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Post by imrlybord7 on Jan 20, 2009 19:31:59 GMT -5
Here's what I have so far, anything that isn't specific is something I need some advice on. M1 Garand scoped an automatic weapon Frag Smoke Bomb Squad if I use Dead Silence, probably Satchels if I don't Overkill Dead Silence or Second Chance (or maybe Steady Aim if I use the StG or Deep Impact if I use the Type 100 or PPSh) This class is predominantly a stealth setup, but I'm not sure if I should use Dead Silence or a suppressor since people seem pretty oblivious to noise a lot of the time. Thanks.
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shadz
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Post by shadz on Jan 21, 2009 18:18:36 GMT -5
For sniping: M1 Garand Scoped -Pistol- Frag Smoke/Tabun/Flare Flamethrower Sleight/Camo/Gas Mask Dead Silence
For long: G43/SVT Telescopic Flamethrower Sleight/Camo/Gas Mask Dead Silence
For short: MP40 Aperture Bomb squad Stopping Power Dead sil
Don't rely on Overkill when you could just take a bonus and pick up someone elses gun. When using long range classes you'll generally be sticking in safe areas near to your spawn - betty free. Flamethrower is very powerful in hardcore. It's essentially an SMG with a better firerate
Stick with one hit guns at basically all times.
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qupie
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Post by qupie on Jan 22, 2009 11:44:55 GMT -5
Well I don't agree with the flamethrower.... You just mis out on the range, and in 30HP mode you'll get a 2 hit kill with a SMG at ANY range (and at the range of the flamethrower, you'll get a 1 hit kill)... would go for Carbine (apperture) + type 100 (any) anytime over G43 (Telescopic) + flamethrower.
Sleight of hand also seems a bit off with the scoped garand to me... (if you are playing right you should at least have 4 kills before reloading...)
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kilo
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Post by kilo on Jan 23, 2009 16:51:59 GMT -5
Your class is pretty redundant. If you aren't willing to use camoflauge you are better off picking an automatic that kills at all ranges. the fg-42 for example kills at all ranges with stopping power as does the mp40. If you want to use camo, your best bets are a silenced gewehr (which is quieter than the svt/m1 with flash hider)
Here are my HC classes (all have sticky/tabun/colt unless specified)
"Assault Rifle" (takes the role of my ak-47 from 4) FG-42 satchels stopping power extreme conditioning
SMG Thompson w/silencer 3x tabun camo dead silence
Machine Gun Type 99 w/bayonet Revolver Bandolier Sleight of Hand Second Chance
Rifle Gewehr w/suppresor bomb squad camo dead silence
sniper m1 garand w/scope betties camo extreme cond.
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Post by imrlybord7 on Jan 24, 2009 14:14:59 GMT -5
My class isn't "redundant." Redundant would be overkilling two SMGs or two snipers. I do very well with this class on large maps, and no, I will not just pick up another gun because I want to have the CQC/Midrange weapon of my choice available at all times. I have separate camo classes set up for when the enemy gets a recon plane anyway. My play style is, in chronological order, spawn snipe, rush to halfway line (as in halfway between the spawns), scout the other half of the map, rush to enemy spawn. So, like I said, I'm sticking with the M1 and automatic weapon combo. I've decided that I am going to leave on Dead Silence and bomb squad because with those two perks I pretty much never have to take my time or be cautious. Now I just need an automatic weapon.
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shadz
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Post by shadz on Jan 24, 2009 19:53:42 GMT -5
The Telescopic adds valuable sight, even if it makes no distance to gameplay. On a small or medium map, I'd probably take the Aperture or Flash Hider.
I'd prefer to take a bonus from perk 2 than take overkill. In S&D you should be sticking to one style anyway...
Yes, I M1A1 Aperture and T100 would beat M1 and Flamethrower, but my option allows for a more selective playstyle. M1 gives me great range and the flamethrower will let me take on multiple enemies at once without relying on luck from bullet spread, clip size and other factors.
EDIT: Oh and for an automatic weapon take the Thompson or MP40 with round drum or supressor.
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kilo
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Post by kilo on Jan 25, 2009 11:05:07 GMT -5
i meant your class is redundant because it has one gun that can snipe and one for cqb instead of one gun that can do both. If you're really looking for an automatic though, it comes down to a couple factors. Your choices are stg, thompson, type 100, mp40 and lmgs.
stg is a two hit kill and shoots slow (535 rpms) so i wouldn't recomend it. same thing for the mp40. It is great with stopping power but otherwise no in 30 Health Mode. thompson and type 100 are a toss up. i'd pick thompson because it ca shoot through people and continue which is a pretty important feature for cqb. You shouldn't really need the extra ten rounds when it takes 2 to kill. when it comes to mgs, M1919 is overkill but it does kill juggers in one hit, mg42 is decent for 1s1k, fg42 is pointless without stopping power, bar and dp-28 are basically redundant next to type 99.
In the end, it should be type 99 for 1s1k or thompson/type 100 for cqb. (although i'd still prefer a telescopic fg-42 for 1s1k and cqb excellence)
edit: i'd slap a bayonet on the 99, or a suppressor on the others, but the Thompson could use a drum for the best of both worlds against the 100. still, i love my suppressors in hardcore.
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Post by imrlybord7 on Jan 25, 2009 14:18:33 GMT -5
kilo, of all the advice topics I have ever made relating to CoD, that was the best response ever. Now I just need help deciding between the Thompson and Type 100. If I use the Thompson I would take a suppressor or a Round Drum, and for the Type 100 it would just be a suppressor. If I go suppressed, I have to choose between ammo capacity and wall penetration. If I go unsuppressed then definitely the Thompson w/ Round Drum.
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Post by imrlybord7 on Jan 26, 2009 22:10:05 GMT -5
Changed my mind a bit. If I go unsuppressed I will use the StG w/ Aperture because it has an INSANE one shot kill range. If I stick with a suppressor I will have to decide between the Type 100 and StG. Thompson's wall penetration and ROF aren't worth the low ammo, especially considering the recoil when used at medium or long range.
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kilo
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Post by kilo on Jan 27, 2009 14:29:42 GMT -5
stg does have pretty bad hipfire. (hmg hipfire) just a warning
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Post by imrlybord7 on Jan 27, 2009 23:06:31 GMT -5
The STG's hipfire impresses me quite often. Even at decent ranges (probably around 10 to 25 feet) it does pretty well. Anyway, I've decided to go with a suppressor, and I will probably go with the Type 100. STG isn't out of the race yet, though.
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iKONIG
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Post by iKONIG on Feb 12, 2009 2:20:35 GMT -5
I thought i better shout this out...
30 Health Mode
PPSH & MP40
R TOP !!
MP40 + Stopping Power is a one shot kill from any distance, but it lacks CQC capabilities due to its Low Rate Of Fire...
PPSH + Stopping Power + Steady Aim...Slap this bad boy, learn to shoot from the hip and "We'll Come Up On Top" (said by dat american guy.) with this gun, using stopping power is a one shot kill in close enconters, put that with some 1250 RPM, and he's gonna be like last weeks custard... i copy and pasted this from "sharing you'r ingame strategies...
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Post by imrlybord7 on Feb 12, 2009 19:14:43 GMT -5
Did you actually just recommend using Steady Aim on the PPSh with Stopping Power in 30 Health Mode? Get out. But seriously, I wouldn't use that because A) No sniper scope and B) no suppressor. Also, that would be the biggest waste of a Perk 3 ever, except maybe for Iron Lungs or Martyrdom. Anyway, in the end I went with the Type 100. It's better for pretty much anything, just harder to use at long range.
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iKONIG
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Don't know what to put here, Just something random.
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Post by iKONIG on Feb 13, 2009 5:11:58 GMT -5
well use any perk 3, just saying, spraying and praying isnt gonna be pretty for the enemy !! HeHe
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