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Post by noscreenname on Dec 11, 2015 12:18:38 GMT -5
So I tried testing out the dredge. Hard to tell because for whatever reason every single game I was in had me lag spiking (probably need to reset my console and router), but it definitely seems like it's now firing at 900 RPM, which is way too low for he damage it deals. I really don't see why they needed to nerf the fire rate of the M8 and Dredge. Their fire rates are fine. If you gotta nerf the M8, nerf the hipfire spread and slightly nerf the accuracy. Dredge should have instead had its hipfire spread and long range suppressed damage nerfed. I haven't played since the hotfix. Did the M8 get hit hard too?
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ookjawa
True Bro
Needs more shotgun.
Posts: 192
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Post by ookjawa on Dec 11, 2015 12:24:31 GMT -5
Hey the naked P06 is still top tier (If you have a XIM). Speaking of naked guns the naked Brecci is my new go to gun; doesn't need any attachments and lets me load up on perks/C4. If you ADS with it you can get a pretty good 2HK range and if you headshot it's a 2HK anywhere within it's reach. I can't use the Haymaker anymore just because the Brecci has spoiled me too much. I hope DJ V has more Brecci buffs in the tube. Yes indeed. Naked Brecci, five perks, C4, and a launcher almost always occupy one of my CaC slots. I still suffer through the Haymaker from time to time, though; I just can't quit it.
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bradman
True Bro
token old guy
Posts: 1,178
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Post by bradman on Dec 11, 2015 14:31:21 GMT -5
So I tried testing out the dredge. Hard to tell because for whatever reason every single game I was in had me lag spiking (probably need to reset my console and router), but it definitely seems like it's now firing at 900 RPM, which is way too low for he damage it deals. I really don't see why they needed to nerf the fire rate of the M8 and Dredge. Their fire rates are fine. If you gotta nerf the M8, nerf the hipfire spread and slightly nerf the accuracy. Dredge should have instead had its hipfire spread and long range suppressed damage nerfed. I guess they're forcing us to use rapid fire on it. Would like to see that tested.
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Post by Disgruntled Jigglypuff on Dec 11, 2015 15:13:13 GMT -5
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Post by confuzzled on Dec 11, 2015 17:01:37 GMT -5
Glad the m8 had the fire rate reduced,....sad about xr2 movement reduction...
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Post by kylet357 on Dec 11, 2015 18:33:56 GMT -5
XR-2 and Dredge nerfs were kinda unnecessary. But at least there were shotgun buffs, so there's that.
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Post by dunsparceflinch on Dec 11, 2015 18:57:21 GMT -5
XR-2 and Dredge nerfs were kinda unnecessary. But at least there were shotgun buffs, so there's that. The dredge could have used a nerf, but not this nerf. The problems with the dredge were its hipfire being too good and it being too good at getting long range 1 burst kills with a suppressor.
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Post by pharq on Dec 11, 2015 22:36:31 GMT -5
So I tried testing out the dredge. Hard to tell because for whatever reason every single game I was in had me lag spiking (probably need to reset my console and router), but it definitely seems like it's now firing at 900 RPM, which is way too low for he damage it deals. I really don't see why they needed to nerf the fire rate of the M8 and Dredge. Their fire rates are fine. If you gotta nerf the M8, nerf the hipfire spread and slightly nerf the accuracy. Dredge should have instead had its hipfire spread and long range suppressed damage nerfed. I haven't played since the hotfix. Did the M8 get hit hard too? the M8...yes, its not horrendous, but less spammy, on a good note however Rapid Fire seems to bring it back to pre-nerf state.
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Post by -3055- on Dec 12, 2015 0:26:20 GMT -5
Doesn't rapid fire on dredge just reduce burst delay? Instead of actually increasing its RoF?
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Post by snes chalmers on Dec 12, 2015 0:29:01 GMT -5
Well, was running with the Dredge earlier. It was noticeably slower, but it still seems pretty solid despite the nerf.
Maybe this will be a good time to try out Rapid Fire though (even though it doesn't boost it a whole lot).
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exxtrooper
True Bro
Who the fuck is Mousey
Posts: 398
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Post by exxtrooper on Dec 12, 2015 11:44:37 GMT -5
What was the rate of fire of the burst before the patch?
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Post by kylet357 on Dec 12, 2015 14:36:11 GMT -5
What was the rate of fire of the burst before the patch? 1157 if I remember correctly.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Dec 13, 2015 18:01:17 GMT -5
it was 1200
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Post by dunsparceflinch on Dec 13, 2015 18:27:52 GMT -5
I thought the firetime was 0.052, giving it an RPM of 1153. Now of course its firetime is 0.06 giving it an RPM of 1000.
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Post by noscreenname on Dec 14, 2015 18:05:21 GMT -5
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Slick
True Bro
Taking the piss
Posts: 1,015
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Post by Slick on Dec 14, 2015 18:47:26 GMT -5
Now live on Xbox One.
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Post by Aphoristic on Dec 14, 2015 20:44:21 GMT -5
Do dupes earned before this update let you burn them? I found out the answer is yes.
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Post by Macht on Dec 14, 2015 21:32:48 GMT -5
Do dupes earned before this update let you burn them? I found out the answer is yes. This made me happy.
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Post by lustindarkness on Dec 14, 2015 22:12:59 GMT -5
I can finish this Navy work later, I am logging on the PS4 right now, and I will not be happy until I can run around with a wrench in my hand bashing skulls.
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Post by illram on Dec 14, 2015 22:29:47 GMT -5
I'd love to try out the highlight reel feature in theater mode...but selecting my last bookmarked game crashes to dashboard. 3 for 3 on crashes right now on xbone.
If it doesn't work don't include it! Friggin treyarch, swear to god.
Edit: lol, literally cannot open a single game in theater mode. Tried 6 different games. Haven't played a post patch game, I wonder if they killed all pre patch games with this update. Anyone else have this issue?
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Post by UrbaneVirtuoso on Dec 14, 2015 22:35:17 GMT -5
I knew there was a gut feeling when some crates felt familiar. 3:
In any case, looking forward to bring out the TF2 Spah in me. :3
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Dec 14, 2015 22:35:44 GMT -5
So Zombies is pay to win now?
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Post by LeGitBeeSting on Dec 14, 2015 23:16:56 GMT -5
Do we now get an inventory screen a la AW?
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Post by UrbaneVirtuoso on Dec 15, 2015 0:15:40 GMT -5
Does anyone else notice the loading screen music persists in-game now? Annoying.
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Post by GodMars on Dec 15, 2015 7:50:24 GMT -5
Does anyone else notice the loading screen music persists in-game now? Annoying. I have music turned off
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Post by iw5000 on Dec 15, 2015 9:09:30 GMT -5
12-14-15 patch list www.gottabemobile.com/2015/12/14/december-black-ops-3-update-whats-new-in-patch-1-04/www.gottabemobile.com/2015/12/11/december-black-ops-3-update-detailed-19-weapon-changes/------------------------------ Here is a list of the Call of Duty: Black Ops 3 weapons that Treyarch increased the power of in the December Black Ops 3 hotfix that will make up a good part of Update 4. These are live in Black Ops 3 now, so you may want to change your classes. ◦Kuda – Increased ability to control recoil. ◦Weevil – Increased ability to control recoil. ◦Razorback – Increased ability to control recoil. Increased lethal range. ◦KN-44 – Increased ability to control recoil. ◦HVK-30 – Increased ability to control recoil. ◦ICR-1 – Increased ability to control recoil. ◦Man-O-War – Increased ability to control recoil. ◦KRM-262 – Now guaranteed two hit kill. ◦205 Brecci – Increased lethal range. ◦Haymaker 12 – Increased lethal range. ◦Dingo – Increased ability to control recoil. Movement speed increased. ◦MR-6 – Movement speed increased. ◦RK5 – Movement speed increased. ◦L-CAR 9 – Movement speed increased. --------------------------------------- There are other weapons that Treyarch deemed too powerful, and subsequently decided to limit their abilities. If you use one of these weapons, you may need to adjust your play style or look for a new weapon. ◦VMP – Takes longer to aim down sights. Hip fire spread increased. ◦Vesper – Reduced lethal range. ◦XR-2 – Movement speed reduced. ◦ICR-1 – Hip fire spread increased. ◦M8A7 – Fire rate reduced. ◦48 Dredge – Fire rate reduced. ◦RK5 – Reduced lethal range. ◦L-CAR 9 – Reduced damage. Reduced lethal range. Hip fire spread increased.
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Post by noscreenname on Dec 15, 2015 10:01:41 GMT -5
Again: What the hell is "Increased ability to control recoil."? Less viewkick? Less recoil? More aim assist? Placebo?
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fpsdredd
True Bro
Always working on the FPS metagame
Posts: 495
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Post by fpsdredd on Dec 15, 2015 16:20:44 GMT -5
Again: What the hell is "Increased ability to control recoil."? Less viewkick? Less recoil? More aim assist? Placebo? same recoil just more vertical and less horizontal I hope. Hopefully they have diminishing returns here since they are just stacking into the one stat
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Post by dunsparceflinch on Dec 15, 2015 18:26:01 GMT -5
Again: What the hell is "Increased ability to control recoil."? Less viewkick? Less recoil? More aim assist? Placebo? It means 1 or more of the following: - Decreased viewkick - Decreased gunkick - Decreased sway - Increased centerspeed
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Post by dunsparceflinch on Dec 15, 2015 18:26:12 GMT -5
Won't let me delete my double post...
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