My classic Melty main Aoko is in Lumina now, but I've yet to pick up the game. My focus now is on Blazblue, King of Fighters and Guilty Gear. The former two got Rollback on some classic titles, so there's life in them once more online. The latter, I haven't been able to hold an interest, as my mains from previous editions are not in -Strive- and none of the current roster (except Goldlewis) have felt suitable for me. Maybe Baiken, whom I've never given any attention to before, will be the one.
Haven't really touched multiplayer shooters in the past decade, except Titanfall. The way the entire genre has gone with lootboxes, season passes, other monetization nonsense, and battle royale is not for me. Currently trying out WW3 with its relaunch beta. I've mostly migrated over to Fighting games for any multiplayer competitive itch.
In most cases, many of them aren't bots. They're manually copy-pasting their spiel in every possible forum at random and hoping to get clicks. Break the link and they can't do anything. The NOPE method is unbeatable. Most of them never try a second time. It was hilarious when the guy(s) trying to spam links to appliances placed in a certain room used for cooking tried spamming "k i t ch e n" and whatnot for a while in vain.
Unironically far better than the past several CODs as a COD game, a really good contender in Battle Royale genre for the way it handles getting killed off and encouraging people to actually fight, and not bad in its own right.
I am a phantom that has lurked forever, quietly observing the board every day, hoping that one day a COD that isn't crap or some other interesting FPS appears that doesn't die in a month. It has yet to happen, and given they are exclusive to Battle Net now, I'm never touching another COD again. All of my FPS buddies have gone every which way quite some time ago, so sticking with an FPS is pretty intolerable alone. Planetside 2 might get interesting again when it releases the Bastion fleet carrier. I've been playing mostly fighting games in the meantime.
Hmmm... now you got me curious to check out Ravenfield.
It's nothing extraordinary, but it is a nice singleplayer shooter with a Battlefield-like scale. It's kind of a sandbox with how easy it is to mod and make maps. Built-in map editor the likes of FarCry 2. I got into 3D modeling just a month ago to try and add my own stuff to it.
Pretty sad that I've had way more fun with little shooter Ravenfield and a few other literal who indie games than I have had with any AAA game in many years.
You get gear drops very frequently, including High-End and Gear Set tier stuff. The grind for such stuff isn't grueling and you'll generally be getting something better to equip every hour or so. Each type of armor is organized in their own submenus. They are sorted by level/Gear Score, making it easy to sell off all of the weaker stuff in rapid succession. Management is easy and quick. Primary weapon drops are common, but getting the kind of weapon you want may take a while. Frustrating, sidearm drops are extremely uncommon and some types of sidearms are absurdly rare. Doing literally anything will dump a ton of items rivaling what you have equipped.
Unlike the first game where you'd be swimming in mods and attachments as their own items, the weapon attachments in this game are fixed modifiers that you unlock and can attach to everything, no clutter. Similarly, the gear and gadget mods are infrequently dropped, but armor overall has few mod slots so there won't be much hassle over sorting through them. You got a crafting bench to make virtually anything up to almost the highest rank. If you really need a better specific type of gear, you can roll one up there and hope to get something with good stats (resources have an annoyingly low material capacity, so you can only craft a couple things until you're completely out).
Played a few rounds of Blackout. It sure is a BR game. Better than most, actually, if only because it runs smoothly compared to most others being laggy messes hustling to push out their fad-following copycat. The shooting feels good and consistent, even with modeled projectiles and the need to lead your shots. However, the damage model is one in which players can tank a ton of hits if they find a higher level of body armor. Characters have 150 base health, and the Level 3 Body Armor reduces damage to 0.6x so that's potentially 13+ bodyshots needed with an SMG at a distance (not including headshots which appear to ignore the armor).
Mobility is snappy and quick, characters are nimble and can mantle the environment readily, not like some of the previous few CODs that felt sluggish (or virtually any BR game that is very sluggish). Even its map is more dense and interesting than most BR games with rather sparse maps. It has slightly more interesting weapons and gear compared to most other BR games being very generic equipment-wise.
If you like Battle Royale, Blackout is arguably one of the best (really not difficult to accomplish when there are so few BR games that have actual polish).
The Battle Royale mode bores the hell out of me, and Blackout's setup is verbatim BR without any unique deviation. Most time during matches are spent loitering around doing nothing after the initial scavenging for a bit of gear, only moving to stay within the giant death ring. Success is largely up to luck in the stuff you find and whom you land next to, but because of my leet hardcore gamer skillz I usually ended in the last remaining five every match with the occasional #1. Sometime the win is wrested from me because the other guys were part of a team and overwhelmed me or the closing moments puts me in a bad spot while someone else was luckier with placement before the ring closed in.
Wish there were some BR games with objectives that gets people moving around and bumping into one another with purpose, not just an enclosing ring to force nothing more than an elimination deathmatch mode.
It's trying its best! It changed the second link after I NOPE'd the first, let's see what it tries now that "blog.advids" is NOPE'd. Maybe we'll get another K I T C H E N Saga.
I recently got my hands on both BL2 and Pre-Sequel, last Steam Autumn Sale and Christmas respectively.
I've developed a loathing hatred for any Skill System where you have to put 5/5 into a skill to make it worth it, let alone any points just to get to the next tier of Skills. Diablo 2, Grim Dawn, Torchlight, Borderlands, etc. Skill trees like that are always limiting in extremely poor ways, resulting in you specializing in a very narrow few skills that only sort of synergize with one another. Borderlands' single Active Skill per character is not fun. Most characters' Active Skills are not fun, sometimes not even helpful.
Screw BL2 for removing all of the Ammo Regen Mods. It was bad enough having so little ammo before the enemies became bullet sponges. I main Gunzerker just because of that; for any other character, first thing I do is farm Doc Mercy for an Infinity Pistol. Speaking of bullet sponges, BL2 was horrid when it came to level scaling and that ridiculous damage reduction if the enemy is two or more levels higher than you. Levels became so important, both on your character and your guns that shooting devolved to unfun tedium.
Pre-Sequel only slightly alleviated BL2's issues with less scaling between levels (but still massively bloated compared to BL1). At least Aurelia has (pitifully slow) Sniper regen anbd a good Active Skill. I've not actually used Fragtrap even though he's the ammo regen guy.
Borderlands 1 staying in the 100s to 1000s when it came to numbers was great. It's very shallow scaling from level to level allowed me to use a level 20-something Atlus AR I liked the look of all the way up to 50+ General Knoxx. Bloating it to crap in BL2 and PS going from 90 health at Level 1 to 250,000 at max level (as if it mattered, enemies at equal level would take off your entire health bar in a single hit anyway) is hideous and devalued you finding any gun you liked and wanted to hang on to.
Really, it's the whole level up system that ruins it at its core.
When I need to get motivated, I check and see that Gabby and Haleynash both have the same IP. So I don't think that Haleynash needs to ask Gabby "how are you?"; I bet they already know.
The nerf to Ion is very minor, a reduction of damage from 1400 to 1200, and the energy cost going from 500 to 550, adding a very slight delay between shots when at full 1000 energy. Very small, but possibly enough to make players use her Rifle more. The Splitter Rifle has always been a really powerful Anti-Titan gun, more players might actually realize it now. Also a bunch of other changes to weapons:
R201 Carbine's very far went up to 12 damage. One bullet less needed. Flatline damage went from 35-20 to 30-15. One bullet more needed up close, two more at a distance. R-97 damage went down to 14. One bullet more needed. Volt near damage up from 23 to 25, recoil went up from almost zero to 0.15-to-0.35° up, 0.1-to-0.4° horizontal per shot. Devotion damage went down to 25-15. From 3-5 to 4-7 shots needed. P2016 damage has become 40-20.
Several Suppressed weapons had their damage buffed by a bullet or two. RE-45 Auto, P2016, Mozambique, Wingman.
Most notable is that more stuff related to Frontier Defense is sitting idle in the files now, Frontier Defense may have quite a lot of unique mechanics and its own persistent progression and inventory system. Rather than just being lumped into Multiplayer, it could be its own "co-op" section in the main menu. A couple modifiers, probably for future temporary game modes, "coliseum_party" "low_ttk" (our little acronym sure has come far) "tactical_rebalance", sharing Titan Meter with allies. NPC behavior may become more robust and more AI may show up online in future patches. Grunts with Archers may be able to lock on.
As for Monarch, she needs a great deal more things for the player to consider compared to any of the other Titans. Depending on the Upgrade Kits, she can go super tank, super damage, healer-hybrid or some middling combo The Stock XO-16 is weak in regards to damage output unless you're up close. If you Kit Monarch with Arc Rounds and XO-16 Accelerator Upgrades, it then becomes quite powerful. Multi-Missiles aren't exceptionally strong, but they recharge pretty quick, especially with the Rearm&Reload Upgrade Kit. Monarch is good at both infantry and anti-titan, but far from excelling like others. If you kit her out for combat with Superior Chassis Upgrade, she's basically an Ogre with Atlas speed. And when you give her Energy Transfer, she can be a neat "medic" who hangs back and just zaps allies to give them shields.
Even at max Upgrade, Monarch still needs a good deal of management to keep her standing and winning any fights head on. Siphon and Salvo recharge quickly, Rearm at ideal times to effectively give her double Dash/Salvo/Siphon in quick succession could have her outrunning Striders if you treat her right.
Usagi: vanguard is actually okay
Nov 15, 2021 7:10:56 GMT -5
marvel4fanboy: Anyone know the base walking speed, and sprint multiplier, in the old COD's? Very hard to find this info
Oct 18, 2022 14:42:31 GMT -5
Usagi: mw2 is actually okay
Nov 15, 2022 8:41:10 GMT -5
khofax: Hi hope you’re doing well, so I have a special request, I saw the board you made on call of duty zombies and I have some questions.
Apr 27, 2023 13:31:35 GMT -5
khofax: I have been assigned a riddle in the scope of a competition for charity and I am quite sure it has something to do with COD BO 1 Zombies, here is the riddle: Three groups at a time, they leave. Packs of 6 or 7. They run. They run at 325. They die. More of
Apr 27, 2023 13:33:30 GMT -5
*
khofax: …More of them join the battle. But who has the edge right now? Get me and your side will dominate… for the next four minutes at least. Seven
Apr 27, 2023 13:35:28 GMT -5