competitive to use anyway;
2) FPS MP games are best played at the release time. Sure, if you wait for 3, 6, 9, or even 12 months you'll be able to get a great bargain, but the online population will be down greatly by then, giving you much less ROI. Not to mention that if you get in late you are at a greater disadvantage versus the veterans, making the game less fun;
3) The better way to see whether you can get your money's worth for an MP focused FPS game is how much time you will be playing the game. Only pick it up at launch if you believe that you will be playing the game intensively for 3+ months after the launch;
I guess what I am saying is: for FPS MP games, either pick it up around launch time (say within 3 months) and play the hell out of it (provided you enjoy the game of course), or don't buy it at all. Pick them up at bargain price long after release does not make much sense.
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Deleted
Deleted Member
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Post by Deleted on Mar 25, 2015 0:33:45 GMT -5
You know what I think is missing from Battlefield Hardline? That Blue/Orange contrast everyone whines about. Whine all you want, blue/orange contrast is intense AF. Look, all I'm saying is that a game mod with nothing but blue/orange contrast would murder everyone's eyes be awesome.
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Post by ChloeB42 (Alexcalibur42) on Mar 25, 2015 1:21:28 GMT -5
Several quick comments, similar to what pegasus is saying: 1) For FPS MP games, Weapon variety is overrated. You may have a lot of fun with a game that only has a handful of uniquely designed weapons, and you may not have much fun with a game that offers a ton of weapons but only a few are competitive to use anyway; 2) FPS MP games are best played at the release time. Sure, if you wait for 3, 6, 9, or even 12 months you'll be able to get a great bargain, but the online population will be down greatly by then, giving you much less ROI. Not to mention that if you get in late you are at a greater disadvantage versus the veterans, making the game less fun; 3) The better way to see whether you can get your money's worth for an MP focused FPS game is how much time you will be playing the game. Only pick it up at launch if you believe that you will be playing the game intensively for 3+ months after the launch; I guess what I am saying is: for FPS MP games, either pick it up around launch time (say within 3 months) and play the hell out of it (provided you enjoy the game of course), or don't buy it at all. Pick them up at bargain price long after release does not make much sense. "Weapon variety is overrated" False "FPS MP games are best played at the release time" Also false. "The better way to see whether you can get your money's worth for an MP focused FPS game is how much time you will be playing the game" Also false. If I spend 100 hours in a game that is not enjoyable versus spending 50 hours in a game that is enjoyable then I'd rather invest in the 50 hours. And if a game is set up so that people who have invested the most amount of time have a significant advantage in game (not including one's personal ability but actual quantitative stats) then it's a shit game. Not only that, but picking up a shit game at launch for full price gives publishers and devs the OKAY to continue this shitty cycle of broken and lazy games.
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Post by Pegasus Actual on Mar 25, 2015 3:16:02 GMT -5
So, you loved the beta, but it's a shit game. And you picked up the latest COD despite the fact that COD has been doing the unlock progression thing for what... 8.5 years now? Why would you spend 100 hours on a game that's not enjoyable?
As for the business cycle stuff... well, ok. But while you're voting with your wallet, the market which loves stupid unlock progression systems and +100 popping up on the screen anytime you do something remotely competent is also voting with their wallets, but good luck with your go-getter approach to making developers be not so lazy.
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Post by LeGitBeeSting on Mar 25, 2015 7:49:47 GMT -5
I'm actually one those people that got turbo AIDS from the BlueberryField blue/orange contrast.
Why does every light source including the sun emit blue light? Why.
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Post by iw5000 on Mar 25, 2015 8:05:25 GMT -5
Several quick comments, similar to what pegasus is saying: 1) For FPS MP games, Weapon variety is overrated. You may have a lot of fun with a game that only has a handful of uniquely designed weapons, and you may not have much fun with a game that offers a ton of weapons but only a few are competitive to use anyway; 2) FPS MP games are best played at the release time. Sure, if you wait for 3, 6, 9, or even 12 months you'll be able to get a great bargain, but the online population will be down greatly by then, giving you much less ROI. Not to mention that if you get in late you are at a greater disadvantage versus the veterans, making the game less fun; 3) The better way to see whether you can get your money's worth for an MP focused FPS game is how much time you will be playing the game. Only pick it up at launch if you believe that you will be playing the game intensively for 3+ months after the launch; I guess what I am saying is: for FPS MP games, either pick it up around launch time (say within 3 months) and play the hell out of it (provided you enjoy the game of course), or don't buy it at all. Pick them up at bargain price long after release does not make much sense. "Weapon variety is overrated" False "FPS MP games are best played at the release time" Also false. I actually agree with Witty, on the weapon variety stuff. Take the last few games I have played. Destiny - Hundreds if not thousands of weapons. I've probably only used less than 10% of them. And with that, I tend to stick to the same one's all the time. That's reality. Once I get a gun I like, and leveled up, I tend to just use that one. And if I use another gun, it's almost never due to a 'fun factor' of wanting to variety in my gaming. It's typically only by necessity (the gun I want is in the vault or I need this one for a level). Advanced Warfare - Probably THE most limited game yet in FPS-land in terms of gun variety, at least the first few months. BAL and ASM1 24/7. And how does that feel to me? Fine by me. Gun variety in AW has no effect on my my likes and dislikes with this game. It's so low on the pole, I couldn't even put it in the top ten. Past CoD's - Gun variety has had little importance to me. If a game has an OP gun, so what? Take WaW. MP40. Rolled with that ALL the time. My interest in the game? Loved WaW. I think Witty's right. On a whole, if a game has the right things going for it....gun variety will have little effect on a person's interest in a game. Not saying gun variety is bad. If a game has it, AND it has other great things going for it, it certainly adds to the experience. But it's not a deal breaker item....like compared to things like lag, network experience, party functions, playability, maps, etc...
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Mar 25, 2015 8:43:10 GMT -5
Several quick comments, similar to what pegasus is saying: 1) For FPS MP games, Weapon variety is overrated. You may have a lot of fun with a game that only has a handful of uniquely designed weapons, and you may not have much fun with a game that offers a ton of weapons but only a few are competitive to use anyway; 2) FPS MP games are best played at the release time. Sure, if you wait for 3, 6, 9, or even 12 months you'll be able to get a great bargain, but the online population will be down greatly by then, giving you much less ROI. Not to mention that if you get in late you are at a greater disadvantage versus the veterans, making the game less fun; 3) The better way to see whether you can get your money's worth for an MP focused FPS game is how much time you will be playing the game. Only pick it up at launch if you believe that you will be playing the game intensively for 3+ months after the launch; I guess what I am saying is: for FPS MP games, either pick it up around launch time (say within 3 months) and play the hell out of it (provided you enjoy the game of course), or don't buy it at all. Pick them up at bargain price long after release does not make much sense. Titanfall is like 15 bucks now on XB1 and all of the DLC is free. WouLd your last sentence apply to that?
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Post by iw5000 on Mar 25, 2015 8:49:47 GMT -5
I think Witty is right, but...he's leaving out a disclaimer. I think the '*' Witty is leaving out is this. IF you want to play the game *AND do well at it.....don't do the late-buy thing. It's very tough to pick up a game nine months after it has come out, and then have expectations of doing well in it. It's hard to do. You are starting so far behind everyone else in regards to the game mechanics, tactics as well as map memorization and player movements. If you are a person who likes to fuss over KD, stats, 'performance', you are most likely setting yourself up for failure in military FPS'ers. Especially so, as by the eight to nine month mark of a game, all the new people are mostly gone, and only veterans playing.
If you are someone who doesn't care of about poor stats and tracking all that stuff, then it probably doesn't apply.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Mar 25, 2015 9:56:31 GMT -5
Several quick comments, similar to what pegasus is saying: 1) For FPS MP games, Weapon variety is overrated. You may have a lot of fun with a game that only has a handful of uniquely designed weapons, and you may not have much fun with a game that offers a ton of weapons but only a few are competitive to use anyway; 2) FPS MP games are best played at the release time. Sure, if you wait for 3, 6, 9, or even 12 months you'll be able to get a great bargain, but the online population will be down greatly by then, giving you much less ROI. Not to mention that if you get in late you are at a greater disadvantage versus the veterans, making the game less fun; 3) The better way to see whether you can get your money's worth for an MP focused FPS game is how much time you will be playing the game. Only pick it up at launch if you believe that you will be playing the game intensively for 3+ months after the launch; I guess what I am saying is: for FPS MP games, either pick it up around launch time (say within 3 months) and play the hell out of it (provided you enjoy the game of course), or don't buy it at all. Pick them up at bargain price long after release does not make much sense. Titanfall is like 15 bucks now on XB1 and all of the DLC is free. WouLd your last sentence apply to that? That's a very good question. On the one hand as a big fan of Titanfall who bought the XONE just to play the beta (yes, I did that ), I would strongly recommend picking up the game at $15 to anyone (Alex: you should do that, since this matches the criteria of buying a game from both of us ). On the other hand, if I did not play Titanfall for the past year and only think about it right now, most likely I won't pick it up, because I would be too worried about 2 things: 1) there won't be enough players online, and 2) for the players who are still playing, most of them are veterans who have sunk hundreds of hours into the game and I am going to get pwned too hard. Of course: for bros who can just pick up any FPS game and do well after only hours of play, the latter is not a problem . Not me though, because for any FPS MP game, even one from a franchise that I have played extensively in the past (CoD, Halo), it will take me at least 1 month of intensive play to get through the "noob" phase and perform reasonably well (to my own standard). After which I am counting on fresh noobs coming in to be pwned by me For games with SBMM properly implemented (like Halo 5 beta, which I enjoyed greatly despite I am a very bad Halo player, because I was properly matched to players at my skill level - "silver" ish in the skill ladder of iron -> bronze -> silver -> gold -> onyx -> semi pro -> pro), hopefully the latter is much less of a problem. Even for these games, the online population is still a huge factor. MM just can't work well when there are not enough players.
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Post by ChloeB42 (Alexcalibur42) on Mar 25, 2015 12:38:46 GMT -5
So, you loved the beta, but it's a shit game. And you picked up the latest COD despite the fact that COD has been doing the unlock progression thing for what... 8.5 years now? Why would you spend 100 hours on a game that's not enjoyable? As for the business cycle stuff... well, ok. But while you're voting with your wallet, the market which loves stupid unlock progression systems and +100 popping up on the screen anytime you do something remotely competent is also voting with their wallets, but good luck with your go-getter approach to making developers be not so lazy. The only reason I paid 40% for AW was literally zombies and my friend was gonna play. And honestly the zombies isn't half bad. I probably have 15 hours in MP. Also the unlock progression in CoD is negligible, I mean some of the best guns are available right away.
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banana
True Banana
Zoro > Law
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Post by banana on Mar 25, 2015 14:29:16 GMT -5
How is Titanfall compared to AW?
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Mar 25, 2015 15:05:52 GMT -5
How is Titanfall compared to AW? Smoother. > Everything flows just right, the movement feels right, not jerky. Your pilot does exactly what you dream and imagine he should, without having to think about what button to press. > Everything is perfectly balanced, not just weapons but also the Titan vs Pilot vs Grunt love triangle. > Most importantly: the Microsoft Azure dedicated servers make everything just perfect. There is absolutely NO issues of lag whatsoever. I would rate it as the absolute best online multiplayer experience in terms of connection of all time. > The universe seems vast, the maps are a visual spectacle and perfect for the unique gameplay. The downside is there is no real in-game storyline to explain the wonderful universe, you pretty much have to read online about it. And there is very little customization or things to "work towards" and unlock. Having to complete unique challenges to prestige was a nice touch, but once you hit 10th there is very little to "work for", you just play the game for the game - which is great because it's such a fun game. I've heard issues with player population on PC. On Xbox One I have yet to see any such problems, I can find a match in under a minute on any game mode at non-peak times. So if you're on PC, don't expect to play anything but Attrition (which is the best game mode anyways).
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Deleted
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Post by Deleted on Mar 25, 2015 15:36:41 GMT -5
I'm actually one those people that got turbo AIDS from the BlueberryField blue/orange contrast. Why does every light source including the sun emit blue light? Why. BECAUSE IT'S INTENSE
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Post by LeGitBeeSting on Mar 25, 2015 16:19:23 GMT -5
No you.
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Post by Pegasus Actual on Mar 25, 2015 17:37:17 GMT -5
How is Titanfall compared to AW? Smoother. > Everything flows just right, the movement feels right, not jerky. Your pilot does exactly what you dream and imagine he should, without having to think about what button to press. > Everything is perfectly balanced, not just weapons but also the Titan vs Pilot vs Grunt love triangle. > Most importantly: the Microsoft Azure dedicated servers make everything just perfect. There is absolutely NO issues of lag whatsoever. I would rate it as the absolute best online multiplayer experience in terms of connection of all time. > The universe seems vast, the maps are a visual spectacle and perfect for the unique gameplay. The downside is there is no real in-game storyline to explain the wonderful universe, you pretty much have to read online about it. And there is very little customization or things to "work towards" and unlock. Having to complete unique challenges to prestige was a nice touch, but once you hit 10th there is very little to "work for", you just play the game for the game - which is great because it's such a fun game. I've heard issues with player population on PC. On Xbox One I have yet to see any such problems, I can find a match in under a minute on any game mode at non-peak times. So if you're on PC, don't expect to play anything but Attrition (which is the best game mode anyways). WTF. CTF is so obviously the star mode of Titanfall. Attrition is a great take on TDM, but all that parkour really shines when you have places you need to go and fast.
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Post by thegentleman on Mar 26, 2015 16:58:52 GMT -5
I think I'm getting the hang of how to progress in Battlefield. Now that I have an AK with attachments, a K10, a FAL, and a Sig 553, it's flat-out amazing how much better I'm doing. I can actually kill people in gunfights, which really wasn't happening with the RO933 or the silenced MP5K. Basically, it seems like to have a good time in Hardline, you do the following:
Hotwire: Drive around in circles with an objective point boost to get money. Buy a repair tool as a mechanic and repair shit as you sit in the passenger seat. Buy a gun with your oodles of money. TDM: Suffer a little bit with the spawns to kill a mountain of people with the guns you bought to unlock attachments. Don't rush and watch your radar like a madman and assume that enemies are wherever the blue arrows are not. Any other game mode: play with your now-competitive guns.
To pegasus -
Are molotovs or flashbangs worth using? Also, given the meta-game, I like the idea of shotguns but can't think of a map outside of The Block where they wouldn't put me at a tremendous disadvantage. Have you found a way to make them work for you? Lastly, I get killed constantly by the M16a3. Is it that much of a statistical powerhouse, or can you do fairly well with most of the other ARs?
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Post by bucket415 on Mar 26, 2015 17:47:29 GMT -5
Shotguns are tough, sometimes they work, others they don't. 870 is better than SPAS.
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Post by volgon on Mar 26, 2015 20:14:07 GMT -5
To pegasus - Are molotovs or flashbangs worth using? Also, given the meta-game, I like the idea of shotguns but can't think of a map outside of The Block where they wouldn't put me at a tremendous disadvantage. Have you found a way to make them work for you? Lastly, I get killed constantly by the M16a3. Is it that much of a statistical powerhouse, or can you do fairly well with most of the other ARs? Molotovs/Incendiary Grenades are very good, they kill really fast and the fire can damage through walls/obstructions. You can't really go wrong with frags, gas (anyone standing in the gas itself takes 2x damage, on top of the incredibly annoying screen crap), or molotovs. Frags have an enormous kill radius but you only get 1, gas is really good for area denial and you get 3, molotovs are a mix of area denial and killability and you get 2. RE: M16 -> it's the best cop gun, so of course people are going to use it. Nothing really competes cop side. Criminals have the M416 and AKM, so you can go for something with high rpm and accuracy or the slower powerhouse.
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Post by thegentleman on Mar 26, 2015 22:14:29 GMT -5
Thanks, Volgon. I'll try some of that out. I feel a little shifty about using the M16A3 just because everyone and their mother runs around with it, but being the selfish asshole I am I might just decide I like winning and accomplishing objectives than I care about the hurt feelings of the enemy team.
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Post by Pegasus Actual on Mar 26, 2015 23:22:25 GMT -5
I personally haven't tried the molotovs, but I've learned to fear them so that implies they're pretty good. I've done mostly frags and just recently started using the gas grenades for Heist and Blood Money. Toss em all over the place, put on a gas mask and go to town. Really good. I've only been hit by a flashbang once the whole time I've played the game. Maybe it's actually decent? I don't know, seems like it could be handy for raiding a vault. I'll have to give it a try. When I got flashed it lasted a while but nobody came to kill me.
Shotguns are just too inconsistent. I don't see the point when I can just spray someone down with a K10 or P90, and still have the ability to kill at some range. What I need out of my shotguns is to know as I pull the trigger whether it's going to yield a kill or not, so I can go and deal with the next guy. And I just don't get that feeling in this game. I still need to get some unlocks though, maybe there's a way to make them work better for me. I'm far from a shotgun expert in general, and certainly not in Battlefield though.
Yeah, M16 is good. ACWR is pretty good as well if you have it from the pre-order or deluxe edition or whatever.
Sniper sidearm machine pistols are pretty good. I get flashbacks of like MW3 swapping to my FMG9 akimbos or MP9.
I'd say in general I have the most trouble being effective with the Enforcer class. I haven't tried the Battle Rifles yet, but they seem to be universally loathed.
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Post by volgon on Mar 27, 2015 2:53:39 GMT -5
You should 100% try the battle rifles, they're not bad at all. Their max damage gives them a 3HK which is nice, though right now their min damage is 5HK (though this is will be changed to 4HK min damage in the first balance patch, along with a K10 max damage nerf). SCAR for cops/SA-58 for crims. Keep the stock for the SCAR, it's identical to the Stubby grip so with that gun you get to run two grips + barrel attachment. The SA-58's unsilenced muzzle velocity is 840m/s right now aka almost 3x as fast as most other weapons in the game barring sniper rifles. Probably a bug, but it basically makes your bullets hitscan.
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