markopolo
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Post by markopolo on Nov 7, 2017 11:04:03 GMT -5
Personally: I haven't done the raid yet, so that's motivation for me I still have 3 exotics that I haven't earned yet (Rat King, the grenade launcher and the scout rifle that shoots through shields) TBH... I'm suffering from Siva-itis... where I'm max light in several setups, yet haven't touched the raid. That being said, I might start raid PUGing again, like I did in KF... my in game 3 page friend list is down to 5 players (I did get rid of 20 whom I haven't interacted with in 6 months though) The raid is fun, don't get me wrong, I wanted to get it done too. It's a great feeling to finish. The above said, I don't think this raid is as good as the prior ones. Bad loot. No raid centric perks needed. And the Raid itself...it just doesn't have that epic feel of prior ones. It's also not as scary/spooky, with no build up and flow. Like the gauntlet thing, running around a wheel like a hamster, just doesnt' create that epic feel feeling. Speaking with my and only my opinion: (wall of text and ranting coming) The biggest problem with the raid is that is unneccesary; D2 did the same f$$kup as RoI. Both storywise and powerwise. Story wise:There's no reason to do the WoTM... you killed off SIVA and are an Iron Lord bingo bango done. Storywise, you're done. If you want, sure... there's Vosik and Aksis... but the main storyline threat is done. SIVA production is finished and you are complete. Furthermore, there's really no mention of Vosik or Aksis at all in the story. We go into the replication chamber, free the corrupted SIVA'd Iron Lords, and stop things... now all of a sudden, hey wait? There's more... who are they? Why are they here? We destroyed the SIVA chamber and are Iron Lords now! Now all of a sudden, it's some sorta of Billy Mayes "But wait, there's more!!!" $hit where I have to do a raid and there's all this stuff just out of no where? They couldn't have given us at least 1 more story mission setting up the raid? Same error in D2... story wise, there's no reason to do the Leviathan.... you killed Ghaal and woke the Traveler and bingo bango done. Storywise, the threat is over and it's done. We got a new Tower, we got new stuff, and the Red Legion are leaderless, yay us... another leader done and dusted. Now, all of a sudden, there's a ship hovering over Nessus? Now, at least, Bungie made a story mission called "Emperor's request" or something like that.... but it's not essential to do... it's not a part of the story line at all.... if anything, they should make us do it... that after we see Zavala in the Tower after killing Ghaal... he tells us that somethings wrong on Nessus and we need to figure it out. MAKE us go to there to learn about the Raid... even if it's just killing a bunch of Cabal, then a cutscene of this big f$$king Cabal ship entering Nessus' orbit. Make us do that mission to know why the Emperor is there and why there's a big ass ship sitting above Nessus. Again, IMHO: One of the BEST things about D1 and Kings Fall, was the revenge motive: We killed Oryx's son and he's pissed and coming to kill us. Even better: when we kill Oryx in the storyline, he left to the different realm but the threat wasn't over... we had to do the raid to kill him off. Sure, do the story missions, but you're not done. The raid was necessary to end the story and close the chapter on killing Oryx, because he was still alive in the Netherworld (or whatever tf they called it) and all that we did in the story was nice, but to finish him off, we needed to do the raid to truely, kill Oryx. It's why I did 125 raids, all with the CM's. I genuinely loved ending the story line and killing off Oryx. There was closure and finality that the Taken were done, or at least flailing and left for dead... ala Anakin Skywalker after he got Kenobi'd THAT's one of D2's biggest f$$kups... They killed Ghaal off too easily. They should have ended the storyline at the Almighty mission when we disable/destroy/whatever it. Let us still keep the Farm and all of its stuff. Then, instead of the Leviathan raid, make the whole raid fighting on Ghaal's command ship and make it..... 5 levels, each with a boss and working our way up, fighting more and more elite Cabal, until the top where we actually fight off and kill ghaal, just like the story mission... except make it a f%%k ton harder and spongier... like Rockets McDickface on Steroids, HGH, horse tranquilizer, and pure uncut Cocaine. Forget the ads too... make it a fire team of 6 where all we do is just pound on this giant, virtually invincible Cabal... the most elite of the elite baddest Space Rhino in the Universe. Forget the mechanics. Forget Ads. shoot him and stay alive. Use the exact same fight: let him use the travelers light to pop different types of supers on us. But give us that sense of "Yea!!! we killed Ghaal...." In all of Destiny, I've got that feeling twice: the first time I killed Skolas with TheHawkNY and... Challenger?Marine? and the first time I killed Oryx on hard mode. That's what I wanted to feel when I killed that f$$ker who blew up the Tower and stole my light... instead, it was just so anticlimatic... like in RoI. Except I got a sword in RoI and a Title. They SHOULD have made it where after that fight, that's when you get the Tower back. But you earned it. Those who don't want to do the raid... you still get the farm and all of it's joys and splendors and all that. But if you want the Tower, you have to do the raid. in other words: GIVE ME A F$$KING REASON TO DO IT... FORCE ME TO WANT TO DO THE RAID, IF NOT FOR THE F$$KING FACT THAT I GET THE TOWER BACK... FFS!!!! THEN... when you've done the Raid and killed Ghaal, you do that story mission where you see the Leviathan. And that's just the story. Power wiseAs I've (and many have) mentioned, I'm sitting with 300+ power level gear at a max of 305 with many setups. And I haven't even touched the raid. The only gear I have that isn't good... is the damaged warlock gear that's white and we can't infuse up. And there are many many many many many like me. D1... if I wanted to be in that same cushion... I had to do VoG... I had to do Crota's Rear End... I had to kill Skolas... But, Bungie robbed Peter to pay Paul... they made it so that you could be max light, but did it at the expense of the end game. So now people like me, have no reason to do the Leviathan, because I'm pretty powerful tyvm. I mean, sure... there's the challenge aspect of it. But with challenge comes a sense of accomplishment... and ultimately, from almost everyone whom I've talked to... you don't get that from the Leviathan. I sure as hell know I didn't get it from Aksis of Vosik. The only thing that was difficult was the challenge mode mechanics. Meh.... TL;DR: by not including it in the story, and by allowing us to get powerful gear from other sources, Bungie sacrificed their end game. They did it to themselves. And as Radiohead taught us, that's why it really hurts. There's no reason to do Trials, NF, or Raids... because we don't need to
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Post by iw5000 on Nov 7, 2017 11:31:54 GMT -5
I played the campaign twice, finished the Raid...I got none of the above (what you wrote) from doing those things. None.
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markopolo
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Post by markopolo on Nov 7, 2017 11:37:44 GMT -5
I played the campaign twice, finished the Raid...I got none of the above (what you wrote) from doing those things. None. Specifically? (I wrote a lot, lol)
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Post by iw5000 on Nov 7, 2017 14:45:05 GMT -5
I played the campaign twice, finished the Raid...I got none of the above (what you wrote) from doing those things. None. Specifically? (I wrote a lot, lol) I meant what you wrote was interesting. I didn't know it. Where does one get this? Here's the thing Marco.....you are not the norm. If you asked me to explain the purpose/plot of the D2 campaign PRIOR to what you wrote, HOW MOST PEOPLE VIEW IT, it would be like this. Below is how I viewed the story and how it all connected. "How a typical Destiny player interprets the story" The story of D2 is about a alien race called the Cabal. They look like big gorillas and speak English, but are big looking aliens that like to wear armor and use big guns. Apparently they were mad due to getting shit on years ago in Destiny 1 by the Guardians. So they snuck up on the planet earth, somehow not being seen by the said Guardians and all their magical powers. So the Cabal, led by Calus, somehow put a big band or drill around the Traveler planet and shut down it's light. The Cabal want to own the Traveler's powers. So all the guardians lost their abilities. One guardian (me) finds a light source (as light will find it's own way out) and I get my powers back. Apparently this only worked for me, and not the other thousands of guardians. Whatever. I lead a comeback and start beating down the Cabal. At some point, my efforts lead me to a final battle against the Cabal on their mother ship. Prior to that, Calus chokes out his co-captain. I have no clue why. I kill Calus on the top of the ship. But then he comes back to life as a fire-breathing Light reborn Cabal god. Then he dies for some reason that I don't understand. I win. Epilogue. A strange ship appears out in space. Back home, all the guardians have their powers back and myself and others start doing patrols, strikes and other stuff that don't make a lot of sense from an ongoing story standpoint. Like for all of the guardian super-powers, why do we still live behind a fortified wall like some 12th century English nobleman? If we can bend space and time, why the need for walls? And with all our powers, why is earth still home to four different races of aliens outside the walls? This makes no sense. Just kill these things. Continuing the story, apparently a new Cabal leader appears on a bigger ship. Is this the same one from the ending? I don't know. We go up to the ship and their are guards outside of the ship in space? Ok? Whatever. Why do they let us in? We have to fight our way to the final boss, but if we can get right to him via underground pipes, why do we have to waste time on a Mario kart skill test (gauntlet). And as far as the final boss, I'm not sure who he is. Is it Calus? or his fat friend that was choked out? It looks like the latter, as this leader is more Jabba the Hut looking sitting all fat like on his throne. For someone being so powerful, why doesn't he move away while we hit him with firepower? Is this Calus handicapped? Serious questions there. We blow him up. Now what? We are in a basement with hanging robots like a scene from Blade Runner. I don't get it. I guess the spaceship flies away with us in it? This is how MOST people interpreted what they saw when playing.
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Post by GodMars on Nov 7, 2017 14:56:24 GMT -5
I’ve put about 3 or 4 hours into the new Horizon: Zero Dawn DLC, “The Frozen Wilds,” and holy shit does it make Destiny 2 look like some indie game on Steam. This game is a waste of time and money. I’m done here.
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hebbnh
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Post by hebbnh on Nov 7, 2017 15:05:52 GMT -5
Bye Felicia.
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markopolo
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Post by markopolo on Nov 7, 2017 15:38:08 GMT -5
Specifically? (I wrote a lot, lol) I meant what you wrote was interesting. I didn't know it. Where does one get this? Here's the thing Marco.....you are not the norm. If you asked me to explain the purpose/plot of the D2 campaign PRIOR to what you wrote, HOW MOST PEOPLE VIEW IT, it would be like this. Below is how I viewed the story and how it all connected. "How a typical Destiny player interprets the story" The story of D2 is about a alien race called the Cabal. They look like big gorillas and speak English, but are big looking aliens that like to wear armor and use big guns. Apparently they were mad due to getting shit on years ago in Destiny 1 by the Guardians. So they snuck up on the planet earth, somehow not being seen by the said Guardians and all their magical powers. So the Cabal, led by Calus, somehow put a big band or drill around the Traveler planet and shut down it's light. The Cabal want to own the Traveler's powers. So all the guardians lost their abilities. One guardian (me) finds a light source (as light will find it's own way out) and I get my powers back. Apparently this only worked for me, and not the other thousands of guardians. Whatever. I lead a comeback and start beating down the Cabal. At some point, my efforts lead me to a final battle against the Cabal on their mother ship. Prior to that, Calus chokes out his co-captain. I have no clue why. I kill Calus on the top of the ship. But then he comes back to life as a fire-breathing Light reborn Cabal god. Then he dies for some reason that I don't understand. I win. Epilogue. A strange ship appears out in space. Back home, all the guardians have their powers back and myself and others start doing patrols, strikes and other stuff that don't make a lot of sense from an ongoing story standpoint. Like for all of the guardian super-powers, why do we still live behind a fortified wall like some 12th century English nobleman? If we can bend space and time, why the need for walls? And with all our powers, why is earth still home to four different races of aliens outside the walls? This makes no sense. Just kill these things. Continuing the story, apparently a new Cabal leader appears on a bigger ship. Is this the same one from the ending? I don't know. We go up to the ship and their are guards outside of the ship in space? Ok? Whatever. Why do they let us in? We have to fight our way to the final boss, but if we can get right to him via underground pipes, why do we have to waste time on a Mario kart skill test (gauntlet). And as far as the final boss, I'm not sure who he is. Is it Calus? or his fat friend that was choked out? It looks like the latter, as this leader is more Jabba the Hut looking sitting all fat like on his throne. For someone being so powerful, why doesn't he move away while we hit him with firepower? Is this Calus handicapped? Serious questions there. We blow him up. Now what? We are in a basement with hanging robots like a scene from Blade Runner. I don't get it. I guess the spaceship flies away with us in it? This is how MOST people interpreted what they saw when playing. I'm still lost Basically, in a long winded way, I game my opinion that D2 repeated the mistake made in D1: RoI by making the raid irrelevant from a storyline POV (a disconnect between main story and the raid) and from a power/practical POV (giving high light/power gear out in other easily accessable activities) ... and what they could have done better to not have done that (essentially, a mandatory matchmade mini raid where we kill Ghaul on his commandship, and a manditory post mini raid story mission that introduces the exiled Emperor and the Leviathan) I mean, I sort of have the opposite problem that a lot of the other gamers have... it's not that I have done it all and have nothing to do... I just am lacking the motivation to do so. While there is the obvious challenge and the achievement of doing NF, Raids, or (gulp) Trials.... ultimately, because I have achieved max power with a lot of gear... the carrot at the end of the stick isn't as crunchy as it could be. I'm already getting raid weapons... the armour looks pretty, but because there's no good perks on it, it's just more stuff that takes up space. I dunno.... I'm just venting, I guess
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markopolo
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Post by markopolo on Nov 7, 2017 15:45:54 GMT -5
I’ve put about 3 or 4 hours into the new Horizon: Zero Dawn DLC, “The Frozen Wilds,” and holy shit does it make Destiny 2 look like some indie game on Steam. This game is a waste of time and money. I’m done here. Cool! Lemme download it and we can do some missions together... help each other out and all that! Don't get too far ahead of me.
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bradman
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Post by bradman on Nov 7, 2017 15:49:52 GMT -5
Teh lulz
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malgato
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Post by malgato on Nov 7, 2017 16:27:22 GMT -5
I very much enjoyed iw5000 's version. In fact, I'll give it a 5 out of 7 perfect score. Seriously, pretty good summary.
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qupie
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Post by qupie on Nov 8, 2017 5:14:06 GMT -5
I’ve put about 3 or 4 hours into the new Horizon: Zero Dawn DLC, “The Frozen Wilds,” and holy shit does it make Destiny 2 look like some indie game on Steam. This game is a waste of time and money. I’m done here. Really looking forward to playing that. How is it compared to the original? I felt it got a little bland after a while, especially weapon balance (basically, either tether the beast and shoot it down with fire spam, or simply shoot it down with fire spam). Did they do something about that? On the raid story (how I understand it): You defeated Ghaul, who is somewhat of an army general who has (tried to) take over the cabal empire leadership. The emperor Calus, is thankful you beat Gaul, and invites you to his ship, where he has some challenges for you to complete. Some think he is building somewhat of an avengers team to defeat a greater evil in the future (the triangle ships?). I am in the middle on this, I am okay asking myself, why does callus need to challenge us? What does he want from us? Why do we need to prove ourselves? But the other part, the fact that we were actually invited by him etc, needs to be in story in game, badly.
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Post by iw5000 on Nov 8, 2017 9:11:21 GMT -5
I'm still lost Basically, in a long winded way, I game my opinion that D2 repeated the mistake made in D1: RoI by making the raid irrelevant from a storyline POV (a disconnect between main story and the raid) and from a power/practical POV (giving high light/power gear out in other easily accessable activities) ... and what they could have done better to not have done that (essentially, a mandatory matchmade mini raid where we kill Ghaul on his commandship, and a manditory post mini raid story mission that introduces the exiled Emperor and the Leviathan) I mean, I sort of have the opposite problem that a lot of the other gamers have... it's not that I have done it all and have nothing to do... I just am lacking the motivation to do so. While there is the obvious challenge and the achievement of doing NF, Raids, or (gulp) Trials.... ultimately, because I have achieved max power with a lot of gear... the carrot at the end of the stick isn't as crunchy as it could be. I'm already getting raid weapons... the armour looks pretty, but because there's no good perks on it, it's just more stuff that takes up space. I dunno.... I'm just venting, I guess I liked you sharing the official version of how the story goes. For the life of me though, I have no clue how a typical Destiny player is supposed to know any of the information you shared. I have days into this game, and I had no clue about any of it. Seriously, the people who are in charge of story telling are some of the worst in the entertainment/media/gaming business. They get an F. The story as told via in the game, shares nothing and makes no sense whatsoever. The other stuff you said? I personally like the way Destiny 2 is right now. How it erred more to the side of giving shit away to much. I would never ever EVER go back to how Destiny One did things. With playing hundreds of hours hoping to get the weapon I need and never ever getting it. Could D2 be tweaked? Sure. I think they could probably at least give some extra-ordinary cosmetic armor pieces to those who achieve bigger things in the game. Like finish the Hard Raid, or regular Raid, or say do achievements in the Trials of the Nine. Crazy looking cosmetics that stand out? Maybe that and a an extra perk or so on the armor? (like grenade recharge AND class ability recharge). This is such an easy fix. That way, it would make people want to finish the raid four times (or five with the cloak, bond, etc..) getting all four armor pieces. This adds another month or so of playing. Or four to five trials finishes. Problem solved. See how easy this is? (why don't they hire me?) This gaming shit isn't that hard to design, in terms of player motivation. Here's the other issue. The problem is the harde--core player base who plays the game TO MUCH. Seriously, the game comes out and the top 10% of players play like ten hours a day, for weeks, and simply exhaust all there is to do. D2 players obsess over this game and race to be the first to 305, like cramming everything into the game. So yeah, maybe play a lot, but maybe not 70 hours a week? Maybe 15 hours a week? And you won't be bored come November? Serious question here...how does any designer design something to keep a gamer happy, ....who is planning on living on this game? Spending forty hours a week playing it?
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markopolo
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Post by markopolo on Nov 8, 2017 10:06:04 GMT -5
I liked you sharing the official version of how the story goes. For the life of me though, I have no clue how a typical Destiny player is supposed to know any of the information you shared. I have days into this game, and I had no clue about any of it. Seriously, the people who are in charge of story telling are some of the worst in the entertainment/media/gaming business. They get an F. The story as told via in the game, shares nothing and makes no sense whatsoever. Are you talking the basic story line (we get invaded) or the deeper stuff (what are those triangles at the end?) The basic story is well done (MUCH better than D1) and if you want more about the specifics aka the lore... watch the videos done by My Name is Byf... absolutely fantastic stuff The other stuff you said? I personally like the way Destiny 2 is right now. How it erred more to the side of giving shit away to much. I would never ever EVER go back to how Destiny One did things. With playing hundreds of hours hoping to get the weapon I need and never ever getting it. Could D2 be tweaked? Sure. I think they could probably at least give some extra-ordinary cosmetic armor pieces to those who achieve bigger things in the game. Like finish the Hard Raid, or regular Raid, or say do achievements in the Trials of the Nine. Crazy looking cosmetics that stand out? Maybe that and a an extra perk or so on the armor? (like grenade recharge AND class ability recharge). This is such an easy fix. That way, it would make people want to finish the raid four times (or five with the cloak, bond, etc..) getting all four armor pieces. This adds another month or so of playing. Or four to five trials finishes. Problem solved. See how easy this is? (why don't they hire me?) I agree that the way it was done in D1 was too harsh... but if they dialed it back to KF times, where it wasn't so much that you didn't get stuff, but rather, you needed to do end game stuff to get higher power stuff. So, yea... you could do a heroic strike and get a exotic weapon... but to get the infuelsion to make that weapon more powerful, you needed to do a NF or the raid. Oh... another thing: make power matter This gaming shit isn't that hard to design, in terms of player motivation. Here's the other issue. The problem is the harde--core player base who plays the game TO MUCH. Seriously, the game comes out and the top 10% of players play like ten hours a day, for weeks, and simply exhaust all there is to do. D2 players obsess over this game and race to be the first to 305, like cramming everything into the game. So yeah, maybe play a lot, but maybe not 70 hours a week? Maybe 15 hours a week? And you won't be bored come November? Serious question here...how does any designer design something to keep a gamer happy, ....who is planning on living on this game? Spending forty hours a week playing it? First, One might argue that power gamers are everywhere (I'm sure CODWW2 already has someone who's max prestige... or whatever it's now called) Second, that's an old mentality from D1 because quite frankly, we were forced to grind and we were forced to do that to get what we wanted. And by cutting off the power gamers cold turkey, they are getting a dedicated, irratable fanbase. I've never seen DtG get so toxic so quickly
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tooros
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Post by tooros on Nov 8, 2017 14:48:55 GMT -5
What Triangles at the end? Gaahhh.
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Post by iw5000 on Nov 8, 2017 14:59:01 GMT -5
Same. What triangles? I have no clue what he means.
Marco...the basic story is better in D2, but being perfectly blunt here, that's not saying much. There was no story in D1, so all they had to do in D2 was just whip up a rehash of some revenge plot and Destiny fans would go bonkers....which is what happened. I will admit I didn't pay real close attention during the campaign, and I know there was a story, but as I explained in my recap above is wasn't that good. The video game as a story telling device was FULL of plot holes. Things left unexplained. Absurdities. Again, how does a Cabal ship sneak up on thousands of Guardians who have magical powers? Why did Calus choke out his fat buddy? Why did Calus get reborn after I killed him, and why did he die again? Not a lot made sense. And the problem with leaving the actual story to a 3rd party like your 'Biff', the guy you mentioned, is that most everyone won't go read it. I didn't. I didn't really know any of that extra story stuff. Which begs the question....why make a story that needs a third party to explain it properly? Most everyone wants their plot....WHILE THEY ARE PLAYING THE GAME.
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malgato
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Post by malgato on Nov 8, 2017 15:14:49 GMT -5
Well, the plot was actually easier to follow than you make it out to be. You just had to pay attention during the cut scenes. I recall you saying you sometimes do stuff like talk on the phone or have TV running on the side or in the background, so you might have missed some of the plot/story stuff.
Some point of clarification/explanation:
1. Calus is the emperor and is only present in the raid, not during the campaign. There are some adventures (aka side stories) on Io that explain his presence and give context to the raid. Unfortunately, I think Bungie did kinda mess up by "hiding" them in these side adventures. You should check it out, though.
2. Ghaul is the name of the main boss of the campaign story. He is the commander of the Red Legion, a sort of elite Cabal force that is attempting a coup to overthrow the emperor. He is obsessed with gaining the Guardian's light from the traveler so he can become invincible. He chokes out his adviser (who had rescued him as a child and raised him to be the great commander) because the adviser did not believe in the Traveler's light and expressed concern that Ghaul was too obsessed with it. The adviser killed the Speaker, who Ghaul thought was a key to him achieving/gaining the Traveler's light.
3. Ghaul harnessed the power of the light from the Traveler, which is how he was briefly reborn, but the Traveler had not consented or granted the light to him. As a result, the Traveler broke free and killed Ghaul.
4. Overall the plot was nothing exceptional, but people like stories of redemption and regaining lost power. I think people enjoyed seeing Zavala, Ikora, and Cayde show some vulnerability and flaws. The story was mainly about your character being the last hope for humanity and redeeming the guardians who had lost their way. The story was consistent and coherent, so not bad. Just nothing revolutionary. It was clearly better than D1, but not anything that warrants awards for innovate plot development.
5. Because the intro to the raid was "hidden" in side missions, it felt disjointed and really could have used a brief cut scene introduction when you zone in.
I've gathered all of this from just paying attention during the campaign and other side missions. There is no need to go outside the game to learn any of this. Just meant you had to quietly watch and listen to what was going on without distraction. I can definitely see how it would be easy to miss any or all of this, because it really did require some attention. Music/TV/Phone/skipping cut scenes would leave anyone quite lost.
Hope that helps a little.
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wings
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Post by wings on Nov 8, 2017 15:45:43 GMT -5
Why did Calus get reborn after I killed him, and why did he die again? Not a lot made sense. And the problem with leaving the actual story to a 3rd party like your 'Biff', the guy you mentioned, is that most everyone won't go read it. I didn't. I didn't really know any of that extra story stuff. Which begs the question....why make a story that needs a third party to explain it properly? Most everyone wants their plot....WHILE THEY ARE PLAYING THE GAME. You don't actually fight Calus himself in the raid. He's putting Guardians to the test and those strong enough to pass will help defeat the Darkness. This theme happened in Destiny 1 too, and the amusing part is that the final encounter of the Leviathan raid is modelled on it. Which encounter is this you ask? Atheon.
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markopolo
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Post by markopolo on Nov 8, 2017 15:46:03 GMT -5
What malgato said... Good cat.... I forgive you for putting Ring a round the rosey in my head
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hebbnh
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Post by hebbnh on Nov 8, 2017 19:40:58 GMT -5
100% what Mal said. Anyone who has no idea what’s going on in the story didn’t pay much, if any, attention to the story, and therefore forfeits the right to complain about not understanding the story. It’s basically as self-explanatory as a story can get. I mean no offense dude, but when you can’t even get the name of the main villain right, it’s pretty obvious you didn’t pay any attention to the story. Which is fine, do whatever you want, but c’mon, don’t bitch about it later.
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qupie
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Post by qupie on Nov 9, 2017 7:26:14 GMT -5
These triangle ships:
(last half minute is enough, but I timestamped it at the start of that cutscene)
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Post by iw5000 on Nov 9, 2017 9:17:00 GMT -5
Well, the plot was actually easier to follow than you make it out to be. You just had to pay attention during the cut scenes. I recall you saying you sometimes do stuff like talk on the phone or have TV running on the side or in the background, so you might have missed some of the plot/story stuff. Some point of clarification/explanation: 1. Calus is the emperor and is only present in the raid, not during the campaign. There are some adventures (aka side stories) on Io that explain his presence and give context to the raid. Unfortunately, I think Bungie did kinda mess up by "hiding" them in these side adventures. You should check it out, though. 2. Ghaul is the name of the main boss of the campaign story. He is the commander of the Red Legion, a sort of elite Cabal force that is attempting a coup to overthrow the emperor. He is obsessed with gaining the Guardian's light from the traveler so he can become invincible. He chokes out his adviser (who had rescued him as a child and raised him to be the great commander) because the adviser did not believe in the Traveler's light and expressed concern that Ghaul was too obsessed with it. The adviser killed the Speaker, who Ghaul thought was a key to him achieving/gaining the Traveler's light. 3. Ghaul harnessed the power of the light from the Traveler, which is how he was briefly reborn, but the Traveler had not consented or granted the light to him. As a result, the Traveler broke free and killed Ghaul. 4. Overall the plot was nothing exceptional, but people like stories of redemption and regaining lost power. I think people enjoyed seeing Zavala, Ikora, and Cayde show some vulnerability and flaws. The story was mainly about your character being the last hope for humanity and redeeming the guardians who had lost their way. The story was consistent and coherent, so not bad. Just nothing revolutionary. It was clearly better than D1, but not anything that warrants awards for innovate plot development. 5. Because the intro to the raid was "hidden" in side missions, it felt disjointed and really could have used a brief cut scene introduction when you zone in. I've gathered all of this from just paying attention during the campaign and other side missions. There is no need to go outside the game to learn any of this. Just meant you had to quietly watch and listen to what was going on without distraction. I can definitely see how it would be easy to miss any or all of this, because it really did require some attention. Music/TV/Phone/skipping cut scenes would leave anyone quite lost. Hope that helps a little. that does, thank you. I kept confusing Gaul and Calus. And the fat guy. So was that Calus who was in the big ship at the end of the credits? And that's the ship the raid is on? I did kind of not really pay attention the first time, but I did do the campaign with my second character. I did watch the cut scenes then. I got a little better feel of things, but no where close to what you all are explaining. Maybe it's also the side quests and stories. I never pay attention in those.
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Post by iw5000 on Nov 9, 2017 9:24:54 GMT -5
100% what Mal said. Anyone who has no idea what’s going on in the story didn’t pay much, if any, attention to the story, and therefore forfeits the right to complain about not understanding the story. It’s basically as self-explanatory as a story can get. I mean no offense dude, but when you can’t even get the name of the main villain right, it’s pretty obvious you didn’t pay any attention to the story. Which is fine, do whatever you want, but c’mon, don’t bitch about it later. Fair enough, but equally so if you look above I wasn't complaining. Marco wrote all this plot stuff and I just replied back that I didn't get any of that from watching. Then I explained how I saw it. How I think a typical person sees it. So it's never been about complaining. I've also said thousands of times on this board I've never been a big fan of campaign's in FPS. I haven't done a CoD one in eight years or more, so the quality (or lack of quality of it) has never been a issue with me as far as how much I enjoy a game. There doesn't even need to be one, for me to like a game. I do the campaign in Destiny because one has to do it. Confusing characters? Whatever. I probably should know the names of all these people, but I haven't played the campaign in a month (or longer?). I knew Calus cause I do the raid, I just figured he was the main guy or one of the two. I have enough going on in my life (as we all do) ...I'm not going to hang myself because I can't memorize the names of characters in a video game.
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Post by iw5000 on Nov 9, 2017 9:29:15 GMT -5
These triangle ships: (last half minute is enough, but I timestamped it at the start of that cutscene) I mentioned that above, what you call the triangle ships, is that Calus one the raid ship?
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bradman
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token old guy
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Post by bradman on Nov 9, 2017 9:37:23 GMT -5
The important thing to remember is story knowledge has no bearing on playing the game.
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markopolo
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Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
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Post by markopolo on Nov 9, 2017 10:21:46 GMT -5
The important thing to remember is story knowledge has no bearing on playing the game. .... which is an obvious design choice by Bungie (sigh)
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bradman
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token old guy
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Post by bradman on Nov 9, 2017 12:10:00 GMT -5
(buuurrrpp)
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qupie
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Post by qupie on Nov 10, 2017 3:57:59 GMT -5
Nodoby knows what the triangle ships are. But they are certainly not the raid ship (leviathan). In the first concept art of destiny there were 5 enemy races. One features triangle ships. We still haven't seen the ancient enemy of the traveler, and they are rumored to be it (also, traveler is a sphere, these are pyramids. Coincidence? I think not). My take on that cutscene is that the traveler has been hiding on earth, and now it needed to reveal its true power to defeat ghaul, which has allerted this ancient enemy. Really the triangle ships are a teaser, that is all we know about them right now. So from here on out it is all gueswork. That is a part I like though, on the story in destiny. Some guessing here and there is no problem. i.imgur.com/CDxxniD.pngReally, just google "destiny triangle ships" and will find a shitton of speculation.
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wings
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Post by wings on Nov 10, 2017 4:21:16 GMT -5
Toblerone ships. Some of the concept art for these ships were used as a loading screen for Destiny 1, albeit briefly.
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Post by iw5000 on Nov 10, 2017 10:40:33 GMT -5
Toblerone ships. Some of the concept art for these ships were used as a loading screen for Destiny 1, albeit briefly. Not to correct you, but the concept for the ships came from this candy bar. A heavier bro who designed at Bungie liked to eat them, and typically left his mess on the desks. Bingo. An idea is born.
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wings
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Post by wings on Nov 10, 2017 12:58:09 GMT -5
Not to correct you, but the concept for the ships came from this candy bar. A heavier bro who designed at Bungie liked to eat them, and typically left his mess on the desks. Bingo. An idea is born. Yeah I've seen them being sold in the UK. Bit harsh on the teeth from the many years ago I've had one. But it wouldn't surprise me if someone at Bungie used the chocolate bar as inspiration given the garbage XP promotions with Red Bull, Rock Star, Pop Tarts and the likes.
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