Will
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Post by Will on Jun 3, 2019 15:32:24 GMT -5
These fuckers killed Soap after firing Vince Zampella. No thx.
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Post by GodMars on Jun 3, 2019 15:53:17 GMT -5
These Foxtroters killed Soap after firing Vince Zampella. No thx. Soap is back in this game. New continuity.
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Post by Marvel4 on Jun 3, 2019 16:31:16 GMT -5
But my assumption/guess is that is why Treyarch's games all look worse. Like they're at a lower resolution. There's something they're not doing that IW is. What exactly looks worse? What's that "something"? We should stick to the facts here.
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Gamma
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Posts: 127
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Post by Gamma on Jun 4, 2019 2:20:35 GMT -5
Getting our hopes up just so they can shit down our throats later? They even brought back a lot of the original MW dev team to do it. No they haven't, I don't know why fans seem to think bringing back four people from the original IW team of around 80 (2009) is anything to be excited about, especially when these devs had virtually no bearing on the gameplay of MW/2 Of those people brought back they didn't really have a significant role in the gameplay of MW/MW2 - Joel Emslie was head of Art (he did have a big role in Titanfall, was credited with the idea of having titans) And the other "important" original IW dev is Geoffery Smith, who iirc designed fuel, rundown and favela in mw2, possibly shipment in cod4. This is hardly a case to celebrate, they didn't get back MW2's Todd Alderman (lead multiplayer designer) or Mo Alavi (No Russian) or Mackey McCandlish (Lead singleplayer designer) or Drew Mccoy or Vince Zampella or Jason West Seeing comments everywhere that "IW has a lot of the original devs back" is laughable, stupid and plain wrong
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Post by GodMars on Jun 4, 2019 5:20:06 GMT -5
Getting our hopes up just so they can shit down our throats later? They even brought back a lot of the original MW dev team to do it. No they haven't, I don't know why fans seem to think Because it’s being reported. It may be wrong, but I’ve heard this several times. So it’s four people with little bearing on the original MW games. Alright, that’s fine. Doesn’t change anything else we’ve seen so far. Looks promising, even though it’s smart to remain skeptical.
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Gamma
True Bro
Posts: 127
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Post by Gamma on Jun 4, 2019 11:17:04 GMT -5
Don't get me wrong, I'm eagerly anticipating this title in a way I haven't for a very long time. But a couple of ex animators, two level designers and an art designer will not restore the series to its previous critical acclaim and it's silly that this is fueling the hype train. Conversely though, even if the old team were to return to make this game, it wouldn't necessarily meet expectations either they've likely been exhausted creatively I'm more interested at the shake up at IW, many devs who worked on MW3, Ghosts etc have parted ways, and new talent has been brought in, hoping the outcome of this is good
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eLantern
True Bro
"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
Posts: 10,761
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Post by eLantern on Jun 4, 2019 13:55:17 GMT -5
No COD points at launch. Wouldn't want people knowing the brutal loot box system before they make their purchase. Never mind the fact that they think they'll make more money giving away the DLC for free. It's the most insulting thinly-veiled slight of hand imaginable. What constitutes a "brutal" loot box system to you? I get the sensation that all loot box systems are "brutal" to you. I'm not exactly of the same opinion, but I understand the sentiment. Loot box systems can actually offer some positives toward maintaining player-base engagement with a particular title and continued support, but its a very slippy slope to becoming a negative influence. Anyways, I'm ecstatic about the DLC content, particularly the maps packs and any potential add-on weapons, being made available at no additional cost to those who purchase the game. Honestly, it's probably been my biggest issue with the franchise since around 2013-14. And it's one of the primary reasons why I've ignored most of the titles since then, so this news has me very intrigued. With this said though, I'll be upset if the amount of content relating to maps is significantly cut-back from the historical norms and if they're making DLC weapons only obtainable through loot boxes. Personally, I have little issue with loot boxes when they remain isolated for cosmetic customization only. I do get quite annoyed when they're used for weapons that aren't just cosmetic variants with carbon-copy statistical performances. I assume they'll continue to do something similar to what they've been doing in some of the recent titles regarding DLC weapons which could be concerning, but we'll see. More on the cosmetic customization side, I do get annoyed by item/gear/character themes that don't fit the game's environment/atmosphere. So, I hope they keep the customization restricted to what properly fits the modern warfare theme. Not a fan of seeing things that just don't thematically fit as it takes away from the immersion.
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Post by scubasteven on Jun 4, 2019 22:58:25 GMT -5
No COD points at launch. Wouldn't want people knowing the brutal loot box system before they make their purchase. Never mind the fact that they think they'll make more money giving away the DLC for free. It's the most insulting thinly-veiled slight of hand imaginable. I'm so sick of loot boxes, man. I can't even get excited about this game, knowing that two months after it launches, every time I sit down to play it I'm going to be confronted with how they're trying to get me to spend hundreds of dollars on their digital slot machine. The $100 dollar edition one comes with 3000 CoD Points.
Best loot crates are no loot crates. Wish they could bring back direct purchase MTX if they have to have them in the game. Even for cosmetic. If there's a good skin/camo I'd like to get it before the year is over.
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Post by illram on Jun 5, 2019 0:17:35 GMT -5
What exactly looks worse? What's that "something"? What I said: the resolution looks worse on console. That's only my personal observation obviously, but everything looks like it's a lower res but upscaled. Everything is grainier. Textures, player models, etc. I've noticed that it's been consistently worse than IW's iterations since Black Ops. (I didn't play WAW). Could also be they don't portal their maps as extensively in Radiant so they lower the res for console. I don't know. But, I've noticed this for years.
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Slick
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Taking the piss
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Post by Slick on Jun 5, 2019 0:31:22 GMT -5
Oh they gonna have loot boxes, the "season pass" (dlc?) is gonna be free so...
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Will
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Post by Will on Jun 5, 2019 2:02:19 GMT -5
Loot boxes have evolved into a positive thing for the gaming industry, due to pressure on them to become cosmetic-only.
Option A - Pay $60 for game, pay $40-$100 for DLC. DLC only comes 1-4 times over the course of a year, then never again. Nobody gets to look like a clown. Option B - Pay $60 for game, DLC free. More updates than A, perhaps for longer than a year. People can pay $5 extra to look like a clown. Option C - Game free, DLC free. Even more updates, for many years. People can pay $15 extra to look like a clown.
Option A is the old style (The CODs we used to like around here). Now COD seems to be following the Titanfall model (Option B). So we get all of the extra content added to the game over the course of a year+ for free, whereas before (option A) we had to PAY for that, and was usually less content total. Option C is clearly the best, which we get from games like Fortnite and Apex Legends. I get to enjoy AAA games completely for free, with them getting continued content updates for several years. Who cares if someone else gets to look like a clown?
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Will
True Bro
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Post by Will on Jun 5, 2019 9:23:08 GMT -5
These Foxtroters killed Soap after firing Vince Zampella. No thx. Soap is back in this game. New continuity. Do we have any confirmation specifically for Soap? I only see Price in the trailer
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Post by GodMars on Jun 5, 2019 10:42:54 GMT -5
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eLantern
True Bro
"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
Posts: 10,761
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Post by eLantern on Jun 5, 2019 12:44:03 GMT -5
Best loot crates are no loot crates. Wish they could bring back direct purchase MTX if they have to have them in the game. Even for cosmetic. If there's a good skin/camo I'd like to get it before the year is over. When you say you wish they could bring back direct purchase MTX I'm left referencing the original Black Ops. Is that what you meant? If so, I too liked that system. But, to be fair, MWR, Infinite Warfare, and WWII had something akin to direct purchase for most customization items and (sometimes) DLC weapons by way of Scrap Parts, Salvage, or Armory Credits. Personally, of those three examples I liked WWII's Armory Credit system best with all of the ways you could earn, save, and use them. Yet, I do wish character progression could revert back to the original Black Ops for inspiration so that you could purchase to unlock progression items as you saw fit. It'd be great to get that with prestige unlocks too. Who cares if someone else gets to look like a clown? I kind of do. I don't care if there are endless amounts of cosmetic customization, but I do care if they don't fit the game's themed atmosphere. It's an immersion issue for me. I bought a game to immerse myself into its theme and game-play, but when you see the equivalent of Foxtrotting clowns running about, assuming the theme isn't clowns, it then takes me right out of it.
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Post by GodMars on Jun 5, 2019 13:12:35 GMT -5
The more garish the outfit, the easier they are to spot and target.
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markopolo
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Post by markopolo on Jun 5, 2019 14:08:54 GMT -5
The more garish the outfit, the easier they are to spot and target.
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Post by scubasteven on Jun 6, 2019 1:56:13 GMT -5
Best loot crates are no loot crates. Wish they could bring back direct purchase MTX if they have to have them in the game. Even for cosmetic. If there's a good skin/camo I'd like to get it before the year is over. When you say you wish they could bring back direct purchase MTX I'm left referencing the original Black Ops. Is that what you meant? If so, I too liked that system. But, to be fair, MWR, Infinite Warfare, and WWII had something akin to direct purchase for most customization items and (sometimes) DLC weapons by way of Scrap Parts, Salvage, or Armory Credits. Personally, of those three examples I liked WWII's Armory Credit system best with all of the ways you could earn, save, and use them. Yet, I do wish character progression could revert back to the original Black Ops for inspiration so that you could purchase to unlock progression items as you saw fit. It'd be great to get that with prestige unlocks too. Who cares if someone else gets to look like a clown? I kind of do. I don't care if there are endless amounts of cosmetic customization, but I do care if they don't fit the game's themed atmosphere. It's an immersion issue for me. I bought a game to immerse myself into its theme and game-play, but when you see the equivalent of Foxtrotting clowns running about, assuming the theme isn't clowns, it then takes me right out of it. In regards to MTX I was thinking more along the lines of Ghosts and BO2. Not the map packs or season passes, but the personalization packs. It's $110 for all of the cosmetics in Ghosts (including voices and extra classes). A lot of money for sure but you can get what you want without RNG. I'm okay with loot systems if they are an alternative to direct buying and are free. Paying for RNG sucks. Scrap and credits are better than nothing. MWR has the edge in which you could go for one collection and when that was finished, use the scrap from dupes to directly get the other collections. Putting weapons behind loot crates is frustrating. If the grind is reasonable (within the lifespan of the game) it can be tolerable. The number of items in the pool also can be a factor.
As far as clown gear goes, theme is definitely important for a lot of people. Wouldn't mind the option to "mute" skins. I prefer skins based off weapon or perk choices. It's still there to a certain extent with Blackout's armor, WW2's Divisions, and Specialists in MP. It's great and all that enemies are easier to see with some skins, but what if that person is on your team?
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Post by Marvel4 on Jun 8, 2019 7:44:14 GMT -5
What I said: the resolution looks worse on console. That's only my personal observation obviously, but everything looks like it's a lower res but upscaled. Everything is grainier. Textures, player models, etc. I noticed some weapon textures in Black Ops have a lower resolution (like the handguns), but most of them are 1024x1024, just like in Modern Warfare 2. Also, both games take up around 12 GB on PC. Maybe it's a bit different on console, but I doubt it's as significant as you make it seem. The only difference I found is that Black Ops runs at a slightly lower resolution on PS3. There was the sense with Modern Warfare 2 that Infinity Ward went for platform parity in terms of the visuals, even if it meant a frame-rate hit on the PlayStation 3 game. However, with Treyarch's last COD title, World at War, there was evidence that the developer wasn't afraid to make some fairly basic, mostly innocuous changes to the visuals in order to close the performance gap.
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exaltedvanguard
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Post by exaltedvanguard on Jun 24, 2019 11:33:58 GMT -5
Loot boxes have evolved into a positive thing for the gaming industry, due to pressure on them to become cosmetic-only. Option A - Pay $60 for game, pay $40-$100 for DLC. DLC only comes 1-4 times over the course of a year, then never again. Nobody gets to look like a clown. Option B - Pay $60 for game, DLC free. More updates than A, perhaps for longer than a year. People can pay $5 extra to look like a clown. Option C - Game free, DLC free. Even more updates, for many years. People can pay $15 extra to look like a clown. Option A is the old style (The CODs we used to like around here). Now COD seems to be following the Titanfall model (Option B). So we get all of the extra content added to the game over the course of a year+ for free, whereas before (option A) we had to PAY for that, and was usually less content total. Option C is clearly the best, which we get from games like Fortnite and Apex Legends. I get to enjoy AAA games completely for free, with them getting continued content updates for several years. Who cares if someone else gets to look like a clown? No. Loot boxes are bad for gaming. Microtransactions are good for gaming. Loot boxes are not. If content quality is good, there is no reason to put things into a slot machine. Quality content can stand on it's own and people will buy it. Obfuscating it behind gambling is a way to profit off low-quality products while people shop for the good stuff. Who would actually buy stickers? An example of doing it right is league of legends.
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Post by argyle antiques on Jun 24, 2019 12:47:36 GMT -5
Loot boxes have evolved into a positive thing for the gaming industry, due to pressure on them to become cosmetic-only. Option A - Pay $60 for game, pay $40-$100 for DLC. DLC only comes 1-4 times over the course of a year, then never again. Nobody gets to look like a clown. Option B - Pay $60 for game, DLC free. More updates than A, perhaps for longer than a year. People can pay $5 extra to look like a clown. Option C - Game free, DLC free. Even more updates, for many years. People can pay $15 extra to look like a clown. Option A is the old style (The CODs we used to like around here). Now COD seems to be following the Titanfall model (Option B). So we get all of the extra content added to the game over the course of a year+ for free, whereas before (option A) we had to PAY for that, and was usually less content total. Option C is clearly the best, which we get from games like Fortnite and Apex Legends. I get to enjoy AAA games completely for free, with them getting continued content updates for several years. Who cares if someone else gets to look like a clown? No. Loot boxes are bad for gaming. Microtransactions are good for gaming. Loot boxes are not. If content quality is good, there is no reason to put things into a slot machine. Quality content can stand on it's own and people will buy it. Obfuscating it behind gambling is a way to profit off low-quality products while people shop for the good stuff. Who would actually buy stickers? An example of doing it right is league of legends. What’s a loot box? Are you talking about surprise mechanics?
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exaltedvanguard
True Bro
Hey look... uh... Over... uh... THERE!
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Post by exaltedvanguard on Jun 25, 2019 16:16:17 GMT -5
No. Loot boxes are bad for gaming. Microtransactions are good for gaming. Loot boxes are not. If content quality is good, there is no reason to put things into a slot machine. Quality content can stand on it's own and people will buy it. Obfuscating it behind gambling is a way to profit off low-quality products while people shop for the good stuff. Who would actually buy stickers? An example of doing it right is league of legends. What’s a loot box? Are you talking about surprise mechanics? Loot boxes are boxes containing randomized items (loot) of indeterminate value. They're just gambling. Slot machines. Pay 2 bucks, get a random item. It might be really good. It might be trash. To be honest, with a pre-built player base, there's absolutely no reason CoD should even need them, except for the fact the developers are incompetent and greedy. Fuck you and your $28 hammer. How Activision could make millions without trying: As long as your game engine is built to easily handle weapon model-swaps - which is fairly simple to do as long as it's thought about early on - you basically just need to have a small team of artists making guns and camos. Have them pump out awesome guns (like mastercrafts from BO4), and sell these from $2-5 each, depending on the quality. A really advanced transforming model would be on the high side, and a basic static model on the low side. You can shit these things out all day long with relatively little investment by the company. Meanwhile players get meaningful content at a fair price and are thus MUCH more likely to buy into your system. How many millions of people bought this game? How many of those are willing to drop $5-10 on it for some kick-ass guns and camos? There's a LOT of money to be made there, when you aren't offending everyone with garbage MTX systems. And it would be entirely acceptable to the players too. Some people think buying camos is dumb, and they're not gonna spend money on any system. But the vast majority of players will not be offended by the concept of a $2 cosmetic item. Or a $5 cosmetic that looks like a freakin Transformer! Camos are simple texture swaps that a graphics designer can shit out very quickly. Make them cost $0.25 to unlock on a single gun, $1.00 to unlock on a class of guns (ie submachine guns), and $3 to unlock on all guns. No one would complain about that pricing and you could make plenty of money on it. Emblems? There's plenty of people willing to shill out $1 or less to rep their favorite esports team in game lobbies. Make players feel GOOD about buying in and they will. Make play of the game, you know, feature decent plays, and have the lead in to it show your gun off. Think like a 1-2 second gun-porn clip followed by it dropping into your character's hands, then play the play of the game from there. "Hell yeah! That thing looks awesome! And I'm holding it! And I'm kicking ass!" Activision can basically print money with this shit, but they're so unbelievably greedy and incompetent that they can't.
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Slick
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Post by Slick on Jun 25, 2019 22:58:45 GMT -5
r/woosh
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Will
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Post by Will on Jul 15, 2019 23:14:05 GMT -5
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Post by Pegasus Actual on Aug 1, 2019 20:18:36 GMT -5
Damn discussion about the M-Dub full multiplayer reveal is absolutely poppin' 'round here.
Xclusive Ace's impressions seemed kind of wack. That dude really seems to just want the same old COD over and over again.
This almost feels like a reverse Battlefield, like it's almost more inspired by BF4 than the original M-Dub. BF always tries to make smaller player count modes that are going to compete with COD, and it never succeeds. Here we got 20v20s? Up to 100v100? Rumored 200 man Battle Royale?
The gunsmith stuff is very BF4 as far as allowing you to pile on whatever attachments you feel like, and they have pluses and minuses. Did I see they're going all in on projectile weapons rather than hitscan? Also very BF. The gun porno is on point.
I was already really excited about the crossplay implementation. All their ambitions as far as I'm concerned are in the right place.
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Post by drdoom on Aug 2, 2019 13:37:00 GMT -5
I really want to know about the hitscan can someone confirm?
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exaltedvanguard
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Post by exaltedvanguard on Aug 2, 2019 14:36:23 GMT -5
I will say that I entirely agree with Ace's opinion on the minimap. Removing it might increase skill floor, but it significantly reduces skill ceiling. Gameplay also seemed aimless and lacked flow. Call of duty lacks weapon spawns like Halo to direct game flow, so watching TDM just looked like it was an endless clusterFoxtrot. Removing the minimap is going to damage gameplay.
As far as kill streaks go, point or score systems are probably better, but I'm primarily a TDM player anyway so I really don't care.
I'm really hoping they go with hitscan. Halo tried projectiles with 3. Then went back to hitscan. BO4 used projectiles, then patched it back to hitscan. There's a reason. Hitscan feels better. Even a small amount of lag well make projectiles feel awful. Additionally, aim-assist is tuned to make you aim over the target, not in front of it like you need to. This could be fixed, but we can't even get it to be not-awful with hitscan. My confidence in the developers to make it work with projectiles is very low.
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Usagi
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Grin and Barrett
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Post by Usagi on Aug 2, 2019 21:42:17 GMT -5
Minimap is definitely weird, I won't know if I like it or not until I actually play. I'm disappointed about the projectiles, too.
I like and dislike the attachment system. I like that you get a ton of them for free, especially the optics since I've been saying optics should be free for a long time. What I don't like is that you'll need a spreadsheet to math out good combinations of attachments since they all have positives and negatives. Another potential issue is that the best attachment combos are ugly or the best looking setup has shitty or sub-optimal stats. Hopefully there's a transmog system where you can make it look however you want without affecting the stats.
Crossplay is my biggest interest at the moment. Since the matchmaking is based on your input device, the PC playerbase should increase marginally with the very small percentage of console players using M+KB. This also works both ways, I can also play with console babbies by plugging in a controller but that's a last resort. The other thing I think XclusiveAce mentioned is that the 20v20 mode and up will mix the two and will display input devices on the scoreboard for each player. If that's true I have a feeling that's all I'm gonna be playing. Fingers crossed.
Big thumbs up about all of the maps being free, that helps the PC players out most of all.
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Slick
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Post by Slick on Aug 3, 2019 16:00:20 GMT -5
Another fantastic trailer.
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Post by scubasteven on Aug 6, 2019 17:43:22 GMT -5
Current Create-a-Class setup. Closer to a traditional style system.
Weapons
Primary Up to five attachments. - Each attachment has positives and negatives
Categories
Assault Rifles - SMGs
- Shotguns
- LMGs
- Marksman Rifles
- Sniper Rifles
Secondary- Up to 5 attachments
- Each attachment has positives and negatives.
Categories
- Handguns
- Launchers
- No dedicated melee weapons.
Equipment
Lethal- Frag Grenade (x1)
- Semtex (x1)
- Molotov Cocktail (x1)
- Claymore (x1)
- Throwing Knife (x1)
- C4 (x1)
- Thermite (x1)
- Proximity Mine (x1); Similar to a bouncing betty. Take no damage if prone.
Tactical- Flash Grenade (x1)
- Smoke Grenade (x1)
- Stun Grenade (x1)
- Stim (x2): Instantly refill health.
- Decoy Grenade (x1)
- Gas Grenade (x1): Activates on impact.
- Snapshot Grenade (x1): Highlights enemy through walls. Countered by Cold-Blooded.
- Heartbeat Sensor (x1): Can't ADS while using. Countered by Ghost.
Perks
Tier 1 (Blue) - Double Time: Triples the duration of Super Sprint, kills recharge Super Sprint
- E.O.D.: Reduced damage from non-killstreak explosives and fire. Hack enemy claymores, proximity mines, and C4.
- Scavenger: Resupply ammo from dead enemies.
- Tracker: Enemies leave behind footstep trails and death markers. Move 30% faster while crouched.
- Tune Up: Increases charge rate of field upgrades by %50.
Tier 2 (Red) - Ghost: Undetectable by UAVs, Radar Drones, Heartbeat Sensors, and High Alert. Hides death makers. Does not require movement to be active.
- Hardline: Killstreaks require 1 less kill.
- Kill Chain: Killstreaks rewards earned in your current life earn kill credit for for other killstreaks.
- Overkill: Carry two primary weapons.
- Restock: Recharge equipment every 30 seconds.
Tier 3 (Yellow) - Amped: Faster weapon swap and launcher reload speed.
- Battle Hardened: Reduced the effects of flash, stun and EMP grenades.
- Cold-Blooded: Undetectable by A.I. targeting system, thermal optics, amd immune to snap shot grenades.
- High Alert: Vision will pulse when enemies outside your field of view see you.
- Shrapnel: Spawn with an extra piece of lethal equipment. Explosive damage delays enemy health regeneration.
- Spotter: See enemy equipment, field upgrades, and killstreaks through walls. Mark them for your team by looking at them while aiming down sights.
Field Upgrades
Recharges through time. Earning score will charge upgrades faster. - Munitions Box: Resupply ammo and equipment. Can give random weapons. Recharge rate medium.
- Recon Drone: Controllable air drone that marks enemy players for teammates. Recharge rate slow.
- Stopping Power: Gain one magazine of increased damage. Rounds left over will carry over to next magazine if reloaded. Recharge rate slow.
- Trophy System: Blocks up to 3 pieces of equipment or projectiles. Recharge rate fast.
- Tactical Insert: Place a flare to mark the next spawn point.
- Deployable Cover: Portable, rapidly-deployable ballistic cover. Recharge rate fast.
Killstreak Rewards3 Kills4 Kills- Counter UAV
- UAV: Radar for entire team.
- Care Package
5 Kills- Cluster Strike: Requires line of sight for targeting.
- Cruise Missile: Similar to Predator missile from MW2.
- Precision Airstrike: Requires line of sight for targeting.
7 Kills- Wheelson: Ground attack drone. Machine gun and rockets.
- Infantry Assault Vehicle: Airdropped tank. Must be captured to use. One for driver/gunner and one for top mounted machine gun.
8 Kills- Emergency Airdrop: Drops 3 carepackages.
- VTOL: Similar to MW2's Harrier.
10 Kills- Chopper Gunner: Similar to Gunship from BO1.
- White Phosphorus: Covers the battlefield with white smoke flares that will disorient the enemy and burn any that wanders too close.
11 Kills- Support Helo: Similar to Pavelow from MW2.
12 Kills- Gunship: Similar to AC-130 from MW2.
- Advance UAV: Sweeping radar that shows the direction the enemy is facing. Unknown if countered by Ghost.
15 Kills - Juggernaut: Call in a care package that drops an armored suit. Movement is slowed and carry a mini-gun.
Looks like Ghost will dominate the 2nd tier. High end Air Support could be good since most of the anti-air perks are in the third tier. R.I.P. objective play with killstreaks. Tac Insert, Stopping Power, Stim could be annoying.
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Post by Wonder Showzen on Aug 6, 2019 18:02:47 GMT -5
Kill Chain looks extremely powerful. Cruise Missle -- > Harrier/VTOL -- > Pavlov
On a different note, in 20vs20 or the rumored 50v50 mode, there will be so many UAVs and Air Support to shoot down, it might end up being a full-time job and maybe a great way to farm XP, with Munition Box Field Upgrade. Add LMG with FMJ and you will likely never run out of anti-air firepower waiting for the next Munition Box.
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