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Post by dirtymoose on Oct 30, 2016 12:48:10 GMT -5
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Den
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Post by Den on Oct 30, 2016 16:21:43 GMT -5
I'm guessing these values are taken from an official strategy guide? I've not seen any activity regarding unencrypting the game's *.starpak files.
I've only played a few rounds so far, but those damage values do appear to run in line with the number of shots needed to take down a pilot. Seems like Spectres take the same amount of damage as a pilot, and Grunts take about half, so the health variation between them is the same as last game, just 100&50 instead of 200&100. No idea what the newer, bigger robots can tank, but it's quite a bit.
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I'd imagine the damage scaling sticks to the Source Engine's measurement scale. 16 units is one Foot for the worldmodels, 12 units is one foot for viewmodels and character models. So in the case of the R-201's 1250 to 1400 Units... 1250 / 16 = 78.125 Feet * 12 = 937.5 Inches / 39.37 = 23.8 meters 1400 / 16 = 87.5 Feet * 12 = 1050 Inches / 39.37 = 26.67 meters
Alternatively, they could have scaled it to the idTech 3 scale they're used to and made 1 Unit = 1 Inch for both worldview and character models. 31.25m to 35m.
Given that the game has many ways to measure distance in meters, a simple test to see where damage begins to drop is all we need to figure it out. Sucks that Custom Game demands a minimum of two players, so I can't test it alone on PC.
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Post by dirtymoose on Oct 30, 2016 18:03:45 GMT -5
yea i found the guy who posted it and they are in inches...so that solves that problem. but yea after playign earlier and paying attention it feels like these are correct and will have to do until actual game sourced stats are available.
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qupie
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Post by qupie on Oct 31, 2016 4:20:23 GMT -5
Seems to be quite correct (purely from experience)! Thank you for sharing.
I haven't played around with the grenadiers yet (appart from Colosseum, which is a joke imho), but they seem quite potent on paper. Never been very good with projectiles though.
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Gamma
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Post by Gamma on Oct 31, 2016 16:45:22 GMT -5
Is automatic sprint for pilots worth using? What with the likely sprint-out delay for most gunfights
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Den
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Post by Den on Oct 31, 2016 17:27:27 GMT -5
Since it seems hip spread for most weapons is the same when sprinting or standing, making use of Gunrunner for carbines/shotguns and a few other weapons is ideal, so I have Auto-Sprint on. With no need to press Sprint manually, I put crouch (hold, not toggle) on SHIFT. I have maximum control over mobility, digits always on Jump and Crouch.
Now I just have to reorganize these extra ability keys without anything falling out of reach. Not a fan of having anything bound to MOUSE2 on this wheel.
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Gamma
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Post by Gamma on Nov 1, 2016 3:49:46 GMT -5
Since it seems hip spread for most weapons is the same when sprinting or standing, making use of Gunrunner for carbines/shotguns and a few other weapons is ideal, so I have Auto-Sprint on. With no need to press Sprint manually, I put crouch (hold, not toggle) on SHIFT. I have maximum control over mobility, digits always on Jump and Crouch. Now I just have to reorganize these extra ability keys without anything falling out of reach. Not a fan of having anything bound to MOUSE2 on this wheel. That does sound ideal, especially so when using the alternator
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qupie
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Post by qupie on Nov 1, 2016 4:20:58 GMT -5
Yeah I didn't use it at first (did in TF1) because in theory, I don't want to sprint all the time.
But with SMG/shotgun I just feel too slow without the gunrunner attackment anyways. So now I am debating about activating it (and switching the sprint left stick to crouch on PS4).
But then again, I like me some assault rifles from time to time, and don't use gunrunner on those... (extended mag + the thing that makes me have stim faster ftw)
choices choices
p.s. the hemlock is actually great. I don't know why, it doesn't look THAT impressive on paper, but I have been absolutely wrecking with it. I used it to level up faster (level every gun/titan up to lvl 5 for easy merits (=xp)) and thought it was going to be a hard time. Now I think it is one of the best weapons I have tried so far.
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Post by lazy on Nov 1, 2016 10:19:32 GMT -5
On xbox with auto sprint on you can still walk by not pressing the stick all the way forward so I presume it's the same on ps4. I now hate games without auto sprint it's such a chore pressing an extra button.
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Will
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Post by Will on Nov 1, 2016 17:42:23 GMT -5
I now hate games without auto sprint it's such a chore pressing an extra button. It's a conspiracy organized by the controller manufacturers to make you wear out your controllers faster (constantly clicking to sprint in COD games made all of the left sticks on my Xbox 360 controllers loose and wobbly)
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wittyscorpion
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Post by wittyscorpion on Nov 2, 2016 13:22:22 GMT -5
Just picked up Titanfall2 and I am taking the lazy way out, ask Den bros for info instead of doing research myself 1) What weapons do you recommend? 2) Or if the weapon balance is as good as or better than TF1, tips on using them? (This might be distracting the main purpose of this thread. Well, I assume that is OKish since the thread does not have high traffic).
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Deleted
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Post by Deleted on Nov 2, 2016 15:23:46 GMT -5
Just picked up Titanfall2 and I am taking the lazy way out, ask Den bros for info instead of doing research myself 1) What weapons do you recommend? 2) Or if the weapon balance is as good as or better than TF1, tips on using them? (This might be distracting the main purpose of this thread. Well, I assume that is OKish since the thread does not have high traffic). 1. R201 is best AR, CAR is best SMG and best LMG is Devotion. 2. R201 is general all around gun, CAR is for running and gunning, Devotion is for sniping because it has flat 3 BTK range.
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Lexapro
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Post by Lexapro on Nov 2, 2016 15:23:53 GMT -5
All the weapons returning from the TF1 are good except the Spitfire. If you want to use an LMG, the X-55 Devotion is amazingly fun and effective. Pairs great with A-Wall.
As far as new weapons, the Volt is a very good SMG that sacrifices close range TTK for long range damage and accuracy. The Alternator is also very good, combining great up-close power and hip-fire accuracy with a small magazine and slow rate of fire. The Mastiff is a really fun shotgun that has immense power and range, but punishes you with its slow moving projectiles and glacial rate of fire.
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wittyscorpion
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Post by wittyscorpion on Nov 2, 2016 15:38:48 GMT -5
I am a sucker for burst/semi-auto despite really sucking at using them . How are Hemlock and G2A5? Same as TF1?
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Deleted
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Post by Deleted on Nov 2, 2016 16:41:22 GMT -5
I am a sucker for burst/semi-auto despite really sucking at using them . How are Hemlock and G2A5? Same as TF1? G2 is kinda bad because it doesn't have rapid fire mod anymore and it is competing with Devotion which is also flat 3 BTK gun except it is automatic and has 66 bullet mag. Donno about Hemlock.
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qupie
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Post by qupie on Nov 3, 2016 3:31:50 GMT -5
Hemlock is really powerful, especially if you are using amped weapons. I hate burst rifles and normally suck with them, but raped with this weapon.
G2 is also pretty powerfull if you ask me, but the ROF is high enough for console, maybe not for PC.
I personally prefer the spitfire over the devotion, spitfire is just a tad weaker AR with 3x the bullets. It is more of an SMG kind of LMG I guess, while the devotion is more of a MW3 LMG. Lstar is weird but has its positives.
For the SMG's, I really wanted to like the volt, as its TTK is really good as long as you hit one headshot (destiny mentality I guess) but appartently, I really suck at headshots in this game. The CAR and alternator were more effective for me, but I am eager to try the R(some numbers). Alternator will have you reloading for days though.
Oh, and don't discredit the grenadier class. They seem weird, and that is because they are. But some of these are real gems once you learn how to play with them. Had a 191 points sidewinder attrition game the other day. You just obliterate everything with missiles, really good if you like to be above your opponent. Really great for some of the indoor maps imho. Pair it with a pistol for when you get cought with your pants down.
If you want to level asap, level every single gun, including secondairies to lvl 4 and then switch (takes around 1-3 games). It gives you great xp and you can get a feel with most of the weapons. Without it, the leveling can be really slow at the beginning. Same goes for titans and factions.
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Post by lazy on Nov 4, 2016 14:10:57 GMT -5
I now hate games without auto sprint it's such a chore pressing an extra button. It's a conspiracy organized by the controller manufacturers to make you wear out your controllers faster (constantly clicking to sprint in COD games made all of the left sticks on my Xbox 360 controllers loose and wobbly) I played the crap out TF1 and my controller was still like new, and now after two weeks of Halo 5 and four weeks of BO3 it's all rough and worn. I also blame clicking sprint in CoD for pain in my left thumb joints (it's actually quite painfull and affecting my quality of life), i'm wondering if I can sue as I just read Activision have made $1 billion in microtransactions I could maybe get a bionic thumb.
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Post by trizzydizzy on Nov 5, 2016 12:42:59 GMT -5
You are my bro, bro.
What was the source on this data? I wonder if Legion's stats were ever collected so I can test out how the patch affected it in the handy new solo private matches.
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Will
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Post by Will on Nov 5, 2016 13:55:25 GMT -5
You are my bro, bro. What was the source on this data? I wonder if Legion's stats were ever collected so I can test out how the patch affected it in the handy new solo private matches. They're taken from the Prima Games strategy guide. I haven't seen anyone dispute any of the numbers, so I guess we can take them as accurate (at least, at the time of printing). They were probably provided by Respawn in some kind of deal.
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Den
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Post by Den on Nov 5, 2016 14:55:59 GMT -5
It's possible the numbers are from game files, given the mouseover on the item column suggest .txt files, so someone else may have already extracted the data. Cra0kalo, the one who had made the VPK Tool extractor for Titanfall 1, appears to be looking into the starpak files for the PC version of Titanfall 2.
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Usagi
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Post by Usagi on Nov 5, 2016 15:57:15 GMT -5
sweet i hope symthic makes charts again
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Post by trizzydizzy on Nov 5, 2016 17:24:14 GMT -5
They're taken from the Prima Games strategy guide. I haven't seen anyone dispute any of the numbers, so I guess we can take them as accurate (at least, at the time of printing). They were probably provided by Respawn in some kind of deal. I'm not questioning the credibility, just curious if thy ever entered the Legion stats to compare to the post patch stats.
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Post by hamburglar86 on Nov 14, 2016 11:56:03 GMT -5
This is great. I've been trying to compare the shotguns and this really helps (I like them both and I'm having trouble deciding between them).
Should cell D30 be 12.5x8 for the pilot weapons spreadsheet?
Also, I think I must be misunderstanding, but given these numbers why would anyone choose the Mastiff over the Eva? The latter has a much larger clip, shoots twice as fast, is hitscan (instead of projective) and has higher damage at close range (8x25 vs 8x20). Am I understanding correctly that the only advantage of the Mastiff is it has higher damage in the 200-350 unit range? Is the other "advantage" that it has the more horizontal spread?
I would very much appreciate others' opinions on the Eva vs. Mastiff comparison.
Thanks!
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Post by trizzydizzy on Nov 14, 2016 12:30:24 GMT -5
EVA seems hugely better being hitscan. The trade off is a consistent spread at range. It seems it's Respawns way of balancing a fast shooting shotgun with a long range shotgun.
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Will
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Post by Will on Nov 14, 2016 12:37:53 GMT -5
Yeah the horizontal spread on the mastiff is niiiice if you play attrition - one shot takes out a large group of grunts. As for pilots, I don't find myself getting very many 1-shot Eva kills at all, but the mastiff works almost every time.
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Post by hamburglar86 on Nov 15, 2016 11:57:59 GMT -5
Yeah the horizontal spread on the mastiff is niiiice if you play attrition - one shot takes out a large group of grunts. As for pilots, I don't find myself getting very many 1-shot Eva kills at all, but the mastiff works almost every time. Do you think it is the extra damage in the 201-350 unit range for the Mastiff compared to the Eva that is producing the higher 1-shot kill rate? Perhaps I'm undervaluing that advantage for the Mastiff.
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Post by trizzydizzy on Nov 15, 2016 13:15:01 GMT -5
It's probably more because of the predictable spread, than it is damage. If you consider how hitscan works with shotguns, it's just a random spread of pellets at the instant the trigger is pulled. If the range makes the target too small, a lower percentage hit and you do less damage. The projectile spread of Mastiff is perfectly consistent, so if you know the spread at the set range, you can be more consistent in knowing your kill ranges. Of course, you now have to deal with the issue of predicting projectile speed by leading your target.
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tiesieman
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Post by tiesieman on Nov 15, 2016 13:59:46 GMT -5
also aiming with the mastiff significantly reduces the spread. If i were to guess it's about x0.66 of the hipfire spread
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wittyscorpion
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Post by wittyscorpion on Nov 17, 2016 18:01:55 GMT -5
How close is the "near" range? Trying to see whether DMR + Hammond is a good combo. Inside Hammond near range one hit from each weapon would be enough for a kill.
Obviously DMR + Wingman would be able to ensure that for a greater range.
On a related note: any bros know the health value of minions?
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qupie
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Post by qupie on Nov 18, 2016 3:54:36 GMT -5
Minions are as far as I know:
50 for grunts (bodyshot DMR kills them) 100 for spectres (just like pilots) Stalkers have 100 as well I think, but they have some sort of mechanic of falling to the ground and surviving. Reapers, no clue. I guess 1000? Tone tracker rockets only kill it if you gave it 3 direct hits with 40mm
Near/far ranges can be looked up at the end of the spreadsheet witty, I believe it is in inches. For comparison, Frothy made a vid with falloff distances so you have something to compare to in game.
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