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Post by wg4f on Nov 8, 2015 17:40:15 GMT -5
For BO3
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Post by UrbaneVirtuoso on Nov 8, 2015 18:31:53 GMT -5
The Sheiva and KRM-262 are pretty awful from what I've used of them.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Nov 8, 2015 20:14:52 GMT -5
The weevil and razorwhack The dingo The kn-44 I guess
edit: see next page for perfection
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Post by LeGitBeeSting on Nov 8, 2015 20:15:26 GMT -5
Avoid the Brecci 205 KRM and you'll be okay.
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Post by Disgruntled Jigglypuff on Nov 8, 2015 21:41:23 GMT -5
As far as I'm concerned, the brecci is much better than the KRM. The KRM isn't going to get a 1SK at any meaningful range, effectively meaning it's a 2SK just like the brecci. But the brecci fires significantly faster.
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Post by wg4f on Nov 9, 2015 4:39:16 GMT -5
As far as I'm concerned, the brecci is much better than the KRM. The KRM isn't going to get a 1SK at any meaningful range, effectively meaning it's a 2SK just like the brecci. But the brecci fires significantly faster. So Argus outclasses krm?
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Post by lackingdamage on Nov 9, 2015 6:56:35 GMT -5
AR:Sheiva and KN Shotgun: KRM-262 LMG: Dingo SMG: weevil
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Post by Disgruntled Jigglypuff on Nov 9, 2015 9:41:30 GMT -5
As far as I'm concerned, the brecci is much better than the KRM. The KRM isn't going to get a 1SK at any meaningful range, effectively meaning it's a 2SK just like the brecci. But the brecci fires significantly faster. So Argus outclasses krm? Argus >>>>>>>>> knife >>>>>>> krm.
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qupie
True Bro
Posts: 12,400
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Post by qupie on Nov 10, 2015 10:49:29 GMT -5
So which would be the best?
I like kuda and vesper for SMG. And HVK for assault, feels a bit like MW2 M4. I am only level 25 or so though.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Nov 10, 2015 11:17:53 GMT -5
VMP > Kuda and Vesper. Kuda's 3hk is really small and the VMP has higher ttk than the Vesper at everywhere except <9m. The Pharo is also top tier. Best ARs are the MoW, M8a7. THe HVK is pretty good but not top tier. The XR-2 can be top tier but I haven't tried it. Best LMGs are the Dredge and the Gorgon. Best shotguns are the Haymaker and Argus. Pick any of those to have a great time.
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qupie
True Bro
Posts: 12,400
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Post by qupie on Nov 10, 2015 11:47:51 GMT -5
Thanks that will help in my first few days. I really liked the VMP, it was my first SMG. But I switched to the Kuda and Vesper and I think I did better. I will certainly give the VMP another chance. The really small 3 HK range of the Kuda should not be underestimated though imho, when you walk into somebody unsuspected. It is great in knife range, especially now a OHK knife is no more. This might be because I am walking around like a mad man though, since I want to learn the maps asap. I also actually had some succes with overkill! HVK + vesper was really nice. Probably mostly because I hate the facy I can't reload cancel with sprint any longer... That gets me killed like 4 times a match :/ And with this loadout I could simply switch in clutch situations. Did get the burst pistol yesterday and that seems usable though. edit: okay, I just rambled way oftopic but what the hell
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 10, 2015 13:59:39 GMT -5
VMP rocks, it is borderline OP at least at the lower levels (impressions from the opening hours out of the entire party I played with).
RK5(3-burst pistol) is the best pony during beta, I have great expectations for it. MR6 is decent until then.
I have very limited time for BO3 so I am holding onto my prestige tokens. Probably will go through the entire prestige just on VMP/XN-2/Gorgon/RK5 (maybe Man-O-War). Since I plan to prestige, higher level unlocks are not appealing to me at least for quite a while.
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Post by macnappa on Nov 17, 2015 20:54:15 GMT -5
Razorback 205 Brecci ICR Dingo Locus
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Post by GodMars on Nov 17, 2015 20:57:21 GMT -5
M8A7 Razorback Brecci Dingo Locus
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Post by LeGitBeeSting on Nov 17, 2015 21:17:41 GMT -5
Eh. The post nerf Haymaker and post buff KRM feel worse than the Brecci to me now. I actually don't mind the Dingo in all honesty.
I never understood the Razorback hype back in the Beta in all honesty. I thought it was mediocre before it got nerfed.
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Post by dunsparceflinch on Nov 17, 2015 21:50:52 GMT -5
Not sure regarding the rest of the classes, but: LMGs: Dingo, though that isn't to say the Dingo is bad. I'd say in relation to one another the LMGs are very well balanced. It's just that the Dingo is kinda the QBB of BO3. Shotguns: Hard to say between the Brecci and KRM. KRM has an actual range (although it's stupidly short) where it has a TTK advantage against other weapons but the Brecci has usability past very close range due to not having a drastic damage dropoff. Secondaries: Combat Knife by far. Really don't see why treyarch didn't just have ballistic knife so that it at least was 1HK melees AND hard to aim 1HK projectiles in exchange for not being viable past short range. Eh. The post nerf Haymaker and post buff KRM feel worse than the Brecci to me now. I actually don't mind the Dingo in all honesty. I never understood the Razorback hype back in the Beta in all honesty. I thought it was mediocre before it got nerfed. I honestly haven't noticed much difference with either patches for the shotguns.
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Post by -3055- on Nov 17, 2015 22:44:35 GMT -5
The brecci might as well be a fist attachment.
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Post by dunsparceflinch on Nov 18, 2015 12:32:42 GMT -5
The brecci might as well be a fist attachment. Like I've said before, the longer range damage is actually not bad on the Brecci for a semi auto shotgun. The problem is the recoil making ADS useless and the combination of slow fire rate and low close range damage making close range not quite work on the Brecci. If they reduced the recoil drastically so that ADSing works and did one of the three: - increased the fire rate by 50% - increased the damage so that it has a much longer 2HK range and 1HK potential up to 250 units - increased the fire rate by 20% and increased the damage so that it has a somewhat longer 2HK range and 1HK potential up to 150 units Then it would be perfect. KRM just needs to have its max damage go up to 250 units, then linearly drop to 12 damage per pellet at 400 units, then stay at that damage up to 600 units and then have the pellets disappear past that. Haymaker isn't horrendous, but it needs to be doing more damage so that it can 2HK easily up to 250 units. Argus is weird. It seems to have even more ADS 1HK range than the KSG (excluding KSG headshots), but with such low damage even at close range it is worse at hipfire than the KSG. Honestly I would be fine with its 1HK range being reduced to 600 units without long barrel in exchange for increasing its close range damage to 35 up to 200 units, then decreasing linearly to its minimum damage (which I assume is 13) at 300 units, then staying at 13 damage until 600 units, then linearly decreasing to 10 damage at 700 units, then disappearing.
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Post by -3055- on Nov 18, 2015 20:23:01 GMT -5
I don't think any shotgun that has a minimum BTK of 2 is even remotely perfect. All i know is: just use argus.
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Post by LeGitBeeSting on Nov 18, 2015 21:35:17 GMT -5
But you have to use the others to get the Argus Diamond. A 2HK min shotgun could work provided if it shot fast enough(The Brecci doesn't).
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Post by dunsparceflinch on Nov 19, 2015 18:50:34 GMT -5
I don't think any shotgun that has a minimum BTK of 2 is even remotely perfect. All i know is: just use argus. Depends on the fire rate and range of the 2HK.. 2HK around 450RPM would work great on the haymaker. 2HK at mid range, even with the fire rate of the Brecci would be pretty good for a shotgun, though such a gun would still need a short 1HK range. For now though, Argus is obviously that one decent shotgun that occurs in almost every CoD, excluding the haymaker on PC maybe.
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Post by chillz on Nov 23, 2015 6:03:54 GMT -5
The Sheiva and KRM-262 are pretty awful from what I've used of them. Haha. That is my main class. I run both using overkill and am having huge success. I would have to say that they must have weapon balance pretty good then, as so many people are saying so many different guns. Great news.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 23, 2015 11:24:14 GMT -5
The Sheiva and KRM-262 are pretty awful from what I've used of them. Haha. That is my main class. I run both using overkill and am having huge success. I would have to say that they must have weapon balance pretty good then, as so many people are saying so many different guns. Great news. Sounds like a very fun combo. Will have to try it sometime. What's your full loadout?
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Post by chillz on Nov 23, 2015 11:54:14 GMT -5
My full loadout is almost too good to share but here goes. Sheiva with ELO, high calibre, long barrel and rapid fire. KRM naked. Overkill Fast Hands Awareness
The sheiva is a one shot headshot from miles away. The shotty is a one shot kill up close. Covers all bases which is how I like all my load outs. Try it and let me know what u think.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 23, 2015 15:15:49 GMT -5
My full loadout is almost too good to share but here goes. Sheiva with ELO, high calibre, long barrel and rapid fire. KRM naked. Overkill Fast Hands Awareness The sheiva is a one shot headshot from miles away. The shotty is a one shot kill up close. Covers all bases which is how I like all my load outs. Try it and let me know what u think. Looks great and in line with what I am expecting. I will try this, as well as replacing Long Barrel with Dead Silence. In the past my attempts with Overkill always struggle at attachments on the second primary. KRM solves that problem because naked is just as good (or bad).
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qupie
True Bro
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Post by qupie on Nov 25, 2015 18:56:23 GMT -5
I think with attachments being this mediocre (and getting a optic slot for free if that is your thing) overkill got a huge boost this time around. I was fooling around with a HVK and vesper and really liked it. The machine pistols are very potent as well though... I really don't understand why people are using 5 attachments on their guns so often... there are at least 3 perks which are always great (fast hands, dead silence and soundwhore) which are already 4 points. Add a gun with a few(!) attachments and a lethal or a blue perk and you are done. We he does everybody bother with all those attachments?
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Post by illram on Nov 26, 2015 23:22:00 GMT -5
My full loadout is almost too good to share but here goes. Sheiva with ELO, high calibre, long barrel and rapid fire. KRM naked. Overkill Fast Hands Awareness The sheiva is a one shot headshot from miles away. The shotty is a one shot kill up close. Covers all bases which is how I like all my load outs. Try it and let me know what u think. I don't go to this extreme but I thoroughly enjoy a few shotgun/AR loadouts. Best of both worlds. I also have at least one sniper/SMG loadout. I am lvl 55 prestige 2 and I still switch guns pretty regularly and have not settled on anything. Other than golding Argus and KRM... I have barely used the M8, for instance. My general loadout philosophy is: AR's and LMG's generally get quickdraw and an optic...SMG's usually get laser sight and maybe grip depending on the gun. I double up on DS and awareness, run ghost, don't run a tier 2 perk, and have one lethal and one or two tacticals depending.
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qupie
True Bro
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Post by qupie on Nov 27, 2015 4:12:36 GMT -5
You pass fast hands for a tactical? That is one great perk, especially if you don't run a pistol
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tooros
True Bro
Pony Stark
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Post by tooros on Nov 27, 2015 8:37:26 GMT -5
So what happened to the razorback from the beta to now? It was hands down (for me) the best there was. What did Vondermort do?
(Only just downloaded BlopsIII last night. Haven't played the game proper yet)
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Post by illram on Nov 27, 2015 11:48:42 GMT -5
You pass fast hands for a tactical? That is one great perk, especially if you don't run a pistol I haven't played with it enough to notice much of a benefit, perhaps. I use quickdraw pretty regularly so maybe that minimizes any additional delay to ADS'ing after sprint out to a point where I don't really notice a difference? Just guessing. Weapon swap time is nice, but I rarely find myself swapping weapons in a hurry. Tacticals for me are those things you don't need, until you need them. Some classes I really need at least one, e.g. flag capping/bomb planting classes with smoke or trophy system.
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