JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
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Post by JustABitAgroed on Sept 16, 2016 23:39:01 GMT -5
The title pretty much explains it. Is there any way to tell from Marvel's sheet? Or do all ranges lerp in this game as, if I'm not mistaken, they do with other Treyarch games?
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pachiderm
True Bro
Chewing some serious leaves
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Post by pachiderm on Sept 17, 2016 8:46:38 GMT -5
You for sure won't be able to tell from Marvel's sheet. I've never heard Marvel talking about it so my guess is he either hasn't looked or the code controlling interpolation is not easy to find. I'm not sure what you mean by lerp ranges, but there would be no reason for a specific amount delay to not be interpolated properly as far as I know.
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banana
True Banana
Zoro > Law
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Post by banana on Sept 17, 2016 9:35:30 GMT -5
I think he's talking about how ranges worked in previous games where they sloped downwards from # to # rather than going down instantly
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Sept 18, 2016 0:11:51 GMT -5
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Sept 18, 2016 0:12:31 GMT -5
I think he's talking about how ranges worked in previous games where they sloped downwards from # to # rather than going down instantly That's the one. Sorry for the poor wording.
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Sept 18, 2016 10:39:47 GMT -5
Fur 'nuff.
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