qupie
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Post by qupie on Nov 8, 2016 5:10:15 GMT -5
I just don't understand why they would include an ability that encourages and rewards you to stand still tactical loitering in a corner, and that is exactly what that a-wall thing does. It just goes against what the Titanfall philosophy is all about. I played a round last night against 6 players all doing that, and it was horribly un-fun. I mean, I still figured out a way to beat them, but it didn't stop it from being a miserable match that I did not enjoy. It was not Titanfall. Yeah, I guess we just really have to stomp those teams into the ground. They will learn soon enough. I have used them, for sniping on the huge map. But it is not really fun, and while I think the idea of it is pretty cool, lore wise, it really doesn't belong in this game. All I can say though is phase shift. Just get in there and use it against them. It is hilarious.
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wittyscorpion
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Post by wittyscorpion on Nov 8, 2016 15:08:05 GMT -5
In a LTS game I played yesterday I saw 1 good player using the shield in a very effective way. I eliminated his Titan so he ejected, while my Titan was also badly damaged, I can see where he landed and plan to just quickly take him out with primary weapon, but to my surprise he put down a shield that blocked all my shots and took my Titan our with anti-Titan weapons. It was a very embarrassing moment...
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wittyscorpion
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Post by wittyscorpion on Nov 8, 2016 15:37:38 GMT -5
(Back to the review related discussion)
On the negative side: It does seem to me that Titanfall 2 continues Titanfall 1's fate of not able to attract the general FPS public. The sales are not nearly as great as expected despite the availability on PS4. I guess the franchise will remain as a niche shooter.
While playing MP last night, I noticed the population count across all playlist is ~8000. I assume this is specific to the data center I am playing at (Oregon)?
Also, has Respawn spilled any info on DLC? How many? What do they contain? Most interested in how many maps they plan to add, as that's critical to the game's longevity, so the core fans keep playing.
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mannon
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Post by mannon on Nov 8, 2016 16:35:12 GMT -5
I think it's EA's fault for using it and Battlefield 1 as a one two punch against CoD rather than trying to actually maximize sales of the game it-self. Maybe they can pickup more players later if they support the game well, and they can push to sell more copies at a discounted price with each DLC release. Basically just push the game with each DLC since the DLC it-self will be free. I still assume the game will die down to a small community pretty fast on PC, but that's probably gonna happen anyway... It takes a lot to break into the bigtime on PC and stick around, because people will just go back to the same games they were playing if you don't hold their interest.
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mannon
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Post by mannon on Nov 8, 2016 16:38:56 GMT -5
Since the DLC for Titanfall 2 is going to be free I really wish they would support some community content development. It would be nice to at least get people creating new maps if not full game modes and single player campaigns. Well on PC at least... It would be great to see an FPS bring back the same kind of community we had for Half-Life 1&2 in that regard.
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tiesieman
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Post by tiesieman on Nov 8, 2016 20:14:35 GMT -5
Yeah honestly the more I paly it the more I find that the game is average and the series still has waaaays to go
- Hitscan weapons dominate and with their dominance eliminate any unique gunplay this game mightve had (and the inclusion of aimpunch is blegh); - The amount of sonar is oppressive; - Titan combat is fun, but I still don't like the new rodeo / shield system and the titan loadout balance needs refining (and the hitboxes are ridiculously forgiving vs pilots) - The quality of the maps is all over the place combined with a rather easily exploited spawning system; - Objective modes are weak, mostly due to the placement of objectives being inside buildings which accentuates the sonar spam and results into forced slow gameplay
And completely subjective, but I feel like the unlocks given are mediocre. I appreciate the lack of microtransactions (>for now<), but in return we get very uninteresting camo designs and visually cluttered tital hull designs. Petty, but I feel systems like that are more important for casual shooters than others and they botched it here.
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Will
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Post by Will on Nov 8, 2016 22:14:06 GMT -5
It all comes down to that brutal release date, plain and simple. This game would have sold 5x as much with a springtime release like the first one.
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qupie
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Post by qupie on Nov 9, 2016 4:10:43 GMT -5
The only gripe I have is with the maps. There should be more and there should be a lot more open maps. I think Respawn knows that, and I hope they go the TF1 route from here on out. A few smaller maps are fine, but they shouldn't all be small.
I don't agree non hitscan weapons are garbage perse though. Sidewinder wrecks for example. And the rodeo system is a step forward imho. Rodeo was such an easy noob move in TF1. Sonar might be a bit excessive, but imho, it is still not even close to the power stim and phase have.
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tiesieman
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Post by tiesieman on Nov 9, 2016 7:31:36 GMT -5
ye stim is also obviously much better than the other options
phase shift is close
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Will
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Post by Will on Nov 9, 2016 8:56:36 GMT -5
Good maps: - Exoplanet - Black Water Canal - Eden - Drydock
OK maps: - Forwardbase Kodai - Boomtown
Bad maps: - Complex - Homestead
Cancer: - Crash Site
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qupie
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Post by qupie on Nov 9, 2016 9:58:08 GMT -5
I absolutely love complex and dislike exoplanet personally. Homestead is not really a super good titanfall map, but brings a very welcome variety. Not a big fan of drydock, but it is not a bad map.
I think these maps are all actually quite good, IF the other 9 were maps like TF1 (or even stolen from it). Playing crash site 1/18 with lots of variation is totally fine, playing it 1/9 times in line with other small maps is a lot less fine.
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mannon
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Post by mannon on Nov 9, 2016 13:37:08 GMT -5
Not really on topic, but I had some minor questions and didn't want to start a whole thread so I thought I would toss 'em in here if that's okay.
First, since wallhanging is now an ability you have to equip I assume if you don't equip it you're now fully safe to aim and fire in mid air without the risk of getting glued to a wall? Does it prioritize ADS and let you fall if you collide with a wall while aiming or does it dump you to hipfire and start a wallrun? (Or are wallruns no longer hipfire only?) For that matter if you do equip the wallhang ability does it activate the same way as before?
Also how about ejecting, do you still have to mash a button multiple times or can you just bind a single key/button press to it now? Not that it was terrible using a mouse macro to give me a one button press eject, but I'd rather I didn't have to. (Doing it manually in TF1 I found was just way too slow and resulted in unnecessary deaths if I didn't start ejecting prematurely.)
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hebbnh
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Post by hebbnh on Nov 10, 2016 14:35:57 GMT -5
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mannon
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Post by mannon on Nov 10, 2016 15:01:28 GMT -5
I just picked it up for PC. Found a deal for a code for $37.78. I still might pick it up on PS4 as well later on if my brother does.
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Post by lazy on Nov 11, 2016 6:03:07 GMT -5
I just picked it up for PC. Found a deal for a code for $37.78. I still might pick it up on PS4 as well later on if my brother does. What are your thoughts so far.
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mannon
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Post by mannon on Nov 14, 2016 10:28:39 GMT -5
Finally got a chance to play some last night. Pretty fun so far. I've only done single player on hard up to I just finished the fight where you go up to the dome and basically run away for what seems like 20 minutes. heh That was intense as fuck. I don't know if you can actually kill that thing there, I'm guessing not, but once the roving bombs came out in massive numbers I just tried to focus on staying alive, and even then had to respawn several times.
I'm slowly getting my groove back. BO3 sort of ruined me for a bit, because it has boosting and wall running, but works very differently. So I kept making stupid mistakes, because I was in that mode. (I had similar issues going into BO3 after playing much Titanfall 1.) Wall running it-self isn't too bad. It functions a bit more smoothly than BO3 and jumping off a wall automatically pushes you away from it unlike BO3. To me that's more intuitive. Trying to jump from wall to wall in BO3 meant strafing or turning towards the wall you want to hit and boosting that way. In Titanfall 1 & 2 it's easier to just keep facing forward and mostly just use timing and maybe a little strafe or a double jump here and there. I've missed it.
I'm looking forward to the multiplayer, but I may focus on finishing the campaign first. We'll see. I did answer some of the questions I had about the game already. Firstly, you can ADS while wallrunning now. I'm personally in favor of this. I don't know if it slows you down or has other effects, but I like being able to do it because I enjoy using ADS and wallrunning, and combining them is quite nice for me. I'm also glad to see that the sights, (or at least some of them) are still visible while cloaked this time! lol I thought it was pretty strange in the original one that cloaking also cloaked your sights and made it harder to aim. On the one hand it could seem like a reasonable trade off for being cloaked, but it was so easily countered with a dry erase marker that it was really just a needless cloak nerf for non-tryhards who either wouldn't use a mark or wouldn't learn how to aim without. By the same token I rather wish that sniper weapons didn't remove hipfire crosshairs completely. For one thing having some indication of mid screen is useful for precise movement, not just for shooting, and for another... try-hard's can mark their screen and really try-hard's will just learn to aim with no crosshair at all. (I used to be pretty good without a crosshair, sniping far off demons with my pistol to save ammo. heh heh Yes I'm referencing Doom, and not the new Doom. These days I don't have time for that, plus I have a bigger monitor than I ever had back then and that means all the edges are much closer to my peripheral vision and finding the center is actually a little more difficult due to it.)
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hebbnh
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Post by hebbnh on Nov 14, 2016 11:52:49 GMT -5
I finally found the time to play through the campaign this weekend. I did the whole thing on Hard and it was still pretty easy IMO, I think it took somewhere in the neighborhood of 8 hours to finish. I had a few random deaths here and there but there were no frustrating "roadblock" sections at all. I'll go through it again on Master sooner or later for the achievement and to get the rest of the pilot helmets I missed (got 32 out of 46, and those were ones I just stumbled upon without a guide or anything). I loved the variety of traditional on-foot gunfights, titan battles, and platforming/puzzle sections. The "Effect and Cause" level is probably the coolest thing I've ever played in an FPS campaign. Overall, I thought it was really, really, good. It's been a long time since I've enjoyed an FPS campaign that much.
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mannon
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Post by mannon on Nov 14, 2016 12:18:11 GMT -5
Yeah it hasn't been overly hard for me. Really 90% of my deaths have been from me fighting the controls because I'm so rusty at Titanfall and FPS games on PC in general. heh Like seriously more than once I've come flying down to land right in front of an enemy to miss twice with the shotgun and whiff a meelee and die to them melee killing me... O,O That's turrible! heh I'm getting better. Getting my double jump timing down has been coming back pretty quick, though I'm still overusing it. I get a little clumbsy trying to mix my parkour and combat, but I know that will just take time, and maybe a couple key rebinds. We'll see how it goes.
Once I finish hard I'll probably stick to multiplayer for a while then come back for Master later. I also want to take a crack at getting a much better time on the Gauntlet, though I certainly don't expect to get anything like a world record. ;3
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mannon
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Post by mannon on Nov 14, 2016 12:20:03 GMT -5
I do wish that the sprint key was reversed with autosprint on. There are times I'd like to not sprint, it's just that most of the time I'd rather sprint. As is I either have to not use autosprint or I have to crouch or ADS to keep from sprinting when I don't want to.
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Will
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Post by Will on Nov 14, 2016 12:33:17 GMT -5
Firstly, you can ADS while wallrunning now. I'm personally in favor of this. I don't know if it slows you down or has other effects, but I like being able to do it because I enjoy using ADS and wallrunning, and combining them is quite nice for me. I'm also glad to see that the sights, (or at least some of them) are still visible while cloaked this time! Unless you are sniping someone across the map, I honestly see absolutely no reason to ADS in this game. The hipfire accuracy is that good. Even when picking off players from one rooftop to another, I still just hipfire.
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wittyscorpion
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Post by wittyscorpion on Nov 14, 2016 12:37:41 GMT -5
I am replaying the campaign on Master for the second time, 30 minutes or so at the beginning of each gaming session for warm up purpose. Doing it again makes me appreciate more about the campaigns.
I especially enjoyed the TvT boss fights. It's excellent practice to work on TvT.
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mannon
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Post by mannon on Nov 14, 2016 15:47:02 GMT -5
I suppose hipfire is pretty good. I'm pretty okay with that vs the CoD style, especially with generally longer engagement range vs CoD. I suppose you don't have to ADS, but I personally have always favored using it vs not. Except of course with shotguns... I feel like you should never ever have to ADS a shotgun and I hate the way CoD magically changes the spread when you do. I suppose it adds some versatility, but it's counter intuitive. Of course if they had a more realistic spread and range then there probably would be a reason to ADS them, but that's another story.
At any rate, I just generally prefer using ADS as opposed to not using it even if it's just for the zoom. Well, clearly not in every situation, but in most. That may be a habit I need to break. heh I have lots of bad ones, like double jumping way too much, and reloading too often.
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hebbnh
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Post by hebbnh on Nov 17, 2016 14:12:18 GMT -5
If youse guys don't mind, I'm going to set up a Den Kirson network on the XONE (DenK clan tag, "You are my bro, pilot." for the motto, 7:00 or 8:00 CT happy hour). The 54i happy hour is too late for me most nights, and I'd prefer not missing out on all those free merits for leveling up.
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wittyscorpion
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Post by wittyscorpion on Nov 17, 2016 17:21:32 GMT -5
If youse guys don't mind, I'm going to set up a Den Kirson network on the XONE (DenK clan tag, "You are my bro, pilot." for the motto, 7:00 or 8:00 CT happy hour). The 54i happy hour is too late for me most nights, and I'd prefer not missing out on all those free merits for leveling up. I don't see any issues with that BTW, what I have been doing is to find a public network with happy hour matching the time I get on, join it and play a game to get the merits.
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mannon
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Post by mannon on Nov 21, 2016 10:22:53 GMT -5
I started playing multiplayer. Fun, though I'm not sure it's actually better than TF1, though I guess there is more stuff. I'm still just getting into it and haven't unlocked much either so I kinda feel pretty limited at the moment.
The titans are interesting, though I'm still pretty bad with them. Currently I'm trying to just focus on Ion until I get the hang of it and having a little more success. I still get distracted with how much is going on and not fully utilizing all my abilities when I could. heh It's a lot of things to keep track of. I definitely miss titan loadouts pretty hard. I also really miss triple threat! Where oh where is my triple threat! T_T That was my hands down favorite Titan weapon.
Redeo system is interesting. I kinda don't mind it, honestly. Although pulling a battery out is certainly not as cool s ripping off a panel, shoving your gun inside, and blasting away before dropping a grenade in and jumping away to safety. ;3 I also kinda feel like the first time a pilot yanked a battery engineers on both sides would immediately weld some lock bars over the batteries so they can be padlocked in place... Super duper simple solution that could be applied across the board to what is clearly a design flaw. That and also maybe don't make your batteries compatible with enemy titans, or even design them so that there's a security handshake with the Titan's OS when they get plugged in and if it doesn't have a valid IFF the battery detonates. Then you wouldn't mind them being stolen as much, in fact it might be worth it. heh But as for the gameplay I suppose it does add more reward to the risk of going for a rodeo. I keep forgetting which titan has the electric smoke... also known as the get out of rodeo free card. ;3 I need to memorize that so I know which titans are less dangerous to rodeo and which ones I need to force to pop their smoke first...
I'm also personally disappointed in the fact that they moved the smart pistol to a boon and locked it until level 42 or something. I know that a lot of tryhards hate it, but I feel like their hatred is unfair. Smart pistol has always been slow as dirt at killing pilots and if you get killed by one it's pretty much your own fault 100% of the time. The one advantage it does give you is the freedom to focus more on movement and environment than aiming. We need to get over the idea that aiming your gun is 99% of the skill in an FPS... it isn't and never has been. Aiming is the first skill you need to learn, not the only skill that matters. I feel like smart pistol served two great purposes in the game. First it gave noobies a chance to play and have fun while they learned the game. IMO that's great, it's more than great. Sorry, but I've never liked the whole punking on noobies culture with these games. Yes, more skilled players should enjoy an advantage with that skill, but the game shouldn't be hostile to new players. That right there is pretty much why I've never even touched CS:GO. I actually have it... for some reason, (I don't remember where I got it). But I've never been terribly tempted to play, because I know I'd have to put about 30 hours into it before it would start getting fun... fuck that. heh At least with Titanfall I can have fun right away... or mostly. Not as much as Titanfall 1, actually, but still some. Smart pistol is also a good weapon for high skilled players who know how to parkour really well. They can wrack up minion kills and still take down some pilots with good tactics. I guess that part is still intact, but it's no longer available to noobs at all so the game is instantly less noob friendly for it. Personally I also used the smart pistol as my warm up weapon. I'd jump in and play several matches with the smart pistol and just focusing on doing as much parkour as I could, then start mixing it up with other guns. I guess I can't do that anymore, as even at level 42 I'd still have to earn it as a boon before I can even use it. Oh well... Maybe I'll start warming up in single player once I get a little further on. Need to start working on missed pilot helmets and Master difficulty.
For now I'd rather warm up in an actual game. I'm mostly getting pwned anyway so I might as well get the extra XP and actual experience. I've still gotta learn the maps and get used to new mechanics as well as chip all the rust off my FPS skills. Currently I have a long way to go. heh My parkour is really rusty too.
Anyway. We'll see how it goes. BTW is it just me or is the private match thing really janky? If I try to select private match from public it doesn't do anything. If I do it for my network it will click it and drop me back to the previous screen, but do nothing until I try to do it at least one more time. I also keep having occasional random issues with menu buttons making a noise when I click them, but then not doing anything. At one point I clicked launch for multiplayer over and over for about a minute before it finally started loading.
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qupie
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Post by qupie on Nov 21, 2016 11:00:52 GMT -5
If you liked triple tread you should try scorch. He plays the most comparable. Still very different, but I feel like he is the "triple thread" titan this time around.
I think the smart pistol in TF1 was not really that noob friendly, the TTK was horrendous and being killed by it was one of the worst ways to die (even though any other gun killed faster), and by using it much you would not get used to aiming. I think it is smart what they did with it, even though I personally didn't mind anybody using it.
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wittyscorpion
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Post by wittyscorpion on Nov 21, 2016 12:27:45 GMT -5
mannon: I just came out of Gen 1 the past weekend and finally have some idea about what I am doing. A few suggestions on what I would do if I were to start the game today 1) Stick with the bread and butter options through Gen 1. I did the exact opposite, try everything new as soon as they become available. Did not work well for me 2) On Titan: stay with Ion is a great idea, easy to use, no weaknesses, and top tier. You can beat all other Titans 1 on 1 with just a little bit experience. Overcore + Entangled Energy until you unlock Vorter Amplifier. If you ask me one thing that I wish I would have known, then it would be to think of vortex shield as you primary weapon!. Minions, Reapers, Pilots, Titans with hitscan weapons (namely Tone and Legion, biggest threat on the battlefield): take whatever they are shooting you with and throw them back, either at the sender or their unfortunate naked friends (I am looking at you, Northstar by the side of Tone...) 3) On primary weapons: for Gen 1 I would start with Carbine and CAR. Stick with them until you reach weapon level 11, at which point you will be able to have everything unlocked. Definitely have Tactkill, then choose your favorite among extra ammo / speed loader / threat scope. The next set of weapons to pick in the order of ease of use: Hemlock, Volt, Alternator, Devotion. These are more than enough for the first GEN; 4) On secondary weapon / Ordinance: I am going to make it easy, MGL for the entire Gen. Easy to use and powerful. Get it to weapon rank 11 before thinking about something else. Extra Ammo + Speed Loader. Grenade -> Firestar. Imagine it as a really powerful semtex that stick to things, deadly for infantry, annoying for Titans. 5) On Tactical Ability: start with Cloak or Stim, depending on whether you feel cautious or aggressive. Move on to Phase Shift as soon as you have 100 credit to unlock it. It has really fast cool downs, and to be honest a little bit OP. With Power Cell and TactKill, you'll have it all the time, and feel free to use whenever the following is happening: 1) got shot at from unexpected angles; 2) run into multiple enemies; 3) need a reload; 4) need health regen; 5) wait for titan to fall; 6) after getting angry attention from a Titan with anti-Titan weapon shots; etc. To see this in action, look no further than Pegasus Actual's FFA video in the "neat clips" thread. Once you become comfortable about the game and know the maps well, start considering Pulse Blade. A-Wall is also fun to experiment with, especially when you are fighting Titans on foot; 6) On Kit 1: with Phase Shift, use Power Cell. Who needs fast regen if you can take a 3 second vacation whenever you like it.... 7) On Kit 2: Kill Report. gives you peace of mind when you are playing hide and seek mind games with a nearby enemy pilot; 8) Boost: Amped Weapon, Pilot Sentry (especially in Pilot vs. Pilot mode), Map Hack are solid choices. Battery Backup is growing on me as a favorite, to start Titan fight with additional advantage. Finally, words of wisdom on merits and credits: a) almost all options mentioned above are available right from the start. So no hurry, just play the game, learn the maps, and have fun. GEN 2 is the more appropriate time for deep exploration; b) Play at least 1 game a day for the 5 merits Happy Hour bonus. You can join many Networks, so just pick whichever has active hour at the time you start playing, and reap the reward; c) On credit: save the first 180 and spend them on Phase Shift (You can see I am a big fan...)
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Post by lazy on Nov 21, 2016 12:50:39 GMT -5
Also mannon all titans have electric smoke it builds up on your core meter after you get one or two kills.
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mannon
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Post by mannon on Nov 21, 2016 14:30:00 GMT -5
Also mannon all titans have electric smoke it builds up on your core meter after you get one or two kills. Wow! I had no freakin' idea. I thought it was just one of the defensive abilities like particle wall and the vortex hand thing. heh Hell I could have used it, but didn't know I had it! O,o There's more than a few things the game is not very good about telling you. heh
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wittyscorpion
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Post by wittyscorpion on Nov 21, 2016 14:40:55 GMT -5
The first a few hours of Titanfall 2 is pretty overwhelming for me, especially the Titan controls: a primary weapon, a powerful secondary, a defensive ability, a utility, smoke, a super core ability, and dash. The first needs reload, while the rest have cooldowns of different speed. With sometimes the need of ADS and zoom (Northstar), that's 8-9 different controls to manage, we controller players literally have our hands full.
Two great ways to build the muscle memory in a stress free situation: 1) play Bounty Hunt in private match, 2) play boss fight in the campaigns
This is another reason why Ion is beginner friendly: the primary weapon non-ADS is for tickle only, ADS is not that much better and cost energy, the Trip Wire is glowing in the middle of road begging to be destroyed, so you can forgo these and focus on the rest: namely vortex -> laser -> vortex -> laser until laser core, then catch the enemy out of cover for the kill. Ejected pilots? Pilots on rooftops? Laser the crap out of them, which is the best sniping weapon in the game hands down.
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