Is there an idiot's guide? Honestly the only thing I'm good for as a scout is marking enemies with my trusty trench periscope.
Trying to actually snipe people on the other hand... eh... First off I'm still having quite a bit of trouble with the whole drop off thing. I know you can range in your scope for different ranges, but I don't know what range things are at. I'm guessing the numbered gauge on the right side when using the trench periscope is range? That could help, though having to check that first then switch, then ADS... by then my target is long gone. I guess I'll just have to keep at it until I learn to guess the range by sight alone.
I can barely hit stationary targets at long range so I absolutely can't hit moving ones. heh I guess if I ever manage to figure out the range thing then I'll learn, but it's difficult because hardly anybody stays stationary for more than a few seconds.
I actually find positioning extremely frustrating. At first it seems like the maps are largely wide open with huge sniping lanes, but actually the maps are all chopped up into distinct zones with terrain or buildings blocking the view from other zones in most places. You can't reliably hide behind the front lines and also have a good view of enemies to shoot, but once you do find a spot with plenty of enemies for you to shoot at you will almost always get flanked and/or rushed inside of 30 seconds. heh
At least with the periscope I can level up, but I want to actually shoot people too, so I'm kind of at a loss as to how a good scout can manage to get into any good positions without ultimately just getting themselves killed.
I actually can snipe much better as a medic than a scout right now. heh Plus as a medic I'm not useless on the front lines. Right now about the only success I've had as a scout is when I somehow manage to get some cover that also has a view of enemy cover where they are trying to defend from, and somehow I get lucky and not get flanked immediate. That and not very far range, as I'm total trash at really long range.
Post by Pegasus Actual on Dec 8, 2016 17:59:49 GMT -5
The objectives have distances on them, so you can use them to estimate how far an enemy is. I generally just leave the standard ranging on. It's good to fairly far out. Beyond that just aim a little above their heads. You'll eventually get a feel for it. I haven't played this game a ton but it seems like the drop-off is not as strong as it was in BF4. I could be wrong. And since there's travel time, you need to lead your shots on moving targets, which I'm sure you've realized at this point. But the point there is don't get down about missing shots. You can't make every shot. It's not in your control if they vary their speed or turn or whatever. Other than that it's just practice.
The easiest targets are always the opposing potato snipers. If I'm really struggling I'll start ignoring moving players and just find a static target.
Marvel4: "The random direction scale view kick"
May 31, 2019 14:02:25 GMT -5
probaddie: Yeah. And the direction your point of aim is kicked in is exactly the compass direction from which you were shot. Total deflection in degrees is damage * bg_viewKickScale. The time to recover (no matter the amount of kick) is 0.5 seconds.
Jun 7, 2019 6:37:20 GMT -5
probaddie: Was gonna post about this at some point, but... meh?
Jun 7, 2019 6:37:47 GMT -5
probaddie: Oh yeah. That random bit doesn't seem to work, btw.
Jun 7, 2019 7:15:35 GMT -5
drdoom: How the hell did u find all this stuff out?
Jun 7, 2019 11:20:39 GMT -5
probaddie: Handtesting and maffs.
Jun 8, 2019 16:25:04 GMT -5
drdoom: Hitscan gone in MW?
Aug 2, 2019 11:08:11 GMT -5
prioc: only for marshmallow gun
Aug 6, 2019 21:15:21 GMT -5