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Post by iw5000 on Nov 7, 2016 13:40:07 GMT -5
So I bought the $80 online digital version late Friday night. I don't think it actually loaded up all the way until well into Saturday. So Sunday was my first day playing. Here are my thoughts (in no particular order)
The game comes in two parts, the IW Infinite Warfare game and then (via the menu) a different sign in for the MW1 Remastered game.
Infinite Warfare.
Where to start? The first thought that came to mind was this. Connections were terrible. I started out playing 20+ games of Domination full party with friends. And in probably 80% of those games, I had baffling minute plus long sequences were I was just barely able to move around the map. Doing that horrible frame rate jerking type of movement, where I am unable to shoot the broad side of a barn. During these games, we probably had five different group setups, so the host/party leader was moved around. It was very frustrating. Not having played ANY CoD since last April/May, I was already very rusty, out of sync, and this frame rate issue made things worse. I got manhandled. I was barely running a 0.6 KD ratio, and that was while running full party, winning probably almost every game. I then also played maybe ten games solo (all TDM), and of course . . didn't see any of the framerate stuff, and probably ran a 1.4 KD. This was annoying. I like playing with friends. Same shit, new game with connection.
Some of my dismal performance running Dom, had to do with playing full party with friends who played all day Saturday, and had already logged in 15+ hours of gaming. They knew the maps well. I didn't. So I was constantly behind them in getting kills, so I was missing kills, and out of position while not knowing where to go. This led to needless running around which made me cannon fodder when one doesn't know where to go. But speaking of that, the maps. I will say this. This game has THE MOST BORING maps ever in a CoD game. No joking there. Every map feels like an abandoned space station with big 100' tall cargo containers, leading to maps that are just mazes between them. Terrible. Where's the map design imagination? All mostly the same size, play the same way, just 'blahhhh'. Very disappointed here. I know the companies all love space bullcrap these days, but this much of it?
The game looks nice. No issues.
Gameplay. This game pretty much is BO3 in terms of movement schemes, jumping, wall running, etc...Maybe with slightly faster TTK speeds. I think that's a fair assessment. I think setting aside the horribly boring maps, CoD IW feels like it should just be BO3.2. I think Movement scheme, setups, control scheme, it's all the same. You do pick you're 'rig', but ten hours in, it felt non important to me. Here's the thing though, it doesn't play as fun as BO3, which I think is mostly due to the horrible maps. Again, all the maps are all tall, corridor driven tall cargo hallways, (or tight space station hallways) which leads to a lot of wall running and verticality. So the maps sort of, kind of, force a 'Mexican jumping bean' playstyle of AW, even though the control scheme is more BO3 like. Needless to say, anything that resembles AW just sucks massive donkey balls, so this was an immediate turn off to me.
Guns, streaks, rigs, perks, etc... Obviously I don't know the maps that well yet, so at least initially, it felt pointless to play with anything other than the base entry guns, the AR NV4 and the smg Erad. Sniping? Lol. With everything in the air, how the Foxtrot is someone like me going to snipe? Everything is tight, tall corridors, with people bouncing in the air. I'm not hitting shit with a sniper. Anyways, nothing really feels new here. Maybe if I play more than 10-12 hours, I will find new things, new setups, but initially, this just feels like the same old shit, but in space. Kind of my worse fears realized.
I soon ditched the above game and tried MW1 remastered . . .
MW1 Remastered
Ok, where to start. It looks beautiful. I know they changed a few subtle meta game issues, didn't include some maps, but for the most part, this is the same MW1. And at first, one feels like they are running in a slow motion speed over quicksand, but you know what? It's not so bad. It's kind of fun. It's kind of nice to be running around in something that I know. Buildings, blown up, trees, woods, outside, burned out buildings. You know, actually 'war' type of situations. With war sounds. It's kind of a very refreshing change from the annoying space crap of all the other games that copy of each other. Seriously, two days in, I'm sick and tired of futuristic cargo space station maps. The old MW1 maps, with nooks, alleys, hiding places, it feels kind of refreshingly new, but of course with the familiarity of the past. It's nice.
Not much more to add with MW1. It's the old game, and at least for now, I found it more fun to play than Infinite Warfare. On every level. It was smoother. Better maps. The guns felt like actual guns, rather than space energy weapons (which I will never fire). And yes, I think there are less kills per game probably, but that's not so bad. Each kill kind of feels more worthy, as the opponent feels like an opponent, not some 20' jumping astronaught in some alien exo suit.
Final thoughts?
I hope I can find a way to like Infinite Warfare more. I did drop $60 on it. But right now, I'm not liking it as much as BO3. I'm probably going to find myself spending more time playing MW1 I think.
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Post by UrbaneVirtuoso on Nov 7, 2016 14:15:53 GMT -5
Occasions like this still remind me to buy things physical; digital leaves the point of reimbursement pretty moot.
Take this for what it's worth.
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Post by iw5000 on Nov 7, 2016 14:20:13 GMT -5
You are referring to taking the game back for a trade in?
Yeah, that's not going to happen for me, with a digital purchase. But the price isn't really the issue. This is the only game I have purchased so far this year. If IW doesn't become more fun, it's just $80. That's it. It washes out as just another purchase this month. My jiu jitsu monthly bill runs me well north of $250 every month as it is. A little $$ for gaming, no big deal. The bigger deal is that a game I used to love, will have now struck out in two of the past three years. This version and Adv Warfare from two years ago. That's not good. Lots of good times in the past, that may never come back. The only silver lining so far, is that MW1 feels a lot of fun to play right now.
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banana
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Post by banana on Nov 7, 2016 15:23:23 GMT -5
I lowkey like iw more than mwr
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Lexapro
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Post by Lexapro on Nov 7, 2016 16:48:02 GMT -5
I am enjoying IW. I don't think I've had any of the lag compensation issues that people are complaining about.
I've also started to play with Bumper Jumper Tactical with left index on Jump [L1] and middle finger on Aim [L2]. I didn't have to do this BO3 but I think with how fast guns kill in this game, and how fast the ADS feels, being able to shoot accurately while boosting around is going to be the key to success. I'm still getting used to it and it's kind of uncomfortable to play like that for too long but I think its a good substitute for investing in a Scuf.
The Karma-45 I feel is the most versatile SMG, with a good balance of accuracy, RoF and ammo. I'm having a lot of success with Quickdraw, Grip and Rifled Barrel.
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banana
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Post by banana on Nov 7, 2016 16:54:01 GMT -5
I predict the ERAD will be the go to smg but we'll see once marvel's stats come out
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haoz
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Post by haoz on Nov 7, 2016 17:42:59 GMT -5
Are you on xbox? No frame rate issues on PS4.
I guess I'll offer my opinion here. I played the beta for two weekends, and I began liking the game on the second weekend. The first weekend was pretty tough; I was dying with no chance to respond. The first weekend, p2p hosting was more commonplace, and they had not tuned the time to respond to damage yet.
With the full release, my experience is mixed. I am getting dedicated servers 100%, but my experience in responding to damage is similar to the first weekend, except for a few games where I can do better than 1 kd. Floating at around 1.5 k/d right now. I don't know if there's some sort of lag compensation in place, but it feels like people are ahead of me, even though my ping to the dedicated servers is good. It's also partly that I'm still playing like it's BO3, and too much jumping is detrimental.
I played the campaign first and had a good time. I've always liked star trek and such. Lots of great scenes, but I'm a little iffy about the way the last few missions played out. I wish that the campaign was 10-20% longer. Great character, soundtrack and lots of cool settings. There's a mission on the moon where you bounce at reduced gravity initially before you go indoors and experience normal gravity. I wonder what multiplayer would be like with reduced gravity but no boost jumping...
The maps and graphics are great. I like the sci-fi setting, and I'm glad the maps have a variety of layouts so that we're not stuck with 12 three-lane maps. There are hallway maps, there are standard three-lane maps, and there are larger maps, although no maps are completely open.
The movement system is very smooth to me. Sure you don't have much boost, but everything is fluid.
The guns are fine, although I think their decision to go with fewer guns but more variants is a bit lame. But it's fewer guns to grind for the "dark matter" camo, so that's a positive. Gunplay is decent; no flinch, but it's no fun getting insta-killed right now, so it's a mixed bag.
The sound is good, maybe a little loud with the explosions and gunfire. The guns don't sound very distinguished. The level of the footstep volume is reasonable, and there are no soundwhore perks like awareness. In fact, there are very few annoying perks in this game in general. No crutch perks at all.
It was a dumb decision to bring back specialists. I get what they were going for with combat rigs, but why not just have 6 combat rigs with traits and no payloads. Or be more brave and have payload meters charge only with score and not time. It's total bullshit to get killed by a specialist weapon.
The game is not super-fun because of the connection/in-game latency/whatever, but I'm hoping they adjust it. I did have a good hardpoint game where we were down 203-249, and we won it 250-249. But I kind of got used to winning nearly most of my hardpoint games in BO3.
Re. MWR. I never played the original extensively, so I am getting owned by people who know the game well. It seems like they always know where I am, and I am always getting caught by people looking down a LOS. I've had some good games, but also games where I can't do much. Once one team starts rolling with UAVs, etc. the TDM match is won/lost it seems. I've played some dom too. Man juggernaut is annoying when you're sniping.
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Post by illram on Nov 7, 2016 18:34:07 GMT -5
The black hole level has some serious frame rate issues on Xboner.
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Post by Pegasus Actual on Nov 7, 2016 20:50:35 GMT -5
^Probably just time dilation effects.. man INFINITY WARD IS SO SCIENCE!!!!!!
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Post by iw5000 on Nov 7, 2016 21:28:22 GMT -5
after playing MW1 a few more hours tonight, i'm going to have to edit my above comments. I probably won't make it past the week with it. The game is so fucckking campy. I think the years have kind of erased from my memory just how the game actually played. Every game is the same . . . . . .
. . . . everyone runs off to their tent sites, sits there, and waits for someone to walk by.
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Will
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Post by Will on Nov 8, 2016 4:21:54 GMT -5
This is the only game I have purchased so far this year. But........... Titanfall 2........
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fpsdredd
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Post by fpsdredd on Nov 8, 2016 4:34:39 GMT -5
IW was good for both the beta weekends then turned bad at launch. Aim assist is too strong. See here:
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Gamma
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Post by Gamma on Nov 8, 2016 5:13:41 GMT -5
It was bad for both beta weekends
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markopolo
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Post by markopolo on Nov 8, 2016 11:20:20 GMT -5
Hey... look on the bright side: it won't be a year long beta, will it?
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bradman
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Post by bradman on Nov 8, 2016 12:15:22 GMT -5
Of course it will. I like both games, but am struggling in them. Really need to get everything leveled up, I suppose.
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Post by illram on Nov 8, 2016 12:26:46 GMT -5
It would be cool if you earned salvage in game, like a loot drop or something you obtain after certain kills or objectives are achieved. The earn rate right now is crazy low. 2000 salvage for just the third tier of even one weapon seems like a very distant goal. Some of the prototype variants look pretty good.
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banana
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Post by banana on Nov 8, 2016 13:00:29 GMT -5
The zombies mode is sick
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Post by lustindarkness on Nov 8, 2016 15:56:34 GMT -5
I came home early today, my son was playing zombies. That shit is crazy! I'll be trying it out.
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Post by grimm8420 on Nov 8, 2016 19:20:16 GMT -5
I actually am having fun, but I'm just kind of sad the community is split. I feel like IW was doomed to have less people playing when they release two games at the same time. Would have been better if mwr came out early next year, but you still got it for free with iw.
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wings
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Post by wings on Nov 8, 2016 19:21:22 GMT -5
IW was good for both the beta weekends then turned bad at launch. Aim assist is too strong. See here: That's nothing new. Call of Duty has very strong aim assist in previous games and I still remember Black Ops 2 being notorious for it.
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Post by iw5000 on Nov 9, 2016 11:40:42 GMT -5
I actually am having fun, but I'm just kind of sad the community is split. I feel like IW was doomed to have less people playing when they release two games at the same time. Would have been better if mwr came out early next year, but you still got it for free with iw. Infinity Ward is currently still hiding player populations. CoD started this a few years ago, as a tactic to hide a diminishing player base. Best I can tell with the two new games, the player population sizes are still hidden. It does seem like both games are drawing crowds though. I've seen a lot of first prestige players already in both MW1 and IW. After four days of playing, I'm still uncertain if I am 'having fun'. MW1 - Initially I thought this was just freaking awesome. I was having a blast. But here's the thing. Time heals wounds. And nostalgia even does a better job of masking those old warts. The realty is that is MW1 is a very dated game. At the time, 2007/08, it felt amazing because there was nothing to compare it too. It was fresh, exciting, and all that. Now? Some of those issues are hard to ignore once you get playing again. The game is slow. The game is HORRIBLY campy. Everyone is running around quickscoping. Grenades are way to overpowered. And if playing with incompetent idiots, once spawn trapped, it's almost impossible to bust out. So yeah, after doing a 4th session last night, I can feel myself losing interest in the above experience. Especially now that the remastered novelty is wearing off. All that said . . . .I'm struggling to like IW. One, playing with friends is just downright atrocious. Check out the youutube video I have linked below. This is what I see almost every game playing in a group. As far as solo? It's a much better experience connection wise. Playing with groups, my KD is like a 0.40. Solo, it's just above a 1.0... but I'm struggling to do even that well. Basically just middling around with a 1.0 to 1.2 KD. It's tough. I shoot and kill someone, someone appears behind me and kills me. Map knowledge issue? Maybe. A lot of the maps seem to criss-cross and intersect, creating just an open mess of spawning and interactions. Overall, I dislike these maps. BO3's maps had personality. These don't have any. It just feels like while the movement scheme is great (BO3-esque), the play style is more AW-like. A playstyle that is 12 Mexican jumping beans in a jar, all bouncing around and killing everyone from every possible direction. This isn't a game of map control, it just feels like dozens of 1v1 millennial ADD induced jumping battles breaking out all over the map. Connection and jumping skills determine battles, not teamwork and map control. I guess that is CoD these days? I'm caught in a trap. MW1 is just to slow and campy. IW is to much like Adv Warfare. What to do. Here's the video - "How to get a 0.5 KD in CoD"
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fpsdredd
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Post by fpsdredd on Nov 10, 2016 9:54:10 GMT -5
It's tough. I shoot and kill someone, someone appears behind me and kills me. Map knowledge issue? Maybe. A lot of the maps seem to criss-cross and intersect, creating just an open mess of spawning and interactions. Let me give you some hope. I had the same feeling in Advanced Warfare but just grinded out the first month or so quite hard. I realized it wasn't me getting soo much better as much as it was players learning how to get kills and becoming more predictable. In IW everyone is trying everything and that causes chaos. Thankfully though, I'm -starting- to find predictable behavior emerging.
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PSIII
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Post by PSIII on Nov 11, 2016 0:50:01 GMT -5
These maps are way more maze-like than AW. That game had the worse spawns. The Water Temple from Zelda is less complicated than some of these boards. And they're all the same. Obscure, nestled up spawns with no less than three or four routes leading from them criss-crossing until there are a hundred of them near the middle. They're too expansive for 6v6, and you end up just wandering around searching for enemies. Get one kill, turn at a fork, of course by 100% luck you chose the wrong direction and someone kills you from behind.
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qupie
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Post by qupie on Nov 11, 2016 6:19:03 GMT -5
How this discussion has more people in them than all Denkirsons playing Titanfall baffles me.
Buy Titanfall IW. You wil NOT regret it.
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Post by iw5000 on Nov 11, 2016 9:34:47 GMT -5
These maps are way more maze-like than AW. That game had the worse spawns. The Water Temple from Zelda is less complicated than some of these boards. And they're all the same. Obscure, nestled up spawns with no less than three or four routes leading from them criss-crossing until there are a hundred of them near the middle. They're too expansive for 6v6, and you end up just wandering around searching for enemies. Get one kill, turn at a fork, of course by 100% luck you chose the wrong direction and someone kills you from behind. This ^^ You pretty much nailed my feelings on these maps. All I'm doing is trading kills it seems. Get a kill, shot from behind. So that said, I grinded another four hours last night, trying to get some sort of feel to these maps. It's not going well. I suppose if I put enough time into it, it will start to make sense. I did find a few things that worked last night. 1. Disable the XB1 Party functions. I had two separate people tell me the party functions on XB1 are wrecking havoc with the connection. That seems a bit odd to blame that, but it was an easy enough thing to check on. Results? It seemed to work. We all just went to game chat. Obviously my few hour test is pretty small when considering all the other factors, but I got in 10+ games grouped up (just in game chat) and I didn't see a single broken/laggy game in the bunch. I suppose that's a good thing. 2. Ground War. We played a bunch of games on it. Surprisingly, I did better on this. I think this was because the extra people made the battle lines a bit more defined. You knew where people were coming from and the general area where the fighting was occurring. One could post up knowing this, flank easier, and it seemed to cut down the randomness of before. It was nice to not have to be running a maze, looking for people to shoot. 3. I switched back to the basic assault rifle (NV?). No optics, silencer, stock, and quickdraw. I used Dexterity and Ghost, no other perks. I use the bubble shield as my tactical. No grenade or others in the other slot. They have been hurting more than helping. By the time I draw it out, ...I am usually killed. The bubble though, works well. I still kind of suck at this game right now though. Towards the end of the night, I was pulling a 1.0+ KD in most games (full party), which is a HUGE improvement from the 0.6 KD I was sporting the first few days.
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Post by iw5000 on Nov 11, 2016 9:39:28 GMT -5
How this discussion has more people in them than all Denkirsons playing Titanfall baffles me. Buy Titanfall IW. You wil NOT regret it. I'm going to get it
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Lexapro
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Post by Lexapro on Nov 11, 2016 12:26:29 GMT -5
You're gonna love it. Please share your impressions when you do.
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Post by noyoucannot on Nov 11, 2016 19:00:56 GMT -5
So far I'd say it's decent. I like it more then some CODs for sure. Definitely more then the CODs that I instantly dropped before even hitting first prestige, such as Ghosts and AW. However, I liked BO3 a lot and IW just feels inferior to me. However, the freshness of it has some appeal to me so I will continue to play it for now. I already know it will get stale faster then BO3 for me.
I personally like BF1 better then IW. Haven't tried Titanfall 2, but I got bored of the first one kind of fast. I saw some retailers will have it for $27 on Black Friday, I might pick it up if it's that cheap, even if I only play it for 10-20 hours before getting bored like the first one, that price would be worth it to me still.
The bottom line for me, right now I feel like it's a "middle of the pack" COD for me. Not bad but not great. I feel like with some adjustments it could become an above average COD to me, but it will never be great because I really hate some of these maps. Frontier is probably my most hated map of all time. There is a few I generally like though, such as Mayday. However, I don't even think Mayday is that great of a map, it's just a solid 3-lane style map.
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fpsdredd
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Post by fpsdredd on Nov 11, 2016 21:33:22 GMT -5
The new patch just dropped and the spawn system is back to normal.
edit: 2nd patch just dropped
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PSIII
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Post by PSIII on Nov 12, 2016 3:00:58 GMT -5
So far I'd say it's decent. I like it more then some CODs for sure. Definitely more then the CODs that I instantly dropped before even hitting first prestige, such as Ghosts and AW. However, I liked BO3 a lot and IW just feels inferior to me. However, the freshness of it has some appeal to me so I will continue to play it for now. I already know it will get stale faster then BO3 for me. I personally like BF1 better then IW. Haven't tried Titanfall 2, but I got bored of the first one kind of fast. I saw some retailers will have it for $27 on Black Friday, I might pick it up if it's that cheap, even if I only play it for 10-20 hours before getting bored like the first one, that price would be worth it to me still. The bottom line for me, right now I feel like it's a "middle of the pack" COD for me. Not bad but not great. I feel like with some adjustments it could become an above average COD to me, but it will never be great because I really hate some of these maps. Frontier is probably my most hated map of all time. There is a few I generally like though, such as Mayday. However, I don't even think Mayday is that great of a map, it's just a solid 3-lane style map. I hate Mayday. It's one of those maps I described. It's like a good five or six lanes at the middle. The indoors area also makes it real easy to be hit from behind. I don't think I like any map. Maybe the new Strikezone is OK, but the new indoor camp spot at the top corner is literally impenetrable if the whole enemy team decides to hole up in there (which is often). For whatever reason they took out that stupid middle hallway entrance and there's only two of them at each end now.
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