qupie
True Bro
Posts: 12,400
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Post by qupie on Jan 23, 2018 5:59:01 GMT -5
Absolutely loving this game
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Post by Pegasus Actual on Jan 23, 2018 6:52:42 GMT -5
It's gay as hell. PUBG all the way. (assuming you're referring to the BR mode and not the nobody plays it mode)
edit:
I hate the game's art style, so it's off to a bad start there. I think a faster paced PUBG has potential but the inventory stuff is a little too simplified. And I absolutely hate the fort building aspect, especially what it does to the end circles. For most of the game I can get by playing it as a shooter but at some point you're screwed if you don't start playing the build your own use mind bulletses game. I hate this game in a way you can only hate a game when your friends keep pushing you to play it. The other thing is the pure TPS aspect to it (I prefer FPS mode in PUBG). Weapons with a ton of spread leading to too much RNG in the battles. Last time I was playing I was on a really good run, 8 kills, getting towards the late circles, good weapons and healing, and I end up in a long range fight with the scoped AR vs a non-scoped AR. The spread just wouldn't give me more than 2 hits, and 10 seconds into the battle the game just gives him like 3-4 shots right in a row to my head to down me from 150% health to nothing in 100ms flat.
Compared to PUBG I just don't feel any of the tension. I understand why someone on Xbox might prefer Fortnite as it definitely runs more consistently and has a lot fewer glitches at this point. But as a fundamental game design I think PUBG wins across the board.
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qupie
True Bro
Posts: 12,400
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Post by qupie on Jan 23, 2018 8:16:21 GMT -5
Building is the main skill in this game. Git gut at it or you will never be the best you can be. It is genius how deep it goes though, it might be one of the biggest skill gap games I have played in my life because of it. Building big forts is for noobs btw, building is meant to be a dynamic mechanic if you get good at it.
I don't like 3rd person overall either, but I got over it because of all the other cool stuff this game does.
Since I play on console, the limited inventory stuff is a godsent for me personally, already quite enough especially in you include building. But I can see how it is too simplified for others.
I also kind of hate the bloom, you have to win battles through building and superior positioning, not superior aiming alone. I would like if they reduced bloom a little, but this game is absolutely genius imho. I have watched some PUBG and it looks so gosh darn golly gee whiz boring. (btw, there is plenty of RNG in shooting in PUBG too afaik).
While I see the comparison, I don't think they are competitors anyway, they are vastly different. One is fast, 3rd person, fun first with lots of options in battles. While the other is slow, tense, and campy. Have you ever been in a full 2v2 build battle for the W? I mean, my heart was pouncing it wasn't even funny. Is pubg ever comming to ps4 btw?
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Jan 23, 2018 11:28:49 GMT -5
I've watched a lot of streams about it and I don't know what to think of it yet.
I teach some students who are ape$hit gaga over it tho
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Post by Aphoristic on Jan 23, 2018 12:31:26 GMT -5
All the current battle royals are trash. Wait for BF or CoD to make a good one.
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Post by Pegasus Actual on Jan 23, 2018 15:32:00 GMT -5
Oh shit Aphoristic is clearly having a stroke! Anyone got his RL identity? Call an ambulance for Foxtrot's sake it's been 3 hours! Building is the main skill in this game. Git gut at it or you will never be the best you can be. It is genius how deep it goes though, it might be one of the biggest skill gap games I have played in my life because of it. Building big forts is for noobs btw, building is meant to be a dynamic mechanic if you get good at it. I don't know if I'd say it's the main skill, but yes it is important. And I have zero interest in it. I'm not even that against the ramps for getting up mountains and buildings but... walls and forts. Nah. There are lots of things that are skillful and don't interest me. The original jump pad was trash but the newer one that sends you parachuting is kind of cool. I can dig stuff like that but... Oh my teammate got downed let me just plop down 3 walls and heal him no problem. No need to punish anyone for running around far from cover when you can just pull it out of your ass. 3rd person tactical loitering plays are infuriating. At least in PUBG you can go first person mode. There's no solution in Fortnite. Slots stacking with no penalty is just a bad way to do a game about scrounging together resources. I mean I guess it's cool that you can carry 5 weapons if you want but meh. Also the console version is really bad for rearranging your inventory. Is there that much RNG shooting in PUBG though? I think weapons might have some base inaccuracy but it's more modeled on the accuracy of real guns than anything. And you're certainly not missing shots at 20 meters because of pure RNG. The bullets do all have muzzle velocities and the travel time and bullet drops that go along with it. It's a very high skill system. Ranging your targets, leading them, waiting for the perfect shot. The looting phase can get a little boring at times but you can definitely go aggro and hunt people down if you want constant action. Find a vehicle and it's never hard to go pick a fight. They are definitely competitors. Hell everyone I played Fortnite with on Xbox were only playing it because they wanted to play PUBG and couldn't! And not to mention they pivoted their whole game to copy PUBG's design when it became a craze. Like hey, good on them for being nimble enough to pull it off... but it is kind of scummy. But look at a studio like Bungie, that Destiny 2 oil tanker was speeding so hard at the fucking iceberg that they couldn't even incorporate the course corrections from DESTINY ONE. Like... wtf?!? And sorry, but Fortnite does not compete with PUBG as far as pulse pounding endings go. I've been involved with some good Fortnite endings but the games take half as long. I didn't get nearly as invested as I did going for the chicken dinner in PUBG. Final circles in PUBG are one of the very few times in gaming where I can literally catch myself nearing panic and have to calm myself down and draw out deep breaths. You don't have to play PUBG any more campy than Fortnite. I mean sitting in a bush while others kill themselves is frankly just about as effective in either game. Don't expect PUBG on PS4 anytime soon. Microsoft is very invested in keeping it off. But it will come, unless Microsoft outright buys PUBG at some point. But PUBG on PS4 is going to be worth a hundred million plus dollars to Bluehole.
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Post by Broadband on Feb 18, 2018 20:54:32 GMT -5
It's gay as hell. PUBG all the way. (assuming you're referring to the BR mode and not the nobody plays it mode) edit: I hate the game's art style, so it's off to a bad start there. I think a faster paced PUBG has potential but the inventory stuff is a little too simplified. And I absolutely hate the fort building aspect, especially what it does to the end circles. For most of the game I can get by playing it as a shooter but at some point you're screwed if you don't start playing the build your own use mind bulletses game. I hate this game in a way you can only hate a game when your friends keep pushing you to play it. The other thing is the pure TPS aspect to it (I prefer FPS mode in PUBG). Weapons with a ton of spread leading to too much RNG in the battles. Last time I was playing I was on a really good run, 8 kills, getting towards the late circles, good weapons and healing, and I end up in a long range fight with the scoped AR vs a non-scoped AR. The spread just wouldn't give me more than 2 hits, and 10 seconds into the battle the game just gives him like 3-4 shots right in a row to my head to down me from 150% health to nothing in 100ms flat. Compared to PUBG I just don't feel any of the tension. I understand why someone on Xbox might prefer Fortnite as it definitely runs more consistently and has a lot fewer glitches at this point. But as a fundamental game design I think PUBG wins across the board. Oh, you're one of those people who instantly dislike the game because of its visuals. As opposed to what? PUBG looking like a game straight out of 2009, whilst running like crap (less crap since 1.0 but still crap relative to its graphics) to boot? The fort building takes a little getting used to, but that's what separates Fortnite from PUBG and adds a new & interesting dynamic to the Battle Royale genre. I also like how everything is destructible, meaning you can't just turtle up in a secure corner of a building indefinitely like in PUBG. The close quarters battles in Fortnite are a lot more skill based and smooth, as opposed to the freaking dice rolls in PUBG. The killcams in PUBG are probably the most frustrating BS I've ever seen in recent history, they're worse than CoD killcams! The amount of Chinese hackers is also extreme, I thought it was overblown at first but it's very noticeable (at least 1 in 3 games). Fortnite is much faster paced and less unfair with loot, i.e. you're guaranteed to find a weapon almost everywhere. Not necessarily a good one, but something that gives you a flying f**k of a chance. In PUBG, numerous times I've landed in a fairly large area where the building I'm in has NO guns, just ammo, attachments, and fingerless gloves, then some dingus and his boyfriend will storm into my building with their M416 and SCAR-Ls. PUBG is more RNG than Fortnite, it's not even funny. Fortnite is more to the point as you're not spending the majority of the game finding decent weapons and attachments that make said weapons marginally better (but they still matter, because of the aforementioned RNG loot & the 100% probability that some squad that got lucky with their landing area will have fully specced M416/SCAR-Ls). PUBG just can't decide if it's a milsim like ArmA or an arcade shooter like CoD, it's a weird ginger bastard child that combines the worst aspects of the two. I'm glad Fortnite brought some much needed competition to the genre, perhaps Brendan Greene & co. will finally give the game a meaningful update instead of gouging Chinamen and children with loot crates.
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Deleted
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Post by Deleted on Feb 19, 2018 5:34:05 GMT -5
Fortnite's aesthetic is distinguishable enough- look at it.
I don't know why Shroud isn't building anything but he's doing what Shroud does best.
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Post by Pegasus Actual on Feb 19, 2018 16:06:40 GMT -5
Oh, you're one of those people who instantly dislike the game because of its visuals. As opposed to what? PUBG looking like a game straight out of 2009, whilst running like crap (less crap since 1.0 but still crap relative to its graphics) to boot? The fort building takes a little getting used to, but that's what separates Fortnite from PUBG and adds a new & interesting dynamic to the Battle Royale genre. I also like how everything is destructible, meaning you can't just turtle up in a secure corner of a building indefinitely like in PUBG. The close quarters battles in Fortnite are a lot more skill based and smooth, as opposed to the freaking dice rolls in PUBG. The killcams in PUBG are probably the most frustrating BS I've ever seen in recent history, they're worse than CoD killcams! The amount of Chinese hackers is also extreme, I thought it was overblown at first but it's very noticeable (at least 1 in 3 games). Fortnite is much faster paced and less unfair with loot, i.e. you're guaranteed to find a weapon almost everywhere. Not necessarily a good one, but something that gives you a flying f**k of a chance. In PUBG, numerous times I've landed in a fairly large area where the building I'm in has NO guns, just ammo, attachments, and fingerless gloves, then some dingus and his boyfriend will storm into my building with their M416 and SCAR-Ls. PUBG is more RNG than Fortnite, it's not even funny. Fortnite is more to the point as you're not spending the majority of the game finding decent weapons and attachments that make said weapons marginally better (but they still matter, because of the aforementioned RNG loot & the 100% probability that some squad that got lucky with their landing area will have fully specced M416/SCAR-Ls). PUBG just can't decide if it's a milsim like ArmA or an arcade shooter like CoD, it's a weird ginger bastard child that combines the worst aspects of the two. I'm glad Fortnite brought some much needed competition to the genre, perhaps Brendan Greene & co. will finally give the game a meaningful update instead of gouging Chinamen and children with loot crates. I dislike the game's art style. To me that's a more valid criticism than 'it looks like it is from 2009'. Neither game is really state of the art anyway graphically. Some of your complaints are total bullshit. If you're not getting a gun that's totally on you. Watch any good player and see how often they don't get a gun. The only time it's really a concern is if you're going for a really popular drop but that's basically a risk you can manage yourself. And that also happens in Fortnite. Except it's a harder situation to read and deal with because you can't track people's drops as well. Since you can just turn on a dime and switch what building you are landing on in Fortnite. If you are dying consistently in either game with no gun you just have no Foxtroting idea what you're doing. PUBG also makes it just a little easier to disengage when you're beaten to a weapon as they have to grab the weapon, the ammo, and also do the reload animation. Killcams and spectating are pretty out of sync, but it's not exactly hard to divine where people are actually shooting or what happened so I'm not sure of the complaint. Does Fortnite have a killcam now? As far as meaningful updates, I mean with 1.0 there was plenty. A second map with new weapons and vehicles. The aforementioned killcam. A full replay system (which is an excellent tool to break down your own gameplay and improve). Vaulting. A fix to the uhhh previously limited ADS and soft ADS control options. Sure they still have plenty of stuff to do, and sometimes they come off as comically inept (especially regarding the Xbox version) but this isn't Epic Games, this is a Korean shovelware outfit that stumbled into a worldwide sensation. I haven't been killed by any hackers that I've noticed either, though I play FPP and apparently it's far less frequent there. But that's one of the things they've been focusing on since 1.0. Anti-cheat. And they've banned millions of accounts. The loot crate stuff does kind of tie into this and I'd rather it didn't exist but it is what it is. Seems silly to obsess over in game cosmetics that you're going to drop for a helmet or cover up with a huge tactical vest. That whole system could use an overhaul... but while it incentivizes cheating for monetary gain the loot crates really don't seem all that predatory to kids. But then again maybe I've just read too many articles about shit that EA is trying to pull to worry that you might have to spend 3 dollars on the Steam Marketplace if you want an ugly shirt. Back to RNG fights for a second... the Fortnite design relies inherently on RNG. They want to be hitscan, but they also realize that pure hitscan doesn't really work in this sort of game because it's too easy. So to keep you from getting instantly killed at a distance there's inherent spread to all the guns. That's fundamentally different from PUBG, where distance engagements are balanced around ballistic trajectories. Instead of RNG you really have your own evasion and aiming skill put into play. Leading your targets. Lining up a headshot from distance if they haven't noticed you. CQB in PUBG can be a little clunky but it's not really RNG. Aside from the pretty standard hip fire mechanics... but you have the option of tightening your spread and sacrificing a lot of speed or going full ADS and sacrificing almost all of your speed to make your shots. I don't see how that is any worse than jumping around and shotgunning in Fortnite. Some more destructibility would do PUBG some good, especially like Siege's bullet penetration model. But the indestructible cover is mostly an issue in TPP where you can just hide with a shot lined up on some poor bastard who is forced to push you because of the circle and pop out and no-chance him. That style of ambush also works with Fortnite third person peeking but yeah if you know someone is there you can just shoot the cover. I don't really like that damage model though. They're still not going to take damage until the cover is gone. And they can just plop down 3-4 quick walls, hide behind whichever ones you decide not to shoot first and heal up or retreat. That kind of battle is incredibly tedious to me. In PUBG reading the map, pathing through cover into new circles and figuring out what the best positions to take are a critical skill. In Fortnite that is lessened when you can just put up new cover anywhere and erect a fort in seconds. If having a Lego competition in the final circles is your thing, great. But I think as a design it clashes with the BR concept. I also welcome competitors to the genre. All the big boys will be putting out BR stuff over the next couple of years I'm sure. I haven't tried Islands of Nyne. The gunplay looks a little too COD. It seems like a number of games are adding PVE elements back into the formula, which I suppose incidentally Fortnite is very poised to copy if they turn out to be popular.
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Post by Pegasus Actual on Feb 23, 2018 20:39:42 GMT -5
Still hate Fortnite as a game, but it is impressive they launched a 60fps mode across all consoles. Makes PUBG's drops to 10fps on Xbox One X even more pathetic by comparison.
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Post by Broadband on Feb 25, 2018 19:38:43 GMT -5
"I dislike the game's art style. To me that's a more valid criticism than 'it looks like it is from 2009'. Neither game is really state of the art anyway graphically."
Keywords being "to me." It's entirely subjective, versus my criticism that PUBG looks dated. Which it does, you cannot deny this.
"Some of your complaints are total bullshit. If you're not getting a gun that's totally on you. Watch any good player and see how often they don't get a gun. The only time it's really a concern is if you're going for a really popular drop but that's basically a risk you can manage yourself. And that also happens in Fortnite. Except it's a harder situation to read and deal with because you can't track people's drops as well. Since you can just turn on a dime and switch what building you are landing on in Fortnite. If you are dying consistently in either game with no gun you just have no Foxtroting idea what you're doing. PUBG also makes it just a little easier to disengage when you're beaten to a weapon as they have to grab the weapon, the ammo, and also do the reload animation."
Is it totally on me when I land in Pochinki & loot 4 buildings, only for NONE of them to have a single weapon and only attachments & ammo? But meanwhile across from me a squad of 4 already have fully decked out ARs? I know I'm giving a worst case scenario, but it does happen. As I said previously, the loot in Fortnite is not nearly as RNG and you'll almost always have a gun. Probably just a gray one with little ammo, but at least it's something that gives you a fighting chance as opposed to just your fists vs. SCAR-Ls and M416s.
"Killcams and spectating are pretty out of sync, but it's not exactly hard to divine where people are actually shooting or what happened so I'm not sure of the complaint. Does Fortnite have a killcam now?"
The complaint is simple, why implement a half-assed killcam system that only serves to infuriate you? Fortnite has a killcam system and it's a little better, though not much.
"As far as meaningful updates, I mean with 1.0 there was plenty. A second map with new weapons and vehicles. The aforementioned killcam. A full replay system (which is an excellent tool to break down your own gameplay and improve). Vaulting. A fix to the uhhh previously limited ADS and soft ADS control options. Sure they still have plenty of stuff to do, and sometimes they come off as comically inept (especially regarding the Xbox version) but this isn't Epic Games, this is a Korean shovelware outfit that stumbled into a worldwide sensation."
I'm talking about 5GB+ patches for freaking loot crates. Or ping-based matchmaking that doesn't seem to make a difference (still seeing plenty of players named Chang03331111398). Sure Bluehole aren't Epic Games, but they still made millions upon millions of dollars all the same. It's a special kind of condescension when loot crates take priority over making the game better. Not that it matters I suppose, since PUBG isn't F2P.
"I haven't been killed by any hackers that I've noticed either, though I play FPP and apparently it's far less frequent there. But that's one of the things they've been focusing on since 1.0. Anti-cheat. And they've banned millions of accounts. The loot crate stuff does kind of tie into this and I'd rather it didn't exist but it is what it is. Seems silly to obsess over in game cosmetics that you're going to drop for a helmet or cover up with a huge tactical vest. That whole system could use an overhaul... but while it incentivizes cheating for monetary gain the loot crates really don't seem all that predatory to kids. But then again maybe I've just read too many articles about shit that EA is trying to pull to worry that you might have to spend 3 dollars on the Steam Marketplace if you want an ugly shirt."
Since playing 1st person more I agree, there are fewer hackers. Still there are some, and that anti-cheat update earlier this year is clearly not enough as all it does is ban the account. All a cheater has to do is buy the game again, and they're back in business. You underestimate how much some clothes go for; they can go for upwards of nearly $1000. Huge incentive for cheaters. There is no legitimate defense for loot crates, especially if a game still has many problems that need to be ironed out.
"Back to RNG fights for a second... the Fortnite design relies inherently on RNG. They want to be hitscan, but they also realize that pure hitscan doesn't really work in this sort of game because it's too easy. So to keep you from getting instantly killed at a distance there's inherent spread to all the guns. That's fundamentally different from PUBG, where distance engagements are balanced around ballistic trajectories. Instead of RNG you really have your own evasion and aiming skill put into play. Leading your targets. Lining up a headshot from distance if they haven't noticed you. CQB in PUBG can be a little clunky but it's not really RNG. Aside from the pretty standard hip fire mechanics... but you have the option of tightening your spread and sacrificing a lot of speed or going full ADS and sacrificing almost all of your speed to make your shots. I don't see how that is any worse than jumping around and shotgunning in Fortnite."
I was talking about close quarters battles being RNG, not long range ones. Fortnite changed it so now first shot will always go where the crosshair is pointed. Jumping, evading and building forts is skill based and not RNG in the least. Close quarters battles in PUBG are a coin flip since rubberbanding is still prevalent. Clunky only adds to the RNG elements. And this happens to top players like Dr. Disrespect too, so don't give me the "git gud XD" defense.
"Some more destructibility would do PUBG some good, especially like Siege's bullet penetration model. But the indestructible cover is mostly an issue in TPP where you can just hide with a shot lined up on some poor bastard who is forced to push you because of the circle and pop out and no-chance him. That style of ambush also works with Fortnite third person peeking but yeah if you know someone is there you can just shoot the cover. I don't really like that damage model though. They're still not going to take damage until the cover is gone. And they can just plop down 3-4 quick walls, hide behind whichever ones you decide not to shoot first and heal up or retreat. That kind of battle is incredibly tedious to me. In PUBG reading the map, pathing through cover into new circles and figuring out what the best positions to take are a critical skill. In Fortnite that is lessened when you can just put up new cover anywhere and erect a fort in seconds. If having a Lego competition in the final circles is your thing, great. But I think as a design it clashes with the BR concept."
I find final battles in Fortnite to be far more entertaining. In PUBG it basically just boils down to the two players trying to outcamp one another. At least in Fortnite as you said, you can destroy cover and expose campers. The final battle is more engaging as you and the other player are constantly trying to outbuild & outshoot one another and it's a true battle of wits, as opposed to just trying to outcamp the other person.
You clearly have a bone to pick with Fortnite, and that's fine. Different strokes after all. But Fortnite's success has proven that Bluehole can't just keep gouging people with loot crates and doing nothing meaningful to combat cheaters & high ping players who rubberband. PUBG is steadily losing players while Fortnite is only gaining, and there are more Battle Royale games coming out in the future. They're apparently adding a third map. That's nice, but how about increasing the tick rate & adding a new China server?
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Post by Pegasus Actual on Feb 26, 2018 14:12:50 GMT -5
It looks fine on higher settings. It has some modern graphical effects that weren't around in 2009. So I guess I can deny it? It's not like Fortnite is that good looking on a technical level either so I don't really get it. It's a petty thing to harp about, in a few years just about every new release will look much better than either game so who cares? Games from 2009 are still good.
And of course liking or not liking the art style is subjective? So what?
Yep total bullshit. Especially in a squads game you're telling me you guys aren't finding weapons? Then you just suck at the game. Landing at Pochinki is great for learning the game but you're going to take your lumps. If you are good at parachuting and mindful of your surroundings you will get a gun before you are pushed by an opponent 99/100. I honestly don't remember the last time I was killed in PUBG without getting a weapon including drops in places like Pochinki or the military base. But I've also been beaten to weapons and killed in Fortnite. And I've killed plenty of unarmed players in both. Maybe you're just not good at finding things without big bright shiny GUN HERE graphics or singing treasure chests. I don't know.
I didn't see a killcam in Fornite, just the follow around the guy that killed you thing. Which is fun in its own way but.... I don't know, why are you getting mad at killcams? The whole replay system in PUBG is great. It really helps you figure out what you did wrong, what you missed, how players collectively move. If you want a pixel perfect view of what the guy who killed you saw so you can go SEE I SHOULD HAVE KILLED HIM HE DIDN'T SHOOT AS FAST AND AS GOOD AS ME I really don't know what the to tell you. The killcam answers the questions of "how did he spot me?" and "what kind of shots did he make?". You're not getting perfect killcams out of 6v6 COD, and you sure as hell aren't going to get them out of a 100 man BR game.
Do you think the same people who work on the core technology of the game are making cool hats and jackets for lootboxes or something? PUBG for sure has development issues top-down starting with modder-in-chief PLAYERUNKNOWN himself but the notion that they're not prioritizing things like anti-cheat and improved network performance is absurd.
I'm just trying to follow along. So is RNG ok for long range battles but not short range battles? Does hitscan make for good long range battles?
Clunky is not RNG. Bad network performance isn't RNG. If you want to talk about the game design then there's nothing more RNG about PUBG than Fortnite when it comes to combat mechanics. If your complaint here is that PUBG lags, fair enough. Fortnite lagged a ton when I was playing it a lot too. If that's all fixed, great. Who cares if Dr Disrespect gets mad about a death? Are you telling me I won't be able to find a Fortnite streamer who calls bullshit on some of his deaths?
PUBG is all about positioning, reading terrain and pathing. The better players are moving a lot and getting information on where other players are by clearing big chunks of the final circles. You need to make tons of reads and decisions in PUBG.
Sure building and fighting in Fortnite have lots of skill elements, but I don't buy for a second that it approaches PUBG in terms of meaningful decision-making. I explained my bone with Fortnite already. I didn't exactly hide it. PUBG is still a game with up to 3 million concurrent players and 10x that sold. Yeah Fortnite has gotten huge in its own right but it is F2P, they wouldn't have their numbers at $30, and they surely are nowhere near the ballpark of PUBG in overall revenue. Fortnite still has to prove its longevity.
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Feb 26, 2018 14:39:30 GMT -5
No one still has been able to tell me about what Fortnite is... you shoot people and build stuff. There has to be moer than that, right?
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Post by Pegasus Actual on Feb 26, 2018 14:45:21 GMT -5
No one still has been able to tell me about what Fortnite is... you shoot people and build stuff. There has to be moer than that, right? PUBG is teh Hunger Games. Ya get dumped in a big area. The players get forced together by a shrinking circle that damages you. Last one standing wins/survives everyone else dies. You find stuff to kill people with along the way. Fortnite is like that but faster paced with minecrafty stuff thrown in. You can build walls and ramps and the like with materials you collect. You don't respawn, you just move on to the next game. Fortnite rounds are like 20 minutes, PUBG is a little over 30.
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Feb 26, 2018 15:07:59 GMT -5
No one still has been able to tell me about what Fortnite is... you shoot people and build stuff. There has to be moer than that, right? PUBG is teh Hunger Games. Ya get dumped in a big area. The players get forced together by a shrinking circle that damages you. Last one standing wins/survives everyone else dies. You find stuff to kill people with along the way. Fortnite is like that but faster paced with minecrafty stuff thrown in. You can build walls and ramps and the like with materials you collect. You don't respawn, you just move on to the next game. Fortnite rounds are like 20 minutes, PUBG is a little over 30. But why build things, if the area just keeps on getting smaller and smaller and smaller? Why not just kill stuff? Why build?
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Post by Pegasus Actual on Feb 26, 2018 15:36:01 GMT -5
PUBG is teh Hunger Games. Ya get dumped in a big area. The players get forced together by a shrinking circle that damages you. Last one standing wins/survives everyone else dies. You find stuff to kill people with along the way. Fortnite is like that but faster paced with minecrafty stuff thrown in. You can build walls and ramps and the like with materials you collect. You don't respawn, you just move on to the next game. Fortnite rounds are like 20 minutes, PUBG is a little over 30. But why build things, if the area just keeps on getting smaller and smaller and smaller? Why not just kill stuff? Why build? For one the ramp is useful for scaling mountains (or enemy forts), crossing the lake with floor pieces, or whatever. Walls are instant protection. If you are caught out in the open you can kind of back off and make a wall in that direction indefinitely to retreat so long as you have the materials. Or more likely a quick wall for protection followed by a ramp against it to make for a quick headglitch and/or perch for you to do some jump shotgunning. So you use it while moving to the new circle. You use it while fighting. And if you're solidly in the circle you can build a more proper fort/tower to protect yourself, give you good shooting angles and all that. The circles are random so towards the end you might have two forts on opposing hills or something, and one player/team will be forced to push the other and be at a disadvantage. That sort of thing.
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qupie
True Bro
Posts: 12,400
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Post by qupie on Feb 27, 2018 5:51:27 GMT -5
PUBG is teh Hunger Games. Ya get dumped in a big area. The players get forced together by a shrinking circle that damages you. Last one standing wins/survives everyone else dies. You find stuff to kill people with along the way. Fortnite is like that but faster paced with minecrafty stuff thrown in. You can build walls and ramps and the like with materials you collect. You don't respawn, you just move on to the next game. Fortnite rounds are like 20 minutes, PUBG is a little over 30. But why build things, if the area just keeps on getting smaller and smaller and smaller? Why not just kill stuff? Why build? The whole game revolts around getting the high ground basically. You build stuff to gain an advantage in battle. Building is super fast, and while materials can run out quite quickly in a major battle, they are relatively fast to farm (and you can pick up from kills). Building is what sets fortnite appart from any other game, and honestly, it is brilliant. You traverse an open field and when you get shot, you just build your own cover in seconds.
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Feb 27, 2018 9:59:13 GMT -5
You need the High Ground you say?
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Post by TheHawkNY on Mar 1, 2018 15:57:55 GMT -5
I tried Fortnite but didn't really like it. I don't have the patience to sit there and watch as the rest of my squad finishes a match, and there wasn't enough action for me. The balance seemed pretty bad - a couple of times I had my whole squad taken out by one enemy with a pump-action. It also seemed pretty clear that your skill level is pretty capped until you are able to competently build mid-combat, and I didn't see myself being able to do that without a lot of practice.
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Post by -3055- on Mar 22, 2018 14:29:51 GMT -5
you don't like sitting idly? did i teach you nothing?
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Post by TheHawkNY on Mar 22, 2018 15:59:09 GMT -5
you don't like sitting idly? did i teach you nothing? Who do you think was running around trying to funnel all of the enemies to your camp spot?
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Post by -3055- on Mar 22, 2018 20:18:16 GMT -5
to be fair, it was their hatred of corner campers that lured them to me
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Post by -3055- on Mar 24, 2018 11:38:39 GMT -5
On a more serious topic if anyone plays the Save the World version of fortnite (or you only play it to farm V-Bucks) feel free to add me, I'm PL 84 and bored out of my mind since everything is an endlessly and mindlessly incessant grind
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qupie
True Bro
Posts: 12,400
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Post by qupie on Mar 26, 2018 5:27:26 GMT -5
I tried Fortnite but didn't really like it. I don't have the patience to sit there and watch as the rest of my squad finishes a match, and there wasn't enough action for me. The balance seemed pretty bad - a couple of times I had my whole squad taken out by one enemy with a pump-action. It also seemed pretty clear that your skill level is pretty capped until you are able to competently build mid-combat, and I didn't see myself being able to do that without a lot of practice. Building is the most important skill in this game, and understanding the 3rd person camera and how to use the right camera angle in your advantage. Balance is pretty damn good honestly in this game. The skill gap is simply really big, combine that with the damage potential of the pump and you can eliminate a squad all by yourself, yes. But this is not easy by any extend. The pump is not OP at all.
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