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Post by blackbarney on Apr 9, 2018 12:39:17 GMT -5
Both are good! I think the conversation was that both communities aren't alike at all.
I think the quality of both games is very similar (both are VERY low quality btw, compared to other shooters on these platforms). Like you think about Overwatch for two seconds, and neither of these can hold a candle to them.
I do think PUBG is slightly better in terms of game quality than Fortnite though. Game reviewers agree with this, on the aggregate.
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Post by Pegasus Actual on Apr 9, 2018 14:11:05 GMT -5
Have you even really played fortnite? You seem to have some very wrong presumptions about it honestly. From a fortnite player (and stream watcher) who used to be somewhat of a PUBG stream watcher (only played once or twice though) I think I can give a more honest comparison between the games. I played a decent amount of Fortnite, 50h or so according to the tracker sites, though I'm not convinced that stat tracking was even implemented when I started playing, it sure felt like more. Maybe I was more successful pushing people back onto Siege after a round or two of Fortnite than I thought? I don't know. But yeah you're right you've played PUBG twice and watched streams so definitely more fair and balanced coming from you... Well, first of all, at (I believe) 150m the grass stops rendering, and a dude prone is pretty dead unless he's fully defiladed. But stealth, evasion, and survival are core concepts to BR as a game mode, not to mention the media that inspired it. Hiding, trying not to be discovered, or worrying about someone hiding and getting the jump on you add tension. Besides. Sitting in a bush with just part of your head popping out was so fucking popular in fortnite that they added an item that let you bring the bush with you. Wait a sec, who says that? You said that! That's what we call a straw man! In PUBG it's a puzzle you have to solve in realtime, buildings here, hills there, rocks here, forest here, circle there... what can I take that leaves me reasonably protected, where are my threats, where are the other players? Can I get to the position I want safely? In Fortnite it doesn't matter as much as you can cross open landscapes, spam walls if you start getting shot at, and then shotgun whatever is at your destination. Relatively speaking, it's brain-dead. Water? There's... one lake on the map. The river is little more than a texture, it has zero impact on anything. Two totally valid strategies but by the way if you are at all good you will use one strategy. Got it. Because terrain makes it so you can't necessarily run straight into the circle? When you can't just bypass terrain you have to make more meaningful decisions. PUBG doesn't force you to use vehicles at all. It's a choice you make to get looting time or a less contested looting area. You can drop somewhere near the middle of the map and make all the circles on foot no problem if you want. Sure you might get caught up in a long fight that keeps you from making the circle without a vehicle, then find one as your salvation that leads to a crazy fight on a bridge camp or when you come in hot on an occupied compound but... I don't know what to tell you. That shit is super fun. No clear cut meta? Basic combat seems to be wall ramp jump shotgun close, wall ramp headglitch longer range. Fortnite is very much a twitch kind of competition where you have to master rote mechanics. Chess of any dimensionality is surely the wrong comparison. Lol now that must be weird. No clue where that comes from, nor if that has any correlation with what game they play. Well let's see... even your Fortnite thread is phrased kind of antagonistically. I mean, if I were to make a Fortnite thread, I'd probably call it "Fortnite Battle Royale". But you went with "No love for Fortnite here?" as in geeze there's something wrong with all of us because we haven't made the thread already because Fortnite is super super important! And yeah, I did go into that thread talking shit about Fortnite, but part of that was trying to do you a solid and get some discussion going because this board isn't exactly the most active place on the internet. And there is a pretty obvious reason for PUBG players to resent Fortnite. Fortnite was middling horde shooter that copied PUBG in a very blatant way. Not that copying game mechanics is new, but in this particular case they also pivoted their game quickly, rather than making a new game, to copy PUBG, an early access title, to beat them to market on consoles while PUBG was going to them for help on the engine that they were licensing from Epic in the first place! It comes off as pretty shady.
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Post by blackbarney on Apr 9, 2018 14:36:04 GMT -5
lol, poor Qupie is getting a rough time.
I'll try to simplify some of the notable differences that I've noticed from watching a bunch of gameplay of both:
I think it's worth saying that before even talking about the games themselves, I'm sure that the Fortnite community will be more toxic and worse than the PUBG one because the former is free and free games tend to attract more toxic players.
Now, I don't think PUBG looks or feels like a casual 3rd person shooter AT ALL. The gunplay just doesn't support that. So that ups the stakes of that game and makes players much more paranoid about walking around corners, over the next hill...
Battle Royale template games are automatically compelling and tense, but Fortnite's gunplay is SO limp and lacking impact that it works against this template. Worse than that, and this is my biggest gripe about Fortnite, is the ability to INSTANLY build stuff on the fly (a tower or whatever) negates the entire point of the paranoid tactical play of PUBG. If you take a huge risk and run in the open from hill to hill, and then get into a jam? Hey, just build a wall in front of you.
That said, I realize that Fortnite is insanely popular so I feel bad and hipster-like for slagging against it. But I don't think it's a good game on either a relative or absolute basis. It's just a very decent free game.
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Post by hebbnh on Apr 9, 2018 18:22:09 GMT -5
From a more or less complete outsider’s perspective (I’ve played exactly 2 rounds of PUBG, haven’t tried Fortnite, and have seen gameplay from both but not a ton), I honestly don’t get the Fortnite hype. I understand that being able to build on the fly can be a skill gap/outplay mechanic, but it also seems like kind of an easy get of jail free card for when your plans go awry (or if you don’t really even have a plan). No need for smart route planning when you can just build your way over anything or out of trouble. I’m not a fan of third person in either game, first person seems much more immersive and intense, so that’s another point against Fortnite. Add in the arcadey, jump around like mad with a shotgun type stuff, and Fortnite just loses any appeal it may have had. I do like the art direction, I just wish the game didn’t play as cartoony as it looks.
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Post by qupie on Apr 10, 2018 4:43:33 GMT -5
Have you even really played fortnite? You seem to have some very wrong presumptions about it honestly. From a fortnite player (and stream watcher) who used to be somewhat of a PUBG stream watcher (only played once or twice though) I think I can give a more honest comparison between the games. I played a decent amount of Fortnite, 50h or so according to the tracker sites, though I'm not convinced that stat tracking was even implemented when I started playing, it sure felt like more. Maybe I was more successful pushing people back onto Siege after a round or two of Fortnite than I thought? I don't know. But yeah you're right you've played PUBG twice and watched streams so definitely more fair and balanced coming from you... Fair enough, just from the stuff you said it didn't seem to me you played much of fortnite. Well, first of all, at (I believe) 150m the grass stops rendering, and a dude prone is pretty dead unless he's fully defiladed. But stealth, evasion, and survival are core concepts to BR as a game mode, not to mention the media that inspired it. Hiding, trying not to be discovered, or worrying about someone hiding and getting the jump on you add tension. Besides. Sitting in a bush with just part of your head popping out was so Foxtroting popular in fortnite that they added an item that let you bring the bush with you. Fair enough, one might view sneaking as an important part of the BR genre. I think it is simply based on winning the 1v99, not matter what tactics you use. Fortnite gives me a broader field of tactics, or at least, it feels that way. Wait a sec, who says that? You said that! That's what we call a straw man! Would swear you said something along those lines in the other thread but I probably misremember. In PUBG it's a puzzle you have to solve in realtime, buildings here, hills there, rocks here, forest here, circle there... what can I take that leaves me reasonably protected, where are my threats, where are the other players? Can I get to the position I want safely? In Fortnite it doesn't matter as much as you can cross open landscapes, spam walls if you start getting shot at, and then shotgun whatever is at your destination. Relatively speaking, it's brain-dead. See, because you say stuff like this I got the feeling you haven't played it. Sure spamming walls will work against weak players, but when you get one or two shots off on somebody while he is traversing the open, you are in a clear advantage. Sure your opponent can try to counterplay with building, but you should have the upper hand when played right. You can build too, or simply shoot the enemies walls. It is not as if those walls are impenetrable. Having to run through open field towards a circle is still a major hurdle to overcome Water? There's... one lake on the map. The river is little more than a texture, it has zero impact on anything. Traversing the river is a big downside because of the natural high ground that is around the river. Sure, natural terrain has more influence in PUBG (or any other BR) but to say it has no influence in Fortnite is just wrong imho. Two totally valid strategies but by the way if you are at all good you will use one strategy. Got it. Well if the other game doesn't even have one of the mechanics, that is still a pre in my book. Additionally, there are enough opportunities in which sneaking is the better play over building in fortnite (low mats, sneaking the storm line, sneaking up on others fighting etc). Because terrain makes it so you can't necessarily run straight into the circle? When you can't just bypass terrain you have to make more meaningful decisions. PUBG doesn't force you to use vehicles at all. It's a choice you make to get looting time or a less contested looting area. You can drop somewhere near the middle of the map and make all the circles on foot no problem if you want. Sure you might get caught up in a long fight that keeps you from making the circle without a vehicle, then find one as your salvation that leads to a crazy fight on a bridge camp or when you come in hot on an occupied compound but... I don't know what to tell you. That shit is super fun. I don't know what to tell you, traversing terrain with building is super fun too. You still have very vulnerable moments though, even when you are building. Like building up to that mountain, or traversing a river next to mountains. No clear cut meta? Basic combat seems to be wall ramp jump shotgun close, wall ramp use mind bullets longer range. Fortnite is very much a twitch kind of competition where you have to master rote mechanics. Chess of any dimensionality is surely the wrong comparison. Sure shotguns are a very vital element in fortnite. I don't see that as a problem though. There are still about 10 other weapons in the meta, and having to choose between health/shield and more weapons is great too imho. Lol now that must be weird. No clue where that comes from, nor if that has any correlation with what game they play. Well let's see... even your Fortnite thread is phrased kind of antagonistically. I mean, if I were to make a Fortnite thread, I'd probably call it "Fortnite Battle Royale". But you went with "No love for Fortnite here?" as in geeze there's something wrong with all of us because we haven't made the thread already because Fortnite is super super important! Whoah AFAIK there was not even a pubg section either, while both games have grown huge. BR is something I have taken a big interest in lately, and is it really strange to ask if there are others loving the game? Is the way I write a title really that important? Really looking for stuff that isn't there imho. I didn't shit on PUBG, it is a great game. I didn't come here to shit on PUBG, nor have I done any of that. PUBG is a great game.
And yeah, I did go into that thread talking shit about Fortnite, but part of that was trying to do you a solid and get some discussion going because this board isn't exactly the most active place on the internet. TIL shitting on a game one likes to have some discussion on is doing one a solid. I was more looking at some insight discussion on what weapons people like to use in which situations etc. I see what you mean though. Thnx I guess? And there is a pretty obvious reason for PUBG players to resent Fortnite. Fortnite was middling horde shooter that copied PUBG in a very blatant way. Not that copying game mechanics is new, but in this particular case they also pivoted their game quickly, rather than making a new game, to copy PUBG, an early access title, to beat them to market on consoles while PUBG was going to them for help on the engine that they were licensing from Epic in the first place! It comes off as pretty shady. Well, I don't think BR is licenced anywhere. The PUBG calling out fortnite in public for copying, while EPIC has honestly even stated they took inspiration from PUBG is imho just a weak attempt to make your own playerbase hate on another game. I mean, what do you have to loose when another game takes inspiration from yours? Keep your shit together and make your game great, players will come to the better game. Use that free publicity and make your own game the better game. PUBG certainly wasn't the first BR game anyways, so honestly, I don't really see this point. To be honest though, I don't even care. I would be stoked if other game creators would take what is great in Titanfall and Destiny (two of my most played games) and do it better. Under the line, I am still of the oppinion both a great games, and are not direct competitors. Sure they have an overlap in player base, but like what is clear from this thread, they are vastly different still.
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Post by iw5000 on Apr 10, 2018 8:53:51 GMT -5
Battle Royale template games are automatically compelling and tense, but Fortnite's gunplay is SO limp and lacking impact that it works against this template. Worse than that, and this is my biggest gripe about Fortnite, is the ability to INSTANLY build stuff on the fly (a tower or whatever) negates the entire point of the paranoid tactical play of PUBG. If you take a huge risk and run in the open from hill to hill, and then get into a jam? Hey, just build a wall in front of you. great point. I agree.
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Post by Dumien on Apr 10, 2018 9:38:30 GMT -5
Oh this is a thread now. The following is a bit of a scattered post. I just woke up.
I played alot of fortnite in preparation for pubg. I think they are fundamentally different games that are appealing to entirely different groups of people. Pegasus actually directed me towards Noclip documentaries for Witcher (witcher fantastic ahahaha), but they have a pretty great side project that talks about "combat chess."
Their progression for combat chess isn't comprehensive, but it is useful. As an audience... we don't stay satisfied for very long. We are constantly looking for new cool ways to outsmart people. There are only so many ways you can do it with CoD. There's some verticality and counterplay added with something like R6. The Battle royale genre adds a random element that forces adaptation.
Fortnite is a twitch shooter. It has quick games. It has a relatively small map for a battle royale game. People who enjoy Cod will almost certainly enjoy Fortnite to some extent. I would compare the building system in fortnite to a shield system in another game. You feel naked without building materials since, while it obviously allows for traversal, it also is your primary source of defense against other players. I personally think that is pretty neat. I had a good deal of fun with building in fortnite... especially at the beginning. I just didn't enjoy the building meta once it solidified. You essentially have distance closing ramps for jump shotguns. You have an egress wall spam. You have a tiny one person tower consisting of fours tight walls and a ramp to jump up on. You have build spamming when your enemy is in CQC range. I get the appeal. What appears to be a free build has boiled down to a battle arena system of best practices. The tiny tower is effectively because it is the most efficient use of materials AND offers the fastest immediate protection in a situation of unknowns. You close a gap with ramps because it provides superior visibility and options. You spam with materials in CQC because building puts you in the drivers seat of any given fight. If the enemy responds with shooting all they are doing is wasting ammo. The best they can do is counterbuild. I understand the system. I get it. I just didn't like it as much and I found much more compelling core gameplay in something like titanfall or siege. I should mention that I have been off of the CoD wagon for quite some time now.
While, I know for a fact that Pegasus never took the time to learn fortnite building... the horse had already moved past CoD years ago. He and I both got deep into the siege (him more than me). It is DIFFICULT to play CoD again after playing siege. Siege has plenty of glitches and crashes just like pubg, but the core experience is transcendent moving from CoD. The DLC is free. The developers are kind. The maps are interesting. The fights are significantly more intense...and they basically perfected Search and Destroy without calling it that. While the game does reward twitch reflexes... I would balk at calling it a twitch shooter. Pubg just offered the next step from that.
Pubg offers a big map, long drawn out battles, and more meaningful wins. There is a survival aspect there that fornite doesn't have...and probably shouldn't have. In fortnite you might have crappy stuff, but you ALWAYS have materials. They are everywhere. They are a constant that you can rely upon. The closest thing to constants that pubg provides is the idea that people like to fight pochinki, school, military base, etc. It boils down to understanding human behavior. Hell even military can give you trash loot so you can't /always/ rely on it. IT is an entirely different game experience.
One of my favorite examples of this is that... sometimes you have no good options in pubg. Sometimes you have to make the choice between two REALLY bad options. This is typically a situation where you don't have access to a vehicle and you have to cross a big open shoot me zone. Crossing that same zon in pubg? Jump forward twitching left and right while spamming walls. ez.
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Dumien
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Post by Dumien on Apr 10, 2018 10:58:20 GMT -5
double post because I forgot my conclusion.
fortnite is for people who want that spicy new minecraft combat system Pubg is for people who want to play on a big map with vehicles and highways and win the hunger games.
Ta Da!
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Post by blackbarney on Apr 10, 2018 11:14:12 GMT -5
in other words, Fortnite is for CHILDREN
...oh wait, Hunger Games is supposed to be for children too. Dammit...
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Post by markopolo on Apr 10, 2018 12:10:22 GMT -5
double post because I forgot my conclusion. fortnite is for people who want that spicy new minecraft combat system Pubg is for people who want to play on a big map with vehicles and highways and win the hunger games. Ta Da! Instructions unclear; please rephrase in a mathamatical formula
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Dumien
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Post by Dumien on Apr 10, 2018 13:07:49 GMT -5
fortnite is for people who want that spicy new minecraft combat system or you know free It's not like PUBG is breaking the bank. It's $30. Might as well call that free....right? To put it into perspective, my self help/shrink/therapy bill every month runs into the low $400's some months ($210 privates, $100 group session, $100 motivational tapes, soothing sound packages, chocalate bars, etc..). Spending $30 on a game I might get months of entertainment out of is dirt cheap.
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markopolo
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Post by markopolo on Apr 10, 2018 13:35:44 GMT -5
IIRC, PUBG is an Xbox exclusive, no?
So, Fortnite is for people on PSN
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Post by iw5000 on Apr 10, 2018 14:30:09 GMT -5
It's not like PUBG is breaking the bank. It's $30. Might as well call that free....right? To put it into perspective, my self help/shrink/therapy bill every month runs into the low $400's some months ($210 privates, $100 group session, $100 motivational tapes, soothing sound packages, chocalate bars, etc..). Spending $30 on a game I might get months of entertainment out of is dirt cheap. Exactly. I pretty much said the same thing not long ago.
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Post by Pegasus Actual on Apr 10, 2018 15:19:20 GMT -5
See, because you say stuff like this I got the feeling you haven't played it. Sure spamming walls will work against weak players, but when you get one or two shots off on somebody while he is traversing the open, you are in a clear advantage. Sure your opponent can try to counterplay with building, but you should have the upper hand when played right. You can build too, or simply shoot the enemies walls. It is not as if those walls are impenetrable. Having to run through open field towards a circle is still a major hurdle to overcome You literally talked about that being a positive in the other thread "Building is what sets fortnite appart from any other game, and honestly, it is brilliant. You traverse an open field and when you get shot, you just build your own cover in seconds." And I mean, you can prebuild walls as you run before you get shot... so yeah, it's pretty safe in the open because instant cover! I mean if you like it, that's fine, but you can't pretend instant cover out of your pocket doesn't devalue natural cover and pathing skills. I didn't say it doesn't matter at all. I said it didn't matter as much. And it doesn't matter nearly as much. A river in PUBG is an actual hazard in and of itself. It takes time to swim across, you are super vulernable exiting the water. But if you're tactical loitering out near the water someone can swim up on you potentially. But the only way to get quickly through it is grab a boat, or cross a bridge (which forces bridge battles which are also pretty awesome). Except the point that the building devalues other mechanics. Game mechanics don't exist in a vacuum. Being sneaky works to some extent in just about every online shooter ever. To be fair your actual post was a sentence fragment. You weren't asking about loadouts and strategies. You asked about love of the game and well.. I kind of hate it! If you called your thread "Fortnite" and then put up some tips and tricks and asked for others in return, I probably don't go out of my way to talk about how much I hate the game. But then again you never know, because I am in fact a dick, but I accept that! PUBG was/is Epic's customer, which gives it a bit of that 'conflict of interest' kind of flair. And then there's inspiration and there's plagiarism. I mean... the circles are basically the same. The minimap and running man icon in between zones is pretty much the same. The plane and dropping is basically the same. They even copied the out of the way spawn island that wasn't even a good idea in the first place! They just copied shit without even thinking. Even the god gosh darn golly gee whiz victory screen is basically the same... it just says "Victory Royale" instead of "Winner Winner Chicken Dinner!" That kind of hurts my head. Like... is it a sort of off reference to Pulp Fiction and Quarter Pounders? Like are they trying to reference a celebratory food here? Or is it just cause "Battle Royale" so they threw it in there with no other thought, like you've won the Battle Royale, so it's a Victory Royale?!? And the name they rebranded as, Fortnite Battle Royale... that's like if Hearthstone called itself Warcraft: Collectable Card Game... I get that games "inspire" other games... but it's just too much here. This is more like if I don't know, Quake 4 came out with an update called "Contemporary Combat" 2 months after Modern Warfare complete with create-a-class unlock progression and the exact same 3/5/7 killstreaks after IW went to id with some questions about their engine. It all rubs me the wrong way. Anyway I do think they are fairly direct competitors at the moment. Streamers are going back and forth between them figuring out where they're going to get viewers. Impressionable young men such as Dumien experimented with Fortnite because they couldn't get their hands on PUBG...
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Post by Deleted on Apr 11, 2018 6:30:55 GMT -5
I was going to ask if it was possible to dislodge Fortnite eventually, but then I realized it's really unlikely because they're F2P and first to the punch. Let's say a franchise like Battlefield came out with their Battle Royale variant it might do well. Rumour has it that plenty of triple-a franchises will join the gravy train, but battlefield already does high player counts, FPS, and huuuge maps. Serious tone, solid mechanics, first-person, probably a few other tweaks that would make the game really cool. Then you realize it'll be $60-80 and that would probably snuff its chances of being huge. EA/DICE would make loads of money and there'd be a niche, but it's hard to imagine it being more popular than Fortnite right now.
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Post by blackbarney on Apr 11, 2018 8:14:59 GMT -5
Anybody play FFA in CoD? With that you HAD to be aggro since most kills wins, it didn't matter if you were last man standing. Here's a fun question, and perhaps my favourite possible variant of Battle Royale: What if they did this in GTA V? The map is massive, lots of fun places to hide and interesting ways to traverse the map when it shrinks. But I don't think the servers can handle 100 people on the same map
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Post by iw5000 on Apr 11, 2018 13:25:30 GMT -5
Anybody play FFA in CoD? With that you HAD to be aggro since most kills wins, it didn't matter if you were last man standing. Here's a fun question, and perhaps my favourite possible variant of Battle Royale: What if they did this in GTA V? The map is massive, lots of fun places to hide and interesting ways to traverse the map when it shrinks. But I don't think the servers can handle 100 people on the same map I've thought about that with GTA V. I think the GTA island is a fair bit larger too. in my opinion, COD FFA doesn't come anywhere close to capturing the feel of PUBG. Like you said, to win FFA, you have run around recklessly and also know how to manipulate spawn entry points. A better example of CoD trying this is that zombie mode in CoD. Can't remember the name? I think 16 people spawn in, and the game selects one as a the zombie. That person has to kill someone else with a knife, to turn them. Two becomes three, become four, and so on....until one person is left.
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Post by blackbarney on Apr 11, 2018 13:47:15 GMT -5
yeah INFECTION, i hated that gametype. There were so many places to exploit the map it was awful
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Post by Pegasus Actual on Apr 11, 2018 14:23:47 GMT -5
FFA in COD is probably still my favorite mode but it's deeply flawed. The game *should* be designed in a way where running all around the map killing people is the ideal strategy, but instead if you're trying to win you should hold a power position equidistant from a couple of spawns and farm the same kill over and over. It's so lame when you're playing the game in a fun way and then you realize oh shit, Johnny smart player has colonized that one barrel and you have to dislodge him and then do the same Foxtroting thing he was just doing till you win the game.
But that's a fundamental choice they made with the game. People don't like respawning far from the action, because god forbid they feel punished for dying. So we'll spawn em close to get farmed again.
So has anyone tried Radical Heights? From the sad sad makers of Lawbreakers. Talk about doing a 180, they went from making a meme-level failure that supposedly was actually a solid game, just in a completely dead genre to the "Foxtrot it, Battle Royale is the thing? Battle Royale it is!" cash-in attempt. It's pretty obviously trying to go more at Fortnite than PUBG. It's interesting that they went with a mostly grid system instead of circles. PlayerUnknown himself tried and failed to implement it that way, but did manage a circle, so now circle is the standard. It has a system where it locks certain things at certain times that I don't completely follow, but the main point is you're not just fighting in a big square, the play zone becomes more interesting shapes.
The other twist on the formula is that there's this whole game show layer, with a money economy.. ATMs where you can deposit/withdraw, weapons you can buy. It feels like Smash TV or the Running Man... generally it goes hard at 80s thru early 90s type nostalgia. It looks like Far Cry Blood Dragon, even dragging that ubiquitous black/purple 80s grid image which I can no longer think of an actual origin for. The 80s stuff of course hits home for someone of my age, but I wonder how relevant it is to the median Fortnite player. BTW one of the healing items is a Royale w/ Cheese. So they get the Pulp Fiction thing... and are at least referencing and/or maybe making fun of Fortnite. I don't know. But I still know that "Victory Royale" is lame.
Oh, it clearly has the best Chicken Dinner screen. Great bit of licensing there, warmed this old horse's cold heart.
One thing that PUBG sucks on, and that Fortnite does well are all the emotes and skins. The PUBG emotes are pretty much pointless, especially so in FPP, the loot crates are terrible, the items aren't very good or interesting. There's less you can do with a 'realistic' look but they've still done a terrible job there. And the new weapon skins are terrible. It's like if they took the skins from R6 Siege and then got rid of the like 5 decent ones. The cosmetics are awful and that's what drives revenue for these types of games so I don't know. RH is in a lot better position to do that sort of stuff well assuming the game actually engages people and grows an audience.
The game sounds like it is really heavy on jank and bugs at the moment but it's been in development for only five months.
Thinking about the grid system vs circles... here's the 20 seconds of thought idea I would throw out to 'fix' PUBG's circles if I were making a BR game, and I didn't like the downtime after the initial slaughter (and I rather do like it). Accelerate the circle timer based on kills, done and done. If 60 people die in the first minute then that shit is gonna shrink and shrink fast. It would fit well with the 'initial circle is visible during parachuting' thing that PUBG has been flirting with.
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Dumien
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Post by Dumien on Apr 11, 2018 21:21:20 GMT -5
All hail Black Ops IIIIIIIIIIIII: World at Royale
200 players. Giant FFA map. 5 unique spawn areas. P2P connection. Hella sick. 7 specialists. Assault streaks. Support streaks. SPECIALIST PRO BABY. Sitrep Pro like you wouldn't believe. Hotdog stand. Bemuda triangle. 6 different power positions. AC130. The batmobile.
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Post by Deleted on Apr 12, 2018 3:34:41 GMT -5
200-players? What is this, MAG? What are you smoking? Where can I get some? Where can I get a copy of this game? Is the Batmobile DLC content or in the vanilla game?
Though GTA might be one of the titan franchises that could adopt a battle royale game mode. Fewer vehicles and something to change up the pace somehow would make it work... like a second Batmobile.
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Post by qupie on Apr 12, 2018 4:29:40 GMT -5
Lol what is wrong with "Victory Royale" now :'). The game is clearly referencing to battle royale, a movie from 2000. You have a battle royale and when you win it, you have a victory royale. You seem to have an intense hatred for fortnite, I have no clue where it came from, but I guess that is fine.
A lot of things in Fortnite screem "this is fine, if we want to update it, we can at a later time" and that is absolutely fine in my book. They had a PvE game, they worked their ass off on it for years, it was getting meh reviews, saw an opportunity for a good PvP counterpart and took it. Their sandbox was perfect for a battle royale game (in my book at least), so they simply made it. I don't get the hate. Like I said before, if some game maker wants to steal another games idea, and make it better, that is a win for all gamers. And I still find the plagiarism argument quite weak. Circles are the same? Are you kidding me? Fortnite is still the most unique BR game out there. And PUBG was not even the first one... If anything, both PUBG and Fortnite stole an idea.
This argument is getting rather silly, but I think enough has been said about it, still good food for thought though. At this point there is no option for me to try PUBG more, I can only play it at my brothers. I don't own an Xbox. But if I had, I would probably play a whole lot of other xbox exclusives because of the horrendous shape PUBG is in on XBOX.
p.s. I feel battlefield BR would actually be awesome. The game runs good on all consoles. The maps/vihicles/shooting mechanics are there. Heck they could even put planes/tanks on it and see how that works with some special mechanics (lots of stationary AT/AA guns?). I would probably try it. Heck, I hope every single shooter creates a BR game, and we will see who gets on top in the end. What is wrong with that?
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qupie
True Bro
Posts: 12,400
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Post by qupie on Apr 12, 2018 4:39:21 GMT -5
It's not like PUBG is breaking the bank. It's $30. Might as well call that free....right? To put it into perspective, my self help/shrink/therapy bill every month runs into the low $400's some months ($210 privates, $100 group session, $100 motivational tapes, soothing sound packages, chocalate bars, etc..). Spending $30 on a game I might get months of entertainment out of is dirt cheap. Exactly. I pretty much said the same thing not long ago. If anything, the free thing seems to be more of a drawback than an advantage in my gaming group. Probably not the norm for all players (especially young ones with plenty of time), but the times I have had friends of mine try a free game I love playing after trying to get them to play it, only for them to drop it after half an hour, is pretty significant. When players put money in a game, they will give it more time. In the end being free is probably a pre, but this is something that I noticed.
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Deleted
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Post by Deleted on Apr 12, 2018 5:18:16 GMT -5
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qupie
True Bro
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Post by qupie on Apr 12, 2018 6:14:39 GMT -5
Who is that guy
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qupie
True Bro
Posts: 12,400
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Post by qupie on Apr 12, 2018 7:32:20 GMT -5
I know it sounds weird but I think it has to do something with "I paid money for this so I need to get value out of it". Most games only become fun after the initial few games/misions. If you don't get there, it has no chance to grow on you. If you paid for something, you will see it through. Something like that.
Heck, it was the same for me on fortnite. Played 3 games, found it incredibly frustrating, went back to destiny. If not for another fried I might have never tried again.
I don't know about the refund thing.
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Post by iw5000 on Apr 12, 2018 8:48:49 GMT -5
Horrendous shape? Huh? As someone that does have an XB1, I don't find PUBG to be in horrendous shape. At all.
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qupie
True Bro
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Post by qupie on Apr 12, 2018 10:06:48 GMT -5
Hmm, I experienced some severe frame spikes and other bugs when at my brothers, but that was a (few?) month ago. Not sure. When not spiking it was still a mediocre looking game (which I am totally fine with honestly if the gameplay is good) at 30 FPS (which I am less fine with). Also my first google now tells me those problems are not gone either. www.eurogamer.net/articles/digitalfoundry-2018-pubg-xbox-performance-still-isnt-good-enoughBut maybe they are fixed, hope so! It would mean a lot for the genre if there was a decently playable "realistic" BR game on console. A new patch seems to be on the horizon though.
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Dumien
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No engrams. Only disappointment.
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Post by Dumien on Apr 12, 2018 11:18:56 GMT -5
The recent patch was terribad.
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Slick
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Taking the piss
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Post by Slick on Apr 12, 2018 22:55:52 GMT -5
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