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Post by Pegasus Actual on Jun 19, 2018 7:34:59 GMT -5
Drift0r just put out a critical video on the BO4 nonsense. It's a solid watch. Interestingly, in it he specifically mentions MW4 as coming next year. Drifty is very brave... hey did you let him know about the settlement that doesn't let them make MW4 in the comments?
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Post by GodMars on Jun 19, 2018 10:50:55 GMT -5
Drift0r just put out a critical video on the BO4 nonsense. It's a solid watch. Interestingly, in it he specifically mentions MW4 as coming next year. Drifty is very brave... hey did you let him know about the settlement that doesn't let them make MW4 in the comments? Calm down, snowflake, I’m sure he’s much more up on the situation than you or I.
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Post by iw5000 on Jun 28, 2018 15:50:33 GMT -5
CoD Still the same old crap-azz match-making. Let's put all the >1 prestige players on one team, and all the people who have 450 hours of play time on the other. Seems legit. How is this game still going on anymore?
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Post by GodMars on Jun 28, 2018 21:40:29 GMT -5
The more things change, the more they stay the same.
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Post by iw5000 on Jun 29, 2018 14:11:46 GMT -5
The more things change, the more they stay the same. Nothing with CoD ever changes for the better. They just pile the garbage higher. What was made better for WW2? Here's what i'm seeing after giving this game a good run through the past few weeks. Is it these things? More quickscoping? More Loot crates? More CoD point selling? More maps/content hidden behind additional purchasing? More dumb shit like explosive/fire shotgun shells? Better maps? Bigger social area where people can watch you opening your loot crates? More guns (uh, no), More hidden guns? (yes) I think i have gotten one bonus gun during all my playing. I suppose if i want others, i need to go spend hundreds of $$$ on CoD points, so i can waste a day dropping loot crates down. If anything, this game has gone completely backwards from say Blaok Ops 2. The game that gave you choices in making classes (unlike now), had things like Theater mode, etc... The only real redeemable thing about this game is that it's 'boots on the ground'. That's kind of it. It does have the new mode 'war', which is kind of cool upon trying it. But after a few games, you suddenly realize the people playing the actual mode make the War game mode suck donkey balls. Seriously, after a few game of trying to storm the Normady beach, with seven other teammates who do nothing but snipe from the ocean, .....you realize how pointless this mode is. Everyone has to be a railgunner. And everyone at Sledgehammer wants nothing more than to appease the asshats who obsess about this.
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Post by GodMars on Jul 1, 2018 14:33:14 GMT -5
Did we need all of this “innovation”? Going back to Advanced Warfare, did we need this? Did we even want this all? Would we be happy playing essentially the same MW/BO/Ghosts game we played for years?
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Post by illram on Jul 2, 2018 0:15:06 GMT -5
For whatever reason, since AW, COD seems to just throw a bunch of stuff from contemporaneous popular games into a big soup every year and call it a day. Wallrunning, specialists, battle royale, loot crates. They rarely truly innovate. I mean even WW2 was basically just trying to copy Battlefield going back to WW1. Is it the lack of time each dev has each year? Pressure from Activision? Who knows.
For years I've been saying they should just ditch their current model and go to a free to play type base game where you just buy everything ala carte and you can mix and match everything from every COD title with a pick 10 system for your classes. No more of this gambling stuff. So I can buy whatever guns I want nd my attachments, buy a few MW2 maps or MW1 maps or BO1 maps or whatever, buy a few killstreaks, and I'm ready to roll. I don't think it would be too hard to tweak stuff to make it all more or less fair. (I suppose you'd have to separate advanced movement from non advanced movement.) Get bored with those, buy some other stuff. I mean I have spent hundreds of dollars on COD since MW1 back in 2000-whatever, I'd rather just do that and have them add things piece by piece, than go with this annual new game every year type stuff anymore. Is this how they do COD china?
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Post by iw5000 on Jul 2, 2018 8:49:39 GMT -5
Here's my rant.
I have played a lot of PUBG this spring, and recently have dived back into CoDWW2 (again). Bought it in November and didn't play it much when it came out (less than 12 hours), but have put another 30+ hours recently. Playing WW2, and also playing PUBG has really opened my eyes yet again with the faults of CoD. The biggest?
....In PUBG, everyone (and i do literally mean every single freaking person) is playing the same game. All one hundred are trying hard to win the 'chicken dinner' (1st). To a long time CoD player like me, this is shocking. CoD WW2 (well, all CoD's are like this), it's just god awful terrible, the complete opposite. Put 12 people in a lobby, probably fewer than half are actually playing the game mode. People working on camos, people trying to fulfill '50 kill sniper challenges', people playing for their KD, people quitting due to stats, etc..The list is long for excuses to do anything but the actual game mode one is in.
Here's a recent CoD WW2 prime example. The new game mode call 'WAR'. On paper, this is something i have wanted for years. A game mode that stresses teamwork, an objective, and the KD stat isn't counted. On paper this should be wonderful. I was thinking CoD/Sledgehammer finally listened!!! People playing the game mode!!! "Best thing to happen to CoD in years" was the headlines!!! So how does this work in real life? This game mode mostly sucks. Go play the Operation Neptune map a few times, you'll see why. Try storming the beach when you have not one, not two, not three, but four or more retarded douche wanna-be Chris Kyle snipers on your side. Try storming that beachhead, while most of your teammates hide in the back, sniping, for all the various sniper wanna be reasons that are to long to list. The game mode becomes unplayable. IT SUCKS.
The game sucks. Ask me how many games-in-progress i have been put with PUBG? None. CoD WW2? Every fourth game.
CoD is a basically one big not so stealth loot crate game. Maybe they didn't lock out top tier guns like prior games, but in some ways WW2 is worse. The game shipped with a ridiculously low number of guns offered. Want the other sixty guns offered in this game? You need loot crates. How to get those crates? 1) Fulfill challenges, which means every game now has people doing other things than the objective, or 2) Buy them.
The CoD developers are basically pedophiles. Adults targeting teens and young kids, who have mom's credit card hooked up the account, and won't be able to show any restraint when it comes to clicking "BUY COD POINTS". CoD's goal? Get into their pants and wallet. Activision is like one big 'rape van' driving around looking dumb kids. It's the ONLY reason there is that new community space in WW2. They want players to see other players winning shit. Anyways, this has been talked to death on here.
Moving on....quick-scoping. I want to blame the players here, but in the end, how can I? CoD has basically become the special ed room of gaming. This game is where all the helmet wearing special people go now (including me, i'm trying to play this game again). The developers know what's up. Put an over-powered gimmmicky piece of trash item in the game (quick-scoping) and their special needs player base will swarm on it like white on rice. Sniping is trash in this game. I watch countless kill cams where the replay constantly and repeatedly shows most of these sniping kills not even being within 5' of the target. I have to run around trying to lay down hit markers on people, getting multiple shots on them, only to be killed up close by an opponent not even aiming? It's trash. Quick-scoping, shovels, ninja swords, etc...
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Deleted
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Post by Deleted on Jul 3, 2018 4:55:25 GMT -5
For whatever reason, since AW, COD seems to just throw a bunch of stuff from contemporaneous popular games into a big soup every year and call it a day. Wallrunning, specialists, battle royale, loot crates. They rarely truly innovate. I mean even WW2 was basically just trying to copy Battlefield going back to WW1. Is it the lack of time each dev has each year? Pressure from Activision? Who knows.
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Post by lustindarkness on Jul 3, 2018 9:32:55 GMT -5
Regarding War, if you have at least a couple of teammates going for the objective it is my favorite COD game mode ever. Otherwise, I join my teammates in challenge hunting to lose faster and find a new lobby.
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Post by iw5000 on Jul 3, 2018 11:27:06 GMT -5
Regarding War, if you have at least a couple of teammates going for the objective it is my favorite COD game mode ever. Otherwise, I join my teammates in challenge hunting to lose faster and find a new lobby. Well, yeah. Finding a few people willing to help isn’t always easy though. But if you do get people helping, the game mode works. It’s a lot of fun.
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Post by iw5000 on Jul 3, 2018 11:28:00 GMT -5
Regarding War, if you have at least a couple of teammates going for the objective it is my favorite COD game mode ever. Otherwise, I join my teammates in challenge hunting to lose faster and find a new lobby. Well, yeah. Finding a few people willing to help isn’t always easy though. Almost everyone just wants to snipe But if you do get people helping, the game mode works. It’s a lot of fun.
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Post by GodMars on Jul 3, 2018 17:51:48 GMT -5
I could get behind a setup like this:
A modern-era CoD game with the standard mechanics and systems we were used to for years Free maps spread out over the year following release Cosmetic items that can directly be purchased for real money, no in-game loot boxes or randomness
Gives us a style of CoD we all like, doesn’t split up the user base because of maps, and provides exotic weapon/character skins that I’d wager most people would atleast buy one or two of. Would the potential of increased sales and a non-obnoxious cosmetic DLC marketplace offset the loss of map pack/season pass sales? I dunno.
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Post by illram on Jul 4, 2018 20:52:36 GMT -5
I suspect the current COD points/loot boxes thing is making them too much money and they just want to keep milking that into the ground. Each game is now really just a loot box vehicle.
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Post by GodMars on Jul 4, 2018 22:40:15 GMT -5
I suspect the current COD points/loot boxes thing is making them too much money and they just want to keep milking that into the ground. Each game is now really just a loot box vehicle. Likely. Activision will run it into the ground.
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Post by scubasteven on Aug 3, 2018 6:48:26 GMT -5
illram GodWar
The pros of free-to-play is the potential for a good population size. I think it could work with a subscription model also. It's already $60 to $120+ a year. Free to play can have a classic unlock system and the subscribers get instant access to weapons and score-streak rewards. Cosmetics ala carte would work as they have no effect on a game balance. Maps are something that should definitely stay as free. We're coming up on the 15th consecutive year with most of the games on 3 platforms plus the all of the dlc expansions. That’s a huge unnecessary divide and I'm surprised CoD hasn't received much blow back for lack of cross-plaform play considering what happened with Fortnite. I wish they would leave the exclusive deals they currently use but I’m sure it’s all down to money. As far as time periods, you only really need three. • World at War: WW1 and WW2 era tech. Probably a simpler create-a-class system like MW1 through MW3. • Modern Warfare: Cold War until per-advanced movement. Ghost style create a class with weapons costing varying points. Separate the score streaks from the class load-out so you can switch mid-game. • Infinite Warfare: Advanced movement and tech (including heartbeat sensors and targeting optics) and Specialists 2.0. Divide those into Core and Hardcore. Sub-divide those into tactical (8 player max), squad (12 max), ground war (18 max), fully loaded (what ever maximum players they decide for Black Out). Divide those into: • Free For All: classic, gun game, one in the chamber, sticks and stones, battle royale, etc. • Team Deathmatch: classic, kill confirmed, cranked, etc. • Land Grab: domination, hardpoint, headquarters, drop zone, war, etc. • Escort and Defend: capture the flag, defender, juggernaut, blitz, etc. • Elimination: search and destroy, search and rescue, retrieval, etc. • Destruction: sabotage, demolition, global, thermal nuclear war, etc. Allow voting for map, game mode, and maybe a special rules (2 round domination, 2 flag CTF, bare bones, ricochet (hardcore only), etc.). Two votes per player, special rules require a minimum number of votes. That's 144 total playlist with 48 per tech period. I think the peak playlist number has been 31 for Black Ops 1. This would only work with cross-play and you could definitely combine some playlists (put land grab, escort & defend, and destruction into an objective moshpit playlist to bring it down to 96 total). Another option could be to have 2 size divisions: ground war and fully loaded. Player profiles could ask what size you prefer and match with players with similar preferences if possible. WaW and IW could be dropped if they get much traffic. Have each studio rotate full length campaigns each year. Zombies, Extinction, Spec Ops, and other experimental single/co-op games could be released ala cart since these are PvE.
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Post by noscreenname on Aug 3, 2018 9:01:45 GMT -5
First impression: Damn this TTK is slow. We playing HALO now? Good luck taking out 2 enemies at once.
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Post by GodMars on Aug 3, 2018 16:45:08 GMT -5
First impression: gosh darn golly gee whiz this TTK is slow. We playing HALO now? Good luck taking out 2 enemies at once. Team shooting, GO!
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bradman
True Bro
token old guy
Posts: 1,178
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Post by bradman on Aug 4, 2018 9:48:56 GMT -5
Good thing the specialists are back; they're totally in my face! To the extreme!
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Slick
True Bro
Taking the piss
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Post by Slick on Aug 4, 2018 16:48:39 GMT -5
Saw footage from the beta. Basically a reskinned hybrid of bo2 and bo3 without the walljumping. They're gonna nerf grapple-hooking to the dirt soon after launch. No grief mode in Zombies, no sale.
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banana
True Banana
Zoro > Law
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Post by banana on Aug 4, 2018 17:58:28 GMT -5
this game is great. I'm having fun again.
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Gamma
True Bro
Posts: 127
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Post by Gamma on Aug 5, 2018 9:55:06 GMT -5
This game is awful
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bradman
True Bro
token old guy
Posts: 1,178
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Post by bradman on Aug 5, 2018 10:40:51 GMT -5
Make up your minds.
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Post by ChloeB42 (Alexcalibur42) on Aug 5, 2018 14:58:18 GMT -5
The game is mediocre
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Post by illram on Aug 5, 2018 19:20:34 GMT -5
This game is out??
I need to crawl out from under my rock I guess.
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Deleted
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Post by Deleted on Aug 6, 2018 1:42:02 GMT -5
This is objectively one of the Call of Duty games I've ever seen.
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Post by Pegasus Actual on Aug 6, 2018 3:05:22 GMT -5
What makes a man turn neutral? Lust for gold? Power? Or were you just born with a heart full of neutrality?
Anyway didn't play it a whole lot. But it seems like cynical trash. At least the BO3 beta was fun despite its technical issues... Man does it run like shit on even a PS4 Pro. And man am I totally over the COD unlock system.
I'll try it again next weekend with friends on Xbox, maybe it'll be more fun then, but solo queuing this? No thanks.
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Post by iw5000 on Aug 6, 2018 10:59:53 GMT -5
Divide those into Core and Touch Football. Sub-divide those into tactical (8 player max), squad (12 max), ground war (18 max), fully loaded (what ever maximum players they decide for Black Out). Divide those into: • Free For All: classic, gun game, one in the chamber, sticks and stones, battle royale, etc. • Team Deathmatch: classic, kill confirmed, cranked, etc. • Land Grab: domination, hardpoint, headquarters, drop zone, war, etc. • Escort and Defend: capture the flag, defender, juggernaut, blitz, etc. • Elimination: search and destroy, search and rescue, retrieval, etc. • Destruction: sabotage, demolition, global, thermal nuclear war, etc. Allow voting for map, game mode, and maybe a special rules (2 round domination, 2 flag CTF, bare bones, ricochet (Touch Football only), etc.). Two votes per player, special rules require a minimum number of votes. That's 144 total playlist with 48 per tech period. I think the peak playlist number has been 31 for Black Ops 1. This would only work with cross-play and you could definitely combine some playlists (put land grab, escort & defend, and destruction into an objective moshpit playlist to bring it down to 96 total). Another option could be to have 2 size divisions: ground war and fully loaded. Player profiles could ask what size you prefer and match with players with similar preferences if possible. WaW and IW could be dropped if they get much traffic. Have each studio rotate full length campaigns each year. Zombies, Extinction, Spec Ops, and other experimental single/co-op games could be released ala cart since these are PvE. Somewhat serious question here, but what good is 144 playlists as long as the CoD creators (IW, Sledgehammer, 3A), still allow quickscoping, which creates a video game where there is only one game mode. Sandbag objective games while playing for kills, typically with quickscoping. That's all CoD is anymore. Go play CoD WW2. Every game plays the same. Game starts, most of the people run off to railgun. Those that suck at it hide in the back for sandbagging kills (screwing over spawns and not helping objectives), while those decent (or better ) at quickscoping run around using the sniper rifle playing for kills. Why not? The sniper rifle is the best shotgun in the game, as well as the best smg and rifle. God forbid the designers make a balanced game, for fear of alienating CoD core players base, quickscoping retards. This entire game is geared for them. Why? Who knows. My best guess is this demographic is also the one with the lowest IQ. So they are most prone to falling prey to IW's other core gaming mechanic, loot crate buying. Everywhere you turn in CoD WW2, you see nothing but loot crates. Buy, buy and buy.
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Post by scubasteven on Aug 7, 2018 3:42:41 GMT -5
Looks like PC beta you don't have to pre-order. Might try it out. Official website says the MOG-12 (pump action shotgun) is a reliable 2 hit kill. Is that supposed to mean it's capable of one hit kills and 2 hits at the edge of it's range?
iw5000 Only played a few games of TDM for WW2. Haven't run into any quick-scoping yet. If it's like the rest the PC CoD games, it'll stay mostly smgs and assault rifles. I don't know of a way to balance sniper rifles that would make everyone happy. One hit weapons always feel cheap to get killed by them, especially the hit scan ones. Maybe make them a projectile? It would be nice to see players locked out of objective games if they don't contribute or make an honest effort in winning.
I'd like to see loot crates removed too. Makes me actually appreciate the way Black Ops 2 released the Peackeeper.
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Post by kylet357 on Aug 7, 2018 13:31:00 GMT -5
Looks like PC beta you don't have to pre-order. Might try it out. Official website says the MOG-12 (pump action shotgun) is a reliable 2 hit kill. Is that supposed to mean it's capable of one hit kills and 2 hits at the edge of it's range?
iw5000 Only played a few games of TDM for WW2. Haven't run into any quick-scoping yet. If it's like the rest the PC CoD games, it'll stay mostly smgs and assault rifles. I don't know of a way to balance sniper rifles that would make everyone happy. One hit weapons always feel cheap to get killed by them, especially the hit scan ones. Maybe make them a projectile? It would be nice to see players locked out of objective games if they don't contribute or make an honest effort in winning.
I'd like to see loot crates removed too. Makes me actually appreciate the way Black Ops 2 released the Peackeeper.
Unless they're damaged, the MOG-12 is a two hit kill. However, it does have an attachment called 'Choked Barrel' that gives it increased pellet damage and decreased pellet spread, and allows it to kill in one hit. If you wanna try and level this gun up during the beta, I'd recommend the default class that uses the Underkill Wildcard (gives you the Revolver as your primary and the MOG-12 as a secondary with the Choked Barrel attachment). It also has an operator mod giving it Dragon's Breath shells. Idk how it would work out though, if it's like the Incendiary Shells from WW2.
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