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Post by UrbaneVirtuoso on Aug 14, 2016 8:53:29 GMT -5
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Den
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Post by Den on Aug 14, 2016 21:01:23 GMT -5
Look up in the Sky, it's No Man!
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Deleted
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Post by Deleted on Aug 17, 2016 14:25:29 GMT -5
I mean it had some interesting ideas, but gameplay-wise...
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mannon
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Post by mannon on Sept 8, 2016 22:28:09 GMT -5
I enjoy the game just because I'm a nerd, but the myriad ways in which they simply failed to take opportunities to have great gameplay is pretty astounding. I think they couldn't decide whether it should be a real game or just a zen walking sim with spaceships and the two priorities keep getting in each other's way making the game less than the sum of its parts.
Luckily there are mods which do help. They can't transform the game completely, but if you can enjoy the game at all they help a LOT... on PC anyway. I feel bad for the poor sad saps on PS4. Thank GAWD I got it on PC instead.
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mannon
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wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
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Post by mannon on Sept 9, 2016 8:15:02 GMT -5
Oh yes, the game is most assuredly overpriced. It should be a 20$ early access title...
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Post by lustindarkness on Sept 9, 2016 12:55:04 GMT -5
For me the game was entertaining enough for me to play over 100 hours of it, so I got my money's worth already.
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markopolo
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Post by markopolo on Sept 9, 2016 14:40:28 GMT -5
I can't wait for PSN to give this game to me free in January
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Deleted
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Post by Deleted on Sept 9, 2016 16:11:47 GMT -5
If we ignore the many times the developer outright lied to us about the features of the game (i.e. multiplayer) the game really isn't that bad. You'd be surprised how often developers over-promise things to the press because they're so into their craft they only see what their game could be at the time. At least that seems to be why Peter Molyneux disturbed the Fable franchise through his over-promising. He specifically said there was going to be a feature where you could carve your initials into a tree and it would be there later on in the story- which obviously never happened. I doubt anyone thinks Peter Molyneux had ill intent here, and by calling it a lie it heavily implies that there was. I honestly want to believe this happened with the developers of No Man's Sky, but I'm not a psychiatrist.
That is to say if the game was presented as an indie title priced more moderately it would have been heralded as a promising franchise. I know people from my work who play this game- they like the idea that they can put this game on and relax. It's similar to how The Elder Scrolls: Skyrim has its appeal- the simplistic combat, uninteresting perk/levelling system, and overall lack of role-play for a dull world filled with interesting set pieces make it a terrible RPG in theory. However- its polished look and relaxing gameplay draws in a very broad audience quickly.
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bradman
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token old guy
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Post by bradman on Sept 9, 2016 16:13:25 GMT -5
I can't wait for PSN to give this game to me free in January
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markopolo
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Post by markopolo on Sept 9, 2016 17:20:21 GMT -5
They did it for Paragon....
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qupie
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Post by qupie on Sept 12, 2016 3:39:20 GMT -5
Which was 20 bucks, and free in the future.
Great game btw for players who are willing to learn some basic (forgot the name) tactics with the lanes and minions and stuff. Be willing to read or twitch or youtube a bit about it though. Don't go in there thinking it is COD.
I will never be playing League of legends etc, but this was fun for a few (~50) games.
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mannon
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Post by mannon on Sept 24, 2016 9:17:01 GMT -5
I think part of it comes down to a terminology disconnect between developers and gamers. To gamers when a developer says feature X, Y, or Z is in the game they interpret that to mean it's literally been programmed and is currently playable in the game, but if this is going on anywhere but near the end of development odds are said feature is not currently working in the game if it's even been implemented at all. Developers talk about their games during development as if they are completed and that creates a misconception that later gets interpreted as a lie if the feature winds up being cut.
Then again, I can kind of see why developers would talk about the game as if it's a finished product even though they are still developing it. Because it would sound pretty lame to preface every feature in the game with "we plan to include" or "we're going to have" blank. If you do that it quickly sounds like you don't have anything in the game yet and people wonder what the hell you've been doing for the last X number of years developing it if you don't have any features actually built into the game yet.
So you have gamers that don't understand game development, (or software development in general, really...) And you have developers that don't understand how to communicate with those people. Mostly this gets us two different outcomes. Either devs talk and things often go badly, or they don't talk and the community feels ignored... but at least nobody is calling them liars... unless of course you start with A and move to B and then you've got the worst of both worlds.
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Deleted
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Post by Deleted on Sept 24, 2016 15:26:37 GMT -5
I remember when I volunteered at a soup kitchen. I was there frequently enough to know how every station worked, and because of it I often floated from station to station as things shifted in the kitchen. One day I was scraping food off of plates, and my supervisor comes up to me. She introduces a highschool-aged guy who was to take my place scraping. We introduce ourselves, and right away it was obvious this guy does not meet with people on a regular basis. Before I left I asked my replacement "You know what you're doing, right?" "Yeah", and that was it. I moved on.
Five minutes later I'm coming to the front with a load of dishes, and I pass by this guy's station. There was silverware not being put in the silverware tub, soup and water was being dropped into the trash instead of the sifting bucket, and plates of food had bones and sizable food scraps on them sitting in the dishwasher bins. I have never seen anyone screw up this badly before- the only way that's possible is if you've never been taught how to work the station to begin with. I realize I've been flat-out lied to, dropped what I was doing for a few minutes, and taught this guy how to work the station.
So we can probably go back and say its the newbie's fault for claiming he knew what to do when he obviously didn't. However, take a look at how I worded my question. "You know what you're doing, right?"- if this guy was confident he'd probably flat-out respond 'nope', and I could have shown him the ropes. In hindsight I should have read that this guy wasn't. He could answer 'no', but it'll hurt. Instead he said yes because he was afraid to disappoint me. So, I accidentally ended up putting him in an odd position because of my wording. Now imagine how things could have been different had I asked the same question in a different way. Something like "Have you been on this station before?" or "Would you like me to give you a tutorial on how this station works?" would have worked out a lot better.
So yes, game developers lie all the time, and the blunt of the blame can be placed onto them. But what if games journalists are setting them up to lie, and have no idea otherwise? "You excited about this game?" "Oh yeah" "Crafting system included?" "Yep" "A whole proceedurally generated... everything?" "Yeah" "60 frames a second?" "Definitely" "Will there be multiplayer?" "...that would take a lot of net-coding knowledge that a small indie studio would have a hard time-" "Will there be multiplayer?" "I... sure. Yes." "Cross-platform?" "Yeah, sure" "Will there be mods?" "...of course" "No Man's Sky eSports league?" "I... yeah, why not?" "Will there be greased up naked men running around?" "Wha- I... fine. Yes. There will be greased up naked men running around." *6 months later on /r/gaming* "The game developer lied to us! Where's all the greased up naked men running around?!"
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Post by LeGitBeeSting on Sept 24, 2016 18:02:28 GMT -5
That would be valid analogy if those where not direct quotes from the lead developer.
A better analogy would be the inventor of the soup tell you that drinking the broth will make you immortal and then backpedaling later and saying "I meant immortal during your natural life span as in not immortal at all, it was a misunderstanding".
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Deleted
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Post by Deleted on Sept 29, 2016 15:49:26 GMT -5
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mannon
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Post by mannon on Sept 29, 2016 16:23:03 GMT -5
I think in part this is a natural consequence of media embargoes that don't get lifted until the release date. Once upon a time you could read all the reviews before the games came out and you would have a pretty good idea what you were getting into. These days you're really just on your own. Only safe bet it to never ever buy games on release, and especially don't preorder, but that kinda sucks too. I mean when exactly do you pull the trigger? How long do you make yourself wait for a game that you're excited about? If you're really hyped, you're not going to wait long enough. You'll see some bad news and some good news and decide you gotta see for yourself. I've enjoyed plenty of games and movies that got bad reviews or general criticism, so it's kinda hard to gauge, at least at first. And waiting for a real consensus and detailed information takes time.
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