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Post by imrlybord7 on Aug 28, 2015 2:11:33 GMT -5
I'm worried about how many points I'll have to sacrifice on perks to rush effectively against campers. I doubt I even put 20 hours into MW3 thanks to Sit Rep. But there's no way they'll Foxtrot it that badly, right?
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Post by lackingdamage on Aug 28, 2015 7:39:03 GMT -5
Dead silence and Awareness. Likely to see tracker along with sixth sense.
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wings
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Post by wings on Aug 28, 2015 8:10:37 GMT -5
People expect there to be no tactical loitering in a no respawn mode or something?
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Post by imrlybord7 on Aug 28, 2015 18:17:31 GMT -5
People expect there to be no tactical loitering in a no respawn mode or something? No, I expect to be able to win gunfights against campers while I rush. I didn't notice either of those perks in the beta. Did you mod on PC to find them? Dead silence and Awareness. Likely to see tracker along with sixth sense. I hope Awareness isn't a must-have so I can run Blast Suppressor. Thrusts are fucking loud.
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wings
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Post by wings on Aug 29, 2015 6:01:54 GMT -5
No, I expect to be able to win gunfights against campers while I rush. There are usually plenty of tools to deal with campers in COD that I'm surprised players keep complaining about them. There's only so much the developers can hold the hands of its players I guess.
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Post by imrlybord7 on Aug 29, 2015 6:19:16 GMT -5
No, I expect to be able to win gunfights against campers while I rush. There are usually plenty of tools to deal with campers in COD that I'm surprised players keep complaining about them. There's only so much the developers can hold the hands of its players I guess. Sorry if I move a little fast to be stun-checking every room. Did you even play MW3? You just reminded me that I used to spam Flashbangs in BO1 in order to brutally slaughter all opposition at certain choke points. Now I'm wondering if I missed out on any other cheap tactics like that over the years.
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wings
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Post by wings on Aug 29, 2015 6:50:23 GMT -5
There are usually plenty of tools to deal with campers in COD that I'm surprised players keep complaining about them. There's only so much the developers can hold the hands of its players I guess. Sorry if I move a little fast to be stun-checking every room. Did you even play MW3? You just reminded me that I used to spam Flashbangs in BO1 in order to brutally slaughter all opposition at certain choke points. Now I'm wondering if I missed out on any other cheap tactics like that over the years. I played Search and Destroy in MW3 and I stopped playing because people rushed when they couldn't do it, I'd be the last person alive after like 10 seconds from spawning and I'm just planting the bomb. Lockdown was particularly frequent with this. I used to play Bomb Defuse in Counter Strike too if that helps and I've never heard of people complaining about room campers there so I wonder why it's unique to COD players. May be shotguns can have some sprint advantage over other guns and have some decent OHK range giving free Dead Silence to help enable room clearing. The greater the penalty there is on dying, the campier it gets. So complaining about campers in Search and Destroy is a bit unrealistic. May be 3arc will use IW's idea of having you blow up as an anti-tactical loitering measure?
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Dumien
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Post by Dumien on Aug 29, 2015 8:02:44 GMT -5
I'm a bit fan of the philosophy: "force them to have it." You want to hide from me? You need to spend the perks to do so and in turn they miss out on helpful perks like flak jacket and gung ho.
Awareness definitely. Dead silence probably. Your own footsteps are quite loud. I've been running sixth sense/tracker/awareness. Of the three, I find tracker to be the least necessary. Sixth sense has helped me a few times and it rewards patient play in the same vein as motion sensors in other CoDs. tracker is nice on two polar opposites. Either super tactical loitering or super rushing. It helps with rushing by assisting flanking without UAVs. It helps with tactical loitering by assisting you when you are checking between two separate lines of sight (did a guy run by while I was looking at the other line?)
UAVs are not a huge threat in this game for SnD and probably not worth running a counter perk for. Shooting them down/hacking them is probably a better option.
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Post by LeGitBeeSting on Aug 29, 2015 10:50:01 GMT -5
Rejack.
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Dumien
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Post by Dumien on Aug 29, 2015 11:47:06 GMT -5
perhaps. I think annihlator and the electric gun are really good tho.
Rejack is basically a carbon copy of Destiny's sunsinger in PvP with the exact same weakness...except CoD has a much lower TTK.
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wittyscorpion
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Post by wittyscorpion on Aug 29, 2015 12:12:04 GMT -5
I think SnD can be pretty interesting to play in Arena, where people can protect and ban stuff before game starts. Cool mini mental game even before the gun up.
Each game will play a little bit differently, like how skulls in Halo or modifiers in Destiny can change how PvE is played.
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Post by imrlybord7 on Aug 29, 2015 14:09:52 GMT -5
I played Search and Destroy in MW3 and I stopped playing because people rushed when they couldn't do it, I'd be the last person alive after like 10 seconds from spawning and I'm just planting the bomb. Lockdown was particularly frequent with this. I used to play Bomb Defuse in Counter Strike too if that helps and I've never heard of people complaining about room campers there so I wonder why it's unique to COD players. May be shotguns can have some sprint advantage over other guns and have some decent OHK range giving free Dead Silence to help enable room clearing. The greater the penalty there is on dying, the campier it gets. So complaining about campers in Search and Destroy is a bit unrealistic. May be 3arc will use IW's idea of having you blow up as an anti-tactical loitering measure? You talk about MW3 and don't mention Sit Rep? You clearly have no idea what I'm talking about.
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Post by Megaqwerty on Aug 29, 2015 15:33:10 GMT -5
Sit Rep was changed late into MW3's life cycle so he probably played before it countered dead silence.
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Dumien
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Post by Dumien on Aug 30, 2015 13:28:33 GMT -5
If you look at my post history...something I don't even care to do... you will see that I do not use "overpowered" lightly.
H.I.V.E. is completely overpowered in the current BO3 beta meta. Argyle and I were completely dominating SnD lobbies with this ability. The trick is to have at least two people running H.I.V.E. and then wait to use bees on both bomb sites during the same round and camp in the back. It makes a single defense round completely unwinnable for the enemy team. Also it is not situationally powerful like the other specialist. You can use it like a bee gun.
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wittyscorpion
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Post by wittyscorpion on Aug 30, 2015 13:41:13 GMT -5
Yeah, HIVE is a great specialist weapon. Even in non SnD game mode, just throw them around, to cover flank routes, stay alive, and wait for your scorestreaks to come
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Post by imrlybord7 on Aug 30, 2015 16:07:41 GMT -5
If you look at my post history...something I don't even care to do... you will see that I do not use "overpowered" lightly. H.I.V.E. is completely overpowered in the current BO3 beta meta. Argyle and I were completely dominating SnD lobbies with this ability. The trick is to have at least two people running H.I.V.E. and then wait to use bees on both bomb sites during the same round and camp in the back. It makes a single defense round completely unwinnable for the enemy team. Also it is not situationally powerful like the other specialist. You can use it like a bee gun. We need to Tweet at Vondilocks. Srs.
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wittyscorpion
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Post by wittyscorpion on Aug 31, 2015 12:20:05 GMT -5
If you look at my post history...something I don't even care to do... you will see that I do not use "overpowered" lightly. H.I.V.E. is completely overpowered in the current BO3 beta meta. Argyle and I were completely dominating SnD lobbies with this ability. The trick is to have at least two people running H.I.V.E. and then wait to use bees on both bomb sites during the same round and camp in the back. It makes a single defense round completely unwinnable for the enemy team. Also it is not situationally powerful like the other specialist. You can use it like a bee gun. Regardig HIVE: as long as there is a counter it might be OK. Would Engineer + EMP work?
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banana
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Post by banana on Sept 2, 2015 7:52:49 GMT -5
Needing 2 points is too much
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Post by dunsparceflinch on Sept 2, 2015 9:52:56 GMT -5
Active camo I feel is going to be one of the more SnD specialists. It's much more invisible than exo cloak was in AW. I've had 1v1 moments in TDM where I use it right in front of the enemy, and they lose track of me in spite it being an open field. Then I just run up and kill them with my KRM. I felt like Jaws with the ability.
And yeah, I could see HIVE being OP in search. They need to make is so you can use explosives on them.
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wittyscorpion
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Post by wittyscorpion on Sept 2, 2015 10:19:46 GMT -5
Needing 2 points is too much One thing BLOPS3 did right is that Specialist selection is a game long commitment, and you'll know who picked which during the pre-gram lobby. What you can do is to have a class with the counter ready, and switch to it during the offensive rounds when you think the enemy HIVE players are about to use it for defense. Also, for a team that have communication, only 1 player needs to have Engineer, who can warn his teammates where the booby traps are. Another teammate can carry EMP grenade and toss them as instructed by the Engineer. In Arena ranked play, the counter is to just ban HIVE so it can't be used I am also Wondering whether Hard Wired alone could also work. The description says "Immune to counter UAV, Powercore, immune EMPs and you will not trigger proximity based explosives or tacticals.". Not sure HIVE is considered as "proximity based explosives or tacitcals", most likely not.
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Dumien
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Post by Dumien on Sept 6, 2015 6:15:16 GMT -5
Blatant self promo here. All but one of the clips in this vid are in SnD. It also showcases the classes I sorta settled on.
Astronaut (Flak Jacket) is my recommended Tier 1 perk. Tier 2 is a grab bag, but I liked the fast hands perk. I changed my initial opinion here. Tracker is not a must have. Awareness is king in tier 3 (perhaps with DS/Engie). Overkill is quite good...as is danger close on a defensive SnD class.
I enjoyed keeping a black hat on most of my classes... I hear they will be nerfed though.
Concussions are ridiculously powerful and last forever. If concussions stay powerful, I foresee a tankish class ala BO1 seeing play (something like flak jacket, awareness, perk 3 greed, tac mask, trip mine/C4 LMG/M8 + attachments).
The shotguns suck, but I think the first one isn't so bad if coupled with overkill and a good sense of the maps.
The LMGs seem really really good in SnD for defense. Almost all of the bombs are located in Treyarch style locations...the defensive side will always get there first. If you can get your LMG to a high traffic spot and get prone...you are probably going to win every gunfight outside of a preaimed sniper. That is bad news for uncoordinated rushers.
The constant side switching encourages constant class switching. I foresee having a class set up to build your specialist and killstreaks on offense, while having a more perk heavy class for locking down on defense. This all depends on how many classes they give us. I also forsee a coordinated balance of specialists being very potent. 2-3 H.I.V.E. buddies for defense and 2-3 Annihilator/Vision Pulse/Rejack/Scythe/Active Camo buddies for offense.
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asasa
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Post by asasa on Sept 6, 2015 21:43:55 GMT -5
Damn, they kept the "switching sides" every round crap? Makes SnD seem stupid as hell to me; no flow.
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Post by imrlybord7 on Sept 7, 2015 4:31:30 GMT -5
gosh darn golly gee whiz, they kept the "switching sides" every round crap? Makes SnD seem stupid as hell to me; no flow. I could not disagree with you more. I'm gonna throw up.
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banana
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Post by banana on Sept 7, 2015 12:42:26 GMT -5
isn't that the mlg ruleset though?
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asasa
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Post by asasa on Sept 7, 2015 12:50:33 GMT -5
It's probably the best idea when it comes to being a fair matchup. I just don't like it. Is there any reason, aside from being fair, to like it?
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Post by imrlybord7 on Sept 7, 2015 14:24:14 GMT -5
It's probably the best idea when it comes to being a fair matchup. I just don't like it. Is there any reason, aside from being fair, to like it? Is there any reason to like repeating a similar scenario with twice the frequency in a manner which is less fair than the alternative?
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asasa
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fuck
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Post by asasa on Sept 7, 2015 14:47:24 GMT -5
Yes. The round ending killcam (or nothing) ends, and then you play. With switching every round, you have to wait another 5 seconds for another countdown.
Also I enjoy trying to figure out what people are going to do, and when you switch every round, people are far less consistent.
A stupid person in the old format would often repeat themself. Now they wont. So you can't really plan anything out.
Of course its possible that the latest CoDs being garbage makes me think that it, too, is bad.
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Post by imrlybord7 on Sept 7, 2015 15:04:15 GMT -5
The switch should happen faster, but even though they're going to keep the stupid delay I think it's worth it. I agree that players should be smart enough not to try the exact same shit (unless nobody saw), but anything that increases the number of unique-ish situations I experience over the game's lifespan... Also AW is gr8 feck u
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